Fix base forms showing as shiny
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89edcc38c6
commit
eebe39e1fe
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@ -798,6 +798,7 @@ export abstract class BattleAnim {
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sprite = scene.addPokemonSprite(isUser ? user : target, 0, 0, spriteSource.texture, spriteSource.frame.name, true);
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => sprite.pipelineData[k] = (isUser ? user : target).getSprite().pipelineData[k]);
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sprite.setPipelineData('spriteKey', (isUser ? user : target).getSpriteKey());
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sprite.setPipelineData('shiny', (isUser ? user : target).isShiny());
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sprite.setPipelineData('variant', (isUser ? user : target).variant);
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sprite.setPipelineData('ignoreFieldPos', true);
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spriteSource.on('animationupdate', (_anim, frame) => sprite.setFrame(frame.textureFrame));
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@ -408,7 +408,8 @@ export default class SpritePipeline extends FieldSpritePipeline {
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const flatBaseColors: number[] = [];
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const flatVariantColors: number[] = [];
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if ((variantColors = variantColorCache[sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.getSprite().texture.key : data['spriteKey']]) && variantColors.hasOwnProperty(variant)) {
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if ((sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.isShiny() : !!data['shiny'])
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&& (variantColors = variantColorCache[sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.getSprite().texture.key : data['spriteKey']]) && variantColors.hasOwnProperty(variant)) {
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const baseColors = Object.keys(variantColors[variant]);
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for (let c = 0; c < 32; c++) {
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if (c < baseColors.length) {
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@ -1432,6 +1432,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.assetLoadCancelled = null;
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this.speciesLoaded.set(species.speciesId, true);
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this.pokemonSprite.play(species.getSpriteKey(female, formIndex, shiny, variant));
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this.pokemonSprite.setPipelineData('shiny', shiny);
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this.pokemonSprite.setPipelineData('variant', variant);
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this.pokemonSprite.setPipelineData('spriteKey', species.getSpriteKey(female, formIndex, shiny, variant));
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this.pokemonSprite.setVisible(!this.statsMode);
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@ -225,6 +225,7 @@ export default class SummaryUiHandler extends UiHandler {
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this.pokemonSprite.setPipelineData('teraColor', getTypeRgb(this.pokemon.getTeraType()));
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this.pokemonSprite.setPipelineData('ignoreTimeTint', true);
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this.pokemonSprite.setPipelineData('spriteKey', this.pokemon.getSpriteKey());
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this.pokemonSprite.setPipelineData('shiny', this.pokemon.isShiny());
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this.pokemonSprite.setPipelineData('variant', this.pokemon.variant);
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => {
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delete this.pokemonSprite.pipelineData[`${k}Base`];
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