diff --git a/src/battle-scene.ts b/src/battle-scene.ts index f1bf66eac2b..0e82ce97880 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -1447,6 +1447,7 @@ export default class BattleScene extends SceneBase { updateBiomeWaveText(): void { const isBoss = !(this.currentBattle.waveIndex % 10); const biomeString: string = getBiomeName(this.arena.biomeType); + this.fieldUI.moveAbove(this.biomeWaveText, this.luckText); this.biomeWaveText.setText( biomeString + " - " + this.currentBattle.waveIndex.toString()); this.biomeWaveText.setColor(!isBoss ? "#ffffff" : "#f89890"); this.biomeWaveText.setShadowColor(!isBoss ? "#636363" : "#984038"); diff --git a/src/ui/modifier-select-ui-handler.ts b/src/ui/modifier-select-ui-handler.ts index 34c3c4bbd06..bad7d59bd30 100644 --- a/src/ui/modifier-select-ui-handler.ts +++ b/src/ui/modifier-select-ui-handler.ts @@ -185,6 +185,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { this.scene.showShopOverlay(750); this.scene.updateAndShowText(750); + this.scene.updateBiomeWaveText(); this.scene.updateMoneyText(); let i = 0;