[Move] Implement Powder (with edge case) (#3662)
* Powder basic implementation * Add Powder integration tests * Fix thaw test * Use new test utils and type check function * More edge case tests * Make Powder (P) * Add locale keys * Add placeholder common anim * Use CommonAnimPhase instead of async animation * Add comments with new English text * Make Powder `edgeCase` instead * ESLint * Fix imports * Add `moveName` key arg for other languages * ESLint * Update locales * Fix pages issues * Update Powder explosion animation * Update common-powder.json * Update src/test/moves/powder.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Remove lingering TIMEOUTs * More test cleanup --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -90,6 +90,7 @@ export enum CommonAnim {
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RAGING_BULL_FIRE,
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RAGING_BULL_WATER,
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SALT_CURE,
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POWDER,
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SUNNY = 2100,
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RAIN,
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SANDSTORM,
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@ -856,6 +856,57 @@ export class SeedTag extends BattlerTag {
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}
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}
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/**
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* BattlerTag representing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Powder_(move) | Powder}.
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* When the afflicted Pokemon uses a Fire-type move, the move is cancelled, and the
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* Pokemon takes damage equal to 1/4 of it's maximum HP (rounded down).
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*/
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export class PowderTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.POWDER, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 1);
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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// "{Pokemon} is covered in powder!"
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pokemon.scene.queueMessage(i18next.t("battlerTags:powderOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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/**
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* Applies Powder's effects before the tag owner uses a Fire-type move.
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* Also causes the tag to expire at the end of turn.
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* @param pokemon {@linkcode Pokemon} the owner of this tag
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* @param lapseType {@linkcode BattlerTagLapseType} the type of lapse functionality to carry out
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* @returns `true` if the tag should not expire after this lapse; `false` otherwise.
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType === BattlerTagLapseType.PRE_MOVE) {
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const movePhase = pokemon.scene.getCurrentPhase();
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if (movePhase instanceof MovePhase) {
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const move = movePhase.move.getMove();
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if (pokemon.getMoveType(move) === Type.FIRE) {
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movePhase.cancel();
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.POWDER));
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const cancelDamage = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage);
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if (!cancelDamage.value) {
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pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), HitResult.OTHER);
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}
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// "When the flame touched the powder\non the Pokémon, it exploded!"
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pokemon.scene.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name }));
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}
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}
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return true;
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} else {
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return super.lapse(pokemon, lapseType);
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}
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}
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}
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export class NightmareTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.NIGHTMARE, BattlerTagLapseType.TURN_END, 1, Moves.NIGHTMARE);
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@ -2955,6 +3006,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
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return new InfatuatedTag(sourceMove, sourceId);
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case BattlerTagType.SEEDED:
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return new SeedTag(sourceId);
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case BattlerTagType.POWDER:
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return new PowderTag();
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case BattlerTagType.NIGHTMARE:
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return new NightmareTag();
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case BattlerTagType.FRENZY:
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@ -9732,9 +9732,10 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
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.attr(AddBattlerTagAttr, BattlerTagType.POWDER, false, true)
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.ignoresSubstitute()
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.powderMove()
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.unimplemented(),
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.edgeCase(), // does not cancel Fire-type moves generated by Dancer
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new ChargingSelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
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.chargeText(i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" }))
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.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
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@ -93,4 +93,5 @@ export enum BattlerTagType {
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GRUDGE = "GRUDGE",
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PSYCHO_SHIFT = "PSYCHO_SHIFT",
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ENDURE_TOKEN = "ENDURE_TOKEN",
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POWDER = "POWDER",
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}
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@ -0,0 +1,205 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { MoveResult } from "#app/field/pokemon";
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import { Type } from "#enums/type";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { StatusEffect } from "#enums/status-effect";
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describe("Moves - Powder", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override
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.enemySpecies(Species.SNORLAX)
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.enemyLevel(100)
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.enemyMoveset(Moves.EMBER)
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.enemyAbility(Abilities.INSOMNIA)
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.startingLevel(100)
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.moveset([ Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE ]);
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});
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it(
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"should cancel the target's Fire-type move and damage the target",
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async () => {
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
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});
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it(
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"should have no effect against Grass-type Pokemon",
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async () => {
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game.override.enemySpecies(Species.AMOONGUSS);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it(
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"should have no effect against Pokemon with Overcoat",
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async () => {
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game.override.enemyAbility(Abilities.OVERCOAT);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it(
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"should not damage the target if the target has Magic Guard",
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async () => {
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game.override.enemyAbility(Abilities.MAGIC_GUARD);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it(
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"should not prevent the target from thawing out with Flame Wheel",
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async () => {
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game.override
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.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL))
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.enemyStatusEffect(StatusEffect.FREEZE);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
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}
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);
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it(
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"should not allow a target with Protean to change to Fire type",
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async () => {
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game.override.enemyAbility(Abilities.PROTEAN);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(enemyPokemon.summonData?.types).not.toBe(Type.FIRE);
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});
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// TODO: Implement this interaction to pass this test
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it.skip(
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"should cancel Fire-type moves generated by the target's Dancer ability",
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async () => {
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game.override
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.enemySpecies(Species.BLASTOISE)
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.enemyAbility(Abilities.DANCER);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FIERY_DANCE);
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await game.phaseInterceptor.to(MoveEffectPhase);
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const enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to(BerryPhase, false);
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// player should not take damage
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 2 * Math.floor(enemyPokemon.getMaxHp() / 4));
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});
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it(
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"should cancel Revelation Dance if it becomes a Fire-type move",
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async () => {
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game.override
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.enemySpecies(Species.CHARIZARD)
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.enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
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});
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it(
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"should cancel Shell Trap and damage the target, even if the move would fail",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
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});
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});
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