Mostly implements upper hand (#433)
This commit is contained in:
parent
78c8e8164d
commit
e8c1098b91
|
@ -7201,7 +7201,10 @@ export function initMoves() {
|
||||||
new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9)
|
new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9)
|
||||||
.soundBased()
|
.soundBased()
|
||||||
.partial(),
|
.partial(),
|
||||||
new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, -1, 3, 9)
|
new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, 100, 3, 9)
|
||||||
|
.attr(FlinchAttr)
|
||||||
|
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].priority > 0 )
|
||||||
|
//TODO: Should also apply when target move priority increased by ability ex. gale wings
|
||||||
.partial(),
|
.partial(),
|
||||||
new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9)
|
new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9)
|
||||||
.attr(StatusEffectAttr, StatusEffect.TOXIC)
|
.attr(StatusEffectAttr, StatusEffect.TOXIC)
|
||||||
|
|
Loading…
Reference in New Issue