[Move] Fully implement Tar Shot (#4043)
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@ -1984,7 +1984,38 @@ export class ExposedTag extends BattlerTag {
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}
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}
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/**
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* Tag that doubles the type effectiveness of Fire-type moves.
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* @extends BattlerTag
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*/
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export class TarShotTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.TAR_SHOT, BattlerTagLapseType.CUSTOM, 0);
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}
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/**
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* If the Pokemon is terastallized, the tag cannot be added.
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* @param {Pokemon} pokemon the {@linkcode Pokemon} to which the tag is added
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* @returns whether the tag is applied
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*/
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override canAdd(pokemon: Pokemon): boolean {
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return !pokemon.isTerastallized();
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}
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override onAdd(pokemon: Pokemon): void {
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pokemon.scene.queueMessage(i18next.t("battlerTags:tarShotOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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}
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/**
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* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
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*
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* @param {BattlerTagType} tagType the type of the {@linkcode BattlerTagType}.
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* @param turnCount the turn count.
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* @param {Moves} sourceMove the source {@linkcode Moves}.
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* @param sourceId the source ID.
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* @returns {BattlerTag} the corresponding {@linkcode BattlerTag} object.
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*/
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export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
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switch (tagType) {
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case BattlerTagType.RECHARGING:
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@ -2125,6 +2156,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
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case BattlerTagType.GULP_MISSILE_ARROKUDA:
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case BattlerTagType.GULP_MISSILE_PIKACHU:
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return new GulpMissileTag(tagType, sourceMove);
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case BattlerTagType.TAR_SHOT:
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return new TarShotTag();
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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@ -8644,7 +8644,7 @@ export function initMoves() {
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.condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat
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new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8)
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
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.partial(),
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.attr(AddBattlerTagAttr, BattlerTagType.TAR_SHOT, false),
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new StatusMove(Moves.MAGIC_POWDER, Type.PSYCHIC, 100, 20, -1, 0, 8)
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.attr(ChangeTypeAttr, Type.PSYCHIC)
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.powderMove(),
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@ -73,4 +73,5 @@ export enum BattlerTagType {
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SHELL_TRAP = "SHELL_TRAP",
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DRAGON_CHEER = "DRAGON_CHEER",
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NO_RETREAT = "NO_RETREAT",
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TAR_SHOT = "TAR_SHOT",
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}
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@ -17,7 +17,7 @@ import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
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import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
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import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
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import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag } from "../data/battler-tags";
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import { WeatherType } from "../data/weather";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
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@ -1353,7 +1353,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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* Calculates the effectiveness of a move against the Pokémon.
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*
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* This includes modifiers from move and ability attributes.
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* @param source {@linkcode Pokemon} The attacking Pokémon.
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* @param move {@linkcode Move} The move being used by the attacking Pokémon.
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* @param ignoreAbility Whether to ignore abilities that might affect type effectiveness or immunity (defaults to `false`).
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@ -1377,6 +1377,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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typeMultiplier.value = 0;
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}
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if (this.getTag(TarShotTag) && (this.getMoveType(move) === Type.FIRE)) {
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typeMultiplier.value *= 2;
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}
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const cancelledHolder = cancelled ?? new Utils.BooleanHolder(false);
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if (!ignoreAbility) {
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applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
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@ -1408,7 +1412,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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/**
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* Calculates the type effectiveness multiplier for an attack type
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* Calculates the move's type effectiveness multiplier based on the target's type/s.
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* @param moveType {@linkcode Type} the type of the move being used
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* @param source {@linkcode Pokemon} the Pokemon using the move
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* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
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@ -69,5 +69,6 @@
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"cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!",
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"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
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"disabledOnAdd": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!",
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"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled."
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"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled.",
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"tarShotOnAdd": "{{pokemonNameWithAffix}} became weaker to fire!"
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}
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@ -0,0 +1,133 @@
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import { BattlerIndex } from "#app/battle";
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import { Type } from "#app/data/type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Tar Shot", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(SPLASH_ONLY)
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.enemySpecies(Species.TANGELA)
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.enemyLevel(1000)
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.moveset([Moves.TAR_SHOT, Moves.FIRE_PUNCH])
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.disableCrits();
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});
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it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => {
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await game.classicMode.startBattle([Species.PIKACHU]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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}, TIMEOUT);
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it("will not double the effectiveness of Fire-type moves used on a target that is already under the effect of Tar Shot (but may still lower its Speed)", async () => {
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await game.classicMode.startBattle([Species.PIKACHU]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-2);
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await game.toNextTurn();
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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}, TIMEOUT);
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it("does not double the effectiveness of Fire-type moves against a Pokémon that is Terastallized", async () => {
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game.override.enemyHeldItems([{ name: "TERA_SHARD", type: Type.GRASS }]).enemySpecies(Species.SPRIGATITO);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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}, TIMEOUT);
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it("doubles the effectiveness of Fire-type moves against a Pokémon that is already under the effects of Tar Shot before it Terastallized", async () => {
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game.override.enemySpecies(Species.SPRIGATITO);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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game.override.enemyHeldItems([{ name: "TERA_SHARD", type: Type.GRASS }]);
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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}, TIMEOUT);
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});
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