Heart Swap implementation. (#712)

* Heart Swap implementation.

 Simply switches the values in 3 arrays.

* Fixed missing space

* Removed some lines.

Removed a for loop.

* Removed an unneccesary line

* TSDoc commentation added

* Changed message method to be more descriptive

* Adjusted message line to be consistent with Pokemon Showdown

* Adjusted priorBoostArray to priorBoost integer

Only one values is relevant at a time, so the array was pointless, woops.
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notpatchmaybe 2024-05-11 15:42:57 +01:00 committed by GitHub
parent 8707213e88
commit ea459826d0
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1 changed files with 32 additions and 1 deletions

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@ -1775,6 +1775,37 @@ export class ResetStatsAttr extends MoveEffectAttr {
}
}
/**
* Attribute used for moves which swap the user and the target's stat changes.
*/
export class SwapStatsAttr extends MoveEffectAttr
{
/**
* Swaps the user and the target's stat changes.
* @param user Pokemon that used the move
* @param target The target of the move
* @param move Move with this attribute
* @param args N/A
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean
{
if (!super.apply(user, target, move, args))
return false; //Exits if the move can't apply
let priorBoost : integer; //For storing a stat boost
for (let s = 0; s < target.summonData.battleStats.length; s++)
{
priorBoost = user.summonData.battleStats[s]; //Store user stat boost
user.summonData.battleStats[s] = target.summonData.battleStats[s]; //Applies target boost to self
target.summonData.battleStats[s] = priorBoost; //Applies stored boost to target
}
target.updateInfo();
user.updateInfo();
target.scene.queueMessage(getPokemonMessage(user, ' switched stat changes with the target!'));
return true;
}
}
export class HpSplitAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
@ -5181,7 +5212,7 @@ export function initMoves() {
.attr(AddArenaTrapTagAttr, ArenaTagType.TOXIC_SPIKES)
.target(MoveTarget.ENEMY_SIDE),
new StatusMove(Moves.HEART_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
.unimplemented(),
.attr(SwapStatsAttr),
new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4)
.attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true),
new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4)