[Bug] Fix inconsistencies with move type resolution for some ability triggers (#3988)
* Fix inconsistencies with ability triggers on variable-type moves * Fix aura effects not accounting for the move user * Fix Wonder Guard evaluating move type as if the defender used the move * Some additional test coverage for move-type-changing effects
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f3ced7e814
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@ -310,7 +310,7 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
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export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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constructor(moveType: Type, damageMultiplier: number) {
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super((user, target, move) => move.type === moveType, damageMultiplier);
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super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
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}
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}
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@ -455,7 +455,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
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}
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applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(pokemon.getMoveType(move), attacker) < 2) {
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if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker) < 2) {
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cancelled.value = true; // Suppresses "No Effect" message
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(args[0] as Utils.NumberHolder).value = 0;
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return true;
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@ -1462,7 +1462,7 @@ export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
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export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
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constructor(boostedType: Type, powerMultiplier?: number) {
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super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
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super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
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}
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}
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@ -1546,7 +1546,7 @@ export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostA
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* @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided.
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*/
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constructor(boostedType: Type, powerMultiplier?: number) {
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super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
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super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
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}
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}
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@ -5100,9 +5100,9 @@ export function initAbilities() {
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.ignorable(),
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new Ability(Abilities.TINTED_LENS, 4)
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//@ts-ignore
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.attr(DamageBoostAbAttr, 2, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5), // TODO: fix TS issues
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.attr(DamageBoostAbAttr, 2, (user, target, move) => target?.getMoveEffectiveness(user, move) <= 0.5), // TODO: fix TS issues
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new Ability(Abilities.FILTER, 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
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.ignorable(),
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new Ability(Abilities.SLOW_START, 4)
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.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
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@ -5118,7 +5118,7 @@ export function initAbilities() {
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.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW)
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.partial(), // Healing not blocked by Heal Block
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new Ability(Abilities.SOLID_ROCK, 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
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.ignorable(),
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new Ability(Abilities.SNOW_WARNING, 4)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
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@ -5236,10 +5236,13 @@ export function initAbilities() {
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new Ability(Abilities.MOXIE, 5)
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.attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1),
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new Ability(Abilities.JUSTIFIED, 5)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1),
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1),
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new Ability(Abilities.RATTLED, 5)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS && (move.type === Type.DARK || move.type === Type.BUG ||
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move.type === Type.GHOST), Stat.SPD, 1)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
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const moveType = user.getMoveType(move);
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return move.category !== MoveCategory.STATUS
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&& (moveType === Type.DARK || moveType === Type.BUG || moveType === Type.GHOST);
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}, Stat.SPD, 1)
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.attr(PostIntimidateStatStageChangeAbAttr, [Stat.SPD], 1),
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new Ability(Abilities.MAGIC_BOUNCE, 5)
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.ignorable()
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@ -5313,7 +5316,7 @@ export function initAbilities() {
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.attr(UnsuppressableAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr),
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new Ability(Abilities.GALE_WINGS, 6)
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.attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && move.type === Type.FLYING, 1),
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.attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === Type.FLYING, 1),
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new Ability(Abilities.MEGA_LAUNCHER, 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
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new Ability(Abilities.GRASS_PELT, 6)
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@ -5368,7 +5371,7 @@ export function initAbilities() {
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.condition(getSheerForceHitDisableAbCondition())
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.unimplemented(),
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new Ability(Abilities.WATER_COMPACTION, 7)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
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new Ability(Abilities.MERCILESS, 7)
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.attr(ConditionalCritAbAttr, (user, target, move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON),
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new Ability(Abilities.SHIELDS_DOWN, 7)
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@ -5424,7 +5427,7 @@ export function initAbilities() {
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.attr(NoFusionAbilityAbAttr)
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// Add BattlerTagType.DISGUISE if the pokemon is in its disguised form
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.conditionalAttr(pokemon => pokemon.formIndex === 0, PostSummonAddBattlerTagAbAttr, BattlerTagType.DISGUISE, 0, false)
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.attr(FormBlockDamageAbAttr, (target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getAttackTypeEffectiveness(move.type, user) > 0, 0, BattlerTagType.DISGUISE,
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.attr(FormBlockDamageAbAttr, (target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getMoveEffectiveness(user, move) > 0, 0, BattlerTagType.DISGUISE,
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(pokemon, abilityName) => i18next.t("abilityTriggers:disguiseAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }),
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(pokemon) => Utils.toDmgValue(pokemon.getMaxHp() / 8))
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.attr(PostBattleInitFormChangeAbAttr, () => 0)
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@ -5469,7 +5472,7 @@ export function initAbilities() {
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.attr(AllyMoveCategoryPowerBoostAbAttr, [MoveCategory.SPECIAL], 1.3),
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new Ability(Abilities.FLUFFY, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.type === Type.FIRE, 2)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE, 2)
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.ignorable(),
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new Ability(Abilities.DAZZLING, 7)
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.attr(FieldPriorityMoveImmunityAbAttr)
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@ -5519,10 +5522,10 @@ export function initAbilities() {
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new Ability(Abilities.SHADOW_SHIELD, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.isFullHp(), 0.5),
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new Ability(Abilities.PRISM_ARMOR, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75),
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75),
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new Ability(Abilities.NEUROFORCE, 7)
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//@ts-ignore
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25), // TODO: fix TS issues
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.attr(MovePowerBoostAbAttr, (user, target, move) => target?.getMoveEffectiveness(user, move) >= 2, 1.25), // TODO: fix TS issues
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new Ability(Abilities.INTREPID_SWORD, 8)
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.attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
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.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
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@ -5553,7 +5556,11 @@ export function initAbilities() {
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new Ability(Abilities.STALWART, 8)
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.attr(BlockRedirectAbAttr),
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new Ability(Abilities.STEAM_ENGINE, 8)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => (move.type === Type.FIRE || move.type === Type.WATER) && move.category !== MoveCategory.STATUS, Stat.SPD, 6),
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
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const moveType = user.getMoveType(move);
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return move.category !== MoveCategory.STATUS
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&& (moveType === Type.FIRE || moveType === Type.WATER);
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}, Stat.SPD, 6),
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new Ability(Abilities.PUNK_ROCK, 8)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
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@ -5653,7 +5660,7 @@ export function initAbilities() {
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new Ability(Abilities.SEED_SOWER, 9)
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.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),
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new Ability(Abilities.THERMAL_EXCHANGE, 9)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
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.ignorable(),
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new Ability(Abilities.ANGER_SHELL, 9)
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@ -761,8 +761,7 @@ export default class Move implements Localizable {
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.flat(),
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);
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for (const aura of fieldAuras) {
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// The only relevant values are `move` and the `power` holder
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aura.applyPreAttack(null, null, simulated, null, this, [power]);
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aura.applyPreAttack(source, null, simulated, target, this, [power]);
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}
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const alliedField: Pokemon[] = source instanceof PlayerPokemon ? source.scene.getPlayerField() : source.scene.getEnemyField();
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@ -1,4 +1,5 @@
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import { toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#app/data/status-effect";
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@ -205,4 +206,22 @@ describe("Abilities - Disguise", () => {
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expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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expect(game.scene.currentBattle.waveIndex).toBe(2);
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}, TIMEOUT);
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it("activates when Aerilate circumvents immunity to the move's base type", async () => {
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game.override.ability(Abilities.AERILATE);
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game.override.moveset([Moves.TACKLE]);
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await game.classicMode.startBattle();
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const mimikyu = game.scene.getEnemyPokemon()!;
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const maxHp = mimikyu.getMaxHp();
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const disguiseDamage = toDmgValue(maxHp / 8);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(mimikyu.formIndex).toBe(bustedForm);
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expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
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}, TIMEOUT);
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});
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@ -1,7 +1,6 @@
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import { allAbilities } from "#app/data/ability";
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import { allMoves } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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@ -37,7 +36,7 @@ describe("Abilities - Steely Spirit", () => {
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});
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it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
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await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
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await game.classicMode.startBattle([Species.PIKACHU, Species.SHUCKLE]);
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const boostSource = game.scene.getPlayerField()[1];
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const enemyToCheck = game.scene.getEnemyPokemon()!;
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@ -47,13 +46,13 @@ describe("Abilities - Steely Spirit", () => {
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game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * steelySpiritMultiplier);
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});
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it("stacks if multiple users with this ability are on the field.", async () => {
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await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU, Species.PIKACHU]);
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const enemyToCheck = game.scene.getEnemyPokemon()!;
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game.scene.getPlayerField().forEach(p => {
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@ -64,13 +63,13 @@ describe("Abilities - Steely Spirit", () => {
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game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
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game.move.select(moveToCheck, 1, enemyToCheck.getBattlerIndex());
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * Math.pow(steelySpiritMultiplier, 2));
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});
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it("does not take effect when suppressed", async () => {
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await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
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await game.classicMode.startBattle([Species.PIKACHU, Species.SHUCKLE]);
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const boostSource = game.scene.getPlayerField()[1];
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const enemyToCheck = game.scene.getEnemyPokemon()!;
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@ -84,8 +83,25 @@ describe("Abilities - Steely Spirit", () => {
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game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower);
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});
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it("affects variable-type moves if their resolved type is Steel", async () => {
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game.override
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.ability(Abilities.STEELY_SPIRIT)
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.moveset([Moves.REVELATION_DANCE]);
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const revelationDance = allMoves[Moves.REVELATION_DANCE];
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vi.spyOn(revelationDance, "calculateBattlePower");
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await game.classicMode.startBattle([Species.KLINKLANG]);
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game.move.select(Moves.REVELATION_DANCE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(revelationDance.calculateBattlePower).toHaveReturnedWith(revelationDance.power * 1.5);
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});
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});
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