Add Powder integration tests

This commit is contained in:
innerthunder 2024-08-20 01:32:21 -07:00
parent 55974903ae
commit f149e31ce5
2 changed files with 158 additions and 1 deletions

View File

@ -558,6 +558,13 @@ export class PowderTag extends BattlerTag {
pokemon.scene.queueMessage(i18next.t("battlerTags:powderOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
* Applies Powder's effects before the tag owner uses a Fire-type move.
* Also causes the tag to expire at the end of turn.
* @param pokemon {@linkcode Pokemon} the owner of this tag
* @param lapseType {@linkcode BattlerTagLapseType} the type of lapse functionality to carry out
* @returns `true` if the tag should not expire after this lapse; `false` otherwise.
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
const movePhase = pokemon.scene.getCurrentPhase();
@ -565,7 +572,12 @@ export class PowderTag extends BattlerTag {
const move = movePhase.move.getMove();
if (move.type === Type.FIRE) {
movePhase.cancel();
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), HitResult.OTHER);
const cancelDamage = new Utils.BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage);
if (!cancelDamage.value) {
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), HitResult.OTHER);
}
pokemon.scene.queueMessage(i18next.t("battlerTags:powderLapse"));
}

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@ -0,0 +1,145 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/utils/gameManager";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveResult } from "#app/field/pokemon";
import { Type } from "#app/data/type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { StatusEffect } from "#app/enums/status-effect";
const TIMEOUT = 20 * 1000;
describe("Moves - Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyLevel(100);
game.override.enemyMoveset(Array(4).fill(Moves.EMBER));
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.moveset([Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE]);
});
it(
"should cancel the target's Fire-type move and damage the target",
async () => {
await game.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.POWDER));
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
}, TIMEOUT
);
it.todo("should not cancel Fire-type moves after the turn it's used");
it.todo("should have no effect against Grass-type Pokemon");
it.todo("should have no effect against Pokemon with Overcoat");
it(
"should not damage the target if the target has Magic Guard",
async () => {
game.override.enemyAbility(Abilities.MAGIC_GUARD);
await game.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.POWDER));
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}, TIMEOUT
);
it(
"should not prevent the target from thawing out with its Fire-type move",
async () => {
game.override.enemyStatusEffect(StatusEffect.FREEZE);
await game.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.POWDER));
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
}
);
it(
"should not allow a target with Protean to change to Fire type",
async () => {
game.override.enemyAbility(Abilities.PROTEAN);
await game.startBattle([Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.POWDER));
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(enemyPokemon.summonData?.types).not.toBe(Type.FIRE);
}, TIMEOUT
);
it.skip(
"should cancel Fire-type moves generated by the target's Dancer ability",
async () => {
game.override
.enemySpecies(Species.BLASTOISE)
.enemyAbility(Abilities.DANCER);
await game.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.FIERY_DANCE));
await game.phaseInterceptor.to(MoveEffectPhase);
const enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
// player should not take damage
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
expect(enemyPokemon.hp).toBe(enemyStartingHp - 2*Math.floor(enemyPokemon.getMaxHp() / 4));
}, TIMEOUT
);
it.todo("should cancel Hidden Power if it becomes a Fire-type move");
it.todo("should cancel Shell Trap and damage the target, even if the move would fail");
});