Add more biome weather
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@ -299,11 +299,6 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
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{ weatherType: WeatherType.RAIN, weight: 1 }
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{ weatherType: WeatherType.RAIN, weight: 1 }
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];
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];
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break;
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break;
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case Biome.MOUNTAIN:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 1 }
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];
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break;
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case Biome.BADLANDS:
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case Biome.BADLANDS:
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weatherPool = [
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 8 },
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{ weatherType: WeatherType.NONE, weight: 8 },
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@ -321,6 +316,8 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
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break;
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break;
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case Biome.ICE_CAVE:
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case Biome.ICE_CAVE:
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weatherPool = [
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 3 },
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{ weatherType: WeatherType.SNOW, weight: 4 },
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{ weatherType: WeatherType.HAIL, weight: 1 }
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{ weatherType: WeatherType.HAIL, weight: 1 }
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];
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];
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break;
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break;
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@ -341,20 +338,25 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
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{ weatherType: WeatherType.FOG, weight: 1 }
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{ weatherType: WeatherType.FOG, weight: 1 }
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];
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];
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break;
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break;
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case Biome.RUINS:
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case Biome.JUNGLE:
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weatherPool = [
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 4 }
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{ weatherType: WeatherType.NONE, weight: 8 },
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{ weatherType: WeatherType.RAIN, weight: 2 }
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];
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];
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break;
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break;
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case Biome.WASTELAND:
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case Biome.SNOWY_FOREST:
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weatherPool = [
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 4 }
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{ weatherType: WeatherType.SNOW, weight: 7 },
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{ weatherType: WeatherType.HAIL, weight: 1 }
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];
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];
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break;
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break;
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case Biome.ABYSS:
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case Biome.ISLAND:
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weatherPool = [
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 4 }
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{ weatherType: WeatherType.NONE, weight: 5 },
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{ weatherType: WeatherType.RAIN, weight: 1 },
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];
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];
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if (hasSun)
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weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 });
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break;
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break;
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}
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}
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