Make Powder (P)
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@ -8042,7 +8042,8 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
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new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
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.attr(AddBattlerTagAttr, BattlerTagType.POWDER, false, true)
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.attr(AddBattlerTagAttr, BattlerTagType.POWDER, false, true)
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.powderMove(),
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.powderMove()
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.partial(), // does not affect virtual moves (e.g. from Metronome or Dancer) when it should
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new SelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
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new SelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
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.attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, i18next.t("moveTriggers:isChargingPower", {pokemonName: "{USER}"}))
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.attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, i18next.t("moveTriggers:isChargingPower", {pokemonName: "{USER}"}))
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
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