Change pokemon stats chart
Stats are arranged like in the mainline games
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68f3326607
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@ -4,7 +4,8 @@ import { Stat, getStatName } from "../data/pokemon-stat";
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import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text";
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const ivChartSize = 24;
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const ivChartStatCoordMultipliers = [ [ 0, 1 ], [ 0.825, 0.5 ], [ 0.825, -0.5 ], [ 0, -1 ], [ -0.825, -0.5 ], [ -0.825, 0.5 ] ];
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const ivChartStatCoordMultipliers = [ [ 0, -1 ], [ 0.825, -0.5 ], [ 0.825, 0.5 ], [ -0.825, -0.5 ], [ -0.825, 0.5 ], [ 0, 1 ] ];
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const ivChartStatIndexes = [0,1,2,5,4,3] // swap special attack and speed
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const defaultIvChartData = new Array(12).fill(null).map(() => 0);
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export class StatsContainer extends Phaser.GameObjects.Container {
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@ -22,7 +23,7 @@ export class StatsContainer extends Phaser.GameObjects.Container {
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}
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setup() {
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const ivChartBgData = new Array(6).fill(null).map((_, i: integer) => [ ivChartSize * ivChartStatCoordMultipliers[i][0], ivChartSize * ivChartStatCoordMultipliers[i][1] ] ).flat();
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const ivChartBgData = new Array(6).fill(null).map((_, i: integer) => [ ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][0], ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][1] ] ).flat();
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const ivChartBg = this.scene.add.polygon(48, 44, ivChartBgData, 0xd8e0f0, 0.625);
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ivChartBg.setOrigin(0, 0);
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@ -62,7 +63,7 @@ export class StatsContainer extends Phaser.GameObjects.Container {
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updateIvs(ivs: integer[], originalIvs?: integer[]): void {
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if (ivs) {
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const ivChartData = new Array(6).fill(null).map((_, i) => [ (ivs[i] / 31) * ivChartSize * ivChartStatCoordMultipliers[i][0], (ivs[i] / 31) * ivChartSize * ivChartStatCoordMultipliers[i][1] ] ).flat();
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const ivChartData = new Array(6).fill(null).map((_, i) => [ (ivs[ivChartStatIndexes[i]] / 31) * ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][0], (ivs[ivChartStatIndexes[i]] / 31) * ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][1] ] ).flat();
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const lastIvChartData = this.statsIvsCache || defaultIvChartData;
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this.statsIvsCache = ivChartData.slice(0);
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