Add unique Rogue Ball sprites
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@ -4,7 +4,7 @@
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"image": "pb_particles.png",
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"format": "RGBA8888",
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"size": {
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"w": 66,
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"w": 80,
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"h": 8
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},
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"scale": 1,
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@ -197,6 +197,48 @@
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"w": 6,
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"h": 6
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}
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},
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{
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"filename": "9.png",
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"rotated": false,
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"trimmed": false,
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"sourceSize": {
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"w": 8,
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"h": 8
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},
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"spriteSourceSize": {
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"x": 0,
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"y": 0,
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"w": 8,
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"h": 8
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},
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"frame": {
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"x": 66,
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"y": 0,
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"w": 8,
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"h": 8
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}
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},
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{
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"filename": "10.png",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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"w": 8,
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"h": 8
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},
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"spriteSourceSize": {
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"x": 1,
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"y": 1,
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"w": 6,
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"h": 6
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},
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"frame": {
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"x": 74,
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"y": 0,
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"w": 6,
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"h": 6
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}
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}
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]
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}
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Before Width: | Height: | Size: 311 B After Width: | Height: | Size: 583 B |
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@ -6378,6 +6378,6 @@
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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"version": "3.0",
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"smartupdate": "$TexturePacker:SmartUpdate:1cf92132837bda39e18985a8b2d7242a:b3f43222d272320ba3c1bca23cdbadec:110e074689c9edd2c54833ce2e4d9270$"
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"smartupdate": "$TexturePacker:SmartUpdate:8fcd45e3fbd07eb2ba83b10c307721d8:fbf9c1e68dedfd251e00376b88d5c1fb:110e074689c9edd2c54833ce2e4d9270$"
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}
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}
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 509 B |
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@ -393,6 +393,6 @@
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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"version": "3.0",
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"smartupdate": "$TexturePacker:SmartUpdate:d0201027b060060859e6dd538ff09720:06e35198d6d176c5d754233d7a871f7c:8bcd206ed4f9371dcc2f2cbe354ed6ed$"
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"smartupdate": "$TexturePacker:SmartUpdate:0efebcf5a0349e3198f05490d6ab3701:bd953ec0b847e86511a613c51d748a6b:8bcd206ed4f9371dcc2f2cbe354ed6ed$"
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}
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}
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Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 294 B |
Before Width: | Height: | Size: 259 B After Width: | Height: | Size: 319 B |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 309 B |
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@ -11,8 +11,10 @@ export function addPokeballOpenParticles(scene: BattleScene, x: number, y: numbe
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doDefaultPbOpenParticles(scene, x, y, 96);
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break;
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case PokeballType.ULTRA_BALL:
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doUbOpenParticles(scene, x, y, 8);
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break;
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case PokeballType.ROGUE_BALL:
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doUbOpenParticles(scene, x, y);
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doUbOpenParticles(scene, x, y, 10);
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break;
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case PokeballType.MASTER_BALL:
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doMbOpenParticles(scene, x, y);
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@ -63,10 +65,10 @@ function doDefaultPbOpenParticles(scene: BattleScene, x: number, y: number, radi
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});
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}
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function doUbOpenParticles(scene: BattleScene, x: number, y: number) {
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function doUbOpenParticles(scene: BattleScene, x: number, y: number, frameIndex: integer) {
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let particles: Phaser.GameObjects.Image[] = [];
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for (let i = 0; i < 10; i++)
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particles.push(doFanOutParticle(scene, i * 25, x, y, 1, 1, 5, 8));
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particles.push(doFanOutParticle(scene, i * 25, x, y, 1, 1, 5, frameIndex));
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scene.tweens.add({
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targets: particles,
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