Fix field scale not resetting after a run ends
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@ -3107,6 +3107,7 @@ export class GameOverPhase extends BattlePhase {
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const fadeDuration = this.victory ? 10000 : 5000;
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this.scene.fadeOutBgm(fadeDuration, true);
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this.scene.ui.fadeOut(fadeDuration).then(() => {
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this.scene.setFieldScale(1, true);
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this.scene.clearPhaseQueue();
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this.scene.ui.clearText();
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this.handleUnlocks();
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