change unit test skips
This commit is contained in:
parent
e616da63e2
commit
f44f674fb5
|
@ -123,7 +123,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
|
|||
});
|
||||
});
|
||||
|
||||
it("should start a fight against the boss", async () => {
|
||||
it.skip("should start a fight against the boss", async () => {
|
||||
const phaseSpy = vi.spyOn(scene, "pushPhase");
|
||||
const unshiftPhaseSpy = vi.spyOn(scene, "unshiftPhase");
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
|
||||
|
@ -168,7 +168,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
|
|||
});
|
||||
|
||||
// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
|
||||
it("should NOT be selectable if the player doesn't have enough berries", async () => {
|
||||
it.skip("should NOT be selectable if the player doesn't have enough berries", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
|
||||
// Clear out any pesky mods that slipped through test spin-up
|
||||
scene.modifiers.forEach(mod => {
|
||||
|
@ -193,7 +193,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
|
|||
});
|
||||
|
||||
// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
|
||||
it("Should skip fight when player meets requirements", { retry: 5 }, async () => {
|
||||
it.skip("Should skip fight when player meets requirements", { retry: 5 }, async () => {
|
||||
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
|
||||
|
|
Loading…
Reference in New Issue