Add outage handling

This commit is contained in:
Flashfyre 2024-04-10 01:32:49 -04:00
parent 5f0815bc3c
commit eb5bdb07a8
5 changed files with 139 additions and 42 deletions

View File

@ -8,8 +8,8 @@ export interface UserInfo {
export let loggedInUser: UserInfo = null;
export function updateUserInfo(): Promise<boolean> {
return new Promise<boolean>(resolve => {
export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => {
if (bypassLogin) {
let lastSessionSlot = -1;
for (let s = 0; s < 2; s++) {
@ -19,18 +19,21 @@ export function updateUserInfo(): Promise<boolean> {
}
}
loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot };
return resolve(true);
return resolve([ true, 200 ]);
}
Utils.apiFetch('account/info').then(response => {
console.log(response.status);
if (!response.ok) {
loggedInUser = null;
resolve(false);
resolve([ false, response.status ]);
return;
}
return response.json();
}).then(jsonResponse => {
loggedInUser = jsonResponse;
resolve(true);
resolve([ true, 200 ]);
}).catch(err => {
console.error(err);
resolve([ false, 500 ]);
});
});
}

View File

@ -69,39 +69,48 @@ export class LoginPhase extends Phase {
start(): void {
super.start();
const hasSession = !!Utils.getCookie(Utils.sessionIdKey);
this.scene.ui.setMode(Mode.LOADING, { buttonActions: [] });
Utils.executeIf(bypassLogin || !!Utils.getCookie(Utils.sessionIdKey), updateUserInfo).then(success => {
Utils.executeIf(bypassLogin || hasSession, updateUserInfo).then(response => {
const success = response ? response[0] : false;
const statusCode = response ? response[1] : null;
if (!success) {
if (this.showText)
this.scene.ui.showText('Log in or create an account to start. No email required!');
if (!statusCode || statusCode === 400) {
if (this.showText)
this.scene.ui.showText('Log in or create an account to start. No email required!');
this.scene.playSound('menu_open');
this.scene.playSound('menu_open');
const loadData = () => {
updateUserInfo().then(() => this.scene.gameData.loadSystem().then(() => this.end()));
};
const loadData = () => {
updateUserInfo().then(() => this.scene.gameData.loadSystem().then(() => this.end()));
};
this.scene.ui.setMode(Mode.LOGIN_FORM, {
buttonActions: [
() => {
this.scene.ui.playSelect();
loadData();
}, () => {
this.scene.playSound('menu_open');
this.scene.ui.setMode(Mode.REGISTRATION_FORM, {
buttonActions: [
() => {
this.scene.ui.playSelect();
updateUserInfo().then(() => this.end());
}, () => {
this.scene.unshiftPhase(new LoginPhase(this.scene, false));
this.end();
}
]
});
}
]
});
this.scene.ui.setMode(Mode.LOGIN_FORM, {
buttonActions: [
() => {
this.scene.ui.playSelect();
loadData();
}, () => {
this.scene.playSound('menu_open');
this.scene.ui.setMode(Mode.REGISTRATION_FORM, {
buttonActions: [
() => {
this.scene.ui.playSelect();
updateUserInfo().then(() => this.end());
}, () => {
this.scene.unshiftPhase(new LoginPhase(this.scene, false));
this.end();
}
]
});
}
]
});
} else {
this.scene.unshiftPhase(new UnavailablePhase(this.scene));
super.end();
}
return null;
} else {
this.scene.gameData.loadSystem().then(success => {
@ -336,6 +345,19 @@ export class TitlePhase extends Phase {
}
}
export class UnavailablePhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
this.scene.ui.setMode(Mode.UNAVAILABLE, () => {
this.scene.unshiftPhase(new LoginPhase(this.scene, true));
this.end();
});
}
}
export class SelectGenderPhase extends Phase {
constructor(scene: BattleScene) {
super(scene);

View File

@ -224,8 +224,8 @@ export class GameData {
public saveSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
this.scene.ui.savingIcon.show();
updateUserInfo().then((success: boolean) => {
if (!success) {
updateUserInfo().then(response => {
if (!response[0]) {
this.scene.ui.savingIcon.hide();
return resolve(false);
}

View File

@ -33,6 +33,7 @@ import AwaitableUiHandler from './awaitable-ui-handler';
import SaveSlotSelectUiHandler from './save-slot-select-ui-handler';
import TitleUiHandler from './title-ui-handler';
import SavingIconHandler from './saving-icon-handler';
import UnavailableModalUiHandler from './unavailable-modal-ui-handler';
export enum Mode {
MESSAGE,
@ -61,7 +62,8 @@ export enum Mode {
EGG_GACHA,
LOGIN_FORM,
REGISTRATION_FORM,
LOADING
LOADING,
UNAVAILABLE
};
const transitionModes = [
@ -87,7 +89,8 @@ const noTransitionModes = [
Mode.VOUCHERS,
Mode.LOGIN_FORM,
Mode.REGISTRATION_FORM,
Mode.LOADING
Mode.LOADING,
Mode.UNAVAILABLE
];
export default class UI extends Phaser.GameObjects.Container {
@ -137,7 +140,8 @@ export default class UI extends Phaser.GameObjects.Container {
new EggGachaUiHandler(scene),
new LoginFormUiHandler(scene),
new RegistrationFormUiHandler(scene),
new LoadingModalUiHandler(scene)
new LoadingModalUiHandler(scene),
new UnavailableModalUiHandler(scene)
];
}

View File

@ -0,0 +1,68 @@
import BattleScene from "../battle-scene";
import { ModalConfig, ModalUiHandler } from "./modal-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { updateUserInfo } from "#app/account";
export default class UnavailableModalUiHandler extends ModalUiHandler {
private reconnectTimer: number;
private reconnectCallback: () => void;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
getModalTitle(): string {
return '';
}
getWidth(): number {
return 160;
}
getHeight(): number {
return 64;
}
getMargin(): [number, number, number, number] {
return [ 0, 0, 48, 0 ];
}
getButtonLabels(): string[] {
return [ ];
}
setup(): void {
super.setup();
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, 'Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.', TextStyle.WINDOW, { fontSize: '48px', align: 'center' });
label.setOrigin(0.5, 0.5);
this.modalContainer.add(label);
}
show(args: any[]): boolean {
if (args.length >= 1 && args[0] instanceof Function) {
const config: ModalConfig = {
buttonActions: []
};
this.reconnectCallback = args[0];
this.reconnectTimer = setInterval(() => {
updateUserInfo().then(response => {
if (response[0] || [200, 400].includes(response[1])) {
clearInterval(this.reconnectTimer);
this.reconnectTimer = null;
this.scene.playSound('pb_bounce_1');
this.reconnectCallback();
}
})
}, 5000);
return super.show([ config ]);
}
return false;
}
}