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podar 2024-12-20 16:53:13 -08:00 committed by GitHub
commit e5e46c84ac
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3 changed files with 12 additions and 3 deletions

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@ -349,12 +349,16 @@ export class InputsController {
* Handles the keydown event for the keyboard.
*
* @param event The keyboard event.
*
* @remarks On Mac the keyup event for a pressed key is not fired if the meta key is held down. To
* insure that that key is not repeatedly input until the user presses it again only emit events
* when the meta key is not held.
*/
keyboardKeyDown(event): void {
this.lastSource = "keyboard";
this.ensureKeyboardIsInit();
const buttonDown = getButtonWithKeycode(this.getActiveConfig(Device.KEYBOARD), event.keyCode);
if (buttonDown !== undefined) {
if (buttonDown !== undefined && !event.metaKey) {
if (this.buttonLock.includes(buttonDown)) {
return;
}

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@ -52,6 +52,11 @@ describe("Inputs", () => {
expect(game.inputsHandler.log.length).toBe(5);
});
it("keyboard - test input holding meta key - 0 input", async() => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 1, true);
expect(game.inputsHandler.log.length).toBe(0);
});
it("keyboard - test input holding for 200ms - 1 input", async() => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 200);
expect(game.inputsHandler.log.length).toBe(1);

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@ -48,9 +48,9 @@ export default class InputsHandler {
});
}
pressKeyboardKey(key: integer, duration: integer): Promise<void> {
pressKeyboardKey(key: integer, duration: integer, isMetaPressed: boolean = false): Promise<void> {
return new Promise(async (resolve) => {
this.scene.input.keyboard?.emit("keydown", { keyCode: key });
this.scene.input.keyboard?.emit("keydown", { keyCode: key, metaKey: isMetaPressed });
await holdOn(duration);
this.scene.input.keyboard?.emit("keyup", { keyCode: key });
resolve();