Add Schooling ability for Wishiwashi and fix Beast Boost

This commit is contained in:
Flashfyre 2024-03-30 00:53:35 -04:00
parent 0bd941d6a1
commit dbca257a76
4 changed files with 97 additions and 6 deletions

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@ -14,6 +14,7 @@ import { Stat } from "./pokemon-stat";
import { PokemonHeldItemModifier } from "../modifier/modifier";
import { Moves } from "./enums/moves";
import { TerrainType } from "./terrain";
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
export class Ability {
public id: Abilities;
@ -130,6 +131,30 @@ export class DoubleBattleChanceAbAttr extends AbAttr {
}
}
export class PostBattleInitAbAttr extends AbAttr {
applyPostBattleInit(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super(true);
this.formFunc = formFunc;
}
applyPostBattleInit(pokemon: Pokemon, args: any[]): boolean {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex)
return pokemon.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
return false;
}
}
type PreDefendAbAttrCondition = (pokemon: Pokemon, attacker: Pokemon, move: PokemonMove) => boolean;
export class PreDefendAbAttr extends AbAttr {
@ -786,6 +811,24 @@ export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr {
}
}
export class PostSummonFormChangeAbAttr extends PostSummonAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super(true);
this.formFunc = formFunc;
}
applyPostSummon(pokemon: Pokemon, args: any[]): boolean {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex)
return pokemon.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
return false;
}
}
export class PostSummonTransformAbAttr extends PostSummonAbAttr {
constructor() {
super(true);
@ -1174,6 +1217,26 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr {
}
}
export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super(true);
this.formFunc = formFunc;
}
applyPostTurn(pokemon: Pokemon, args: any[]): boolean {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex) {
pokemon.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
return true;
}
return false;
}
}
export class StatChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer;
@ -1481,6 +1544,11 @@ export function applyAbAttrs(attrType: { new(...args: any[]): AbAttr }, pokemon:
return applyAbAttrsInternal<AbAttr>(attrType, pokemon, attr => attr.apply(pokemon, cancelled, args));
}
export function applyPostBattleInitAbAttrs(attrType: { new(...args: any[]): PostBattleInitAbAttr },
pokemon: Pokemon, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostBattleInitAbAttr>(attrType, pokemon, attr => attr.applyPostBattleInit(pokemon, args));
}
export function applyPreDefendAbAttrs(attrType: { new(...args: any[]): PreDefendAbAttr },
pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
const simulated = args.length > 1 && args[1];
@ -2337,7 +2405,10 @@ export function initAbilities() {
new Ability(Abilities.GALVANIZE, "Galvanize (N)", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7),
new Ability(Abilities.SURGE_SURFER, "Surge Surfer", "Doubles the Pokémon's Speed stat on Electric Terrain.", 7)
.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPD, 2),
new Ability(Abilities.SCHOOLING, "Schooling (N)", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7)
new Ability(Abilities.SCHOOLING, "Schooling", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7)
.attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.25 ? 0 : 1)
.attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.25 ? 0 : 1)
.attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.25 ? 0 : 1)
.attr(ProtectAbilityAbAttr),
new Ability(Abilities.DISGUISE, "Disguise (N)", "Once per battle, the shroud that covers the Pokémon can protect it from an attack.", 7)
.ignorable()
@ -2365,7 +2436,19 @@ export function initAbilities() {
new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
new Ability(Abilities.POWER_OF_ALCHEMY, "Power of Alchemy (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
new Ability(Abilities.BEAST_BOOST, "Beast Boost", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7)
.attr(PostVictoryStatChangeAbAttr, p => Utils.getEnumValues(BattleStat).slice(1, -2).map(s => s as BattleStat).findIndex(bs => p.getStat((bs + 1) as Stat)), 1),
.attr(PostVictoryStatChangeAbAttr, p => {
const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3).map(s => s as BattleStat);
let highestBattleStat = 0;
let highestBattleStatIndex = 0;
battleStats.map((bs: BattleStat, i: integer) => {
const stat = p.getStat(bs + 1);
if (stat > highestBattleStat) {
highestBattleStatIndex = i;
highestBattleStat = stat;
}
});
return highestBattleStatIndex;
}, 1),
new Ability(Abilities.RKS_SYSTEM, "RKS System (N)", "Changes the Pokémon's type to match the memory disc it holds.", 7)
.attr(ProtectAbilityAbAttr),
new Ability(Abilities.ELECTRIC_SURGE, "Electric Surge", "Turns the ground into Electric Terrain when the Pokémon enters a battle.", 7)

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@ -518,6 +518,10 @@ export const pokemonFormChanges: PokemonFormChanges = {
[Species.HOOPA]: [
new SpeciesFormChange(Species.HOOPA, '', 'unbound', new SpeciesFormChangeItemTrigger(FormChangeItem.PRISON_BOTTLE))
],
[Species.WISHIWASHI]: [
new SpeciesFormChange(Species.WISHIWASHI, '', 'school', new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.WISHIWASHI, 'school', '', new SpeciesFormChangeManualTrigger(), true)
],
[Species.NECROZMA]: [
new SpeciesFormChange(Species.NECROZMA, '', 'dawn-wings', new SpeciesFormChangeItemTrigger(FormChangeItem.N_LUNARIZER)),
new SpeciesFormChange(Species.NECROZMA, '', 'dusk-mane', new SpeciesFormChangeItemTrigger(FormChangeItem.N_SOLARIZER))

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@ -2514,7 +2514,7 @@ export class EnemyPokemon extends Pokemon {
while (segmentIndex - 1 < this.bossSegmentIndex) {
let boostedStat = BattleStat.RAND;
const battleStats = Utils.getEnumValues(BattleStat).slice(0, -2);
const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3);
const statWeights = new Array().fill(battleStats.length).filter((bs: BattleStat) => this.summonData.battleStats[bs] < 6).map((bs: BattleStat) => this.getStat(bs + 1));
const statThresholds: integer[] = [];
let totalWeight = 0;

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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { ArenaTagType } from "./data/enums/arena-tag-type";
import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr } from "./data/ability";
import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./field/arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
@ -811,13 +811,17 @@ export class EncounterPhase extends BattlePhase {
if (!this.loaded) {
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted());
if (!availablePartyMembers[0].isOnField())
if (availablePartyMembers[0].isOnField())
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[0]);
else
this.scene.pushPhase(new SummonPhase(this.scene, 0));
if (this.scene.currentBattle.double) {
if (availablePartyMembers.length > 1) {
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true));
if (!availablePartyMembers[1].isOnField())
if (availablePartyMembers[1].isOnField())
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[1]);
else
this.scene.pushPhase(new SummonPhase(this.scene, 1));
}
} else {