[BUG][Beta] Fix English Status Symbols (#4293)

* Have English Status Symbols show up again :)

* It now uses the function instead

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
This commit is contained in:
Jannik Tappert 2024-09-18 04:26:47 +02:00 committed by GitHub
parent 106ed6b27b
commit e386504977
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GPG Key ID: B5690EEEBB952194
4 changed files with 5 additions and 5 deletions

View File

@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains); this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.splicedIcon); this.add(this.splicedIcon);
this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`); this.statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
this.statusIndicator.setName("icon_status"); this.statusIndicator.setName("icon_status");
this.statusIndicator.setVisible(false); this.statusIndicator.setVisible(false);
this.statusIndicator.setOrigin(0, 0); this.statusIndicator.setOrigin(0, 0);

View File

@ -91,7 +91,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
valuesBg.setOrigin(0, 0); valuesBg.setOrigin(0, 0);
this.val.add(valuesBg); this.val.add(valuesBg);
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, "unknown"); this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, Utils.getLocalizedSpriteKey("types"), "unknown");
this.typ.setScale(0.8); this.typ.setScale(0.8);
this.val.add(this.typ); this.val.add(this.typ);
@ -138,7 +138,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
this.pow.setText(move.power >= 0 ? move.power.toString() : "---"); this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---"); this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---"); this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
this.typ.setTexture(`types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[move.type].toLowerCase()); this.typ.setTexture(Utils.getLocalizedSpriteKey("types"), Type[move.type].toLowerCase());
this.cat.setFrame(MoveCategory[move.category].toLowerCase()); this.cat.setFrame(MoveCategory[move.category].toLowerCase());
this.desc.setText(move?.effect || ""); this.desc.setText(move?.effect || "");

View File

@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container {
} }
if (this.pokemon.status) { if (this.pokemon.status) {
const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`); const statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase()); statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
statusIndicator.setOrigin(0, 0); statusIndicator.setOrigin(0, 0);
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0); statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);

View File

@ -214,7 +214,7 @@ export default class SummaryUiHandler extends UiHandler {
this.statusContainer.add(statusLabel); this.statusContainer.add(statusLabel);
this.status = this.scene.add.sprite(91, 4, `statuses_${i18next.resolvedLanguage}`); this.status = this.scene.add.sprite(91, 4, Utils.getLocalizedSpriteKey("statuses"));
this.status.setOrigin(0.5, 0); this.status.setOrigin(0.5, 0);
this.statusContainer.add(this.status); this.statusContainer.add(this.status);