Change initial scripted trainer battle waves

This commit is contained in:
Flashfyre 2023-10-19 22:01:12 -04:00
parent eab6d082fd
commit e54632007d
1 changed files with 2 additions and 2 deletions

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@ -160,9 +160,9 @@ interface FixedBattleConfigs {
}
export const fixedBattles: FixedBattleConfigs = {
[4]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, !!Utils.randInt(2))),
[5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, !!Utils.randInt(2))),
[8]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, true)),
[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, true)),