Updates Toxic Spikes tests

This commit is contained in:
NightKev 2024-08-31 23:09:13 -07:00
parent c76642798d
commit e14f9c7113
1 changed files with 80 additions and 237 deletions

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@ -1,18 +1,17 @@
import { CommandPhase } from "#app/phases/command-phase";
import GameManager from "#test/utils/gameManager";
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { StatusEffect } from "#app/data/status-effect";
import { decrypt, encrypt, GameData, SessionSaveData } from "#app/system/game-data";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import {StatusEffect} from "#app/data/status-effect";
import {ArenaTagType} from "#enums/arena-tag-type";
import {ArenaTrapTag} from "#app/data/arena-tag";
import {decrypt, encrypt, GameData, SessionSaveData} from "#app/system/game-data";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
// I am frankly, not that comfortable with the testing system, these could prob be more precise
describe("Moves - Toxic Spikes", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@ -29,266 +28,110 @@ describe("Moves - Toxic Spikes", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.scene.battleStyle = 1;
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.enemyPassiveAbility(Abilities.HYDRATION);
game.override.ability(Abilities.NO_GUARD);
game.override.passiveAbility(Abilities.HUGE_POWER);
game.override.startingWave(3);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
game.override.moveset([Moves.TOXIC_SPIKES,Moves.SPLASH, Moves.ROAR, Moves.GLACIAL_LANCE]);
game.override
.battleType("single")
.startingWave(5)
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY)
.moveset([Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR]);
});
it("no switches, no effect", async() => {
game.override.enemySpecies(Species.RATTATA);
// player set toxic spikes on the field and do splash for 3 turns
// opponent do splash for 4 turns
// nobody should take damage
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
const initialHp = game.scene.getEnemyParty()[0].hp;
expect(game.scene.getEnemyParty()[0].hp).toBe(initialHp);
game.doAttack(0);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
// Opponent should be full health and not statused
expect(game.scene.getEnemyParty()[0].hp).toBe(initialHp);
expect(!(game.scene.getEnemyParty()[0].status?.effect));
console.log(game.textInterceptor.logs);
}, 20000);
it("should not affect the opponent if they do not switch", async() => {
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
it("user switch, no effect", async() => {
game.override.enemySpecies(Species.RATTATA);
// player set toxic spikes on the field and switch back to back
// opponent do splash for 2 turns
// nobody should be poisoned or damaged
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, false);
const enemy = game.scene.getEnemyField()[0];
const initialHp = game.scene.getParty()[0].hp;
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
game.doSwitchPokemon(1);
await game.phaseInterceptor.run(CommandPhase);
await game.phaseInterceptor.to(CommandPhase, false);
await game.phaseInterceptor.to("TurnEndPhase");
game.doSwitchPokemon(1);
await game.phaseInterceptor.run(CommandPhase);
await game.phaseInterceptor.to(CommandPhase, false);
expect(enemy.hp).toBe(enemy.getMaxHp());
expect(enemy.status?.effect).toBeUndefined();
}, TIMEOUT);
expect(game.scene.getParty()[0].hp).toBe(initialHp);
expect(!(game.scene.getEnemyParty()[0].status?.effect));
}, 20000);
it("should poison the opponent if they switch into 1 layer", async() => {
await game.classicMode.runToSummon([Species.MIGHTYENA]);
it("force enemy switch - poisoned", async() => {
game.override.startingWave(5);
game.override.enemySpecies(Species.RATTATA);
// player sets 1 layer of toxic spikes
// then forces a switch with roar
// opponent should be damaged and poisoned at end of next turn
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
game.doAttack(0);
await game.toNextTurn();
game.doAttack(2);
await game.toNextTurn();
const opponent = game.scene.currentBattle.enemyParty[0];
expect(opponent.hp).toBeLessThan(opponent.getMaxHp());
expect(game.scene.currentBattle.enemyParty[0].status?.effect).toBe(StatusEffect.POISON);
}, 20000);
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.ROAR);
await game.phaseInterceptor.to("TurnEndPhase");
it("force enemy switch - toxic", async() => {
game.override.startingWave(5);
game.override.enemySpecies(Species.RATTATA);
// player sets 1 layer of toxic spikes
// then forces a switch with roar
// opponent should be damaged and poisoned at end of next turn
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
game.doAttack(0);
await game.toNextTurn();
game.doAttack(0);
await game.toNextTurn();
game.doAttack(2);
await game.toNextTurn();
const opponent = game.scene.currentBattle.enemyParty[0];
expect(opponent.hp).toBeLessThan(opponent.getMaxHp());
expect(game.scene.currentBattle.enemyParty[0].status?.effect).toBe(StatusEffect.TOXIC);
}, 20000);
const enemy = game.scene.getEnemyField()[0];
it("enemy switch - poison", async() => {
game.override.startingWave(5);
game.override.startingLevel(5000);
game.override.enemySpecies(Species.RATTATA);
// turn 1: player set toxic spikes, opponent do splash
// turn 2: player do splash, opponent switch pokemon
// opponent pokemon should trigger spikes and get poisoned
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy.status?.effect).toBe(StatusEffect.POISON);
}, TIMEOUT);
game.doAttack(0);
await game.toNextTurn();
it("should badly poison the opponent if they switch into 2 layers", async() => {
await game.classicMode.runToSummon([Species.MIGHTYENA]);
game.forceOpponentToSwitch();
game.doAttack(1);
await game.toNextTurn();
const opponent = game.scene.currentBattle.enemyParty[0];
expect(opponent.hp).toBeLessThan(opponent.getMaxHp());
expect(opponent.status?.effect).toBe(StatusEffect.POISON);
}, 20000);
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.ROAR);
await game.phaseInterceptor.to("TurnEndPhase");
it("enemy switch - toxic", async() => {
game.override.startingWave(5);
game.override.startingLevel(5000);
game.override.enemySpecies(Species.RATTATA);
// turn 1: player set toxic spikes, opponent do splash
// turn 2: player do splash, opponent switch pokemon
// opponent pokemon should trigger spikes and get poisoned
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
const enemy = game.scene.getEnemyField()[0];
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy.status?.effect).toBe(StatusEffect.TOXIC);
}, TIMEOUT);
game.doAttack(0);
await game.toNextTurn();
game.doAttack(0);
await game.toNextTurn();
game.forceOpponentToSwitch();
game.doAttack(1);
await game.toNextTurn();
const opponent = game.scene.currentBattle.enemyParty[0];
expect(opponent.hp).toBeLessThan(opponent.getMaxHp());
expect(opponent.status?.effect).toBe(StatusEffect.TOXIC);
}, 20000);
it("grounded poison switch - absorb ", async() => {
game.override.startingWave(5);
game.override.startingLevel(5000);
it("should be removed if a grounded poison pokemon switches in", async() => {
game.override.enemySpecies(Species.GRIMER);
// turn 1: player set toxic spikes, opponent do splash
// turn 2: player do splash, opponent switch pokemon
// opponent pokemon should trigger spikes and get poisoned
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
await game.classicMode.runToSummon([Species.MIGHTYENA]);
game.doAttack(0);
await game.toNextTurn();
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.ROAR);
await game.phaseInterceptor.to("TurnEndPhase");
game.doAttack(0);
await game.toNextTurn();
const enemy = game.scene.getEnemyField()[0];
expect(enemy.hp).toBe(enemy.getMaxHp());
expect(enemy.status?.effect).toBeUndefined();
game.forceOpponentToSwitch();
game.doAttack(1);
await game.toNextTurn();
const opponent = game.scene.currentBattle.enemyParty[0];
expect(game.scene.arena.tags.length).toBe(0);
}, TIMEOUT);
// Enemy pokemon should be undamaged, and not poisoned
expect(opponent.hp).toBe(opponent.getMaxHp());
expect(!opponent.status?.effect);
it("shouldn't create multiple layers per use in doubles", async() => {
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
// There should be no Arena Tags, as the Toxic Spikes have been absorbed
expect(game.scene.arena.tags.length === 0);
}, 20000);
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
it("doubles - one stack per use ", async() => {
game.override.startingWave(5);
game.override.startingLevel(5000);
game.override.enemySpecies(Species.GRIMER);
game.override.battleType("double");
// turn 1: player set toxic spikes, verify one layer down
// turn 2: player set toxic spikes, verify two layers down
// turn 3: player do splash, opponent switch pokemon
// incoming grimer should absorb all layers
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
game.doAttack(0);
const arenaTags = (game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag);
expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES);
expect(arenaTags.layers).toBe(1);
}, TIMEOUT);
await game.phaseInterceptor.to(CommandPhase, true);
game.doAttack(1);
await game.toNextTurn();
expect(game.scene.arena.tags[0].tagType).toBe(ArenaTagType.TOXIC_SPIKES);
expect(game.scene.arena.tags[0] instanceof ArenaTrapTag);
expect((game.scene.arena.tags[0] as ArenaTrapTag).layers).toBe(1);
game.doAttack(0);
await game.phaseInterceptor.to(CommandPhase, true);
game.doAttack(1);
await game.toNextTurn();
expect(game.scene.arena.tags[0].tagType).toBe(ArenaTagType.TOXIC_SPIKES);
expect(game.scene.arena.tags[0] instanceof ArenaTrapTag);
expect((game.scene.arena.tags[0] as ArenaTrapTag).layers).toBe(2);
game.forceOpponentToSwitch();
game.doAttack(1);
await game.toNextTurn();
// There should ben o Arena Tags, as the Toxic Spikes have been absorbed
expect(game.scene.arena.tags.length === 0);
}, 20000);
it("persist through reload", async() => {
game.override.startingWave(5);
game.override.startingLevel(5000);
game.override.enemySpecies(Species.RATTATA);
it("should persist through reload", async() => {
game.override.startingWave(1);
const scene = game.scene;
const gameData = new GameData(scene);
await game.classicMode.runToSummon([Species.MIGHTYENA]);
// turn 1: player set toxic spikes, opponent do splash
// export, save, and then load session Data
// tags should not change through reload.
await game.classicMode.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
game.doAttack(0);
await game.toNextTurn();
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("BattleEndPhase");
await game.toNextWave();
const sessionData : SessionSaveData = gameData["getSessionSaveData"](game.scene);
localStorage.setItem("sessionTestData", encrypt(JSON.stringify(sessionData), true));
const recoveredData : SessionSaveData = gameData.parseSessionData(decrypt(localStorage.getItem("sessionTestData")!, true));
gameData.loadSession(game.scene, 0, recoveredData);
expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags);
localStorage.removeItem("sessionTestData");
}, 20000);
}, TIMEOUT);
});