Add move target redirection
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@ -1954,7 +1954,7 @@ export class CommonAnimPhase extends PokemonPhase {
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export class MovePhase extends BattlePhase {
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public pokemon: Pokemon;
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public move: PokemonMove;
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protected targets: BattlerIndex[];
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public targets: BattlerIndex[];
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protected followUp: boolean;
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protected ignorePp: boolean;
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protected cancelled: boolean;
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@ -2849,6 +2849,18 @@ export class FaintPhase extends PokemonPhase {
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}
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}
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if (this.scene.currentBattle.double) {
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const allyPokemon = pokemon.getAlly();
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if (allyPokemon?.isActive(true)) {
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let targetingMovePhase: MovePhase;
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do {
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targetingMovePhase = this.scene.findPhase(mp => mp instanceof MovePhase && mp.targets.length === 1 && mp.targets[0] === pokemon.getBattlerIndex()) as MovePhase;
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if (targetingMovePhase && targetingMovePhase.targets[0] !== allyPokemon.getBattlerIndex())
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targetingMovePhase.targets[0] = allyPokemon.getBattlerIndex();
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} while (targetingMovePhase);
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}
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}
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pokemon.lapseTags(BattlerTagLapseType.FAINT);
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this.scene.getField(true).filter(p => p !== pokemon).forEach(p => p.removeTagsBySourceId(pokemon.id));
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