move: handle some aspects of custom fail text a bit better
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4aad37a758
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@ -2356,7 +2356,7 @@ export class IncreasePpAbAttr extends AbAttr { }
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export class ForceSwitchOutImmunityAbAttr extends AbAttr {
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export class ForceSwitchOutImmunityAbAttr extends AbAttr {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` can't be switched out!`))
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cancelled.value = true;
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return true;
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return true;
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}
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}
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}
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}
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@ -327,10 +327,12 @@ export default class Move implements Localizable {
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}
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}
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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let failedText = null;
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for (let attr of this.attrs) {
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for (let attr of this.attrs)
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let failedText = attr.getFailedText(user, target, move, cancelled);
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failedText = attr.getFailedText(user, target, move, cancelled);
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if (failedText !== null)
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return failedText;
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return failedText;
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}
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return null;
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}
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}
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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@ -3035,8 +3037,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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}
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}
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, cancelled);
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const blockedByAbility = new Utils.BooleanHolder(false);
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return null;
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applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility);
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return blockedByAbility.value ? getPokemonMessage(target, ` can't be switched out!`) : null;
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}
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}
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getSwitchOutCondition(): MoveConditionFunc {
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getSwitchOutCondition(): MoveConditionFunc {
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@ -2278,7 +2278,7 @@ export class MovePhase extends BattlePhase {
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// Assume conditions affecting targets only apply to moves with a single target
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// Assume conditions affecting targets only apply to moves with a single target
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let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
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let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
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let cancelled = new Utils.BooleanHolder(true);
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let cancelled = new Utils.BooleanHolder(false);
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let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
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let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
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if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
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if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
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success = false;
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success = false;
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