Add lower level limit to legendaries
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14c792506f
commit
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28
src/arena.ts
28
src/arena.ts
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@ -25,7 +25,7 @@ export class Arena {
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this.pokemonPool = biomePools[biome];
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}
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randomSpecies(waveIndex: integer, level: integer): PokemonSpecies {
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randomSpecies(waveIndex: integer, level: integer, attempt?: integer): PokemonSpecies {
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const isBoss = (waveIndex >= 100 || waveIndex % 10 === 0) && !!this.pokemonPool[BiomePoolTier.BOSS].length;
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const tierValue = Utils.randInt(!isBoss ? 512 : 64);
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let tier = !isBoss
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@ -38,6 +38,7 @@ export class Arena {
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}
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const tierPool = this.pokemonPool[tier];
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let ret: PokemonSpecies;
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let regen = false;
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if (!tierPool.length)
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ret = this.scene.randomSpecies(waveIndex, level);
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else {
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@ -61,7 +62,30 @@ export class Arena {
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}
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ret = getPokemonSpecies(species);
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if (ret.legendary || ret.pseudoLegendary || ret.mythical) {
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switch (true) {
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case (ret.baseTotal >= 720):
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regen = level < 90;
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break;
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case (ret.baseTotal >= 670):
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regen = level < 70;
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break;
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case (ret.baseTotal >= 580):
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regen = level < 50;
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break;
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default:
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regen = level < 30;
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break;
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}
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}
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}
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if (regen && (attempt || 0) < 10) {
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console.log('Incompatible level: regenerating...');
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return this.randomSpecies(waveIndex, level, (attempt || 0) + 1);
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}
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const newSpeciesId = ret.getSpeciesForLevel(level);
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if (newSpeciesId !== ret.speciesId) {
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console.log('Replaced', Species[ret.speciesId], 'with', Species[newSpeciesId]);
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@ -102,8 +126,6 @@ export class Arena {
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if (this.weather?.weatherType === (weather || undefined))
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return false;
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console.log('set weather', WeatherType[weather]);
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const oldWeatherType = this.weather?.weatherType || WeatherType.NONE;
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this.weather = weather ? new Weather(weather, viaMove ? 5 : 0) : null;
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@ -239,6 +239,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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}
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},
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onComplete: () => {
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if (!this.scene) {
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resolve();
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return;
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}
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if (duration)
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this.scene.sound.stopByKey('exp');
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if (ratio === 1) {
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@ -270,7 +274,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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}
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setHpNumbers(hp: integer, maxHp: integer) {
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if (!this.player)
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if (!this.player || !this.scene)
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return;
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this.hpNumbersContainer.removeAll(true);
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const hpStr = hp.toString();
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