Quash does fail in a single battle despite this not being documented anywhere
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@ -9496,6 +9496,7 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.attr(RemoveHeldItemAttr, true),
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new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
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.condition(failIfSingleBattle)
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.condition((user, target, move) => !target.turnData.acted)
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.attr(ForceLastAttr),
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new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
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