[Bug] add ability revelead for trace, refactor (#2258)

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Adrian T 2024-06-16 00:13:59 +08:00 committed by GitHub
parent 0b019d9823
commit dbecb72890
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1 changed files with 13 additions and 3 deletions

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@ -1899,6 +1899,7 @@ export class TraceAbAttr extends PostSummonAbAttr {
pokemon.summonData.ability = target.getAbility().id;
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` traced ${target.name}'s\n${allAbilities[target.getAbility().id].name}!`));
setAbilityRevealed(target);
return true;
}
@ -2457,9 +2458,7 @@ export class FriskAbAttr extends PostSummonAbAttr {
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
for (const opponent of pokemon.getOpponents()) {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, " frisked " + opponent.name + "'s " + opponent.getAbility().name + "!"));
if (opponent.battleData) {
opponent.battleData.abilityRevealed = true;
}
setAbilityRevealed(opponent);
}
return true;
}
@ -3820,6 +3819,17 @@ function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
pokemon.scene.clearPhaseQueueSplice();
}
/**
* Sets the ability of a Pokémon as revealed.
*
* @param pokemon - The Pokémon whose ability is being revealed.
*/
function setAbilityRevealed(pokemon: Pokemon): void {
if (pokemon.battleData) {
pokemon.battleData.abilityRevealed = true;
}
}
export const allAbilities = [ new Ability(Abilities.NONE, 3) ];
export function initAbilities() {