Discourage enemy trainers from switching too much consecutively
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@ -49,6 +49,7 @@ export default class Battle {
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public seenEnemyPartyMemberIds: Set<integer>;
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public double: boolean;
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public started: boolean;
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public enemySwitchCounter: integer;
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public turn: integer;
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public turnCommands: TurnCommands;
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public playerParticipantIds: Set<integer>;
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@ -73,6 +74,7 @@ export default class Battle {
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this.enemyParty = [];
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this.seenEnemyPartyMemberIds = new Set<integer>();
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this.double = double;
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this.enemySwitchCounter = 0;
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this.turn = 0;
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this.playerParticipantIds = new Set<integer>();
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this.battleScore = 0;
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@ -1658,7 +1658,9 @@ export class EnemyCommandPhase extends FieldPhase {
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const enemyPokemon = this.scene.getEnemyField()[this.fieldIndex];
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const trainer = this.scene.currentBattle.trainer;
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const battle = this.scene.currentBattle;
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const trainer = battle.trainer;
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if (trainer && !enemyPokemon.getMoveQueue().length) {
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const opponents = enemyPokemon.getOpponents();
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@ -1675,12 +1677,16 @@ export class EnemyCommandPhase extends FieldPhase {
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const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores);
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if (sortedPartyMemberScores[0][1] >= matchupScore * (trainer.config.isBoss ? 2 : 3)) {
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const switchMultiplier = 1 - (battle.enemySwitchCounter ? Math.pow(0.1, (1 / battle.enemySwitchCounter)) : 0);
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if (sortedPartyMemberScores[0][1] * switchMultiplier >= matchupScore * (trainer.config.isBoss ? 2 : 3)) {
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const index = trainer.getNextSummonIndex(enemyPokemon.trainerSlot, partyMemberScores);
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this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
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battle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
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{ command: Command.POKEMON, cursor: index, args: [ false ] };
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battle.enemySwitchCounter++;
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return this.end();
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}
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}
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@ -1692,6 +1698,8 @@ export class EnemyCommandPhase extends FieldPhase {
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this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
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{ command: Command.FIGHT, move: nextMove };
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this.scene.currentBattle.enemySwitchCounter = Math.max(this.scene.currentBattle.enemySwitchCounter - 1, 0);
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this.end();
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}
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}
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