Added localization to the biomes. (#1378)
* Added localization to the biomes. German Localization by me. (Native German). French Localiztation by sangara42 from Discord * Changed End back to ??? and Space is now Space again it all but German and French * Changed english biome names according to https://wiki.pokerogue.net/biomes:biomes * And we are back to grassy field since apparently the wiki is wrong...
This commit is contained in:
parent
6f2d639a7b
commit
de1c2b2b5b
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@ -6,22 +6,23 @@ import { TrainerType } from "./enums/trainer-type";
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import { TimeOfDay } from "./enums/time-of-day";
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import { Biome } from "./enums/biome";
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import {pokemonEvolutions, SpeciesFormEvolution} from "./pokemon-evolutions";
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import i18next from "i18next";
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export function getBiomeName(biome: Biome | -1) {
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if (biome === -1) {
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return "Somewhere you can't remember";
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return i18next.t("biome:unknownLocation");
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}
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switch (biome) {
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case Biome.GRASS:
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return "Grassy Field";
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return i18next.t("biome:GRASS");
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case Biome.RUINS:
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return "Ancient Ruins";
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return i18next.t("biome:RUINS");
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case Biome.ABYSS:
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return "The Abyss";
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return i18next.t("biome:ABYSS");
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case Biome.END:
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return "???";
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return i18next.t("biome:END");
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default:
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return Utils.toReadableString(Biome[biome]);
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return i18next.t(`biome:${Biome[biome].toUpperCase()}`);
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}
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}
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@ -0,0 +1,40 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "An einem unbekannten Ort",
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"TOWN": "Stadt",
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"PLAINS": "Ebene",
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"GRASS": "Grasfeld",
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"TALL_GRASS": "Hohes Gras",
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"METROPOLIS": "Metropole",
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"FOREST": "Wald",
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"SEA": "Meer",
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"SWAMP": "Sumpf",
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"BEACH": "Strand",
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"LAKE": "See",
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"SEABED": "Meeresboden",
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"MOUNTAIN": "Berg",
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"BADLANDS": "Kargland",
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"CAVE": "Höhle",
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"DESERT": "Wüste",
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"ICE_CAVE": "Eishöhle",
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"MEADOW": "Weide",
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"POWER_PLANT": "Kraftwerk",
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"VOLCANO": "Vulkan",
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"GRAVEYARD": "Friedhof",
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"DOJO": "Dojo",
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"FACTORY": "Fabrik",
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"RUINS": "Alte Ruinen",
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"WASTELAND": "Ödland",
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"ABYSS": "Der Abgrund",
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"SPACE": "Stratosphäre",
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"CONSTRUCTION_SITE": "Baustelle",
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"JUNGLE": "Dschungel",
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"FAIRY_CAVE": "Feenhöhle",
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"TEMPLE": "Tempel",
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"SLUM": "Elendsviertel",
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"SNOWY_FOREST": "Verschneiter Wald",
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"ISLAND": "Insel",
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"LABORATORY": "Labor",
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"END": "???",
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} as const;
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@ -21,6 +21,7 @@ import { weather } from "./weather";
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import { battleMessageUiHandler } from "./battle-message-ui-handler";
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import { berry } from "./berry";
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import { voucher } from "./voucher";
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import { biome } from "./biome";
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export const deConfig = {
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ability: ability,
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@ -48,4 +49,5 @@ export const deConfig = {
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battleMessageUiHandler: battleMessageUiHandler,
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berry: berry,
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voucher: voucher,
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biome: biome,
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};
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Somewhere you can\'t remember",
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"TOWN": "Town",
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"PLAINS": "Plains",
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"GRASS": "Grassy Field",
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"TALL_GRASS": "Tall Grass",
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"METROPOLIS": "Metropolis",
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"FOREST": "Forest",
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"SEA": "Sea",
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"SWAMP": "Swamp",
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"BEACH": "Beach",
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"LAKE": "Lake",
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"SEABED": "Seabed",
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"MOUNTAIN": "Mountain",
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"BADLANDS": "Badlands",
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"CAVE": "Cave",
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"DESERT": "Desert",
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"ICE_CAVE": "Ice Cave",
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"MEADOW": "Meadow",
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"POWER_PLANT": "Power Plant",
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"VOLCANO": "Volcano",
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"GRAVEYARD": "Graveyard",
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"DOJO": "Dojo",
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"FACTORY": "Factory",
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"RUINS": "Ancient Ruins",
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"WASTELAND": "Wasteland",
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"ABYSS": "Abyss",
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"SPACE": "Space",
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"CONSTRUCTION_SITE": "Construction Site",
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"JUNGLE": "Jungle",
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"FAIRY_CAVE": "Fairy Cave",
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"TEMPLE": "Temple",
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"SLUM": "Slum",
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"SNOWY_FOREST": "Snowy Forest",
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"ISLAND": "Island",
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"LABORATORY": "Laboratory",
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"END": "???",
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} as const;
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@ -21,6 +21,7 @@ import { weather } from "./weather";
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import { battleMessageUiHandler } from "./battle-message-ui-handler";
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import { berry } from "./berry";
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import { voucher } from "./voucher";
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import { biome } from "./biome";
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export const enConfig = {
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ability: ability,
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@ -48,4 +49,5 @@ export const enConfig = {
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battleMessageUiHandler: battleMessageUiHandler,
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berry: berry,
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voucher: voucher,
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biome: biome,
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};
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Somewhere you can\'t remember",
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"TOWN": "Town",
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"PLAINS": "Plains",
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"GRASS": "Grassy Field",
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"TALL_GRASS": "Tall Grass",
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"METROPOLIS": "Metropolis",
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"FOREST": "Forest",
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"SEA": "Sea",
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"SWAMP": "Swamp",
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"BEACH": "Beach",
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"LAKE": "Lake",
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"SEABED": "Seabed",
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"MOUNTAIN": "Mountain",
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"BADLANDS": "Badlands",
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"CAVE": "Cave",
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"DESERT": "Desert",
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"ICE_CAVE": "Ice Cave",
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"MEADOW": "Meadow",
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"POWER_PLANT": "Power Plant",
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"VOLCANO": "Volcano",
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"GRAVEYARD": "Graveyard",
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"DOJO": "Dojo",
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"FACTORY": "Factory",
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"RUINS": "Ancient Ruins",
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"WASTELAND": "Wasteland",
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"ABYSS": "Abyss",
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"SPACE": "Space",
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"CONSTRUCTION_SITE": "Construction Site",
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"JUNGLE": "Jungle",
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"FAIRY_CAVE": "Fairy Cave",
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"TEMPLE": "Temple",
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"SLUM": "Slum",
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"SNOWY_FOREST": "Snowy Forest",
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"ISLAND": "Island",
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"LABORATORY": "Laboratory",
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"END": "???",
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} as const;
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@ -21,6 +21,7 @@ import { weather } from "./weather";
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import { battleMessageUiHandler } from "./battle-message-ui-handler";
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import { berry } from "./berry";
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import { voucher } from "./voucher";
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import { biome } from "./biome";
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export const esConfig = {
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ability: ability,
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battleMessageUiHandler: battleMessageUiHandler,
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berry: berry,
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voucher: voucher,
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biome: biome,
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};
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Dans un endroit inconnu",
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"TOWN": "Ville",
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"PLAINS": "Plaines",
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"GRASS": "Herbes",
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"TALL_GRASS": "Hautes Herbes",
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"METROPOLIS": "Métropole",
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"FOREST": "Forêt",
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"SEA": "Mer",
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"SWAMP": "Marécage",
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"BEACH": "Plage",
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"LAKE": "Lac",
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"SEABED": "Fonds Marins",
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"MOUNTAIN": "Montagne",
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"BADLANDS": "Terres Sauvages",
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"CAVE": "Grotte",
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"DESERT": "Desert",
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"ICE_CAVE": "Caverne Glaciale",
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"MEADOW": "Prairie",
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"POWER_PLANT": "Centrale Électrique",
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"VOLCANO": "Volcan",
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"GRAVEYARD": "Cimetière",
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"DOJO": "Dojo",
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"FACTORY": "Usine",
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"RUINS": "Ruines",
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"WASTELAND": "Terres Désolées",
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"ABYSS": "Gouffre",
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"SPACE": "Espace",
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"CONSTRUCTION_SITE": "Chantier",
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"JUNGLE": "Jungle",
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"FAIRY_CAVE": "Grotte Féérique",
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"TEMPLE": "Temple",
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"SLUM": "Bidonville",
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"SNOWY_FOREST": "Forêt Enneigée",
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"ISLAND": "Île",
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"LABORATORY": "Laboratoire",
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"END": "???",
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} as const;
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@ -21,6 +21,8 @@ import { weather } from "./weather";
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import { battleMessageUiHandler } from "./battle-message-ui-handler";
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import { berry } from "./berry";
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import { voucher } from "./voucher";
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import { biome } from "./biome";
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export const frConfig = {
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ability: ability,
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battleMessageUiHandler: battleMessageUiHandler,
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berry: berry,
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voucher: voucher,
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biome: biome,
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};
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Somewhere you can\'t remember",
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"TOWN": "Town",
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"PLAINS": "Plains",
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"GRASS": "Grassy Field",
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"TALL_GRASS": "Tall Grass",
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"METROPOLIS": "Metropolis",
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"FOREST": "Forest",
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"SEA": "Sea",
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"SWAMP": "Swamp",
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"BEACH": "Beach",
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"LAKE": "Lake",
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"SEABED": "Seabed",
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"MOUNTAIN": "Mountain",
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"BADLANDS": "Badlands",
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"CAVE": "Cave",
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"DESERT": "Desert",
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"ICE_CAVE": "Ice Cave",
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"MEADOW": "Meadow",
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"POWER_PLANT": "Power Plant",
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"VOLCANO": "Volcano",
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"GRAVEYARD": "Graveyard",
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"DOJO": "Dojo",
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"FACTORY": "Factory",
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"RUINS": "Ancient Ruins",
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"WASTELAND": "Wasteland",
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"ABYSS": "Abyss",
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"SPACE": "Space",
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"CONSTRUCTION_SITE": "Construction Site",
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"JUNGLE": "Jungle",
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"FAIRY_CAVE": "Fairy Cave",
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"TEMPLE": "Temple",
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"SLUM": "Slum",
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"SNOWY_FOREST": "Snowy Forest",
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"ISLAND": "Island",
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"LABORATORY": "Laboratory",
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"END": "???",
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} as const;
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import { battleMessageUiHandler } from "./battle-message-ui-handler";
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import { berry } from "./berry";
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import { voucher } from "./voucher";
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import { biome } from "./biome";
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export const itConfig = {
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ability: ability,
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battleMessageUiHandler: battleMessageUiHandler,
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berry: berry,
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voucher: voucher,
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biome: biome,
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};
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Somewhere you can\'t remember",
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"TOWN": "Town",
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"PLAINS": "Plains",
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"GRASS": "Grassy Field",
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"TALL_GRASS": "Tall Grass",
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"METROPOLIS": "Metropolis",
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"FOREST": "Forest",
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"SEA": "Sea",
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"SWAMP": "Swamp",
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"BEACH": "Beach",
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"LAKE": "Lake",
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"SEABED": "Seabed",
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"MOUNTAIN": "Mountain",
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"BADLANDS": "Badlands",
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"CAVE": "Cave",
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"DESERT": "Desert",
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"ICE_CAVE": "Ice Cave",
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"MEADOW": "Meadow",
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"POWER_PLANT": "Power Plant",
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"VOLCANO": "Volcano",
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"GRAVEYARD": "Graveyard",
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"DOJO": "Dojo",
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"FACTORY": "Factory",
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"RUINS": "Ancient Ruins",
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"WASTELAND": "Wasteland",
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"ABYSS": "Abyss",
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"SPACE": "Space",
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"CONSTRUCTION_SITE": "Construction Site",
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"JUNGLE": "Jungle",
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"FAIRY_CAVE": "Fairy Cave",
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"TEMPLE": "Temple",
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"SLUM": "Slum",
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"SNOWY_FOREST": "Snowy Forest",
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"ISLAND": "Island",
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"LABORATORY": "Laboratory",
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"END": "???",
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} as const;
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import { weather } from "./weather";
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import { berry } from "./berry";
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import { voucher } from "./voucher";
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import { biome } from "./biome";
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export const ptBrConfig = {
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modifierType: modifierType,
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berry: berry,
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voucher: voucher,
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biome: biome,
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};
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Somewhere you can\'t remember",
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"TOWN": "Town",
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"PLAINS": "Plains",
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"GRASS": "Grassy Field",
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"TALL_GRASS": "Tall Grass",
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"METROPOLIS": "Metropolis",
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"FOREST": "Forest",
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"SEA": "Sea",
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"SWAMP": "Swamp",
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"BEACH": "Beach",
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"LAKE": "Lake",
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"SEABED": "Seabed",
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"MOUNTAIN": "Mountain",
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"BADLANDS": "Badlands",
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"CAVE": "Cave",
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"DESERT": "Desert",
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"ICE_CAVE": "Ice Cave",
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"MEADOW": "Meadow",
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"POWER_PLANT": "Power Plant",
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"VOLCANO": "Volcano",
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"GRAVEYARD": "Graveyard",
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"DOJO": "Dojo",
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"FACTORY": "Factory",
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"RUINS": "Ancient Ruins",
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"WASTELAND": "Wasteland",
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"ABYSS": "Abyss",
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"SPACE": "Space",
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"CONSTRUCTION_SITE": "Construction Site",
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"JUNGLE": "Jungle",
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"FAIRY_CAVE": "Fairy Cave",
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"TEMPLE": "Temple",
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"SLUM": "Slum",
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"SNOWY_FOREST": "Snowy Forest",
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"ISLAND": "Island",
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"LABORATORY": "Laboratory",
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"END": "???",
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} as const;
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@ -21,6 +21,8 @@ import { weather } from "./weather";
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import { battleMessageUiHandler } from "./battle-message-ui-handler";
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import { berry } from "./berry";
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import { voucher } from "./voucher";
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import { biome } from "./biome";
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export const zhCnConfig = {
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battleMessageUiHandler: battleMessageUiHandler,
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berry: berry,
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voucher: voucher,
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biome: biome,
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};
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Somewhere you can\'t remember",
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"TOWN": "Town",
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"PLAINS": "Plains",
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"GRASS": "Grassy Field",
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"TALL_GRASS": "Tall Grass",
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"METROPOLIS": "Metropolis",
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"FOREST": "Forest",
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"SEA": "Sea",
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"SWAMP": "Swamp",
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"BEACH": "Beach",
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"LAKE": "Lake",
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"SEABED": "Seabed",
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"MOUNTAIN": "Mountain",
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"BADLANDS": "Badlands",
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"CAVE": "Cave",
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"DESERT": "Desert",
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"ICE_CAVE": "Ice Cave",
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"MEADOW": "Meadow",
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"POWER_PLANT": "Power Plant",
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||||
"VOLCANO": "Volcano",
|
||||
"GRAVEYARD": "Graveyard",
|
||||
"DOJO": "Dojo",
|
||||
"FACTORY": "Factory",
|
||||
"RUINS": "Ancient Ruins",
|
||||
"WASTELAND": "Wasteland",
|
||||
"ABYSS": "Abyss",
|
||||
"SPACE": "Space",
|
||||
"CONSTRUCTION_SITE": "Construction Site",
|
||||
"JUNGLE": "Jungle",
|
||||
"FAIRY_CAVE": "Fairy Cave",
|
||||
"TEMPLE": "Temple",
|
||||
"SLUM": "Slum",
|
||||
"SNOWY_FOREST": "Snowy Forest",
|
||||
"ISLAND": "Island",
|
||||
"LABORATORY": "Laboratory",
|
||||
"END": "???",
|
||||
} as const;
|
|
@ -21,6 +21,7 @@ import { weather } from "./weather";
|
|||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { berry } from "./berry";
|
||||
import { voucher } from "./voucher";
|
||||
import { biome } from "./biome";
|
||||
|
||||
export const zhTWConfig = {
|
||||
ability: ability,
|
||||
|
@ -48,4 +49,5 @@ export const zhTWConfig = {
|
|||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
berry: berry,
|
||||
voucher: voucher,
|
||||
biome: biome,
|
||||
};
|
||||
|
|
|
@ -161,6 +161,7 @@ declare module "i18next" {
|
|||
battleMessageUiHandler: SimpleTranslationEntries;
|
||||
berry: BerryTranslationEntries;
|
||||
voucher: SimpleTranslationEntries;
|
||||
biome: SimpleTranslationEntries;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue