Add move target redirection

This commit is contained in:
Flashfyre 2024-03-28 00:24:24 -04:00
parent 2cc38ac2cb
commit f0b00f9f27
1 changed files with 13 additions and 1 deletions

View File

@ -1954,7 +1954,7 @@ export class CommonAnimPhase extends PokemonPhase {
export class MovePhase extends BattlePhase {
public pokemon: Pokemon;
public move: PokemonMove;
protected targets: BattlerIndex[];
public targets: BattlerIndex[];
protected followUp: boolean;
protected ignorePp: boolean;
protected cancelled: boolean;
@ -2849,6 +2849,18 @@ export class FaintPhase extends PokemonPhase {
}
}
if (this.scene.currentBattle.double) {
const allyPokemon = pokemon.getAlly();
if (allyPokemon?.isActive(true)) {
let targetingMovePhase: MovePhase;
do {
targetingMovePhase = this.scene.findPhase(mp => mp instanceof MovePhase && mp.targets.length === 1 && mp.targets[0] === pokemon.getBattlerIndex()) as MovePhase;
if (targetingMovePhase && targetingMovePhase.targets[0] !== allyPokemon.getBattlerIndex())
targetingMovePhase.targets[0] = allyPokemon.getBattlerIndex();
} while (targetingMovePhase);
}
}
pokemon.lapseTags(BattlerTagLapseType.FAINT);
this.scene.getField(true).filter(p => p !== pokemon).forEach(p => p.removeTagsBySourceId(pokemon.id));