[Bug] Don't reset turn count or used moves array at the start of a new wave (fakeout and gigaton hammer) (#3606)

* Don't reset turn count or used moves array at the start of a new wave

* Add tests
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NightKev 2024-09-01 21:24:12 -07:00 committed by GitHub
parent 69a9916b4c
commit f3c41edf5e
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GPG Key ID: B5690EEEBB952194
3 changed files with 164 additions and 6 deletions

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@ -23,12 +23,6 @@ export class BattleEndPhase extends BattlePhase {
this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
}
for (const pokemon of this.scene.getField()) {
if (pokemon) {
pokemon.resetBattleSummonData();
}
}
for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
}

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@ -0,0 +1,83 @@
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Fake Out", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.CORVIKNIGHT)
.starterSpecies(Species.FEEBAS)
.moveset([Moves.FAKE_OUT, Moves.SPLASH])
.enemyMoveset(SPLASH_ONLY)
.disableCrits();
});
it("can only be used on the first turn a pokemon is sent out", async() => {
await game.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
await game.toNextTurn();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
const postTurnOneHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
await game.toNextTurn();
expect(enemy.hp).toBe(postTurnOneHp);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.doKillOpponents();
await game.toNextWave();
const newEnemy = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
await game.toNextTurn();
expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
}, 20000);
it("can be used again if recalled and sent back out", async() => {
game.override.startingWave(4);
await game.startBattle();
const enemy1 = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
await game.doKillOpponents();
await game.toNextWave();
game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
await game.toNextTurn();
const enemy2 = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
}, 20000);
});

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@ -0,0 +1,81 @@
import { BattlerIndex } from "#app/battle.js";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Gigaton Hammer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.starterSpecies(Species.FEEBAS)
.moveset([Moves.GIGATON_HAMMER])
.startingLevel(10)
.enemyLevel(100)
.enemyMoveset(SPLASH_ONLY)
.disableCrits();
});
it("can't be used two turns in a row", async() => {
await game.startBattle();
const enemy1 = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
await game.doKillOpponents();
await game.toNextWave();
game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
await game.toNextTurn();
const enemy2 = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBe(enemy2.getMaxHp());
}, 20000);
it("can be used again if recalled and sent back out", async() => {
game.override.startingWave(4);
await game.startBattle();
const enemy1 = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
await game.doKillOpponents();
await game.toNextWave();
game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
await game.toNextTurn();
const enemy2 = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
}, 20000);
});