Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply
This commit is contained in:
parent
0f0030d671
commit
e108ffb62f
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@ -6735,7 +6735,7 @@ export function initAbilities() {
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new Ability(Abilities.BAD_DREAMS, 4)
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.attr(PostTurnHurtIfSleepingAbAttr),
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new Ability(Abilities.PICKPOCKET, 5)
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.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT))
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.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}))
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.condition(getSheerForceHitDisableAbCondition()),
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new Ability(Abilities.SHEER_FORCE, 5)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.chance >= 1, 5461 / 4096)
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@ -7079,7 +7079,7 @@ export function initAbilities() {
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new Ability(Abilities.BATTERY, 7)
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.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3),
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new Ability(Abilities.FLUFFY, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.FIRE, 2)
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.ignorable(),
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new Ability(Abilities.DAZZLING, 7)
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@ -7088,7 +7088,7 @@ export function initAbilities() {
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new Ability(Abilities.SOUL_HEART, 7)
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.attr(PostKnockOutStatStageChangeAbAttr, Stat.SPATK, 1),
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new Ability(Abilities.TANGLING_HAIR, 7)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}), Stat.SPD, -1, false),
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new Ability(Abilities.RECEIVER, 7)
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.attr(CopyFaintedAllyAbilityAbAttr)
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.uncopiable(),
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@ -52,6 +52,7 @@ export enum BattlerTagLapseType {
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MOVE_EFFECT,
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TURN_END,
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HIT,
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/** Tag lapses AFTER_HIT, applying its effects even if the user faints */
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AFTER_HIT,
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CUSTOM,
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}
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@ -498,7 +499,13 @@ export class BeakBlastChargingTag extends BattlerTag {
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType === BattlerTagLapseType.AFTER_HIT) {
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const phaseData = getMoveEffectPhaseData(pokemon);
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if (phaseData?.move.hasFlag(MoveFlags.MAKES_CONTACT)) {
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if (
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phaseData?.move.doesFlagEffectApply({
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flag: MoveFlags.MAKES_CONTACT,
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user: phaseData.attacker,
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target: pokemon,
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})
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) {
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phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
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}
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return true;
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@ -1614,16 +1621,50 @@ export class ProtectedTag extends BattlerTag {
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/** Base class for `BattlerTag`s that block damaging moves but not status moves */
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export class DamageProtectedTag extends ProtectedTag {}
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/** Class for `BattlerTag`s that apply some effect when hit by a contact move */
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export class ContactProtectedTag extends ProtectedTag {
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/**
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* Function to call when a contact move hits the pokemon with this tag.
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* @param _attacker - The pokemon using the contact move
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* @param _user - The pokemon that is being attacked and has the tag
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* @param _move - The move used by the attacker
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*/
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onContact(_attacker: Pokemon, _user: Pokemon) {}
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/**
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* Lapse the tag and apply `onContact` if the move makes contact and
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* `lapseType` is custom, respecting the move's flags and the pokemon's
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* abilities, and whether the lapseType is custom.
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*
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* @param pokemon - The pokemon with the tag
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* @param lapseType - The type of lapse to apply. If this is not {@linkcode BattlerTagLapseType.CUSTOM CUSTOM}, no effect will be applied.
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* @returns Whether the tag continues to exist after the lapse.
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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const moveData = getMoveEffectPhaseData(pokemon);
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if (
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lapseType === BattlerTagLapseType.CUSTOM &&
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moveData &&
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moveData.move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: moveData.attacker, target: pokemon })
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) {
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this.onContact(moveData.attacker, pokemon);
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}
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return ret;
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}
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}
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/**
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* `BattlerTag` class for moves that block damaging moves damage the enemy if the enemy's move makes contact
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* Used by {@linkcode Moves.SPIKY_SHIELD}
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*/
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export class ContactDamageProtectedTag extends ProtectedTag {
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export class ContactDamageProtectedTag extends ContactProtectedTag {
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private damageRatio: number;
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constructor(sourceMove: Moves, damageRatio: number) {
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super(sourceMove, BattlerTagType.SPIKY_SHIELD);
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this.damageRatio = damageRatio;
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}
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@ -1636,22 +1677,43 @@ export class ContactDamageProtectedTag extends ProtectedTag {
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this.damageRatio = source.damageRatio;
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const effectPhase = globalScene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
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attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), {
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result: HitResult.INDIRECT,
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});
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}
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}
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/**
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* Damage the attacker by `this.damageRatio` of the target's max HP
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* @param attacker - The pokemon using the contact move
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* @param user - The pokemon that is being attacked and has the tag
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*/
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override onContact(attacker: Pokemon, user: Pokemon): void {
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
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if (!cancelled.value) {
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attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), {
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result: HitResult.INDIRECT,
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});
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}
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}
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}
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return ret;
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export class ContactSetStatusProtectedTag extends ContactProtectedTag {
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/**
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* @param sourceMove The move that caused the tag to be applied
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* @param tagType The type of the tag
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* @param statusEffect The status effect to apply to the attacker
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*/
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constructor(
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sourceMove: Moves,
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tagType: BattlerTagType,
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private statusEffect: StatusEffect,
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) {
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super(sourceMove, tagType);
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}
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/**
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* Set the status effect on the attacker
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* @param attacker - The pokemon using the contact move
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* @param user - The pokemon that is being attacked and has the tag
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*/
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override onContact(attacker: Pokemon, user: Pokemon): void {
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attacker.trySetStatus(this.statusEffect, true, user);
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}
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}
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@ -1659,7 +1721,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
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* `BattlerTag` class for moves that block damaging moves and lower enemy stats if the enemy's move makes contact
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* Used by {@linkcode Moves.KINGS_SHIELD}, {@linkcode Moves.OBSTRUCT}, {@linkcode Moves.SILK_TRAP}
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*/
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export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
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export class ContactStatStageChangeProtectedTag extends ContactProtectedTag {
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private stat: BattleStat;
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private levels: number;
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@ -1674,68 +1736,19 @@ export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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override loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.stat = source.stat;
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this.levels = source.levels;
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const effectPhase = globalScene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels));
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}
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}
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return ret;
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}
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}
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export class ContactPoisonProtectedTag extends ProtectedTag {
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constructor(sourceMove: Moves) {
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super(sourceMove, BattlerTagType.BANEFUL_BUNKER);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const effectPhase = globalScene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
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}
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}
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return ret;
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}
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}
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/**
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* `BattlerTag` class for moves that block damaging moves and burn the enemy if the enemy's move makes contact
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* Used by {@linkcode Moves.BURNING_BULWARK}
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*/
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export class ContactBurnProtectedTag extends DamageProtectedTag {
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constructor(sourceMove: Moves) {
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super(sourceMove, BattlerTagType.BURNING_BULWARK);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const effectPhase = globalScene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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attacker.trySetStatus(StatusEffect.BURN, true);
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}
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}
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return ret;
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/**
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* Initiate the stat stage change on the attacker
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* @param attacker - The pokemon using the contact move
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* @param user - The pokemon that is being attacked and has the tag
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*/
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override onContact(attacker: Pokemon, _user: Pokemon): void {
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globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels));
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}
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}
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@ -3518,9 +3531,9 @@ export function getBattlerTag(
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case BattlerTagType.SILK_TRAP:
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return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
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case BattlerTagType.BANEFUL_BUNKER:
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return new ContactPoisonProtectedTag(sourceMove);
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return new ContactSetStatusProtectedTag(sourceMove, tagType, StatusEffect.POISON);
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case BattlerTagType.BURNING_BULWARK:
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return new ContactBurnProtectedTag(sourceMove);
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return new ContactSetStatusProtectedTag(sourceMove, tagType, StatusEffect.BURN);
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case BattlerTagType.ENDURING:
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return new EnduringTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
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case BattlerTagType.ENDURE_TOKEN:
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@ -297,16 +297,16 @@ export class MoveEffectPhase extends PokemonPhase {
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);
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}
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/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
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const isProtected =
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![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.getMove().moveTarget) &&
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(bypassIgnoreProtect.value ||
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!this.move.getMove().doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
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(hasConditionalProtectApplied.value ||
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(!target.findTags(t => t instanceof DamageProtectedTag).length &&
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target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
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(this.move.getMove().category !== MoveCategory.STATUS &&
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target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
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/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
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const isProtected =
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![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.getMove().moveTarget) &&
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(bypassIgnoreProtect.value ||
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!this.move.getMove().doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
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(hasConditionalProtectApplied.value ||
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(!target.findTags(t => t instanceof DamageProtectedTag).length &&
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target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
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(this.move.getMove().category !== MoveCategory.STATUS &&
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target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
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/** Is the target hidden by the effects of its Commander ability? */
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const isCommanding =
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@ -316,11 +316,11 @@ export class MoveEffectPhase extends PokemonPhase {
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/** Is the target reflecting status moves from the magic coat move? */
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const isReflecting = !!target.getTag(BattlerTagType.MAGIC_COAT);
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/** Is the target's magic bounce ability not ignored and able to reflect this move? */
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const canMagicBounce =
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!isReflecting &&
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!move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
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target.hasAbilityWithAttr(ReflectStatusMoveAbAttr);
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/** Is the target's magic bounce ability not ignored and able to reflect this move? */
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const canMagicBounce =
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!isReflecting &&
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!move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
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target.hasAbilityWithAttr(ReflectStatusMoveAbAttr);
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const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
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@ -333,21 +333,19 @@ export class MoveEffectPhase extends PokemonPhase {
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(isReflecting || canMagicBounce) &&
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!semiInvulnerableTag;
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// If the move will bounce, then queue the bounce and move on to the next target
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if (!target.switchOutStatus && willBounce) {
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const newTargets = move.isMultiTarget()
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? getMoveTargets(target, move.id).targets
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: [user.getBattlerIndex()];
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if (!isReflecting) {
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// TODO: Ability displays should be handled by the ability
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queuedPhases.push(
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new ShowAbilityPhase(
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target.getBattlerIndex(),
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target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
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),
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);
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queuedPhases.push(new HideAbilityPhase());
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}
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// If the move will bounce, then queue the bounce and move on to the next target
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if (!target.switchOutStatus && willBounce) {
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const newTargets = move.isMultiTarget() ? getMoveTargets(target, move.id).targets : [user.getBattlerIndex()];
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if (!isReflecting) {
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// TODO: Ability displays should be handled by the ability
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queuedPhases.push(
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new ShowAbilityPhase(
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target.getBattlerIndex(),
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target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
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),
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);
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queuedPhases.push(new HideAbilityPhase());
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}
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queuedPhases.push(new MovePhase(target, newTargets, new PokemonMove(move.id, 0, 0, true), true, true, true));
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continue;
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@ -629,7 +627,7 @@ export class MoveEffectPhase extends PokemonPhase {
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* @param hitResult - The {@linkcode HitResult} of the attempted move
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* @returns a `Promise` intended to be passed into a `then()` call.
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*/
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protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
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protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult) {
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if (!target.isFainted() || target.canApplyAbility()) {
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applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult);
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@ -637,10 +635,9 @@ export class MoveEffectPhase extends PokemonPhase {
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if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
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globalScene.applyShuffledModifiers(EnemyAttackStatusEffectChanceModifier, false, target);
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}
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target.lapseTags(BattlerTagLapseType.AFTER_HIT);
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}
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}
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target.lapseTags(BattlerTagLapseType.AFTER_HIT);
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}
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/**
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