Change Liquid Ooze HitResult to OTHER from HEAL
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src/phases
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@ -68,7 +68,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
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}
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const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
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if (healAmount.value < 0) {
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pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult);
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pokemon.damageAndUpdate(healAmount.value * -1, HitResult.OTHER as DamageResult);
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healAmount.value = 0;
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}
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// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
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