[Bug][Ability] Fix mold breaker effect lingering if the user's move runs out of PP (#5265)

* Fix mold breaker pp bug

* Update Dancer test to account for changed phase behavior

* Update doc comment for move-phase's `end` method

* Add null handling for pokemon in `move-end` phase

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
Sirz Benjie 2025-04-04 16:57:39 -05:00 committed by GitHub
parent b364bb1899
commit e31bf91223
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4 changed files with 73 additions and 14 deletions

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@ -1,13 +1,20 @@
import { globalScene } from "#app/global-scene";
import { BattlerTagLapseType } from "#app/data/battler-tags";
import { PokemonPhase } from "./pokemon-phase";
import type { BattlerIndex } from "#app/battle";
export class MoveEndPhase extends PokemonPhase {
private wasFollowUp: boolean;
constructor(battlerIndex: BattlerIndex, wasFollowUp: boolean = false) {
super(battlerIndex);
this.wasFollowUp = wasFollowUp;
}
start() {
super.start();
const pokemon = this.getPokemon();
if (pokemon.isActive(true)) {
if (!this.wasFollowUp && pokemon?.isActive(true)) {
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
}

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@ -465,13 +465,10 @@ export class MovePhase extends BattlePhase {
}
/**
* Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`,
* then ends the phase.
* Queues a {@linkcode MoveEndPhase} and then ends the phase
*/
public end(): void {
if (!this.followUp && this.canMove()) {
globalScene.unshiftPhase(new MoveEndPhase(this.pokemon.getBattlerIndex()));
}
globalScene.unshiftPhase(new MoveEndPhase(this.pokemon.getBattlerIndex(), this.followUp));
super.end();
}

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@ -39,20 +39,24 @@ describe("Abilities - Dancer", () => {
game.move.select(Moves.SPLASH);
game.move.select(Moves.SWORDS_DANCE, 1);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MovePhase");
// immediately copies ally move
await game.phaseInterceptor.to("MovePhase", false);
await game.phaseInterceptor.to("MovePhase"); // feebas uses swords dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies swords dance
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MovePhase");
// immediately copies enemy move
await game.phaseInterceptor.to("MovePhase", false);
await game.phaseInterceptor.to("MoveEndPhase"); // end oricorio's move
await game.phaseInterceptor.to("MovePhase"); // magikarp 1 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp 2 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp (left) uses victory dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies magikarp's victory dance
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
await game.phaseInterceptor.to("BerryPhase");
await game.phaseInterceptor.to("BerryPhase"); // finish the turn
// doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0);

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@ -0,0 +1,51 @@
import { BattlerIndex } from "#app/battle";
import { globalScene } from "#app/global-scene";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Mold Breaker", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.MOLD_BREAKER)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should turn off the ignore abilities arena variable after the user's move", async () => {
game.override.enemyMoveset(Moves.SPLASH)
.ability(Abilities.MOLD_BREAKER)
.moveset([ Moves.ERUPTION ])
.startingLevel(100)
.enemyLevel(2);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemy = game.scene.getEnemyPokemon()!;
expect(enemy.isFainted()).toBe(false);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase", true);
expect(globalScene.arena.ignoreAbilities).toBe(false);
});
});