offline mode - adds daily run and fixes clear freezes (#834)
* offline mode - adds daily run and fixes clear freezes * removed unused import
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@ -13,14 +13,15 @@ export interface DailyRunConfig {
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}
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export function fetchDailyRunSeed(): Promise<string> {
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return new Promise<string>(resolve => {
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return new Promise<string>((resolve, reject) => {
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Utils.apiFetch('daily/seed').then(response => {
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if (!response.ok) {
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resolve(null);
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return;
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}
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return response.text();
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}).then(seed => resolve(seed));
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}).then(seed => resolve(seed))
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.catch(err => reject(err));
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});
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}
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@ -289,7 +289,7 @@ export class TitlePhase extends Phase {
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}
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this.scene.sessionSlotId = slotId;
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fetchDailyRunSeed().then(seed => {
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const generateDaily = (seed: string) => {
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this.scene.gameMode = gameModes[GameModes.DAILY];
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this.scene.setSeed(seed);
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@ -332,9 +332,18 @@ export class TitlePhase extends Phase {
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this.scene.sessionPlayTime = 0;
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this.end();
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});
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}).catch(err => {
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console.error("Failed to load daily run:\n", err);
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});
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};
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// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
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if (!Utils.isLocal) {
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fetchDailyRunSeed().then(seed => {
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generateDaily(seed);
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}).catch(err => {
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console.error("Failed to load daily run:\n", err);
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});
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} else {
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generateDaily(btoa(new Date().toISOString().substring(0, 10)));
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}
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});
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}
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@ -3612,10 +3621,20 @@ export class GameOverPhase extends BattlePhase {
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});
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});
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};
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/* Added a local check to see if the game is running offline on victory
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If Online, execute apiFetch as intended
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If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
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if (this.victory) {
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Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
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if (!Utils.isLocal) {
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Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
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.then(response => response.json())
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.then(newClear => doGameOver(newClear));
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} else {
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this.scene.gameData.offlineNewClear(this.scene).then(result => {
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doGameOver(result);
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});
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}
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} else
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doGameOver(false);
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}
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@ -759,6 +759,36 @@ export class GameData {
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});
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}
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/* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API
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If a GameModes clear other than Daily is checked, newClear = true as usual
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If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */
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offlineNewClear(scene: BattleScene): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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const sessionData = this.getSessionSaveData(scene);
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const seed = sessionData.seed;
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let daily: string[] = [];
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if (sessionData.gameMode == GameModes.DAILY) {
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if (localStorage.hasOwnProperty('daily')) {
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daily = JSON.parse(atob(localStorage.getItem('daily')));
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if (daily.includes(seed)) {
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return resolve(false);
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} else {
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daily.push(seed);
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localStorage.setItem('daily', btoa(JSON.stringify(daily)));
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return resolve(true);
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}
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} else {
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daily.push(seed);
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localStorage.setItem('daily', btoa(JSON.stringify(daily)));
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return resolve(true);
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}
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} else {
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return resolve(true);
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}
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});
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}
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tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
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return new Promise<[boolean, boolean]>(resolve => {
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if (bypassLogin) {
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