[Unittest] Fix Ice Face Test where speed tie was sometimes breaking multi-hit test (#2487)
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@ -55,7 +55,7 @@ describe("Abilities - Ice Face", () => {
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it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
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it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SURGING_STRIKES]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SURGING_STRIKES]);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1);
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await game.startBattle([Species.HITMONLEE]);
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await game.startBattle([Species.HITMONLEE]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
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