Quash does fail in a single battle despite this not being documented anywhere

This commit is contained in:
Dean 2024-12-27 15:27:13 -08:00
parent ccf704d97d
commit f4ad6381d2
1 changed files with 1 additions and 0 deletions

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@ -9496,6 +9496,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(RemoveHeldItemAttr, true),
new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
.condition(failIfSingleBattle)
.condition((user, target, move) => !target.turnData.acted)
.attr(ForceLastAttr),
new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)