From dac3f769797f473b8c512f4dbd62f54e7d0af616 Mon Sep 17 00:00:00 2001 From: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> Date: Thu, 4 Jul 2024 13:22:17 +0800 Subject: [PATCH] [Localization] fix line break for zh-cn moves (#2786) --- src/locales/zh_CN/move.ts | 1740 ++++++++++++++++++------------------- 1 file changed, 870 insertions(+), 870 deletions(-) diff --git a/src/locales/zh_CN/move.ts b/src/locales/zh_CN/move.ts index f75ca001548..a444a59a3ff 100644 --- a/src/locales/zh_CN/move.ts +++ b/src/locales/zh_CN/move.ts @@ -3,19 +3,19 @@ import { MoveTranslationEntries } from "#app/interfaces/locales"; export const move: MoveTranslationEntries = { "pound": { name: "拍击", - effect: "使用长长的尾巴或手等拍打\n对手进行攻击", + effect: "使用长长的尾巴或手等拍打对手进行攻击", }, "karateChop": { name: "空手劈", - effect: "用锋利的手刀劈向对手进行\n攻击。容易击中要害", + effect: "用锋利的手刀劈向对手进行攻击。\n容易击中要害", }, "doubleSlap": { name: "连环巴掌", - effect: "用连环巴掌拍打对手进行攻\n击。连续攻击2~5次", + effect: "用连环巴掌拍打对手进行攻击。\n连续攻击2~5次", }, "cometPunch": { name: "连续拳", - effect: "用拳头怒涛般的殴打对手进\n行攻击。连续攻击2~5次", + effect: "用拳头怒涛般的殴打对手进行攻击。\n连续攻击2~5次", }, "megaPunch": { name: "百万吨重拳", @@ -23,35 +23,35 @@ export const move: MoveTranslationEntries = { }, "payDay": { name: "聚宝功", - effect: "向对手的身体投掷小金币进\n行攻击。战斗后可以拿到钱", + effect: "向对手的身体投掷小金币进行攻击。\n战斗后可以拿到钱", }, "firePunch": { name: "火焰拳", - effect: "用充满火焰的拳头攻击对手。\n有时会让对手陷入灼伤状\n态", + effect: "用充满火焰的拳头攻击对手。\n有时会让对手陷入灼伤状态", }, "icePunch": { name: "冰冻拳", - effect: "用充满寒气的拳头攻击对手。\n有时会让对手陷入冰冻状\n态", + effect: "用充满寒气的拳头攻击对手。\n有时会让对手陷入冰冻状态", }, "thunderPunch": { name: "雷电拳", - effect: "用充满电流的拳头攻击对手。\n有时会让对手陷入麻痹状\n态", + effect: "用充满电流的拳头攻击对手。\n有时会让对手陷入麻痹状态", }, "scratch": { name: "抓", - effect: "用坚硬且无比锋利的爪子抓\n对手进行攻击", + effect: "用坚硬且无比锋利的爪子抓对手进行攻击", }, "viseGrip": { name: "夹住", - effect: "将对手从两侧夹住,给予伤\n害", + effect: "将对手从两侧夹住,给予伤害", }, "guillotine": { name: "极落钳", - effect: "用大钳子或剪刀等夹断对手\n进行攻击。只要命中就会一\n击昏厥", + effect: "用大钳子或剪刀等夹断对手进行攻击。\n只要命中就会一击昏厥", }, "razorWind": { name: "旋风刀", - effect: "制造风之刃,于第2回合攻\n击对手。容易击中要害", + effect: "制造风之刃,于第2回合攻击对手。\n容易击中要害", }, "swordsDance": { name: "剑舞", @@ -59,35 +59,35 @@ export const move: MoveTranslationEntries = { }, "cut": { name: "居合劈", - effect: "用镰刀或爪子等切斩对手进\n行攻击", + effect: "用镰刀或爪子等切斩对手进行攻击", }, "gust": { name: "起风", - effect: "用翅膀将刮起的狂风袭向对\n手进行攻击", + effect: "用翅膀将刮起的狂风袭向对手进行攻击", }, "wingAttack": { name: "翅膀攻击", - effect: "大大地展开美丽的翅膀,将\n其撞向对手进行攻击", + effect: "大大地展开美丽的翅膀,\n将其撞向对手进行攻击", }, "whirlwind": { name: "吹飞", - effect: "吹飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "吹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "fly": { name: "飞翔", - effect: "第1回合飞上天空,第2回\n合攻击对手", + effect: "第1回合飞上天空,第2回合攻击对手", }, "bind": { name: "绑紧", - effect: "使用长长的身体或藤蔓等,\n在4~5回合内绑紧对手进\n行攻击", + effect: "使用长长的身体或藤蔓等,\n在4~5回合内绑紧对手进行攻击", }, "slam": { name: "摔打", - effect: "使用长长的尾巴或藤蔓等摔\n打对手进行攻击", + effect: "使用长长的尾巴或藤蔓等摔打对手\n进行攻击", }, "vineWhip": { name: "藤鞭", - effect: "用如同鞭子般弯曲而细长的\n藤蔓摔打对手进行攻击", + effect: "用如同鞭子般弯曲而细长的藤蔓摔\n打对手进行攻击", }, "stomp": { name: "踩踏", @@ -99,23 +99,23 @@ export const move: MoveTranslationEntries = { }, "megaKick": { name: "百万吨重踢", - effect: "使出力大无穷的重踢踢飞对\n手进行攻击", + effect: "使出力大无穷的重踢踢飞对手进行攻击", }, "jumpKick": { name: "飞踢", - effect: "使出高高的腾空踢攻击对手。\n如果踢偏则自己会受到伤\n害", + effect: "使出高高的腾空踢攻击对手。\n如果踢偏则自己会受到伤害", }, "rollingKick": { name: "回旋踢", - effect: "一边使身体快速旋转,一边\n踢飞对手进行攻击。有时会\n使对手畏缩", + effect: "一边使身体快速旋转,\n一边踢飞对手进行攻击。有时会使对手畏缩", }, "sandAttack": { name: "泼沙", - effect: "向对手脸上泼沙子,从而降\n低命中率", + effect: "向对手脸上泼沙子,从而降低命中率", }, "headbutt": { name: "头锤", - effect: "将头伸出,笔直地扑向对手\n进行攻击。有时会使对手畏\n缩", + effect: "将头伸出,笔直地扑向对手进行攻击。\n有时会使对手畏缩", }, "hornAttack": { name: "角撞", @@ -127,27 +127,27 @@ export const move: MoveTranslationEntries = { }, "hornDrill": { name: "角钻", - effect: "用旋转的角刺入对手进行攻\n击。只要命中就会一击昏厥", + effect: "用旋转的角刺入对手进行攻击。\n只要命中就会一击昏厥", }, "tackle": { name: "撞击", - effect: "用整个身体撞向对手进行攻\n击", + effect: "用整个身体撞向对手进行攻击", }, "bodySlam": { name: "泰山压顶", - effect: "用整个身体压住对手进行攻\n击。有时会让对手陷入麻痹\n状态", + effect: "用整个身体压住对手进行攻击。\n有时会让对手陷入麻痹状态", }, "wrap": { name: "紧束", - effect: "使用长长的身体或藤蔓等,\n在4~5回合内紧束对手进\n行攻击", + effect: "使用长长的身体或藤蔓等,\n在4~5回合内紧束对手进行攻击", }, "takeDown": { name: "猛撞", - effect: "以惊人的气势撞向对手进行\n攻击。自己也会受到少许伤\n害", + effect: "以惊人的气势撞向对手进行攻击。\n自己也会受到少许伤害", }, "thrash": { name: "大闹一番", - effect: "在2~3回合内,乱打一气\n地攻击对手。大闹一番后自\n己会陷入混乱", + effect: "在2~3回合内,乱打一气地攻击对手。\n大闹一番后自己会陷入混乱", }, "doubleEdge": { name: "舍身冲撞", @@ -155,15 +155,15 @@ export const move: MoveTranslationEntries = { }, "tailWhip": { name: "摇尾巴", - effect: "可爱地左右摇晃尾巴,诱使\n对手疏忽大意。会降低对手\n的防御", + effect: "可爱地左右摇晃尾巴,\n诱使对手疏忽大意。会降低对手的防御", }, "poisonSting": { name: "毒针", - effect: "将有毒的针刺入对手进行攻\n击。有时会让对手陷入中毒\n状态", + effect: "将有毒的针刺入对手进行攻击。\n有时会让对手陷入中毒状态", }, "twineedle": { name: "双针", - effect: "将2根针刺入对手,连续2\n次给予伤害。有时会让对手\n陷入中毒状态", + effect: "将2根针刺入对手,连续2次给予伤害。\n有时会让对手陷入中毒状态", }, "pinMissile": { name: "飞弹针", @@ -171,19 +171,19 @@ export const move: MoveTranslationEntries = { }, "leer": { name: "瞪眼", - effect: "用犀利的眼神使其害怕,从\n而降低对手的防御", + effect: "用犀利的眼神使其害怕,\n从而降低对手的防御", }, "bite": { name: "咬住", - effect: "用尖锐的牙咬住对手进行攻\n击。有时会使对手畏缩", + effect: "用尖锐的牙咬住对手进行攻击。\n有时会使对手畏缩", }, "growl": { name: "叫声", - effect: "让对手听可爱的叫声,引开\n注意力使其疏忽,从而降低\n对手的攻击", + effect: "让对手听可爱的叫声,\n引开注意力使其疏忽,从而降低对手的攻击", }, "roar": { name: "吼叫", - effect: "放走对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "放走对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "sing": { name: "唱歌", @@ -191,7 +191,7 @@ export const move: MoveTranslationEntries = { }, "supersonic": { name: "超音波", - effect: "从身体发出特殊的音波,从\n而使对手混乱", + effect: "从身体发出特殊的音波,\n从而使对手混乱", }, "sonicBoom": { name: "音爆", @@ -199,7 +199,7 @@ export const move: MoveTranslationEntries = { }, "disable": { name: "定身法", - effect: "阻碍对手行动,之前使出的\n招式将在4回合内无法使用", + effect: "阻碍对手行动,之前使出的招式将\n在4回合内无法使用", }, "acid": { name: "溶解液", @@ -207,7 +207,7 @@ export const move: MoveTranslationEntries = { }, "ember": { name: "火花", - effect: "向对手发射小型火焰进行攻\n击。有时会让对手陷入灼伤\n状态", + effect: "向对手发射小型火焰进行攻击。\n有时会让对手陷入灼伤状态", }, "flamethrower": { name: "喷射火焰", @@ -215,91 +215,91 @@ export const move: MoveTranslationEntries = { }, "mist": { name: "白雾", - effect: "用白雾覆盖身体。在5回合\n内不会让对手降低自己的能\n力", + effect: "用白雾覆盖身体。在5回合内不会\n让对手降低自己的能力", }, "waterGun": { name: "水枪", - effect: "向对手猛烈地喷射水流进行\n攻击", + effect: "向对手猛烈地喷射水流进行攻击", }, "hydroPump": { name: "水炮", - effect: "向对手猛烈地喷射大量水流\n进行攻击", + effect: "向对手猛烈地喷射大量水流进行攻击", }, "surf": { name: "冲浪", - effect: "利用大浪攻击自己周围所有\n的宝可梦", + effect: "利用大浪攻击自己周围所有的宝可梦", }, "iceBeam": { name: "冰冻光束", - effect: "向对手发射冰冻光束进行攻\n击。有时会让对手陷入冰冻\n状态", + effect: "向对手发射冰冻光束进行攻击。\n有时会让对手陷入冰冻状态", }, "blizzard": { name: "暴风雪", - effect: "将猛烈的暴风雪刮向对手进\n行攻击。有时会让对手陷入\n冰冻状态", + effect: "将猛烈的暴风雪刮向对手进行攻击。\n有时会让对手陷入冰冻状态", }, "psybeam": { name: "幻象光线", - effect: "向对手发射神奇的光线进行\n攻击。有时会使对手混乱", + effect: "向对手发射神奇的光线进行攻击。\n有时会使对手混乱", }, "bubbleBeam": { name: "泡沫光线", - effect: "向对手猛烈地喷射泡沫进行\n攻击。有时会降低对手的速\n度", + effect: "向对手猛烈地喷射泡沫进行攻击。\n有时会降低对手的速度", }, "auroraBeam": { name: "极光束", - effect: "向对手发射虹色光束进行攻\n击。有时会降低对手的攻击", + effect: "向对手发射虹色光束进行攻击。\n有时会降低对手的攻击", }, "hyperBeam": { name: "破坏光线", - effect: "向对手发射强烈的光线进行\n攻击。下一回合自己将无法\n动弹", + effect: "向对手发射强烈的光线进行攻击。\n下一回合自己将无法动弹", }, "peck": { name: "啄", - effect: "用尖锐的喙或角刺向对手进\n行攻击", + effect: "用尖锐的喙或角刺向对手进行攻击", }, "drillPeck": { name: "啄钻", - effect: "一边旋转,一边将尖喙刺入\n对手进行攻击", + effect: "一边旋转,一边将尖喙刺入对手进行攻击", }, "submission": { name: "深渊翻滚", - effect: "将对手连同自己一起摔向地\n面进行攻击。自己也会受到\n少许伤害", + effect: "将对手连同自己一起摔向地面进行攻击。\n自己也会受到少许伤害", }, "lowKick": { name: "踢倒", - effect: "用力踢对手的脚,使其摔倒\n进行攻击。对手越重,威力\n越大", + effect: "用力踢对手的脚,使其摔倒进行攻击。\n对手越重,威力越大", }, "counter": { name: "双倍奉还", - effect: "从对手那里受到物理攻击的\n伤害将以2倍返还给同一个\n对手", + effect: "从对手那里受到物理攻击的伤害将\n以2倍返还给同一个对手", }, "seismicToss": { name: "地球上投", - effect: "利用引力将对手甩飞出去。\n给予对手和自己等级相同的\n伤害", + effect: "利用引力将对手甩飞出去。\n给予对手和自己等级相同的伤害", }, "strength": { name: "怪力", - effect: "使出浑身力气殴打对手进行\n攻击", + effect: "使出浑身力气殴打对手进行攻击", }, "absorb": { name: "吸取", - effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半HP", + effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP", }, "megaDrain": { name: "超级吸取", - effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半HP", + effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP", }, "leechSeed": { name: "寄生种子", - effect: "植入寄生种子后,将在每回\n合一点一点吸取对手的HP,\n从而用来回复自己的HP", + effect: "植入寄生种子后,将在每回合一点\n一点吸取对手的HP,\n从而用来回复自己的HP", }, "growth": { name: "生长", - effect: "让身体一下子长大,从而提\n高攻击和特攻", + effect: "让身体一下子长大,从而提高攻击和特攻", }, "razorLeaf": { name: "飞叶快刀", - effect: "飞出叶片,切斩对手进行攻\n击。容易击中要害", + effect: "飞出叶片,切斩对手进行攻击。\n容易击中要害", }, "solarBeam": { name: "日光束", @@ -307,19 +307,19 @@ export const move: MoveTranslationEntries = { }, "poisonPowder": { name: "毒粉", - effect: "撒出毒粉,从而让对手陷入\n中毒状态", + effect: "撒出毒粉,从而让对手陷入中毒状态", }, "stunSpore": { name: "麻痹粉", - effect: "撒出麻痹粉,从而让对手陷\n入麻痹状态", + effect: "撒出麻痹粉,从而让对手陷入麻痹状态", }, "sleepPowder": { name: "催眠粉", - effect: "撒出催眠粉,从而让对手陷\n入睡眠状态", + effect: "撒出催眠粉,从而让对手陷入睡眠状态", }, "petalDance": { name: "花瓣舞", - effect: "在2~3回合内,散落花瓣\n攻击对手。之后自己会陷入\n混乱", + effect: "在2~3回合内,散落花瓣攻击对手。\n之后自己会陷入混乱", }, "stringShot": { name: "吐丝", @@ -327,23 +327,23 @@ export const move: MoveTranslationEntries = { }, "dragonRage": { name: "龙之怒", - effect: "将愤怒的冲击波撞向对手进\n行攻击。必定会给予40的\n伤害", + effect: "将愤怒的冲击波撞向对手进行攻击。\n必定会给予40的伤害", }, "fireSpin": { name: "火焰旋涡", - effect: "将对手困在激烈的火焰旋涡\n中,在4~5回合内进行攻\n击", + effect: "将对手困在激烈的火焰旋涡中,\n在4~5回合内进行攻击", }, "thunderShock": { name: "电击", - effect: "发出电流刺激对手进行攻击。\n有时会让对手陷入麻痹状\n态", + effect: "发出电流刺激对手进行攻击。\n有时会让对手陷入麻痹状态", }, "thunderbolt": { name: "十万伏特", - effect: "向对手发出强力电击进行攻\n击。有时会让对手陷入麻痹\n状态", + effect: "向对手发出强力电击进行攻击。\n有时会让对手陷入麻痹状态", }, "thunderWave": { name: "电磁波", - effect: "向对手发出微弱的电击,从\n而让对手陷入麻痹状态", + effect: "向对手发出微弱的电击,\n从而让对手陷入麻痹状态", }, "thunder": { name: "打雷", @@ -351,35 +351,35 @@ export const move: MoveTranslationEntries = { }, "rockThrow": { name: "落石", - effect: "拿起小岩石,投掷对手进行\n攻击", + effect: "拿起小岩石,投掷对手进行攻击", }, "earthquake": { name: "地震", - effect: "利用地震的冲击,攻击自己\n周围所有的宝可梦", + effect: "利用地震的冲击,攻击自己周围所\n有的宝可梦", }, "fissure": { name: "地裂", - effect: "让对手掉落于地裂的裂缝中\n进行攻击。只要命中就会一\n击昏厥", + effect: "让对手掉落于地裂的裂缝中进行攻击。\n只要命中就会一击昏厥", }, "dig": { name: "挖洞", - effect: "第1回合钻入地底,第2回\n合攻击对手", + effect: "第1回合钻入地底,第2回合攻击对手", }, "toxic": { name: "剧毒", - effect: "让对手陷入剧毒状态。随着\n回合的推进,中毒伤害会增\n加", + effect: "让对手陷入剧毒状态。\n随着回合的推进,中毒伤害会增加", }, "confusion": { name: "念力", - effect: "向对手发送微弱的念力进行\n攻击。有时会使对手混乱", + effect: "向对手发送微弱的念力进行攻击。\n有时会使对手混乱", }, "psychic": { name: "精神强念", - effect: "向对手发送强大的念力进行\n攻击。有时会降低对手的特\n防", + effect: "向对手发送强大的念力进行攻击。\n有时会降低对手的特防", }, "hypnosis": { name: "催眠术", - effect: "施以诱导睡意的暗示,让对\n手陷入睡眠状态", + effect: "施以诱导睡意的暗示,\n让对手陷入睡眠状态", }, "meditate": { name: "瑜伽姿势", @@ -387,23 +387,23 @@ export const move: MoveTranslationEntries = { }, "agility": { name: "高速移动", - effect: "让身体放松变得轻盈,以便\n高速移动。大幅提高自己的\n速度", + effect: "让身体放松变得轻盈,\n以便高速移动。大幅提高自己的速度", }, "quickAttack": { name: "电光一闪", - effect: "以迅雷不及掩耳之势扑向对\n手。必定能够先制攻击", + effect: "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击", }, "rage": { name: "愤怒", - effect: "如果在使出招式后受到攻击\n的话,会因愤怒的力量而提\n高攻击", + effect: "如果在使出招式后受到攻击的话,\n会因愤怒的力量而提高攻击", }, "teleport": { name: "瞬间移动", - effect: "当有后备宝可梦时使用,就\n可以进行替换。野生的宝可\n梦使用则会逃走", + effect: "当有后备宝可梦时使用,\n就可以进行替换。野生的宝可梦使用则会逃走", }, "nightShade": { name: "黑夜魔影", - effect: "显示恐怖幻影,只给予对手\n和自己等级相同的伤害", + effect: "显示恐怖幻影,只给予对手和自己\n等级相同的伤害", }, "mimic": { name: "模仿", @@ -411,7 +411,7 @@ export const move: MoveTranslationEntries = { }, "screech": { name: "刺耳声", - effect: "发出不由自主想要捂起耳朵\n的刺耳声,从而大幅降低对\n手的防御", + effect: "发出不由自主想要捂起耳朵的刺耳声,\n从而大幅降低对手的防御", }, "doubleTeam": { name: "影子分身", @@ -419,19 +419,19 @@ export const move: MoveTranslationEntries = { }, "recover": { name: "自我再生", - effect: "让细胞再生,从而回复自己\n最大HP的一半", + effect: "让细胞再生,从而回复自己最大H\nP的一半", }, "harden": { name: "变硬", - effect: "全身使劲,让身体变硬,从\n而提高自己的防御", + effect: "全身使劲,让身体变硬,\n从而提高自己的防御", }, "minimize": { name: "变小", - effect: "蜷缩身体显得很小,从而大\n幅提高自己的闪避率", + effect: "蜷缩身体显得很小,从而大幅提高\n自己的闪避率", }, "smokescreen": { name: "烟幕", - effect: "向对手喷出烟或墨汁等,从\n而降低对手的命中率", + effect: "向对手喷出烟或墨汁等,\n从而降低对手的命中率", }, "confuseRay": { name: "奇异之光", @@ -439,59 +439,59 @@ export const move: MoveTranslationEntries = { }, "withdraw": { name: "缩入壳中", - effect: "缩入壳里保护身体,从而提\n高自己的防御", + effect: "缩入壳里保护身体,从而提高自己的防御", }, "defenseCurl": { name: "变圆", - effect: "将身体蜷曲变圆,从而提高\n自己的防御", + effect: "将身体蜷曲变圆,从而提高自己的防御", }, "barrier": { name: "屏障", - effect: "制造坚固的壁障,从而大幅\n提高自己的防御", + effect: "制造坚固的壁障,从而大幅提高自\n己的防御", }, "lightScreen": { name: "光墙", - effect: "利用神奇的墙壁,在5回合\n内减弱从对手那里受到的特\n殊攻击的伤害", + effect: "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的特殊攻击的伤害", }, "haze": { name: "黑雾", - effect: "升起黑雾,将正在场上战斗\n的全体宝可梦的能力变回原\n点", + effect: "升起黑雾,将正在场上战斗的全体\n宝可梦的能力变回原点", }, "reflect": { name: "反射壁", - effect: "利用神奇的墙壁,在5回合\n内减弱从对手那里受到的物\n理攻击的伤害", + effect: "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的物理攻击的伤害", }, "focusEnergy": { name: "聚气", - effect: "深深地吸口气,集中精神。\n自己的攻击会变得容易击中\n要害", + effect: "深深地吸口气,集中精神。\n自己的攻击会变得容易击中要害", }, "bide": { name: "忍耐", - effect: "在2回合内忍受攻击,受到\n的伤害会2倍返还给对手", + effect: "在2回合内忍受攻击,\n受到的伤害会2倍返还给对手", }, "metronome": { name: "挥指", - effect: "挥动手指刺激自己的大脑,\n从许多的招式中随机使出1\n个", + effect: "挥动手指刺激自己的大脑,\n从许多的招式中随机使出1个", }, "mirrorMove": { name: "鹦鹉学舌", - effect: "模仿对手使用的招式,自己\n也使用相同招式", + effect: "模仿对手使用的招式,\n自己也使用相同招式", }, "selfDestruct": { name: "玉石俱碎", - effect: "引发爆炸,攻击自己周围所\n有的宝可梦。使用后陷入昏\n厥", + effect: "引发爆炸,攻击自己周围所有的宝可梦。\n使用后陷入昏厥", }, "eggBomb": { name: "炸蛋", - effect: "向对手用力投掷大大的蛋进\n行攻击", + effect: "向对手用力投掷大大的蛋进行攻击", }, "lick": { name: "舌舔", - effect: "用长长的舌头,舔遍对手进\n行攻击。有时会让对手陷入\n麻痹状态", + effect: "用长长的舌头,舔遍对手进行攻击。\n有时会让对手陷入麻痹状态", }, "smog": { name: "浊雾", - effect: "将肮脏的浓雾吹向对手进行\n攻击。有时会让对手陷入中\n毒状态", + effect: "将肮脏的浓雾吹向对手进行攻击。\n有时会让对手陷入中毒状态", }, "sludge": { name: "污泥攻击", @@ -499,27 +499,27 @@ export const move: MoveTranslationEntries = { }, "boneClub": { name: "骨棒", - effect: "用手中的骨头殴打对手进行\n攻击。有时会使对手畏缩", + effect: "用手中的骨头殴打对手进行攻击。\n有时会使对手畏缩", }, "fireBlast": { name: "大字爆炎", - effect: "用大字形状的火焰烧尽对手。\n有时会让对手陷入灼伤状\n态", + effect: "用大字形状的火焰烧尽对手。\n有时会让对手陷入灼伤状态", }, "waterfall": { name: "攀瀑", - effect: "以惊人的气势扑向对手。有\n时会使对手畏缩", + effect: "以惊人的气势扑向对手。\n有时会使对手畏缩", }, "clamp": { name: "贝壳夹击", - effect: "用非常坚固且厚实的贝壳,\n在4~5回合内夹住对手进\n行攻击", + effect: "用非常坚固且厚实的贝壳,\n在4~5回合内夹住对手进行攻击", }, "swift": { name: "高速星星", - effect: "发射星形的光攻击对手。攻\n击必定会命中", + effect: "发射星形的光攻击对手。\n攻击必定会命中", }, "skullBash": { name: "火箭头锤", - effect: "第1回合把头缩进去,从而\n提高防御。第2回合攻击对\n手", + effect: "第1回合把头缩进去,\n从而提高防御。第2回合攻击对手", }, "spikeCannon": { name: "尖刺加农炮", @@ -527,7 +527,7 @@ export const move: MoveTranslationEntries = { }, "constrict": { name: "缠绕", - effect: "用触手或青藤等缠绕进行攻\n击。有时会降低对手的速度", + effect: "用触手或青藤等缠绕进行攻击。\n有时会降低对手的速度", }, "amnesia": { name: "瞬间失忆", @@ -535,7 +535,7 @@ export const move: MoveTranslationEntries = { }, "kinesis": { name: "折弯汤匙", - effect: "折弯汤匙引开注意,从而降\n低对手的命中率", + effect: "折弯汤匙引开注意,从而降低对手\n的命中率", }, "softBoiled": { name: "生蛋", @@ -543,7 +543,7 @@ export const move: MoveTranslationEntries = { }, "highJumpKick": { name: "飞膝踢", - effect: "跳起后用膝盖撞对手进行攻\n击。如果撞偏则自己会受到\n伤害", + effect: "跳起后用膝盖撞对手进行攻击。\n如果撞偏则自己会受到伤害", }, "glare": { name: "大蛇瞪眼", @@ -551,7 +551,7 @@ export const move: MoveTranslationEntries = { }, "dreamEater": { name: "食梦", - effect: "吃掉正在睡觉的对手的梦进\n行攻击。回复对手所受到伤\n害的一半HP", + effect: "吃掉正在睡觉的对手的梦进行攻击。\n回复对手所受到伤害的一半HP", }, "poisonGas": { name: "毒瓦斯", @@ -559,43 +559,43 @@ export const move: MoveTranslationEntries = { }, "barrage": { name: "投球", - effect: "向对手投掷圆形物体进行攻\n击。连续攻击2~5次", + effect: "向对手投掷圆形物体进行攻击。\n连续攻击2~5次", }, "leechLife": { name: "吸血", - effect: "吸取血液攻击对手。可以回\n复给予对手伤害的一半HP", + effect: "吸取血液攻击对手。可以回复给予\n对手伤害的一半HP", }, "lovelyKiss": { name: "恶魔之吻", - effect: "用恐怖的脸强吻对手。让对\n手陷入睡眠状态", + effect: "用恐怖的脸强吻对手。\n让对手陷入睡眠状态", }, "skyAttack": { name: "神鸟猛击", - effect: "第2回合攻击对手。偶尔使\n对手畏缩。也容易击中要害", + effect: "第2回合攻击对手。偶尔使对手畏缩。\n也容易击中要害", }, "transform": { name: "变身", - effect: "变身成对手宝可梦的样子,\n能够使用和对手完全相同的\n招式", + effect: "变身成对手宝可梦的样子,\n能够使用和对手完全相同的招式", }, "bubble": { name: "泡沫", - effect: "向对手用力吹起无数泡泡进\n行攻击。有时会降低对手的\n速度", + effect: "向对手用力吹起无数泡泡进行攻击。\n有时会降低对手的速度", }, "dizzyPunch": { name: "迷昏拳", - effect: "有节奏地出拳攻击对手。有\n时会使对手混乱", + effect: "有节奏地出拳攻击对手。\n有时会使对手混乱", }, "spore": { name: "蘑菇孢子", - effect: "沙沙沙地撒满具有催眠效果\n的孢子,从而让对手陷入睡\n眠状态", + effect: "沙沙沙地撒满具有催眠效果的孢子,\n从而让对手陷入睡眠状态", }, "flash": { name: "闪光", - effect: "使出光芒,从而降低对手的\n命中率。也可在阴暗的洞窟\n里照亮四周", + effect: "使出光芒,从而降低对手的命中率。\n也可在阴暗的洞窟里照亮四周", }, "psywave": { name: "精神波", - effect: "向对手发射神奇的念波进行\n攻击。每次使用,伤害都会\n改变", + effect: "向对手发射神奇的念波进行攻击。\n每次使用,伤害都会改变", }, "splash": { name: "跃起", @@ -611,59 +611,59 @@ export const move: MoveTranslationEntries = { }, "explosion": { name: "大爆炸", - effect: "引发大爆炸,攻击自己周围\n所有的宝可梦。使用后自己\n会陷入昏厥", + effect: "引发大爆炸,攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥", }, "furySwipes": { name: "乱抓", - effect: "用爪子或镰刀等抓对手进行\n攻击。连续攻击2~5次", + effect: "用爪子或镰刀等抓对手进行攻击。\n连续攻击2~5次", }, "bonemerang": { name: "骨头回力镖", - effect: "用手中的骨头投掷对手,来\n回连续2次给予伤害", + effect: "用手中的骨头投掷对手,\n来回连续2次给予伤害", }, "rest": { name: "睡觉", - effect: "连续睡上2回合。回复自己\n的全部HP以及治愈所有异\n常状态", + effect: "连续睡上2回合。回复自己的全部\nHP以及治愈所有异常状态", }, "rockSlide": { name: "岩崩", - effect: "将大岩石猛烈地撞向对手进\n行攻击。有时会使对手畏缩", + effect: "将大岩石猛烈地撞向对手进行攻击。\n有时会使对手畏缩", }, "hyperFang": { name: "终结门牙", - effect: "用锋利的门牙牢牢地咬住对\n手进行攻击。有时会使对手\n畏缩", + effect: "用锋利的门牙牢牢地咬住对手进行攻击。\n有时会使对手畏缩", }, "sharpen": { name: "棱角化", - effect: "增加身体的角,变得棱棱角\n角,从而提高自己的攻击", + effect: "增加身体的角,变得棱棱角角,\n从而提高自己的攻击", }, "conversion": { name: "纹理", - effect: "将自己的属性转换成和已学\n会的招式中第一个招式相同\n的属性", + effect: "将自己的属性转换成和已学会的招\n式中第一个招式相同的属性", }, "triAttack": { name: "三重攻击", - effect: "用3种光线进行攻击。有时\n会让对手陷入麻痹、灼伤或\n冰冻的状态", + effect: "用3种光线进行攻击。\n有时会让对手陷入麻痹、灼伤或冰冻的状态", }, "superFang": { name: "愤怒门牙", - effect: "用锋利的门牙猛烈地咬住对\n手进行攻击。对手的HP减\n半", + effect: "用锋利的门牙猛烈地咬住对手进行攻击。\n对手的HP减半", }, "slash": { name: "劈开", - effect: "用爪子或镰刀等劈开对手进\n行攻击。容易击中要害", + effect: "用爪子或镰刀等劈开对手进行攻击。\n容易击中要害", }, "substitute": { name: "替身", - effect: "削减少许自己的HP,制造\n分身。分身将成为自己的替\n身", + effect: "削减少许自己的HP,\n制造分身。分身将成为自己的替身", }, "struggle": { name: "挣扎", - effect: "当自己的PP耗尽时,努力\n挣扎攻击对手。自己也会受\n到少许伤害", + effect: "当自己的PP耗尽时,\n努力挣扎攻击对手。自己也会受到少许伤害", }, "sketch": { name: "写生", - effect: "将对手使用的招式变成自己\n的招式。使用1次后写生消\n失", + effect: "将对手使用的招式变成自己的招式。\n使用1次后写生消失", }, "tripleKick": { name: "三连踢", @@ -675,59 +675,59 @@ export const move: MoveTranslationEntries = { }, "spiderWeb": { name: "蛛网", - effect: "将黏糊糊的细丝一层一层缠\n住对手,使其不能从战斗中\n逃走", + effect: "将黏糊糊的细丝一层一层缠住对手,\n使其不能从战斗中逃走", }, "mindReader": { name: "心之眼", - effect: "用心感受对手的行动,下次\n攻击必定会击中对手", + effect: "用心感受对手的行动,\n下次攻击必定会击中对手", }, "nightmare": { name: "恶梦", - effect: "让在睡眠状态下的对手做恶\n梦,每回合会缓缓减少HP", + effect: "让在睡眠状态下的对手做恶梦,\n每回合会缓缓减少HP", }, "flameWheel": { name: "火焰轮", - effect: "让火焰覆盖全身,猛撞向对\n手进行攻击。有时会让对手\n陷入灼伤状态", + effect: "让火焰覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入灼伤状态", }, "snore": { name: "打鼾", - effect: "在自己睡觉时,发出噪音进\n行攻击。有时会使对手畏缩", + effect: "在自己睡觉时,发出噪音进行攻击。\n有时会使对手畏缩", }, "curse": { name: "诅咒", - effect: "使用该招式的宝可梦,其属\n性是幽灵属性或其他属性时,\n效果会不一样", + effect: "使用该招式的宝可梦,\n其属性是幽灵属性或其他属性时,\n效果会不一样", }, "flail": { name: "抓狂", - effect: "抓狂般乱打进行攻击。自己\n的HP越少,招式的威力越\n大", + effect: "抓狂般乱打进行攻击。\n自己的HP越少,招式的威力越大", }, "conversion2": { name: "纹理2", - effect: "为了可以抵抗对手最后使用\n的招式,从而使自己的属性\n发生变化", + effect: "为了可以抵抗对手最后使用的招式,\n从而使自己的属性发生变化", }, "aeroblast": { name: "气旋攻击", - effect: "发射空气旋涡进行攻击。容\n易击中要害", + effect: "发射空气旋涡进行攻击。\n容易击中要害", }, "cottonSpore": { name: "棉孢子", - effect: "将棉花般柔软的孢子紧贴对\n手,从而大幅降低对手的速\n度", + effect: "将棉花般柔软的孢子紧贴对手,\n从而大幅降低对手的速度", }, "reversal": { name: "绝处逢生", - effect: "竭尽全力进行攻击。自己的\nHP越少,招式的威力越大", + effect: "竭尽全力进行攻击。自己的HP越少,\n招式的威力越大", }, "spite": { name: "怨恨", - effect: "对对手最后使用的招式怀有\n怨恨,减少4PP该招式", + effect: "对对手最后使用的招式怀有怨恨,\n减少4PP该招式", }, "powderSnow": { name: "细雪", - effect: "将冰冷的细雪吹向对手进行\n攻击。有时会让对手陷入冰\n冻状态", + effect: "将冰冷的细雪吹向对手进行攻击。\n有时会让对手陷入冰冻状态", }, "protect": { name: "守住", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败", }, "machPunch": { name: "音速拳", @@ -735,11 +735,11 @@ export const move: MoveTranslationEntries = { }, "scaryFace": { name: "可怕面孔", - effect: "用恐怖的表情瞪着对手,使\n其害怕,从而大幅降低对手\n的速度", + effect: "用恐怖的表情瞪着对手,\n使其害怕,从而大幅降低对手的速度", }, "feintAttack": { name: "出奇一击", - effect: "悄悄地靠近对手,趁其不备\n进行殴打。攻击必定会命中", + effect: "悄悄地靠近对手,趁其不备进行殴打。\n攻击必定会命中", }, "sweetKiss": { name: "天使之吻", @@ -747,7 +747,7 @@ export const move: MoveTranslationEntries = { }, "bellyDrum": { name: "腹鼓", - effect: "将自己的HP减少到最大\nHP的一半,从而最大限度提\n高自己的攻击", + effect: "将自己的HP减少到最大HP的一半,\n从而最大限度提高自己的攻击", }, "sludgeBomb": { name: "污泥炸弹", @@ -755,79 +755,79 @@ export const move: MoveTranslationEntries = { }, "mudSlap": { name: "掷泥", - effect: "向对手的脸等投掷泥块进行\n攻击。会降低对手的命中率", + effect: "向对手的脸等投掷泥块进行攻击。\n会降低对手的命中率", }, "octazooka": { name: "章鱼桶炮", - effect: "向对手的脸等喷出墨汁进行\n攻击。有时会降低对手的命\n中率", + effect: "向对手的脸等喷出墨汁进行攻击。\n有时会降低对手的命中率", }, "spikes": { name: "撒菱", - effect: "在对手的脚下扔撒菱。对替\n换出场的对手的宝可梦给予\n伤害", + effect: "在对手的脚下扔撒菱。\n对替换出场的对手的宝可梦给予伤害", }, "zapCannon": { name: "电磁炮", - effect: "发射大炮一样的电流进行攻\n击。让对手陷入麻痹状态", + effect: "发射大炮一样的电流进行攻击。\n让对手陷入麻痹状态", }, "foresight": { name: "识破", - effect: "使出后对幽灵属性宝可梦没\n有效果的招式以及闪避率高\n的对手,变得能够打中", + effect: "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手,\n变得能够打中", }, "destinyBond": { name: "同命", - effect: "使出招式后,当受到对手攻\n击陷入昏厥时,对手也会一\n同昏厥。连续使出则会失败", + effect: "使出招式后,当受到对手攻击陷入昏厥时,\n对手也会一同昏厥。\n连续使出则会失败", }, "perishSong": { name: "终焉之歌", - effect: "倾听歌声的宝可梦经过3回\n合陷入昏厥。替换后效果消\n失", + effect: "倾听歌声的宝可梦经过3回合陷入昏厥。\n替换后效果消失", }, "icyWind": { name: "冰冻之风", - effect: "将结冰的冷气吹向对手进行\n攻击。会降低对手的速度", + effect: "将结冰的冷气吹向对手进行攻击。\n会降低对手的速度", }, "detect": { name: "看穿", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败", }, "boneRush": { name: "骨棒乱打", - effect: "用坚硬的骨头殴打对手进行\n攻击。连续攻击2~5次", + effect: "用坚硬的骨头殴打对手进行攻击。\n连续攻击2~5次", }, "lockOn": { name: "锁定", - effect: "紧紧瞄准对手,下次攻击必\n定会打中", + effect: "紧紧瞄准对手,下次攻击必定会打中", }, "outrage": { name: "逆鳞", - effect: "在2~3回合内,乱打一气\n地进行攻击。大闹一番后自\n己会陷入混乱", + effect: "在2~3回合内,乱打一气地进行攻击。\n大闹一番后自己会陷入混乱", }, "sandstorm": { name: "沙暴", - effect: "在5回合内扬起沙暴,除岩\n石、地面和钢属性以外的宝\n可梦,都会受到伤害。岩石\n属性的特防还会提高", + effect: "在5回合内扬起沙暴,\n除岩石、地面和钢属性以外的宝可梦,\n都会受到伤害。岩石属性的特防还会提高", }, "gigaDrain": { name: "终极吸取", - effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半HP", + effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP", }, "endure": { name: "挺住", - effect: "即使受到攻击,也至少会留\n下1HP。连续使出则容易\n失败", + effect: "即使受到攻击,也至少会留下1HP。\n连续使出则容易失败", }, "charm": { name: "撒娇", - effect: "可爱地凝视,诱使对手疏忽\n大意,从而大幅降低对手的\n攻击", + effect: "可爱地凝视,诱使对手疏忽大意,\n从而大幅降低对手的攻击", }, "rollout": { name: "滚动", - effect: "在5回合内连续滚动攻击对\n手。招式每次击中,威力就\n会提高", + effect: "在5回合内连续滚动攻击对手。\n招式每次击中,威力就会提高", }, "falseSwipe": { name: "点到为止", - effect: "对手的HP至少会留下1\nHP,如此般手下留情地攻击", + effect: "对手的HP至少会留下1HP,\n如此般手下留情地攻击", }, "swagger": { name: "虚张声势", - effect: "激怒对手,使其混乱。因为\n愤怒,对手的攻击会大幅提\n高", + effect: "激怒对手,使其混乱。\n因为愤怒,对手的攻击会大幅提高", }, "milkDrink": { name: "喝牛奶", @@ -835,31 +835,31 @@ export const move: MoveTranslationEntries = { }, "spark": { name: "电光", - effect: "让电流覆盖全身,猛撞向对\n手进行攻击。有时会让对手\n陷入麻痹状态", + effect: "让电流覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态", }, "furyCutter": { name: "连斩", - effect: "用镰刀或爪子等切斩对手进\n行攻击。连续击中,威力就\n会提高", + effect: "用镰刀或爪子等切斩对手进行攻击。\n连续击中,威力就会提高", }, "steelWing": { name: "钢翼", - effect: "用坚硬的翅膀敲打对手进行\n攻击。有时会提高自己的防\n御", + effect: "用坚硬的翅膀敲打对手进行攻击。\n有时会提高自己的防御", }, "meanLook": { name: "黑色目光", - effect: "用好似要勾人心魂的黑色目\n光一动不动地凝视对手,使\n其不能从战斗中逃走", + effect: "用好似要勾人心魂的黑色目光一动\n不动地凝视对手,使其不能从战斗中逃走", }, "attract": { name: "迷人", - effect: "♂诱惑♀或♀诱惑♂,让对\n手着迷。对手将很难使出招\n式", + effect: "♂诱惑♀或♀诱惑♂,让对手着迷。\n对手将很难使出招式", }, "sleepTalk": { name: "梦话", - effect: "从自己已学会的招式中任意\n使出1个。只能在自己睡觉\n时使用", + effect: "从自己已学会的招式中任意使出1个。\n只能在自己睡觉时使用", }, "healBell": { name: "治愈铃声", - effect: "让同伴听舒适的铃音,从而\n治愈我方全员的异常状态", + effect: "让同伴听舒适的铃音,\n从而治愈我方全员的异常状态", }, "return": { name: "报恩", @@ -867,27 +867,27 @@ export const move: MoveTranslationEntries = { }, "present": { name: "礼物", - effect: "递给对手设有圈套的盒子进\n行攻击。也有可能回复对手\nHP", + effect: "递给对手设有圈套的盒子进行攻击。\n也有可能回复对手HP", }, "frustration": { name: "迁怒", - effect: "为了发泄不满而全力攻击对\n手。亲密度越低,威力越大", + effect: "为了发泄不满而全力攻击对手。\n亲密度越低,威力越大", }, "safeguard": { name: "神秘守护", - effect: "在5回合内被神奇的力量守\n护,从而不会陷入异常状态", + effect: "在5回合内被神奇的力量守护,\n从而不会陷入异常状态", }, "painSplit": { name: "分担痛楚", - effect: "将自己的HP和对手的HP\n相加,然后自己和对手友好\n地平分", + effect: "将自己的HP和对手的HP相加,\n然后自己和对手友好地平分", }, "sacredFire": { name: "神圣之火", - effect: "用神秘的火焰烧尽对手进行\n攻击。有时会让对手陷入灼\n伤状态", + effect: "用神秘的火焰烧尽对手进行攻击。\n有时会让对手陷入灼伤状态", }, "magnitude": { name: "震级", - effect: "晃动地面,攻击自己周围所\n有的宝可梦。招式的威力会\n有各种变化", + effect: "晃动地面,攻击自己周围所有的宝可梦。\n招式的威力会有各种变化", }, "dynamicPunch": { name: "爆裂拳", @@ -895,75 +895,75 @@ export const move: MoveTranslationEntries = { }, "megahorn": { name: "超级角击", - effect: "用坚硬且华丽的角狠狠地刺\n入对手进行攻击", + effect: "用坚硬且华丽的角狠狠地刺入对手\n进行攻击", }, "dragonBreath": { name: "龙息", - effect: "将强烈的气息吹向对手进行\n攻击。有时会让对手陷入麻\n痹状态", + effect: "将强烈的气息吹向对手进行攻击。\n有时会让对手陷入麻痹状态", }, "batonPass": { name: "接棒", - effect: "和后备宝可梦进行替换。换\n上的宝可梦能直接继承其能\n力的变化", + effect: "和后备宝可梦进行替换。\n换上的宝可梦能直接继承其能力的变化", }, "encore": { name: "再来一次", - effect: "让对手接受再来一次,连续\n3次使出最后使用的招式", + effect: "让对手接受再来一次,\n连续3次使出最后使用的招式", }, "pursuit": { name: "追打", - effect: "当对手替换宝可梦上场时使\n出此招式的话,能够以2倍\n的威力进行攻击", + effect: "当对手替换宝可梦上场时使出此招式的话,\n能够以2倍的威力进行攻击", }, "rapidSpin": { name: "高速旋转", - effect: "通过旋转来攻击对手。可以\n摆脱绑紧、紧束、寄生种子\n等招式。还能提高自己的速\n度", + effect: "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能提高自己的速度", }, "sweetScent": { name: "甜甜香气", - effect: "用香气大幅降低对手的闪避\n率", + effect: "用香气大幅降低对手的闪避率", }, "ironTail": { name: "铁尾", - effect: "使用坚硬的尾巴摔打对手进\n行攻击。有时会降低对手的\n防御", + effect: "使用坚硬的尾巴摔打对手进行攻击。\n有时会降低对手的防御", }, "metalClaw": { name: "金属爪", - effect: "用钢铁之爪劈开对手进行攻\n击。有时会提高自己的攻击", + effect: "用钢铁之爪劈开对手进行攻击。\n有时会提高自己的攻击", }, "vitalThrow": { name: "借力摔", - effect: "会在对手之后进行攻击。但\n是自己的攻击必定会命中", + effect: "会在对手之后进行攻击。\n但是自己的攻击必定会命中", }, "morningSun": { name: "晨光", - effect: "回复自己的HP。根据天气\n的不同,回复量也会有所变\n化", + effect: "回复自己的HP。根据天气的不同,\n回复量也会有所变化", }, "synthesis": { name: "光合作用", - effect: "回复自己的HP。根据天气\n的不同,回复量也会有所变\n化", + effect: "回复自己的HP。根据天气的不同,\n回复量也会有所变化", }, "moonlight": { name: "月光", - effect: "回复自己的HP。根据天气\n的不同,回复量也会有所变\n化", + effect: "回复自己的HP。根据天气的不同,\n回复量也会有所变化", }, "hiddenPower": { name: "觉醒力量", - effect: "招式的属性会随着使用此招\n式的宝可梦而改变", + effect: "招式的属性会随着使用此招式的宝\n可梦而改变", }, "crossChop": { name: "十字劈", - effect: "用两手呈十字劈打对手进行\n攻击。容易击中要害", + effect: "用两手呈十字劈打对手进行攻击。\n容易击中要害", }, "twister": { name: "龙卷风", - effect: "兴起龙卷风,将对手卷入进\n行攻击。有时会使对手畏缩", + effect: "兴起龙卷风,将对手卷入进行攻击。\n有时会使对手畏缩", }, "rainDance": { name: "求雨", - effect: "在5回合内一直降雨,从而\n提高水属性的招式威力。火\n属性的招式威力则降低", + effect: "在5回合内一直降雨,\n从而提高水属性的招式威力。火属性的招式威\n力则降低", }, "sunnyDay": { name: "大晴天", - effect: "在5回合内让日照变得强烈,\n从而提高火属性的招式威\n力。水属性的招式威力则降\n低", + effect: "在5回合内让日照变得强烈,\n从而提高火属性的招式威力。\n水属性的招式威力则降低", }, "crunch": { name: "咬碎", @@ -971,111 +971,111 @@ export const move: MoveTranslationEntries = { }, "mirrorCoat": { name: "镜面反射", - effect: "从对手那里受到特殊攻击的\n伤害将以2倍返还给同一个\n对手", + effect: "从对手那里受到特殊攻击的伤害将\n以2倍返还给同一个对手", }, "psychUp": { name: "自我暗示", - effect: "向自己施以自我暗示,将能\n力变化的状态变得和对手一\n样", + effect: "向自己施以自我暗示,\n将能力变化的状态变得和对手一样", }, "extremeSpeed": { name: "神速", - effect: "以迅雷不及掩耳之势猛撞向\n对手进行攻击。必定能够先\n制攻击", + effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。\n必定能够先制攻击", }, "ancientPower": { name: "原始之力", - effect: "用原始之力进行攻击。有时\n会提高自己所有的能力", + effect: "用原始之力进行攻击。\n有时会提高自己所有的能力", }, "shadowBall": { name: "暗影球", - effect: "投掷一团黑影进行攻击。有\n时会降低对手的特防", + effect: "投掷一团黑影进行攻击。\n有时会降低对手的特防", }, "futureSight": { name: "预知未来", - effect: "在使用招式2回合后,向对\n手发送一团念力进行攻击", + effect: "在使用招式2回合后,\n向对手发送一团念力进行攻击", }, "rockSmash": { name: "碎岩", - effect: "用拳头进行攻击。有时会降\n低对手的防御", + effect: "用拳头进行攻击。有时会降低对手的防御", }, "whirlpool": { name: "潮旋", - effect: "将对手困在激烈的水流旋涡\n中,在4~5回合内进行攻\n击", + effect: "将对手困在激烈的水流旋涡中,\n在4~5回合内进行攻击", }, "beatUp": { name: "围攻", - effect: "我方全员进行攻击。同行的\n宝可梦越多,招式的攻击次\n数越多", + effect: "我方全员进行攻击。同行的宝可梦越多,\n招式的攻击次数越多", }, "fakeOut": { name: "击掌奇袭", - effect: "进行先制攻击,使对手畏缩。\n要在出场后立刻使出才能\n成功", + effect: "进行先制攻击,使对手畏缩。\n要在出场后立刻使出才能成功", }, "uproar": { name: "吵闹", - effect: "在3回合内大吵大闹攻击对\n手。在此期间谁都不能入眠", + effect: "在3回合内大吵大闹攻击对手。\n在此期间谁都不能入眠", }, "stockpile": { name: "蓄力", - effect: "积蓄力量,提高自己的防御\n和特防。最多积蓄3次", + effect: "积蓄力量,提高自己的防御和特防。\n最多积蓄3次", }, "spitUp": { name: "喷出", - effect: "将积蓄的力量撞向对手进行\n攻击。积蓄得越多,威力越\n大", + effect: "将积蓄的力量撞向对手进行攻击。\n积蓄得越多,威力越大", }, "swallow": { name: "吞下", - effect: "将积蓄的力量吞下,从而回\n复自己的HP。积蓄得越多,\n回复越大", + effect: "将积蓄的力量吞下,从而回复自己的HP。\n积蓄得越多,回复越大", }, "heatWave": { name: "热风", - effect: "将炎热的气息吹向对手进行\n攻击。有时会让对手陷入灼\n伤状态", + effect: "将炎热的气息吹向对手进行攻击。\n有时会让对手陷入灼伤状态", }, "hail": { name: "冰雹", - effect: "在5回合内一直降冰雹,除\n冰属性的宝可梦以外,给予\n全体宝可梦伤害", + effect: "在5回合内一直降冰雹,\n除冰属性的宝可梦以外,给予全体宝可梦伤害", }, "torment": { name: "无理取闹", - effect: "向对手无理取闹,令其不能\n连续2次使出相同招式", + effect: "向对手无理取闹,令其不能连续2\n次使出相同招式", }, "flatter": { name: "吹捧", - effect: "吹捧对手,使其混乱。同时\n还会提高对手的特攻", + effect: "吹捧对手,使其混乱。\n同时还会提高对手的特攻", }, "willOWisp": { name: "磷火", - effect: "放出怪异的火焰,从而让对\n手陷入灼伤状态", + effect: "放出怪异的火焰,从而让对手陷入\n灼伤状态", }, "memento": { name: "临别礼物", - effect: "虽然会使自己陷入昏厥,但\n是能够大幅降低对手的攻击\n和特攻", + effect: "虽然会使自己陷入昏厥,\n但是能够大幅降低对手的攻击和特攻", }, "facade": { name: "硬撑", - effect: "当自己处于中毒、麻痹、灼\n伤状态时,向对手使出此招\n式的话,威力会变成2倍", + effect: "当自己处于中毒、麻痹、灼伤状态时,\n向对手使出此招式的话,\n威力会变成2倍", }, "focusPunch": { name: "真气拳", - effect: "集中精神出拳。在招式使出\n前若受到攻击则会失败", + effect: "集中精神出拳。在招式使出前若受\n到攻击则会失败", }, "smellingSalts": { name: "清醒", - effect: "对于麻痹状态下的对手,威\n力会变成2倍。但相反对手\n的麻痹也会被治愈", + effect: "对于麻痹状态下的对手,\n威力会变成2倍。但相反对手的麻痹也会被治愈", }, "followMe": { name: "看我嘛", - effect: "引起对手的注意,将对手的\n攻击全部转移到自己身上", + effect: "引起对手的注意,将对手的攻击全\n部转移到自己身上", }, "naturePower": { name: "自然之力", - effect: "用自然之力进行攻击。根据\n所使用场所的不同,使出的\n招式也会有所变化", + effect: "用自然之力进行攻击。\n根据所使用场所的不同,使出的招式也会有所变化", }, "charge": { name: "充电", - effect: "变为充电状态,提高下次使\n出的电属性的招式威力。自\n己的特防也会提高", + effect: "变为充电状态,提高下次使出的电\n属性的招式威力。自己的特防也会提高", }, "taunt": { name: "挑衅", - effect: "使对手愤怒。在3回合内让\n对手只能使出给予伤害的招\n式", + effect: "使对手愤怒。在3回合内让对手只\n能使出给予伤害的招式", }, "helpingHand": { name: "帮助", @@ -1083,23 +1083,23 @@ export const move: MoveTranslationEntries = { }, "trick": { name: "戏法", - effect: "抓住对手的空隙,交换自己\n和对手的持有物", + effect: "抓住对手的空隙,交换自己和对手\n的持有物", }, "rolePlay": { name: "扮演", - effect: "扮演对手,让自己的特性变\n得和对手相同", + effect: "扮演对手,让自己的特性变得和对手相同", }, "wish": { name: "祈愿", - effect: "在下一回合回复自己或是替\n换出场的宝可梦最大HP的\n一半", + effect: "在下一回合回复自己或是替换出场\n的宝可梦最大HP的一半", }, "assist": { name: "借助", - effect: "向同伴紧急求助,从我方宝\n可梦已学会的招式中随机使\n用1个", + effect: "向同伴紧急求助,从我方宝可梦已\n学会的招式中随机使用1个", }, "ingrain": { name: "扎根", - effect: "在大地上扎根,每回合回复\n自己的HP。因为扎根了,\n所以不能替换宝可梦", + effect: "在大地上扎根,每回合回复自己的HP。\n因为扎根了,所以不能替换宝可梦", }, "superpower": { name: "蛮力", @@ -1107,11 +1107,11 @@ export const move: MoveTranslationEntries = { }, "magicCoat": { name: "魔法反射", - effect: "当对手使出会变成异常状态\n的招式或寄生种子等时,会\n将对手的招式反射回去", + effect: "当对手使出会变成异常状态的招式\n或寄生种子等时,会将对手的招式\n反射回去", }, "recycle": { name: "回收利用", - effect: "使战斗中已经消耗掉的自己\n的持有物再生,并可以再次\n使用", + effect: "使战斗中已经消耗掉的自己的持有物再生,\n并可以再次使用", }, "revenge": { name: "报复", @@ -1119,63 +1119,63 @@ export const move: MoveTranslationEntries = { }, "brickBreak": { name: "劈瓦", - effect: "将手刀猛烈地挥下攻击对手。\n还可以破坏光墙和反射壁\n等", + effect: "将手刀猛烈地挥下攻击对手。\n还可以破坏光墙和反射壁等", }, "yawn": { name: "哈欠", - effect: "打个大哈欠引起睡意。在下\n一回合让对手陷入睡眠状态", + effect: "打个大哈欠引起睡意。\n在下一回合让对手陷入睡眠状态", }, "knockOff": { name: "拍落", - effect: "拍落对手的持有物,直到战\n斗结束都不能使用。对手携\n带道具时会增加伤害", + effect: "拍落对手的持有物,直到战斗结束\n都不能使用。对手携带道具时会增加伤害", }, "endeavor": { name: "蛮干", - effect: "给予伤害,使对手的HP变\n得和自己的HP一样", + effect: "给予伤害,使对手的HP变得和自\n己的HP一样", }, "eruption": { name: "喷火", - effect: "爆发怒火攻击对手。自己的\nHP越少,招式的威力越小", + effect: "爆发怒火攻击对手。自己的HP越少,\n招式的威力越小", }, "skillSwap": { name: "特性互换", - effect: "利用超能力互换自己和对手\n的特性", + effect: "利用超能力互换自己和对手的特性", }, "imprison": { name: "封印", - effect: "如果对手有和自己相同的招\n式,那么只有对手无法使用\n该招式", + effect: "如果对手有和自己相同的招式,\n那么只有对手无法使用该招式", }, "refresh": { name: "焕然一新", - effect: "让身体休息,治愈自己身上\n所中的毒、麻痹、灼伤的异\n常状态", + effect: "让身体休息,治愈自己身上所中的\n毒、麻痹、灼伤的异常状态", }, "grudge": { name: "怨念", - effect: "因对手的招式而陷入昏厥时\n给对手施加怨念,让该招式\n的PP变成0", + effect: "因对手的招式而陷入昏厥时给对手\n施加怨念,让该招式的PP变成0", }, "snatch": { name: "抢夺", - effect: "将对手打算使用的回复招式\n或能力变化招式夺为己用", + effect: "将对手打算使用的回复招式或能力\n变化招式夺为己用", }, "secretPower": { name: "秘密之力", - effect: "根据使用场所不同,该招式\n的追加效果也会有所变化", + effect: "根据使用场所不同,该招式的追加\n效果也会有所变化", }, "dive": { name: "潜水", - effect: "第1回合潜入水中,第2回\n合浮上来进行攻击", + effect: "第1回合潜入水中,第2回合浮上\n来进行攻击", }, "armThrust": { name: "猛推", - effect: "用张开着的双手猛推对手进\n行攻击。连续攻击2~5次", + effect: "用张开着的双手猛推对手进行攻击。\n连续攻击2~5次", }, "camouflage": { name: "保护色", - effect: "根据所在场所不同,如水边\n、草丛和洞窟等,可以改变\n自己的属性", + effect: "根据所在场所不同,如水边、草丛\n和洞窟等,可以改变自己的属性", }, "tailGlow": { name: "萤火", - effect: "凝视闪烁的光芒,集中自己\n的精神,从而巨幅提高特攻", + effect: "凝视闪烁的光芒,集中自己的精神,\n从而巨幅提高特攻", }, "lusterPurge": { name: "洁净光芒", @@ -1183,51 +1183,51 @@ export const move: MoveTranslationEntries = { }, "mistBall": { name: "薄雾球", - effect: "用围绕着雾状羽毛的球进行\n攻击。有时会降低对手的特\n攻", + effect: "用围绕着雾状羽毛的球进行攻击。\n有时会降低对手的特攻", }, "featherDance": { name: "羽毛舞", - effect: "撒出羽毛,笼罩在对手的周\n围。大幅降低对手的攻击", + effect: "撒出羽毛,笼罩在对手的周围。\n大幅降低对手的攻击", }, "teeterDance": { name: "摇晃舞", - effect: "摇摇晃晃地跳起舞蹈,让自\n己周围的宝可梦陷入混乱状\n态", + effect: "摇摇晃晃地跳起舞蹈,\n让自己周围的宝可梦陷入混乱状态", }, "blazeKick": { name: "火焰踢", - effect: "攻击对手后,有时会使其陷\n入灼伤状态。也容易击中要\n害", + effect: "攻击对手后,有时会使其陷入灼伤状态。\n也容易击中要害", }, "mudSport": { name: "玩泥巴", - effect: "一旦使用此招式,周围就会\n弄得到处是泥。在5回合内\n减弱电属性的招式", + effect: "一旦使用此招式,周围就会弄得到处是泥。\n在5回合内减弱电属性的招式", }, "iceBall": { name: "冰球", - effect: "在5回合内攻击对手。招式\n每次击中,威力就会提高", + effect: "在5回合内攻击对手。\n招式每次击中,威力就会提高", }, "needleArm": { name: "尖刺臂", - effect: "用带刺的手臂猛烈地挥舞进\n行攻击。有时会使对手畏缩", + effect: "用带刺的手臂猛烈地挥舞进行攻击。\n有时会使对手畏缩", }, "slackOff": { name: "偷懒", - effect: "偷懒休息。回复自己最大\nHP的一半", + effect: "偷懒休息。回复自己最大HP的一半", }, "hyperVoice": { name: "巨声", - effect: "给予对手又吵又响的巨大震\n动进行攻击", + effect: "给予对手又吵又响的巨大震动进行攻击", }, "poisonFang": { name: "剧毒牙", - effect: "用有毒的牙齿咬住对手进行\n攻击。有时会使对手中剧毒", + effect: "用有毒的牙齿咬住对手进行攻击。\n有时会使对手中剧毒", }, "crushClaw": { name: "撕裂爪", - effect: "用坚硬的锐爪劈开对手进行\n攻击。有时会降低对手的防\n御", + effect: "用坚硬的锐爪劈开对手进行攻击。\n有时会降低对手的防御", }, "blastBurn": { name: "爆炸烈焰", - effect: "用爆炸的火焰烧尽对手进行\n攻击。下一回合自己将无法\n动弹", + effect: "用爆炸的火焰烧尽对手进行攻击。\n下一回合自己将无法动弹", }, "hydroCannon": { name: "加农水炮", @@ -1239,15 +1239,15 @@ export const move: MoveTranslationEntries = { }, "astonish": { name: "惊吓", - effect: "用尖叫声等突然惊吓对手进\n行攻击。有时会使对手畏缩", + effect: "用尖叫声等突然惊吓对手进行攻击。\n有时会使对手畏缩", }, "weatherBall": { name: "气象球", - effect: "根据使用时的天气,招式属\n性和威力会改变", + effect: "根据使用时的天气,招式属性和威\n力会改变", }, "aromatherapy": { name: "芳香治疗", - effect: "让同伴闻沁人心脾的香气,\n从而治愈我方全员的异常状\n态", + effect: "让同伴闻沁人心脾的香气,\n从而治愈我方全员的异常状态", }, "fakeTears": { name: "假哭", @@ -1255,19 +1255,19 @@ export const move: MoveTranslationEntries = { }, "airCutter": { name: "空气利刃", - effect: "用锐利的风切斩对手进行攻\n击。容易击中要害", + effect: "用锐利的风切斩对手进行攻击。\n容易击中要害", }, "overheat": { name: "过热", - effect: "使出全部力量攻击对手。使\n用之后会因为反作用力,自\n己的特攻大幅降低", + effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,自己的特攻大幅降低", }, "odorSleuth": { name: "气味侦测", - effect: "使出后对幽灵属性宝可梦没\n有效果的招式以及闪避率高\n的对手,变得能够打中", + effect: "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手,\n变得能够打中", }, "rockTomb": { name: "岩石封锁", - effect: "投掷岩石进行攻击。封住对\n手的行动,从而降低速度", + effect: "投掷岩石进行攻击。封住对手的行动,\n从而降低速度", }, "silverWind": { name: "银色旋风", @@ -1275,23 +1275,23 @@ export const move: MoveTranslationEntries = { }, "metalSound": { name: "金属音", - effect: "让对手听摩擦金属般讨厌的\n声音。大幅降低对手的特防", + effect: "让对手听摩擦金属般讨厌的声音。\n大幅降低对手的特防", }, "grassWhistle": { name: "草笛", - effect: "让对手听舒适的笛声,从而\n陷入睡眠状态", + effect: "让对手听舒适的笛声,\n从而陷入睡眠状态", }, "tickle": { name: "挠痒", - effect: "给对手挠痒,使其发笑,从\n而降低对手的攻击和防御", + effect: "给对手挠痒,使其发笑,\n从而降低对手的攻击和防御", }, "cosmicPower": { name: "宇宙力量", - effect: "汲取宇宙中神秘的力量,从\n而提高自己的防御和特防", + effect: "汲取宇宙中神秘的力量,\n从而提高自己的防御和特防", }, "waterSpout": { name: "喷水", - effect: "掀起潮水进行攻击。自己的\nHP越少,招式的威力越小", + effect: "掀起潮水进行攻击。自己的HP越少,\n招式的威力越小", }, "signalBeam": { name: "信号光束", @@ -1299,55 +1299,55 @@ export const move: MoveTranslationEntries = { }, "shadowPunch": { name: "暗影拳", - effect: "使出混影之拳。攻击必定会\n命中", + effect: "使出混影之拳。攻击必定会命中", }, "extrasensory": { name: "神通力", - effect: "发出看不见的神奇力量进行\n攻击。有时会使对手畏缩", + effect: "发出看不见的神奇力量进行攻击。\n有时会使对手畏缩", }, "skyUppercut": { name: "冲天拳", - effect: "用冲向天空般高高的上勾拳\n顶起对手进行攻击", + effect: "用冲向天空般高高的上勾拳顶起对\n手进行攻击", }, "sandTomb": { name: "流沙深渊", - effect: "将对手困在铺天盖地的沙暴\n中,在4~5回合内进行攻\n击", + effect: "将对手困在铺天盖地的沙暴中,\n在4~5回合内进行攻击", }, "sheerCold": { name: "绝对零度", - effect: "给对手一击昏厥。如果是冰\n属性以外的宝可梦使用,就\n会难以打中", + effect: "给对手一击昏厥。如果是冰属性以\n外的宝可梦使用,就会难以打中", }, "muddyWater": { name: "浊流", - effect: "向对手喷射浑浊的水进行攻\n击。有时会降低对手的命中\n率", + effect: "向对手喷射浑浊的水进行攻击。\n有时会降低对手的命中率", }, "bulletSeed": { name: "种子机关枪", - effect: "向对手猛烈地发射种子进行\n攻击。连续攻击2~5次", + effect: "向对手猛烈地发射种子进行攻击。\n连续攻击2~5次", }, "aerialAce": { name: "燕返", - effect: "以敏捷的动作戏弄对手后进\n行切斩。攻击必定会命中", + effect: "以敏捷的动作戏弄对手后进行切斩。\n攻击必定会命中", }, "icicleSpear": { name: "冰锥", - effect: "向对手发射锋利的冰柱进行\n攻击。连续攻击2~5次", + effect: "向对手发射锋利的冰柱进行攻击。\n连续攻击2~5次", }, "ironDefense": { name: "铁壁", - effect: "将皮肤变得坚硬如铁,从而\n大幅提高自己的防御", + effect: "将皮肤变得坚硬如铁,\n从而大幅提高自己的防御", }, "block": { name: "挡路", - effect: "张开双手进行阻挡,封住对\n手的退路,使其不能逃走", + effect: "张开双手进行阻挡,封住对手的退路,\n使其不能逃走", }, "howl": { name: "长嚎", - effect: "大声吼叫提高气势,从而提\n高自己和同伴的攻击", + effect: "大声吼叫提高气势,从而提高自己\n和同伴的攻击", }, "dragonClaw": { name: "龙爪", - effect: "用尖锐的巨爪劈开对手进行\n攻击", + effect: "用尖锐的巨爪劈开对手进行攻击", }, "frenzyPlant": { name: "疯狂植物", @@ -1355,11 +1355,11 @@ export const move: MoveTranslationEntries = { }, "bulkUp": { name: "健美", - effect: "使出全身力气绷紧肌肉,从\n而提高自己的攻击和防御", + effect: "使出全身力气绷紧肌肉,\n从而提高自己的攻击和防御", }, "bounce": { name: "弹跳", - effect: "弹跳到高高的空中,第2回\n合攻击对手。有时会让对手\n陷入麻痹状态", + effect: "弹跳到高高的空中,第2回合攻击对手。\n有时会让对手陷入麻痹状态", }, "mudShot": { name: "泥巴射击", @@ -1367,103 +1367,103 @@ export const move: MoveTranslationEntries = { }, "poisonTail": { name: "毒尾", - effect: "用尾巴拍打。有时会让对手\n陷入中毒状态,也容易击中\n要害", + effect: "用尾巴拍打。有时会让对手陷入中毒状态,\n也容易击中要害", }, "covet": { name: "渴望", - effect: "一边可爱地撒娇,一边靠近\n对手进行攻击,还能夺取对\n手携带的道具", + effect: "一边可爱地撒娇,一边靠近对手进行攻击,\n还能夺取对手携带的道具", }, "voltTackle": { name: "伏特攻击", - effect: "让电流覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入麻痹状\n态", + effect: "让电流覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入麻痹状态", }, "magicalLeaf": { name: "魔法叶", - effect: "散落可以追踪对手的神奇叶\n片。攻击必定会命中", + effect: "散落可以追踪对手的神奇叶片。\n攻击必定会命中", }, "waterSport": { name: "玩水", - effect: "用水湿透周围。在5回合内\n减弱火属性的招式", + effect: "用水湿透周围。在5回合内减弱火\n属性的招式", }, "calmMind": { name: "冥想", - effect: "静心凝神,从而提高自己的\n特攻和特防", + effect: "静心凝神,从而提高自己的特攻和特防", }, "leafBlade": { name: "叶刃", - effect: "像用剑一般操纵叶片切斩对\n手进行攻击。容易击中要害", + effect: "像用剑一般操纵叶片切斩对手进行攻击。\n容易击中要害", }, "dragonDance": { name: "龙之舞", - effect: "激烈地跳起神秘且强有力的\n舞蹈。从而提高自己的攻击\n和速度", + effect: "激烈地跳起神秘且强有力的舞蹈。\n从而提高自己的攻击和速度", }, "rockBlast": { name: "岩石爆击", - effect: "向对手发射坚硬的岩石进行\n攻击。连续攻击2~5次", + effect: "向对手发射坚硬的岩石进行攻击。\n连续攻击2~5次", }, "shockWave": { name: "电击波", - effect: "向对手快速发出电击。攻击\n必定会命中", + effect: "向对手快速发出电击。\n攻击必定会命中", }, "waterPulse": { name: "水之波动", - effect: "用水的震动攻击对手。有时\n会使对手混乱", + effect: "用水的震动攻击对手。\n有时会使对手混乱", }, "doomDesire": { name: "破灭之愿", - effect: "使用招式2回合后,会用无\n数道光束攻击对手", + effect: "使用招式2回合后,会用无数道光\n束攻击对手", }, "psychoBoost": { name: "精神突进", - effect: "使出全部力量攻击对手。使\n用之后会因为反作用力,自\n己的特攻大幅降低", + effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,自己的特攻大幅降低", }, "roost": { name: "羽栖", - effect: "降到地面,使身体休息。回\n复自己最大HP的一半", + effect: "降到地面,使身体休息。\n回复自己最大HP的一半", }, "gravity": { name: "重力", - effect: "在5回合内,飘浮特性和飞\n行属性的宝可梦会被地面属\n性的招式击中。飞向空中的\n招式也将无法使用", + effect: "在5回合内,飘浮特性和飞行属性\n的宝可梦会被地面属性的招式击中。\n飞向空中的招式也将无法使用", }, "miracleEye": { name: "奇迹之眼", - effect: "使出后对恶属性宝可梦没有\n效果的招式以及闪避率高的\n对手,变得能够打中", + effect: "使出后对恶属性宝可梦没有效果的\n招式以及闪避率高的对手,\n变得能够打中", }, "wakeUpSlap": { name: "唤醒巴掌", - effect: "给予睡眠状态下的对手较大\n的伤害。但相反对手会从睡\n眠中醒过来", + effect: "给予睡眠状态下的对手较大的伤害。\n但相反对手会从睡眠中醒过来", }, "hammerArm": { name: "臂锤", - effect: "挥舞强力而沉重的拳头,给\n予对手伤害。自己的速度会\n降低", + effect: "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低", }, "gyroBall": { name: "陀螺球", - effect: "让身体高速旋转并撞击对手。\n速度比对手越慢,威力越\n大", + effect: "让身体高速旋转并撞击对手。\n速度比对手越慢,威力越大", }, "healingWish": { name: "治愈之愿", - effect: "虽然自己陷入昏厥,但可以\n治愈后备上场的宝可梦的异\n常状态以及回复HP", + effect: "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的异常状态以及回复HP", }, "brine": { name: "盐水", - effect: "当对手的HP负伤到一半左\n右时,招式威力会变成2倍", + effect: "当对手的HP负伤到一半左右时,\n招式威力会变成2倍", }, "naturalGift": { name: "自然之恩", - effect: "从树果上获得力量进行攻击。\n根据携带的树果,招式属\n性和威力会改变", + effect: "从树果上获得力量进行攻击。\n根据携带的树果,招式属性和威力会改变", }, "feint": { name: "佯攻", - effect: "能够攻击正在使用守住或看\n穿等招式的对手。解除其守\n护效果", + effect: "能够攻击正在使用守住或看穿等招\n式的对手。解除其守护效果", }, "pluck": { name: "啄食", - effect: "用喙进行攻击。当对手携带\n树果时,可以食用并获得其\n效果", + effect: "用喙进行攻击。当对手携带树果时,\n可以食用并获得其效果", }, "tailwind": { name: "顺风", - effect: "刮起猛烈的旋风,在4回合\n内提高我方全员的速度", + effect: "刮起猛烈的旋风,在4回合内提高\n我方全员的速度", }, "acupressure": { name: "点穴", @@ -1471,35 +1471,35 @@ export const move: MoveTranslationEntries = { }, "metalBurst": { name: "金属爆炸", - effect: "使出招式前,将最后受到的\n招式的伤害大力返还给对手", + effect: "使出招式前,将最后受到的招式的\n伤害大力返还给对手", }, "uTurn": { name: "急速折返", - effect: "在攻击之后急速返回,和后\n备宝可梦进行替换", + effect: "在攻击之后急速返回,\n和后备宝可梦进行替换", }, "closeCombat": { name: "近身战", - effect: "放弃守护,向对手的怀里突\n击。自己的防御和特防会降\n低", + effect: "放弃守护,向对手的怀里突击。\n自己的防御和特防会降低", }, "payback": { name: "以牙还牙", - effect: "蓄力攻击。如果能在对手之\n后攻击,招式的威力会变成\n2倍", + effect: "蓄力攻击。如果能在对手之后攻击,\n招式的威力会变成2倍", }, "assurance": { name: "恶意追击", - effect: "如果此回合内对手已经受到\n伤害的话,招式威力会变成\n2倍", + effect: "如果此回合内对手已经受到伤害的话,\n招式威力会变成2倍", }, "embargo": { name: "查封", - effect: "让对手在5回合内不能使用\n宝可梦携带的道具。训练家\n也不能给那只宝可梦使用道\n具", + effect: "让对手在5回合内不能使用宝可梦\n携带的道具。训练家也不能给那只\n宝可梦使用道具", }, "fling": { name: "投掷", - effect: "快速投掷携带的道具进行攻\n击。根据道具不同,威力和\n效果会改变", + effect: "快速投掷携带的道具进行攻击。\n根据道具不同,威力和效果会改变", }, "psychoShift": { name: "精神转移", - effect: "利用超能力施以暗示,从而\n将自己受到的异常状态转移\n给对手", + effect: "利用超能力施以暗示,\n从而将自己受到的异常状态转移给对手", }, "trumpCard": { name: "王牌", @@ -1507,95 +1507,95 @@ export const move: MoveTranslationEntries = { }, "healBlock": { name: "回复封锁", - effect: "在5回合内无法通过招式、\n特性或携带的道具来回复H\nP", + effect: "在5回合内无法通过招式、特性或\n携带的道具来回复HP", }, "wringOut": { name: "绞紧", - effect: "用力勒紧对手进行攻击。对\n手的HP越多,威力越大", + effect: "用力勒紧对手进行攻击。\n对手的HP越多,威力越大", }, "powerTrick": { name: "力量戏法", - effect: "利用超能力交换自己的攻击\n和防御的力量", + effect: "利用超能力交换自己的攻击和防御的力量", }, "gastroAcid": { name: "胃液", - effect: "将胃液吐向对手的身体。沾\n上的胃液会消除对手的特性\n效果", + effect: "将胃液吐向对手的身体。\n沾上的胃液会消除对手的特性效果", }, "luckyChant": { name: "幸运咒语", - effect: "向天许愿,从而在5回合内\n不会被对手的攻击打中要害", + effect: "向天许愿,从而在5回合内不会被\n对手的攻击打中要害", }, "meFirst": { name: "抢先一步", - effect: "提高威力,抢先使出对手想\n要使出的招式。如果不先使\n出则会失败", + effect: "提高威力,抢先使出对手想要使出的招式。\n如果不先使出则会失败", }, "copycat": { name: "仿效", - effect: "模仿对手刚才使出的招式,\n并使出相同招式。如果对手\n还没出招则会失败", + effect: "模仿对手刚才使出的招式,\n并使出相同招式。如果对手还没出招则会失败", }, "powerSwap": { name: "力量互换", - effect: "利用超能力互换自己和对手\n的攻击以及特攻的能力变化", + effect: "利用超能力互换自己和对手的攻击\n以及特攻的能力变化", }, "guardSwap": { name: "防守互换", - effect: "利用超能力互换自己和对手\n的防御以及特防的能力变化", + effect: "利用超能力互换自己和对手的防御\n以及特防的能力变化", }, "punishment": { name: "惩罚", - effect: "根据能力变化,对手提高的\n力量越大,招式的威力越大", + effect: "根据能力变化,对手提高的力量越大,\n招式的威力越大", }, "lastResort": { name: "珍藏", - effect: "当战斗中已学会的招式全部\n使用过后,才能开始使出珍\n藏的招式", + effect: "当战斗中已学会的招式全部使用过后,\n才能开始使出珍藏的招式", }, "worrySeed": { name: "烦恼种子", - effect: "种植心神不宁的种子。使对\n手不能入眠,并将特性变成\n不眠", + effect: "种植心神不宁的种子。\n使对手不能入眠,并将特性变成不眠", }, "suckerPunch": { name: "突袭", - effect: "可以比对手先攻击。对手使\n出的招式如果不是攻击招式\n则会失败", + effect: "可以比对手先攻击。对手使出的招\n式如果不是攻击招式则会失败", }, "toxicSpikes": { name: "毒菱", - effect: "在对手的脚下撒毒菱。使对\n手替换出场的宝可梦中毒", + effect: "在对手的脚下撒毒菱。\n使对手替换出场的宝可梦中毒", }, "heartSwap": { name: "心灵互换", - effect: "利用超能力互换自己和对手\n之间的能力变化", + effect: "利用超能力互换自己和对手之间的\n能力变化", }, "aquaRing": { name: "水流环", - effect: "在自己身体的周围覆盖用水\n制造的幕。每回合回复HP", + effect: "在自己身体的周围覆盖用水制造的幕。\n每回合回复HP", }, "magnetRise": { name: "电磁飘浮", - effect: "利用电气产生的磁力浮在空\n中。在5回合内可以飘浮", + effect: "利用电气产生的磁力浮在空中。\n在5回合内可以飘浮", }, "flareBlitz": { name: "闪焰冲锋", - effect: "让火焰覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入灼伤状\n态", + effect: "让火焰覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入灼伤状态", }, "forcePalm": { name: "发劲", - effect: "向对手的身体发出冲击波进\n行攻击。有时会让对手陷入\n麻痹状态", + effect: "向对手的身体发出冲击波进行攻击。\n有时会让对手陷入麻痹状态", }, "auraSphere": { name: "波导弹", - effect: "从体内产生出波导之力,然\n后向对手发出。攻击必定会\n命中", + effect: "从体内产生出波导之力,\n然后向对手发出。攻击必定会命中", }, "rockPolish": { name: "岩石打磨", - effect: "打磨自己的身体,减少空气\n阻力。可以大幅提高自己的\n速度", + effect: "打磨自己的身体,减少空气阻力。\n可以大幅提高自己的速度", }, "poisonJab": { name: "毒击", - effect: "用带毒的触手或手臂刺入对\n手。有时会让对手陷入中毒\n状态", + effect: "用带毒的触手或手臂刺入对手。\n有时会让对手陷入中毒状态", }, "darkPulse": { name: "恶之波动", - effect: "从体内发出充满恶意的恐怖\n气场。有时会使对手畏缩", + effect: "从体内发出充满恶意的恐怖气场。\n有时会使对手畏缩", }, "nightSlash": { name: "暗袭要害", @@ -1603,19 +1603,19 @@ export const move: MoveTranslationEntries = { }, "aquaTail": { name: "水流尾", - effect: "如惊涛骇浪般挥动大尾巴攻\n击对手", + effect: "如惊涛骇浪般挥动大尾巴攻击对手", }, "seedBomb": { name: "种子炸弹", - effect: "将外壳坚硬的大种子,从上\n方砸下攻击对手", + effect: "将外壳坚硬的大种子,\n从上方砸下攻击对手", }, "airSlash": { name: "空气之刃", - effect: "用连天空也能劈开的空气之\n刃进行攻击。有时会使对手\n畏缩", + effect: "用连天空也能劈开的空气之刃进行攻击。\n有时会使对手畏缩", }, "xScissor": { name: "十字剪", - effect: "将镰刀或爪子像剪刀般地交\n叉,顺势劈开对手", + effect: "将镰刀或爪子像剪刀般地交叉,\n顺势劈开对手", }, "bugBuzz": { name: "虫鸣", @@ -1623,23 +1623,23 @@ export const move: MoveTranslationEntries = { }, "dragonPulse": { name: "龙之波动", - effect: "从大大的口中掀起冲击波攻\n击对手", + effect: "从大大的口中掀起冲击波攻击对手", }, "dragonRush": { name: "龙之俯冲", - effect: "释放出骇人的杀气,一边威\n慑一边撞击对手。有时会使\n对手畏缩", + effect: "释放出骇人的杀气,一边威慑一边\n撞击对手。有时会使对手畏缩", }, "powerGem": { name: "力量宝石", - effect: "发射如宝石般闪耀的光芒攻\n击对手", + effect: "发射如宝石般闪耀的光芒攻击对手", }, "drainPunch": { name: "吸取拳", - effect: "用拳头吸取对手的力量。可\n以回复给予对手伤害的一半\nHP", + effect: "用拳头吸取对手的力量。\n可以回复给予对手伤害的一半HP", }, "vacuumWave": { name: "真空波", - effect: "挥动拳头,掀起真空波。必\n定能够先制攻击", + effect: "挥动拳头,掀起真空波。\n必定能够先制攻击", }, "focusBlast": { name: "真气弹", @@ -1651,7 +1651,7 @@ export const move: MoveTranslationEntries = { }, "braveBird": { name: "勇鸟猛攻", - effect: "收拢翅膀,通过低空飞行突\n击对手。自己也会受到不小\n的伤害", + effect: "收拢翅膀,通过低空飞行突击对手。\n自己也会受到不小的伤害", }, "earthPower": { name: "大地之力", @@ -1659,7 +1659,7 @@ export const move: MoveTranslationEntries = { }, "switcheroo": { name: "掉包", - effect: "用一闪而过的速度交换自己\n和对手的持有物", + effect: "用一闪而过的速度交换自己和对手\n的持有物", }, "gigaImpact": { name: "终极冲击", @@ -1667,107 +1667,107 @@ export const move: MoveTranslationEntries = { }, "nastyPlot": { name: "诡计", - effect: "谋划诡计,激活头脑。大幅\n提高自己的特攻", + effect: "谋划诡计,激活头脑。\n大幅提高自己的特攻", }, "bulletPunch": { name: "子弹拳", - effect: "向对手使出如子弹般快速而\n坚硬的拳头。必定能够先制\n攻击", + effect: "向对手使出如子弹般快速而坚硬的拳头。\n必定能够先制攻击", }, "avalanche": { name: "雪崩", - effect: "如果受到对手的招式攻击,\n就能给予该对手2倍威力的\n攻击", + effect: "如果受到对手的招式攻击,\n就能给予该对手2倍威力的攻击", }, "iceShard": { name: "冰砾", - effect: "瞬间制作冰块,快速地扔向\n对手。必定能够先制攻击", + effect: "瞬间制作冰块,快速地扔向对手。\n必定能够先制攻击", }, "shadowClaw": { name: "暗影爪", - effect: "以影子做成的锐爪,劈开对\n手。容易击中要害", + effect: "以影子做成的锐爪,劈开对手。\n容易击中要害", }, "thunderFang": { name: "雷电牙", - effect: "用蓄满电流的牙齿咬住对手。\n有时会使对手畏缩或陷入\n麻痹状态", + effect: "用蓄满电流的牙齿咬住对手。\n有时会使对手畏缩或陷入麻痹状态", }, "iceFang": { name: "冰冻牙", - effect: "用藏有冷气的牙齿咬住对手。\n有时会使对手畏缩或陷入\n冰冻状态", + effect: "用藏有冷气的牙齿咬住对手。\n有时会使对手畏缩或陷入冰冻状态", }, "fireFang": { name: "火焰牙", - effect: "用覆盖着火焰的牙齿咬住对\n手。有时会使对手畏缩或陷\n入灼伤状态", + effect: "用覆盖着火焰的牙齿咬住对手。\n有时会使对手畏缩或陷入灼伤状态", }, "shadowSneak": { name: "影子偷袭", - effect: "伸长影子,从对手的背后进\n行攻击。必定能够先制攻击", + effect: "伸长影子,从对手的背后进行攻击。\n必定能够先制攻击", }, "mudBomb": { name: "泥巴炸弹", - effect: "向对手发射坚硬的泥弹进行\n攻击。有时会降低对手的命\n中率", + effect: "向对手发射坚硬的泥弹进行攻击。\n有时会降低对手的命中率", }, "psychoCut": { name: "精神利刃", - effect: "用实体化的心之利刃劈开对\n手。容易击中要害", + effect: "用实体化的心之利刃劈开对手。\n容易击中要害", }, "zenHeadbutt": { name: "意念头锤", - effect: "将思念的力量集中在前额进\n行攻击。有时会使对手畏缩", + effect: "将思念的力量集中在前额进行攻击。\n有时会使对手畏缩", }, "mirrorShot": { name: "镜光射击", - effect: "抛光自己的身体,向对手释\n放出闪光之力。有时会降低\n对手的命中率", + effect: "抛光自己的身体,向对手释放出闪光之力。\n有时会降低对手的命中率", }, "flashCannon": { name: "加农光炮", - effect: "将身体的光芒聚集在一点释\n放出去。有时会降低对手的\n特防", + effect: "将身体的光芒聚集在一点释放出去。\n有时会降低对手的特防", }, "rockClimb": { name: "攀岩", - effect: "发动猛撞攻击,有时会使对\n手混乱。是宝可表的秘传招\n式之一", + effect: "发动猛撞攻击,有时会使对手混乱。\n是宝可表的秘传招式之一", }, "defog": { name: "清除浓雾", - effect: "用强风吹开对手的反射壁或\n光墙等。也会降低对手的闪\n避率", + effect: "用强风吹开对手的反射壁或光墙等。\n也会降低对手的闪避率", }, "trickRoom": { name: "戏法空间", - effect: "制造出离奇的空间。在5回\n合内速度慢的宝可梦可以先\n行动", + effect: "制造出离奇的空间。在5回合内速\n度慢的宝可梦可以先行动", }, "dracoMeteor": { name: "流星群", - effect: "从天空中向对手落下陨石。\n使用之后因为反作用力,自\n己的特攻会大幅降低", + effect: "从天空中向对手落下陨石。\n使用之后因为反作用力,自己的特攻会大幅降低", }, "discharge": { name: "放电", - effect: "用耀眼的电击攻击自己周围\n所有的宝可梦。有时会陷入\n麻痹状态", + effect: "用耀眼的电击攻击自己周围所有的宝可梦。\n有时会陷入麻痹状态", }, "lavaPlume": { name: "喷烟", - effect: "用熊熊烈火攻击自己周围所\n有的宝可梦。有时会陷入灼\n伤状态", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态", }, "leafStorm": { name: "飞叶风暴", - effect: "用尖尖的叶片向对手卷起风\n暴。使用之后因为反作用力\n自己的特攻会大幅降低", + effect: "用尖尖的叶片向对手卷起风暴。\n使用之后因为反作用力自己的特攻会\n大幅降低", }, "powerWhip": { name: "强力鞭打", - effect: "激烈地挥舞青藤或触手摔打\n对手进行攻击", + effect: "激烈地挥舞青藤或触手摔打对手进行攻击", }, "rockWrecker": { name: "岩石炮", - effect: "向对手发射巨大的岩石进行\n攻击。下一回合自己将无法\n动弹", + effect: "向对手发射巨大的岩石进行攻击。\n下一回合自己将无法动弹", }, "crossPoison": { name: "十字毒刃", - effect: "用毒刃劈开对手。有时会让\n对手陷入中毒状态,也容易\n击中要害", + effect: "用毒刃劈开对手。有时会让对手陷\n入中毒状态,也容易击中要害", }, "gunkShot": { name: "垃圾射击", - effect: "用肮脏的垃圾撞向对手进行\n攻击。有时会让对手陷入中\n毒状态", + effect: "用肮脏的垃圾撞向对手进行攻击。\n有时会让对手陷入中毒状态", }, "ironHead": { name: "铁头", - effect: "用钢铁般坚硬的头部进行攻\n击。有时会使对手畏缩", + effect: "用钢铁般坚硬的头部进行攻击。\n有时会使对手畏缩", }, "magnetBomb": { name: "磁铁炸弹", @@ -1775,83 +1775,83 @@ export const move: MoveTranslationEntries = { }, "stoneEdge": { name: "尖石攻击", - effect: "用尖尖的岩石刺入对手进行\n攻击。容易击中要害", + effect: "用尖尖的岩石刺入对手进行攻击。\n容易击中要害", }, "captivate": { name: "诱惑", - effect: "♂诱惑♀或♀诱惑♂,从而\n大幅降低对手的特攻", + effect: "♂诱惑♀或♀诱惑♂,\n从而大幅降低对手的特攻", }, "stealthRock": { name: "隐形岩", - effect: "将无数岩石悬浮在对手的周\n围,从而对替换出场的对手\n的宝可梦给予伤害", + effect: "将无数岩石悬浮在对手的周围,\n从而对替换出场的对手的宝可梦给予伤害", }, "grassKnot": { name: "打草结", - effect: "用草缠住并绊倒对手。对手\n越重,威力越大", + effect: "用草缠住并绊倒对手。\n对手越重,威力越大", }, "chatter": { name: "喋喋不休", - effect: "用非常烦人的,喋喋不休的\n音波攻击对手。使对手混乱", + effect: "用非常烦人的,喋喋不休的音波攻击对手。\n使对手混乱", }, "judgment": { name: "制裁光砾", - effect: "向对手放出无数的光弹。属\n性会根据自己携带的石板不\n同而改变", + effect: "向对手放出无数的光弹。\n属性会根据自己携带的石板不同而改变", }, "bugBite": { name: "虫咬", - effect: "咬住进行攻击。当对手携带\n树果时,可以食用并获得其\n效果", + effect: "咬住进行攻击。当对手携带树果时,\n可以食用并获得其效果", }, "chargeBeam": { name: "充电光束", - effect: "向对手发射电击光束。由于\n蓄满电流,有时会提高自己\n的特攻", + effect: "向对手发射电击光束。\n由于蓄满电流,有时会提高自己的特攻", }, "woodHammer": { name: "木槌", - effect: "用坚硬的躯体撞击对手进行\n攻击。自己也会受到不小的\n伤害", + effect: "用坚硬的躯体撞击对手进行攻击。\n自己也会受到不小的伤害", }, "aquaJet": { name: "水流喷射", - effect: "以迅雷不及掩耳之势扑向对\n手。必定能够先制攻击", + effect: "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击", }, "attackOrder": { name: "攻击指令", - effect: "召唤手下,让其朝对手发起\n攻击。容易击中要害", + effect: "召唤手下,让其朝对手发起攻击。\n容易击中要害", }, "defendOrder": { name: "防御指令", - effect: "召唤手下,让其附在自己的\n身体上。可以提高自己的防\n御和特防", + effect: "召唤手下,让其附在自己的身体上。\n可以提高自己的防御和特防", }, "healOrder": { name: "回复指令", - effect: "召唤手下疗伤。回复自己最\n大HP的一半", + effect: "召唤手下疗伤。回复自己最大HP的一半", }, "headSmash": { name: "双刃头锤", - effect: "拼命使出浑身力气,向对手\n进行头锤攻击。自己也会受\n到非常大的伤害", + effect: "拼命使出浑身力气,向对手进行头锤攻击。\n自己也会受到非常大的伤害", }, "doubleHit": { name: "二连击", - effect: "使用尾巴等拍打对手进行攻\n击。连续2次给予伤害", + effect: "使用尾巴等拍打对手进行攻击。\n连续2次给予伤害", }, "roarOfTime": { name: "时光咆哮", - effect: "释放出扭曲时间般的强大力\n量攻击对手。下一回合自己\n将无法动弹", + effect: "释放出扭曲时间般的强大力量攻击对手。\n下一回合自己将无法动弹", }, "spacialRend": { name: "亚空裂斩", - effect: "将对手连同周围的空间一起\n撕裂并给予伤害。容易击中\n要害", + effect: "将对手连同周围的空间一起撕裂并\n给予伤害。容易击中要害", }, "lunarDance": { name: "新月舞", - effect: "虽然自己陷入昏厥,但可以\n治愈后备上场的宝可梦的全\n部状态", + effect: "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的全部状态", }, "crushGrip": { name: "捏碎", - effect: "用骇人的力量捏碎对手。对\n手剩余的HP越多,威力越\n大", + effect: "用骇人的力量捏碎对手。\n对手剩余的HP越多,威力越大", }, "magmaStorm": { name: "熔岩风暴", - effect: "将对手困在熊熊燃烧的火焰\n中,在4~5回合内进行攻\n击", + effect: "将对手困在熊熊燃烧的火焰中,\n在4~5回合内进行攻击", }, "darkVoid": { name: "暗黑洞", @@ -1859,211 +1859,211 @@ export const move: MoveTranslationEntries = { }, "seedFlare": { name: "种子闪光", - effect: "从身体里产生冲击波。有时\n会大幅降低对手的特防", + effect: "从身体里产生冲击波。\n有时会大幅降低对手的特防", }, "ominousWind": { name: "奇异之风", - effect: "突然刮起毛骨悚然的暴风攻\n击对手。有时会提高自己的\n全部能力", + effect: "突然刮起毛骨悚然的暴风攻击对手。\n有时会提高自己的全部能力", }, "shadowForce": { name: "暗影潜袭", - effect: "第1回合消失踪影,第2回\n合攻击对手。即使对手正受\n保护,也能击中", + effect: "第1回合消失踪影,第2回合攻击对手。\n即使对手正受保护,\n也能击中", }, "honeClaws": { name: "磨爪", - effect: "将爪子磨得更加锋利。提高\n自己的攻击和命中率", + effect: "将爪子磨得更加锋利。\n提高自己的攻击和命中率", }, "wideGuard": { name: "广域防守", - effect: "在1回合内防住击打我方全\n员的攻击", + effect: "在1回合内防住击打我方全员的攻击", }, "guardSplit": { name: "防守平分", - effect: "利用超能力将自己和对手的\n防御和特防相加,再进行平\n分", + effect: "利用超能力将自己和对手的防御和\n特防相加,再进行平分", }, "powerSplit": { name: "力量平分", - effect: "利用超能力将自己和对手的\n攻击和特攻相加,再进行平\n分", + effect: "利用超能力将自己和对手的攻击和\n特攻相加,再进行平分", }, "wonderRoom": { name: "奇妙空间", - effect: "制造出离奇的空间。在5回\n合内互换所有宝可梦的防御\n和特防", + effect: "制造出离奇的空间。在5回合内互\n换所有宝可梦的防御和特防", }, "psyshock": { name: "精神冲击", - effect: "将神奇的念波实体化攻击对\n手。给予物理伤害", + effect: "将神奇的念波实体化攻击对手。\n给予物理伤害", }, "venoshock": { name: "毒液冲击", - effect: "将特殊的毒液泼向对手。对\n处于中毒状态的对手,威力\n会变成2倍", + effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手,威力会变成2倍", }, "autotomize": { name: "身体轻量化", - effect: "削掉身体上没用的部分。大\n幅提高自己的速度,同时体\n重也会变轻", + effect: "削掉身体上没用的部分。\n大幅提高自己的速度,同时体重也会变轻", }, "ragePowder": { name: "愤怒粉", - effect: "将令人烦躁的粉末撒在自己\n身上,用以吸引对手的注意。\n使对手的攻击全部指向自\n己", + effect: "将令人烦躁的粉末撒在自己身上,\n用以吸引对手的注意。\n使对手的攻击全部指向自己", }, "telekinesis": { name: "意念移物", - effect: "利用超能力使对手浮起来。\n在3回合内攻击会变得容易\n打中对手", + effect: "利用超能力使对手浮起来。\n在3回合内攻击会变得容易打中对手", }, "magicRoom": { name: "魔法空间", - effect: "制造出离奇的空间。在5回\n合内所有宝可梦携带道具的\n效果都会消失", + effect: "制造出离奇的空间。在5回合内所\n有宝可梦携带道具的效果都会消失", }, "smackDown": { name: "击落", - effect: "扔石头或炮弹,攻击飞行的\n对手。对手会被击落,掉到\n地面", + effect: "扔石头或炮弹,攻击飞行的对手。\n对手会被击落,掉到地面", }, "stormThrow": { name: "山岚摔", - effect: "向对手使出强烈的一击。攻\n击必定会击中要害", + effect: "向对手使出强烈的一击。\n攻击必定会击中要害", }, "flameBurst": { name: "烈焰溅射", - effect: "如果击中,爆裂的火焰会攻\n击到对手。爆裂出的火焰还\n会飞溅到旁边的对手", + effect: "如果击中,爆裂的火焰会攻击到对手。\n爆裂出的火焰还会飞溅到旁边的对手", }, "sludgeWave": { name: "污泥波", - effect: "用污泥波攻击自己周围所有\n的宝可梦。有时会陷入中毒\n状态", + effect: "用污泥波攻击自己周围所有的宝可梦。\n有时会陷入中毒状态", }, "quiverDance": { name: "蝶舞", - effect: "轻巧地跳起神秘而又美丽的\n舞蹈。提高自己的特攻、特\n防和速度", + effect: "轻巧地跳起神秘而又美丽的舞蹈。\n提高自己的特攻、特防和速度", }, "heavySlam": { name: "重磅冲撞", - effect: "用沉重的身体撞向对手进行\n攻击。自己比对手越重,威\n力越大", + effect: "用沉重的身体撞向对手进行攻击。\n自己比对手越重,威力越大", }, "synchronoise": { name: "同步干扰", - effect: "用神奇电波对周围所有和自\n己属性相同的宝可梦给予伤\n害", + effect: "用神奇电波对周围所有和自己属性\n相同的宝可梦给予伤害", }, "electroBall": { name: "电球", - effect: "用电气团撞向对手。自己比\n对手速度越快,威力越大", + effect: "用电气团撞向对手。自己比对手速度越快,\n威力越大", }, "soak": { name: "浸水", - effect: "将大量的水泼向对手,从而\n使其变成水属性", + effect: "将大量的水泼向对手,\n从而使其变成水属性", }, "flameCharge": { name: "蓄能焰袭", - effect: "让火焰覆盖全身,攻击对手。\n积蓄力量来提高自己的速\n度", + effect: "让火焰覆盖全身,攻击对手。\n积蓄力量来提高自己的速度", }, "coil": { name: "盘蜷", - effect: "盘蜷着集中精神。提高自己\n的攻击、防御和命中率", + effect: "盘蜷着集中精神。提高自己的攻击\n、防御和命中率", }, "lowSweep": { name: "下盘踢", - effect: "以敏捷的动作瞄准对手的脚\n进行攻击。会降低对手的速\n度", + effect: "以敏捷的动作瞄准对手的脚进行攻击。\n会降低对手的速度", }, "acidSpray": { name: "酸液炸弹", - effect: "喷出能溶化对手的液体进行\n攻击。会大幅降低对手的特\n防", + effect: "喷出能溶化对手的液体进行攻击。\n会大幅降低对手的特防", }, "foulPlay": { name: "欺诈", - effect: "利用对手的力量进行攻击。\n正和自己战斗的对手,其攻\n击越高,伤害越大", + effect: "利用对手的力量进行攻击。\n正和自己战斗的对手,其攻击越高,\n伤害越大", }, "simpleBeam": { name: "单纯光束", - effect: "向对手发送谜之念波。接收\n到念波的对手,其特性会变\n为单纯", + effect: "向对手发送谜之念波。\n接收到念波的对手,其特性会变为单纯", }, "entrainment": { name: "找伙伴", - effect: "用神奇的节奏跳舞。使对手\n模仿自己的动作,从而将特\n性变成一样", + effect: "用神奇的节奏跳舞。使对手模仿自\n己的动作,从而将特性变成一样", }, "afterYou": { name: "您先请", - effect: "支援我方或对手的行动,使\n其紧接着此招式之后行动", + effect: "支援我方或对手的行动,\n使其紧接着此招式之后行动", }, "round": { name: "轮唱", - effect: "用歌声攻击对手。大家一起\n轮唱便可以接连使出,威力\n也会提高", + effect: "用歌声攻击对手。大家一起轮唱便\n可以接连使出,威力也会提高", }, "echoedVoice": { name: "回声", - effect: "用回声攻击对手。如果每回\n合都有宝可梦接着使用该招\n式,威力就会提高", + effect: "用回声攻击对手。如果每回合都有\n宝可梦接着使用该招式,\n威力就会提高", }, "chipAway": { name: "逐步击破", - effect: "看准机会稳步攻击。无视对\n手的能力变化,直接给予伤\n害", + effect: "看准机会稳步攻击。无视对手的能力变化,\n直接给予伤害", }, "clearSmog": { name: "清除之烟", - effect: "向对手投掷特殊的泥块进行\n攻击。使其能力变回原点", + effect: "向对手投掷特殊的泥块进行攻击。\n使其能力变回原点", }, "storedPower": { name: "辅助力量", - effect: "用蓄积起来的力量攻击对手。\n自己的能力提高得越多,\n威力就越大", + effect: "用蓄积起来的力量攻击对手。\n自己的能力提高得越多,威力就越大", }, "quickGuard": { name: "快速防守", - effect: "守护自己和同伴,以防对手\n的先制攻击", + effect: "守护自己和同伴,以防对手的先制攻击", }, "allySwitch": { name: "交换场地", - effect: "用神奇的力量瞬间移动,互\n换自己和同伴所在的位置。\n连续使出则容易失败", + effect: "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。连续使出则容易失败", }, "scald": { name: "热水", - effect: "向对手喷射煮得翻滚的开水\n进行攻击。有时会让对手陷\n入灼伤状态", + effect: "向对手喷射煮得翻滚的开水进行攻击。\n有时会让对手陷入灼伤状态", }, "shellSmash": { name: "破壳", - effect: "打破外壳,降低自己的防御\n和特防,但大幅提高攻击、\n特攻和速度", + effect: "打破外壳,降低自己的防御和特防,\n但大幅提高攻击、特攻和速度", }, "healPulse": { name: "治愈波动", - effect: "放出治愈波动,从而回复对\n手最大HP的一半", + effect: "放出治愈波动,从而回复对手最大\nHP的一半", }, "hex": { name: "祸不单行", - effect: "接二连三地进行攻击。对处\n于异常状态的对手给予较大\n的伤害", + effect: "接二连三地进行攻击。\n对处于异常状态的对手给予较大的伤害", }, "skyDrop": { name: "自由落体", - effect: "第1回合将对手带到空中,\n第2回合将其摔下进行攻击。\n被带到空中的对手不能动\n弹", + effect: "第1回合将对手带到空中,\n第2回合将其摔下进行攻击。\n被带到空中的对手不能动弹", }, "shiftGear": { name: "换档", - effect: "转动齿轮,不仅提高自己的\n攻击,还会大幅提高速度", + effect: "转动齿轮,不仅提高自己的攻击,\n还会大幅提高速度", }, "circleThrow": { name: "巴投", - effect: "扔飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "扔飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "incinerate": { name: "烧净", - effect: "用火焰攻击对手。对手携带\n树果等时,会烧掉,使其不\n能使用", + effect: "用火焰攻击对手。对手携带树果等时,\n会烧掉,使其不能使用", }, "quash": { name: "延后", - effect: "压制对手,从而将其行动顺\n序放到最后", + effect: "压制对手,从而将其行动顺序放到最后", }, "acrobatics": { name: "杂技", - effect: "轻巧地攻击对手。自己没有\n携带道具时,会给予较大的\n伤害", + effect: "轻巧地攻击对手。自己没有携带道具时,\n会给予较大的伤害", }, "reflectType": { name: "镜面属性", - effect: "反射对手的属性,让自己也\n变成一样的属性", + effect: "反射对手的属性,让自己也变成一\n样的属性", }, "retaliate": { name: "报仇", - effect: "为倒下的同伴报仇。如果上\n一回合有同伴倒下,威力就\n会提高", + effect: "为倒下的同伴报仇。如果上一回合\n有同伴倒下,威力就会提高", }, "finalGambit": { name: "搏命", - effect: "拼命攻击对手。虽然自己陷\n入昏厥,但会给予对手和自\n己目前HP等量的伤害", + effect: "拼命攻击对手。虽然自己陷入昏厥,\n但会给予对手和自己目前HP等\n量的伤害", }, "bestow": { name: "传递礼物", - effect: "当对手未携带道具时,能够\n将自己携带的道具交给对手", + effect: "当对手未携带道具时,\n能够将自己携带的道具交给对手", }, "inferno": { name: "烈火深渊", @@ -2071,39 +2071,39 @@ export const move: MoveTranslationEntries = { }, "waterPledge": { name: "水之誓约", - effect: "用水柱进行攻击。如果和火\n组合,威力就会提高,天空\n中会挂上彩虹", + effect: "用水柱进行攻击。如果和火组合,\n威力就会提高,天空中会挂上彩虹", }, "firePledge": { name: "火之誓约", - effect: "用火柱进行攻击。如果和草\n组合,威力就会提高,周围\n会变成火海", + effect: "用火柱进行攻击。如果和草组合,\n威力就会提高,周围会变成火海", }, "grassPledge": { name: "草之誓约", - effect: "用草柱进行攻击。如果和水\n组合,威力就会提高,周围\n会变成湿地", + effect: "用草柱进行攻击。如果和水组合,\n威力就会提高,周围会变成湿地", }, "voltSwitch": { name: "伏特替换", - effect: "在攻击之后急速返回,和后\n备宝可梦进行替换", + effect: "在攻击之后急速返回,\n和后备宝可梦进行替换", }, "struggleBug": { name: "虫之抵抗", - effect: "抵抗并攻击对手。会降低对\n手的特攻", + effect: "抵抗并攻击对手。会降低对手的特攻", }, "bulldoze": { name: "重踏", - effect: "用力踩踏地面并攻击自己周\n围所有的宝可梦。会降低对\n方的速度", + effect: "用力踩踏地面并攻击自己周围所有\n的宝可梦。会降低对方的速度", }, "frostBreath": { name: "冰息", - effect: "将冰冷的气息吹向对手进行\n攻击。必定会击中要害", + effect: "将冰冷的气息吹向对手进行攻击。\n必定会击中要害", }, "dragonTail": { name: "龙尾", - effect: "弹飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "弹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "workUp": { name: "自我激励", - effect: "激励自己,从而提高攻击和\n特攻", + effect: "激励自己,从而提高攻击和特攻", }, "electroweb": { name: "电网", @@ -2111,39 +2111,39 @@ export const move: MoveTranslationEntries = { }, "wildCharge": { name: "疯狂伏特", - effect: "让电流覆盖全身,撞向对手\n进行攻击。自己也会受到少\n许伤害", + effect: "让电流覆盖全身,撞向对手进行攻击。\n自己也会受到少许伤害", }, "drillRun": { name: "直冲钻", - effect: "像钢钻一样,一边旋转身体\n一边撞击对手。容易击中要\n害", + effect: "像钢钻一样,一边旋转身体一边撞击对手。\n容易击中要害", }, "dualChop": { name: "二连劈", - effect: "用身体坚硬的部分拍打对手\n进行攻击。连续2次给予伤\n害", + effect: "用身体坚硬的部分拍打对手进行攻击。\n连续2次给予伤害", }, "heartStamp": { name: "爱心印章", - effect: "以可爱的动作使对手疏忽,\n乘机给出强烈的一击。有时\n会使对手畏缩", + effect: "以可爱的动作使对手疏忽,\n乘机给出强烈的一击。有时会使对手畏缩", }, "hornLeech": { name: "木角", - effect: "将角刺入,吸取对手的养分。\n可以回复给予对手伤害的\n一半HP", + effect: "将角刺入,吸取对手的养分。\n可以回复给予对手伤害的一半HP", }, "sacredSword": { name: "圣剑", - effect: "用剑切斩对手进行攻击。无\n视对手的能力变化,直接给\n予伤害", + effect: "用剑切斩对手进行攻击。\n无视对手的能力变化,直接给予伤害", }, "razorShell": { name: "贝壳刃", - effect: "用锋利的贝壳切斩对手进行\n攻击。有时会降低对手的防\n御", + effect: "用锋利的贝壳切斩对手进行攻击。\n有时会降低对手的防御", }, "heatCrash": { name: "高温重压", - effect: "用燃烧的身体撞向对手进行\n攻击。自己比对手越重,威\n力越大", + effect: "用燃烧的身体撞向对手进行攻击。\n自己比对手越重,威力越大", }, "leafTornado": { name: "青草搅拌器", - effect: "用锋利的叶片包裹住对手进\n行攻击。有时会降低对手的\n命中率", + effect: "用锋利的叶片包裹住对手进行攻击。\n有时会降低对手的命中率", }, "steamroller": { name: "疯狂滚压", @@ -2151,7 +2151,7 @@ export const move: MoveTranslationEntries = { }, "cottonGuard": { name: "棉花防守", - effect: "用软绵绵的绒毛包裹住自己\n的身体进行守护。巨幅提高\n自己的防御", + effect: "用软绵绵的绒毛包裹住自己的身体\n进行守护。巨幅提高自己的防御", }, "nightDaze": { name: "暗黑爆破", @@ -2159,91 +2159,91 @@ export const move: MoveTranslationEntries = { }, "psystrike": { name: "精神击破", - effect: "将神奇的念波实体化攻击对\n手。给予物理伤害", + effect: "将神奇的念波实体化攻击对手。\n给予物理伤害", }, "tailSlap": { name: "扫尾拍打", - effect: "用坚硬的尾巴拍打对手进行\n攻击。连续攻击2~5次", + effect: "用坚硬的尾巴拍打对手进行攻击。\n连续攻击2~5次", }, "hurricane": { name: "暴风", - effect: "用强烈的风席卷对手进行攻\n击。有时会使对手混乱", + effect: "用强烈的风席卷对手进行攻击。\n有时会使对手混乱", }, "headCharge": { name: "爆炸头突击", - effect: "用厉害的爆炸头猛撞向对手\n进行攻击。自己也会受到少\n许伤害", + effect: "用厉害的爆炸头猛撞向对手进行攻击。\n自己也会受到少许伤害", }, "gearGrind": { name: "齿轮飞盘", - effect: "向对手投掷钢铁齿轮进行攻\n击。连续2次给予伤害", + effect: "向对手投掷钢铁齿轮进行攻击。\n连续2次给予伤害", }, "searingShot": { name: "火焰弹", - effect: "用熊熊烈火攻击自己周围所\n有的宝可梦。有时会陷入灼\n伤状态", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态", }, "technoBlast": { name: "高科技光炮", - effect: "向对手放出光弹。属性会根\n据自己携带的卡带不同而改\n变", + effect: "向对手放出光弹。属性会根据自己\n携带的卡带不同而改变", }, "relicSong": { name: "古老之歌", - effect: "让对手听古老之歌,打动对\n手的内心进行攻击。有时会\n让对手陷入睡眠状态", + effect: "让对手听古老之歌,打动对手的内\n心进行攻击。有时会让对手陷入睡眠状态", }, "secretSword": { name: "神秘之剑", - effect: "用长角切斩对手进行攻击。\n角上拥有的神奇力量将给予\n物理伤害", + effect: "用长角切斩对手进行攻击。\n角上拥有的神奇力量将给予物理伤害", }, "glaciate": { name: "冰封世界", - effect: "将冰冻的冷气吹向对手进行\n攻击。会降低对手的速度", + effect: "将冰冻的冷气吹向对手进行攻击。\n会降低对手的速度", }, "boltStrike": { name: "雷击", - effect: "让强大的电流覆盖全身,猛\n撞向对手进行攻击。有时会\n让对手陷入麻痹状态", + effect: "让强大的电流覆盖全身,\n猛撞向对手进行攻击。有时会让对手陷入麻痹状态", }, "blueFlare": { name: "青焰", - effect: "用美丽而激烈的青焰包裹住\n对手进行攻击。有时会让对\n手陷入灼伤状态", + effect: "用美丽而激烈的青焰包裹住对手进行攻击。\n有时会让对手陷入灼伤状态", }, "fieryDance": { name: "火之舞", - effect: "让火焰覆盖全身,振翅攻击\n对手。有时会提高自己的特\n攻", + effect: "让火焰覆盖全身,振翅攻击对手。\n有时会提高自己的特攻", }, "freezeShock": { name: "冰冻伏特", - effect: "用覆盖着电流的冰块,在第\n2回合撞向对手。有时会让\n对手陷入麻痹状态", + effect: "用覆盖着电流的冰块,\n在第2回合撞向对手。有时会让对手陷入麻痹状态", }, "iceBurn": { name: "极寒冷焰", - effect: "用能够冻结一切的强烈冷气,\n在第2回合包裹住对手。\n有时会让对手陷入灼伤状态", + effect: "用能够冻结一切的强烈冷气,\n在第2回合包裹住对手。有时会让对手\n陷入灼伤状态", }, "snarl": { name: "大声咆哮", - effect: "没完没了地大声斥责,从而\n降低对手的特攻", + effect: "没完没了地大声斥责,\n从而降低对手的特攻", }, "icicleCrash": { name: "冰柱坠击", - effect: "用大冰柱激烈地撞向对手进\n行攻击。有时会使对手畏缩", + effect: "用大冰柱激烈地撞向对手进行攻击。\n有时会使对手畏缩", }, "vCreate": { name: "V热焰", - effect: "从前额产生灼热的火焰,舍\n身撞击对手。防御、特防和\n速度会降低", + effect: "从前额产生灼热的火焰,\n舍身撞击对手。防御、特防和速度会降低", }, "fusionFlare": { name: "交错火焰", - effect: "释放出巨大的火焰。受到巨\n大的闪电影响时,招式威力\n会提高", + effect: "释放出巨大的火焰。受到巨大的闪\n电影响时,招式威力会提高", }, "fusionBolt": { name: "交错闪电", - effect: "释放出巨大的闪电。受到巨\n大的火焰影响时,招式威力\n会提高", + effect: "释放出巨大的闪电。受到巨大的火\n焰影响时,招式威力会提高", }, "flyingPress": { name: "飞身重压", - effect: "从空中俯冲向对手。此招式\n同时带有格斗属性和飞行属\n性", + effect: "从空中俯冲向对手。此招式同时带\n有格斗属性和飞行属性", }, "matBlock": { name: "掀榻榻米", - effect: "将掀起来的榻榻米当作盾牌,\n防住自己和同伴免受招式\n伤害。变化招式无法防住", + effect: "将掀起来的榻榻米当作盾牌,\n防住自己和同伴免受招式伤害。\n变化招式无法防住", }, "belch": { name: "打嗝", @@ -2251,7 +2251,7 @@ export const move: MoveTranslationEntries = { }, "rototiller": { name: "耕地", - effect: "翻耕土地,使草木更容易成\n长。会提高草属性宝可梦的\n攻击和特攻", + effect: "翻耕土地,使草木更容易成长。\n会提高草属性宝可梦的攻击和特攻", }, "stickyWeb": { name: "黏黏网", @@ -2263,79 +2263,79 @@ export const move: MoveTranslationEntries = { }, "phantomForce": { name: "潜灵奇袭", - effect: "第1回合消失在某处,第2\n回合攻击对手。可以无视守\n护进行攻击", + effect: "第1回合消失在某处,\n第2回合攻击对手。可以无视守护进行攻击", }, "trickOrTreat": { name: "万圣夜", - effect: "邀请对手参加万圣夜。使对\n手被追加幽灵属性", + effect: "邀请对手参加万圣夜。\n使对手被追加幽灵属性", }, "nobleRoar": { name: "战吼", - effect: "发出战吼威吓对手,从而降\n低对手的攻击和特攻", + effect: "发出战吼威吓对手,从而降低对手\n的攻击和特攻", }, "ionDeluge": { name: "等离子浴", - effect: "将带电粒子扩散开来,使一\n般属性的招式变成电属性", + effect: "将带电粒子扩散开来,\n使一般属性的招式变成电属性", }, "parabolicCharge": { name: "抛物面充电", - effect: "给周围全体宝可梦造成伤害。\n可以回复给予伤害的一半\nHP", + effect: "给周围全体宝可梦造成伤害。\n可以回复给予伤害的一半HP", }, "forestsCurse": { name: "森林咒术", - effect: "向对手施加森林咒术。中了\n咒术的对手会被追加草属性", + effect: "向对手施加森林咒术。\n中了咒术的对手会被追加草属性", }, "petalBlizzard": { name: "落英缤纷", - effect: "猛烈地刮起飞雪般的落花,\n攻击周围所有的宝可梦,并\n给予伤害", + effect: "猛烈地刮起飞雪般的落花,\n攻击周围所有的宝可梦,并给予伤害", }, "freezeDry": { name: "冷冻干燥", - effect: "急剧冷冻对手,有时会让对\n手陷入冰冻状态。对于水属\n性宝可梦也是效果绝佳", + effect: "急剧冷冻对手,有时会让对手陷入\n冰冻状态。对于水属性宝可梦也是\n效果绝佳", }, "disarmingVoice": { name: "魅惑之声", - effect: "发出魅惑的叫声,给予对手\n精神上的伤害。攻击必定会\n命中", + effect: "发出魅惑的叫声,给予对手精神上的伤害。\n攻击必定会命中", }, "partingShot": { name: "抛下狠话", - effect: "抛下狠话威吓对手,降低攻\n击和特攻后,和后备宝可梦\n进行替换", + effect: "抛下狠话威吓对手,降低攻击和特攻后,\n和后备宝可梦进行替换", }, "topsyTurvy": { name: "颠倒", - effect: "颠倒对手身上的所有能力变\n化,变成和原来相反的状态", + effect: "颠倒对手身上的所有能力变化,\n变成和原来相反的状态", }, "drainingKiss": { name: "吸取之吻", - effect: "用一个吻吸取对手的HP。\n回复给予对手伤害的一半以\n上的HP", + effect: "用一个吻吸取对手的HP。\n回复给予对手伤害的一半以上的HP", }, "craftyShield": { name: "戏法防守", - effect: "使用神奇的力量防住攻击我\n方的变化招式。但无法防住\n伤害招式的攻击", + effect: "使用神奇的力量防住攻击我方的变化招式。\n但无法防住伤害招式的攻击", }, "flowerShield": { name: "鲜花防守", - effect: "使用神奇的力量提高在场的\n所有草属性宝可梦的防御", + effect: "使用神奇的力量提高在场的所有草\n属性宝可梦的防御", }, "grassyTerrain": { name: "青草场地", - effect: "在5回合内变成青草场地。\n地面上的宝可梦每回合都能\n回复。草属性的招式威力还\n会提高", + effect: "在5回合内变成青草场地。\n地面上的宝可梦每回合都能回复。\n草属性的招式威力还会提高", }, "mistyTerrain": { name: "薄雾场地", - effect: "在5回合内,地面上的宝可\n梦不会陷入异常状态。龙属\n性招式的伤害也会减半", + effect: "在5回合内,地面上的宝可梦不会\n陷入异常状态。龙属性招式的伤害\n也会减半", }, "electrify": { name: "输电", - effect: "对手使出招式前,如果输电,\n则该回合对手的招式变成\n电属性", + effect: "对手使出招式前,如果输电,\n则该回合对手的招式变成电属性", }, "playRough": { name: "嬉闹", - effect: "与对手嬉闹并攻击。有时会\n降低对手的攻击", + effect: "与对手嬉闹并攻击。有时会降低对\n手的攻击", }, "fairyWind": { name: "妖精之风", - effect: "刮起妖精之风,吹向对手进\n行攻击", + effect: "刮起妖精之风,吹向对手进行攻击", }, "moonblast": { name: "月亮之力", @@ -2343,83 +2343,83 @@ export const move: MoveTranslationEntries = { }, "boomburst": { name: "爆音波", - effect: "通过震耳欲聋的爆炸声产生\n的破坏力,攻击自己周围所\n有的宝可梦", + effect: "通过震耳欲聋的爆炸声产生的破坏力,\n攻击自己周围所有的宝可梦", }, "fairyLock": { name: "妖精之锁", - effect: "通过封锁,下一回合所有的\n宝可梦都无法逃走", + effect: "通过封锁,下一回合所有的宝可梦\n都无法逃走", }, "kingsShield": { name: "王者盾牌", - effect: "防住对手攻击的同时,自己\n变为防御姿态。能够降低所\n接触到的对手的攻击", + effect: "防住对手攻击的同时,\n自己变为防御姿态。能够降低所接触到的对手的攻击", }, "playNice": { name: "和睦相处", - effect: "和对手和睦相处,使其失去\n战斗的气力,从而降低对手\n的攻击", + effect: "和对手和睦相处,使其失去战斗的气力,\n从而降低对手的攻击", }, "confide": { name: "密语", - effect: "和对手进行密语,使其失去\n集中力,从而降低对手的特\n攻", + effect: "和对手进行密语,使其失去集中力,\n从而降低对手的特攻", }, "diamondStorm": { name: "钻石风暴", - effect: "掀起钻石风暴给予伤害。有\n时会大幅提高自己的防御", + effect: "掀起钻石风暴给予伤害。\n有时会大幅提高自己的防御", }, "steamEruption": { name: "蒸汽爆炸", - effect: "将滚烫的蒸汽喷向对手。有\n时会让对手灼伤", + effect: "将滚烫的蒸汽喷向对手。\n有时会让对手灼伤", }, "hyperspaceHole": { name: "异次元洞", - effect: "通过异次元洞,突然出现在\n对手的侧面进行攻击。还可\n以无视守住和看穿等招式", + effect: "通过异次元洞,突然出现在对手的\n侧面进行攻击。还可以无视守住和\n看穿等招式", }, "waterShuriken": { name: "飞水手里剑", - effect: "用粘液制成的手里剑,连续\n攻击2~5次。必定能够先\n制攻击", + effect: "用粘液制成的手里剑,\n连续攻击2~5次。必定能够先制攻击", }, "mysticalFire": { name: "魔法火焰", - effect: "从口中喷出特别灼热的火焰\n进行攻击。降低对手的特攻", + effect: "从口中喷出特别灼热的火焰进行攻击。\n降低对手的特攻", }, "spikyShield": { name: "尖刺防守", - effect: "防住对手攻击的同时,削减\n接触到自己的对手的体力", + effect: "防住对手攻击的同时,\n削减接触到自己的对手的体力", }, "aromaticMist": { name: "芳香薄雾", - effect: "通过神奇的芳香,提高我方\n宝可梦的特防", + effect: "通过神奇的芳香,提高我方宝可梦的特防", }, "eerieImpulse": { name: "怪异电波", - effect: "从身体放射出怪异电波,让\n对手沐浴其中,从而大幅降\n低其特攻", + effect: "从身体放射出怪异电波,\n让对手沐浴其中,从而大幅降低其特攻", }, "venomDrench": { name: "毒液陷阱", - effect: "将特殊的毒液泼向对手。对\n处于中毒状态的对手,其攻\n击、特攻和速度都会降低", + effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手,其攻击、特攻和速\n度都会降低", }, "powder": { name: "粉尘", - effect: "如果被撒到粉尘的对手使用\n火招式,则会爆炸并给予伤\n害", + effect: "如果被撒到粉尘的对手使用火招式,\n则会爆炸并给予伤害", }, "geomancy": { name: "大地掌控", - effect: "第1回合吸收能量,第2回\n合大幅提高特攻、特防和速\n度", + effect: "第1回合吸收能量,第2回合大幅\n提高特攻、特防和速度", }, "magneticFlux": { name: "磁场操控", - effect: "通过操控磁场,会提高特性\n为正电和负电的宝可梦的防\n御和特防", + effect: "通过操控磁场,会提高特性为正电\n和负电的宝可梦的防御和特防", }, "happyHour": { name: "欢乐时光", - effect: "如果使用欢乐时光,战斗后\n得到的钱会翻倍", + effect: "如果使用欢乐时光,战斗后得到的\n钱会翻倍", }, "electricTerrain": { name: "电气场地", - effect: "在5回合内变成电气场地。\n地面上的宝可梦将无法入眠。\n电属性的招式威力还会提\n高", + effect: "在5回合内变成电气场地。\n地面上的宝可梦将无法入眠。\n电属性的招式威力还会提高", }, "dazzlingGleam": { name: "魔法闪耀", - effect: "向对手发射强光,并给予伤\n害", + effect: "向对手发射强光,并给予伤害", }, "celebrate": { name: "庆祝", @@ -2427,55 +2427,55 @@ export const move: MoveTranslationEntries = { }, "holdHands": { name: "牵手", - effect: "我方宝可梦之间牵手。能带\n来非常幸福的心情", + effect: "我方宝可梦之间牵手。\n能带来非常幸福的心情", }, "babyDollEyes": { name: "圆瞳", - effect: "用圆瞳凝视对手,从而降低\n其攻击。必定能够先制攻击", + effect: "用圆瞳凝视对手,从而降低其攻击。\n必定能够先制攻击", }, "nuzzle": { name: "蹭蹭脸颊", - effect: "将带电的脸颊蹭蹭对手进行\n攻击。让对手陷入麻痹状态", + effect: "将带电的脸颊蹭蹭对手进行攻击。\n让对手陷入麻痹状态", }, "holdBack": { name: "手下留情", - effect: "在攻击的时候手下留情,从\n而使对手的HP至少会留下\n1HP", + effect: "在攻击的时候手下留情,\n从而使对手的HP至少会留下1HP", }, "infestation": { name: "纠缠不休", - effect: "在4~5回合内死缠烂打地\n进行攻击。在此期间对手将\n无法逃走", + effect: "在4~5回合内死缠烂打地进行攻击。\n在此期间对手将无法逃走", }, "powerUpPunch": { name: "增强拳", - effect: "通过反复击打对手,使自己\n的拳头慢慢变硬。打中对手\n攻击就会提高", + effect: "通过反复击打对手,使自己的拳头\n慢慢变硬。打中对手攻击就会提高", }, "oblivionWing": { name: "归天之翼", - effect: "从锁定的对手身上吸取HP。\n回复给予对手伤害的一半\n以上的HP", + effect: "从锁定的对手身上吸取HP。\n回复给予对手伤害的一半以上的HP", }, "thousandArrows": { name: "千箭齐发", - effect: "可以击中浮在空中的宝可梦。\n空中的对手被击落后,会\n掉到地面", + effect: "可以击中浮在空中的宝可梦。\n空中的对手被击落后,会掉到地面", }, "thousandWaves": { name: "千波激荡", - effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手,将无\n法从战斗中逃走", + effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手,将无法从战斗中逃走", }, "landsWrath": { name: "大地神力", - effect: "聚集大地的力量,将此力量\n集中攻击对手,并给予伤害", + effect: "聚集大地的力量,将此力量集中攻击对手,\n并给予伤害", }, "lightOfRuin": { name: "破灭之光", - effect: "借用永恒之花的力量,发射\n出强力光线。自己也会受到\n非常大的伤害", + effect: "借用永恒之花的力量,\n发射出强力光线。自己也会受到非常大的伤害", }, "originPulse": { name: "根源波动", - effect: "用无数青白色且闪耀的光线\n攻击对手", + effect: "用无数青白色且闪耀的光线攻击对手", }, "precipiceBlades": { name: "断崖之剑", - effect: "将大地的力量变化为利刃攻\n击对手", + effect: "将大地的力量变化为利刃攻击对手", }, "dragonAscent": { name: "画龙点睛", @@ -2483,155 +2483,155 @@ export const move: MoveTranslationEntries = { }, "hyperspaceFury": { name: "异次元猛攻", - effect: "用许多手臂,无视对手的守\n住或看穿等招式进行连续攻\n击,自己的防御会降低", + effect: "用许多手臂,无视对手的守住或看\n穿等招式进行连续攻击,\n自己的防御会降低", }, "breakneckBlitzPhysical": { name: "一般Z究极无敌大冲撞", - effect: "通过Z力量气势猛烈地全力\n撞上对手。威力会根据原来\n的招式而改变", + effect: "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变", }, "breakneckBlitzSpecial": { name: "一般Z究极无敌大冲撞", - effect: "通过Z力量气势猛烈地全力\n撞上对手。威力会根据原来\n的招式而改变", + effect: "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变", }, "allOutPummelingPhysical": { name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", }, "allOutPummelingSpecial": { name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", }, "supersonicSkystrikePhysical": { name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会\n根据原来的招式而改变", + effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", }, "supersonicSkystrikeSpecial": { name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会\n根据原来的招式而改变", + effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", }, "acidDownpourPhysical": { name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,全\n力让对手沉下去。威力会根\n据原来的招式而改变", + effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", }, "acidDownpourSpecial": { name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,全\n力让对手沉下去。威力会根\n据原来的招式而改变", + effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", }, "tectonicRagePhysical": { name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", }, "tectonicRageSpecial": { name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", }, "continentalCrushPhysical": { name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", }, "continentalCrushSpecial": { name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", }, "savageSpinOutPhysical": { name: "虫Z绝对捕食回旋斩", - effect: "通过Z力量将吐出的丝线全\n力束缚对手。威力会根据原\n来的招式而改变", + effect: "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变", }, "savageSpinOutSpecial": { name: "虫Z绝对捕食回旋斩", - effect: "通过Z力量将吐出的丝线全\n力束缚对手。威力会根据原\n来的招式而改变", + effect: "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变", }, "neverEndingNightmarePhysical": { name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威\n力会根据原来的招式而改变", + effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", }, "neverEndingNightmareSpecial": { name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威\n力会根据原来的招式而改变", + effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", }, "corkscrewCrashPhysical": { name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", }, "corkscrewCrashSpecial": { name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", }, "infernoOverdrivePhysical": { name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", }, "infernoOverdriveSpecial": { name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", }, "hydroVortexPhysical": { name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", }, "hydroVortexSpecial": { name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", }, "bloomDoomPhysical": { name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", }, "bloomDoomSpecial": { name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", }, "gigavoltHavocPhysical": { name: "电Z终极伏特狂雷闪", - effect: "通过Z力量将蓄积的强大电\n流全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变", }, "gigavoltHavocSpecial": { name: "电Z终极伏特狂雷闪", - effect: "通过Z力量将蓄积的强大电\n流全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变", }, "shatteredPsychePhysical": { name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,全力\n使其感受到痛苦。威力会根\n据原来的招式而改变", + effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", }, "shatteredPsycheSpecial": { name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,全力\n使其感受到痛苦。威力会根\n据原来的招式而改变", + effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", }, "subzeroSlammerPhysical": { name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", }, "subzeroSlammerSpecial": { name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", }, "devastatingDrakePhysical": { name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力\n会根据原来的招式而改变", + effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", }, "devastatingDrakeSpecial": { name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力\n会根据原来的招式而改变", + effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", }, "blackHoleEclipsePhysical": { name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,全\n力将对手吸入。威力会根据\n原来的招式而改变", + effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", }, "blackHoleEclipseSpecial": { name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,全\n力将对手吸入。威力会根据\n原来的招式而改变", + effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", }, "twinkleTacklePhysical": { name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", }, "twinkleTackleSpecial": { name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", }, "catastropika": { name: "皮卡丘Z皮卡皮卡必杀击", - effect: "通过Z力量,皮卡丘全身覆\n盖最强电力,全力猛扑对手", + effect: "通过Z力量,皮卡丘全身覆盖最强电力,\n全力猛扑对手", }, "shoreUp": { name: "集沙", @@ -2639,27 +2639,27 @@ export const move: MoveTranslationEntries = { }, "firstImpression": { name: "迎头一击", - effect: "威力很高的招式,但只有在\n出场战斗时,立刻使出才能\n成功", + effect: "威力很高的招式,但只有在出场战斗时,\n立刻使出才能成功", }, "banefulBunker": { name: "碉堡", - effect: "防住对手攻击的同时,让接\n触到自己的对手中毒", + effect: "防住对手攻击的同时,\n让接触到自己的对手中毒", }, "spiritShackle": { name: "缝影", - effect: "攻击的同时,缝住对手的影\n子,使其无法逃走", + effect: "攻击的同时,缝住对手的影子,\n使其无法逃走", }, "darkestLariat": { name: "DD金勾臂", - effect: "旋转双臂打向对手。无视对\n手的能力变化,直接给予伤\n害", + effect: "旋转双臂打向对手。无视对手的能力变化,\n直接给予伤害", }, "sparklingAria": { name: "泡影的咏叹调", - effect: "随着唱歌会放出很多气球。\n受到此招式攻击时,灼伤会\n被治愈", + effect: "随着唱歌会放出很多气球。\n受到此招式攻击时,灼伤会被治愈", }, "iceHammer": { name: "冰锤", - effect: "挥舞强力而沉重的拳头,给\n予对手伤害。自己的速度会\n降低", + effect: "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低", }, "floralHealing": { name: "花疗", @@ -2671,11 +2671,11 @@ export const move: MoveTranslationEntries = { }, "strengthSap": { name: "吸取力量", - effect: "给自己回复和对手攻击力相\n同数值的HP,然后降低对\n手的攻击", + effect: "给自己回复和对手攻击力相同数值的HP,\n然后降低对手的攻击", }, "solarBlade": { name: "日光刃", - effect: "第1回合收集满满的日光,\n第2回合将此力量集中在剑\n上进行攻击", + effect: "第1回合收集满满的日光,\n第2回合将此力量集中在剑上进行攻击", }, "leafage": { name: "树叶", @@ -2683,79 +2683,79 @@ export const move: MoveTranslationEntries = { }, "spotlight": { name: "聚光灯", - effect: "给宝可梦打上聚光灯,该回\n合只能瞄准该宝可梦", + effect: "给宝可梦打上聚光灯,\n该回合只能瞄准该宝可梦", }, "toxicThread": { name: "毒丝", - effect: "将混有毒的丝吐向对手。使\n其中毒,从而降低对手的速\n度", + effect: "将混有毒的丝吐向对手。\n使其中毒,从而降低对手的速度", }, "laserFocus": { name: "磨砺", - effect: "集中精神,下次攻击必定会\n击中要害", + effect: "集中精神,下次攻击必定会击中要害", }, "gearUp": { name: "辅助齿轮", - effect: "启动齿轮,提高特性为正电\n和负电的宝可梦的攻击和特\n攻", + effect: "启动齿轮,提高特性为正电和负电\n的宝可梦的攻击和特攻", }, "throatChop": { name: "深渊突刺", - effect: "受到此招式攻击的对手,会\n因为地狱般的痛苦,在2回\n合内,变得无法使出声音类\n招式", + effect: "受到此招式攻击的对手,\n会因为地狱般的痛苦,在2回合内,\n变得无法使出声音类招式", }, "pollenPuff": { name: "花粉团", - effect: "对敌人使用是会爆炸的团子。\n对我方使用则是给予回复\n的团子", + effect: "对敌人使用是会爆炸的团子。\n对我方使用则是给予回复的团子", }, "anchorShot": { name: "掷锚", - effect: "将锚缠住对手进行攻击。使\n对手无法逃走", + effect: "将锚缠住对手进行攻击。\n使对手无法逃走", }, "psychicTerrain": { name: "精神场地", - effect: "在5回合内,地面上的宝可\n梦不会受到先制招式的攻击。\n超能力属性的招式威力会\n提高", + effect: "在5回合内,地面上的宝可梦不会\n受到先制招式的攻击。\n超能力属性的招式威力会提高", }, "lunge": { name: "猛扑", - effect: "全力猛扑对手进行攻击。从\n而降低对手的攻击", + effect: "全力猛扑对手进行攻击。\n从而降低对手的攻击", }, "fireLash": { name: "火焰鞭", - effect: "用燃烧的鞭子抽打对手。受\n到攻击的对手防御会降低", + effect: "用燃烧的鞭子抽打对手。\n受到攻击的对手防御会降低", }, "powerTrip": { name: "嚣张", - effect: "耀武扬威地攻击对手,自己\n的能力提高得越多,威力就\n越大", + effect: "耀武扬威地攻击对手,\n自己的能力提高得越多,威力就越大", }, "burnUp": { name: "燃尽", - effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。自己\n的火属性将会消失", + effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。自己的火属性将会消失", }, "speedSwap": { name: "速度互换", - effect: "将对手和自己的速度进行互\n换", + effect: "将对手和自己的速度进行互换", }, "smartStrike": { name: "修长之角", - effect: "用尖尖的角刺入对手进行攻\n击。攻击必定会命中", + effect: "用尖尖的角刺入对手进行攻击。\n攻击必定会命中", }, "purify": { name: "净化", - effect: "治愈对手的异常状态。治愈\n后可以回复自己的HP", + effect: "治愈对手的异常状态。\n治愈后可以回复自己的HP", }, "revelationDance": { name: "觉醒之舞", - effect: "全力跳舞进行攻击。此招式\n的属性将变得和自己的属性\n相同", + effect: "全力跳舞进行攻击。此招式的属性\n将变得和自己的属性相同", }, "coreEnforcer": { name: "核心惩罚者", - effect: "如果给予过伤害的对手已经\n结束行动,其特性就会被消\n除", + effect: "如果给予过伤害的对手已经结束行动,\n其特性就会被消除", }, "tropKick": { name: "热带踢", - effect: "向对手使出来自南国的火热\n脚踢。从而降低对手的攻击", + effect: "向对手使出来自南国的火热脚踢。\n从而降低对手的攻击", }, "instruct": { name: "号令", - effect: "向对手下达指示,让其再次\n使出刚才的招式", + effect: "向对手下达指示,让其再次使出刚\n才的招式", }, "beakBlast": { name: "鸟嘴加农炮", @@ -2763,83 +2763,83 @@ export const move: MoveTranslationEntries = { }, "clangingScales": { name: "鳞片噪音", - effect: "摩擦全身鳞片,发出响亮的\n声音进行攻击。攻击后自己\n的防御会降低", + effect: "摩擦全身鳞片,发出响亮的声音进行攻击。\n攻击后自己的防御会降低", }, "dragonHammer": { name: "龙锤", - effect: "将身体当作锤子,向对手发\n动袭击,给予伤害", + effect: "将身体当作锤子,向对手发动袭击,\n给予伤害", }, "brutalSwing": { name: "狂舞挥打", - effect: "用自己的身体狂舞挥打,给\n予对手伤害", + effect: "用自己的身体狂舞挥打,\n给予对手伤害", }, "auroraVeil": { name: "极光幕", - effect: "在5回合内减弱物理和特殊\n的伤害。只有下雪时才能使\n出", + effect: "在5回合内减弱物理和特殊的伤害。\n只有下雪时才能使出", }, "sinisterArrowRaid": { name: "狙射树枭Z遮天蔽日暗影箭", - effect: "通过Z力量制造出无数箭的\n狙射树枭将全力射穿对手进\n行攻击", + effect: "通过Z力量制造出无数箭的狙射树\n枭将全力射穿对手进行攻击", }, "maliciousMoonsault": { name: "炽焰咆哮虎Z极恶飞跃粉碎击", - effect: "通过Z力量得到强壮肉体的\n炽焰咆哮虎将全力撞向对手\n进行攻击", + effect: "通过Z力量得到强壮肉体的炽焰咆\n哮虎将全力撞向对手进行攻击", }, "oceanicOperetta": { name: "西狮海壬Z海神庄严交响乐", - effect: "通过Z力量召唤大量水的西\n狮海壬将全力攻击对手", + effect: "通过Z力量召唤大量水的西狮海壬\n将全力攻击对手", }, "guardianOfAlola": { name: "卡璞Z巨人卫士・阿罗拉", - effect: "通过Z力量得到阿罗拉之力\n的土地神宝可梦将全力进行\n攻击。对手的剩余HP会减\n少很多", + effect: "通过Z力量得到阿罗拉之力的土地\n神宝可梦将全力进行攻击。\n对手的剩余HP会减少很多", }, "soulStealing7StarStrike": { name: "玛夏多Z七星夺魂腿", - effect: "得到Z力量的玛夏多将全力\n使出拳头和脚踢的连续招式\n叩打对手", + effect: "得到Z力量的玛夏多将全力使出拳\n头和脚踢的连续招式叩打对手", }, "stokedSparksurfer": { name: "阿罗雷Z驾雷驭电戏冲浪", - effect: "得到Z力量的阿罗拉地区的\n雷丘将全力进行攻击。从而\n让对手陷入麻痹状态", + effect: "得到Z力量的阿罗拉地区的雷丘将\n全力进行攻击。从而让对手陷入麻痹状态", }, "pulverizingPancake": { name: "卡比兽Z认真起来大爆击", - effect: "通过Z力量使得认真起来的\n卡比兽跃动巨大身躯,全力\n向对手发动袭击", + effect: "通过Z力量使得认真起来的卡比兽\n跃动巨大身躯,全力向对手发动袭击", }, "extremeEvoboost": { name: "伊布Z九彩昇华齐聚顶", - effect: "得到Z力量的伊布将借助进\n化后伙伴们的力量,大幅提\n高能力", + effect: "得到Z力量的伊布将借助进化后伙\n伴们的力量,大幅提高能力", }, "genesisSupernova": { name: "梦幻Z起源超新星大爆炸", - effect: "得到Z力量的梦幻将全力攻\n击对手。脚下会变成精神场\n地", + effect: "得到Z力量的梦幻将全力攻击对手。\n脚下会变成精神场地", }, "shellTrap": { name: "陷阱甲壳", - effect: "设下甲壳陷阱。如果对手使\n出物理招式,陷阱就会爆炸\n并给予对手伤害", + effect: "设下甲壳陷阱。如果对手使出物理招式,\n陷阱就会爆炸并给予对手伤害", }, "fleurCannon": { name: "花朵加农炮", - effect: "放出强力光束后,自己的特\n攻会大幅降低", + effect: "放出强力光束后,自己的特攻会大幅降低", }, "psychicFangs": { name: "精神之牙", - effect: "利用精神力量咬住对手进行\n攻击。还可以破坏光墙和反\n射壁等", + effect: "利用精神力量咬住对手进行攻击。\n还可以破坏光墙和反射壁等", }, "stompingTantrum": { name: "跺脚", - effect: "化悔恨为力量进行攻击。如\n果上一回合招式没有打中,\n威力就会翻倍", + effect: "化悔恨为力量进行攻击。\n如果上一回合招式没有打中,威力就会翻倍", }, "shadowBone": { name: "暗影之骨", - effect: "用附有灵魂的骨头殴打对手\n进行攻击。有时会降低对手\n的防御", + effect: "用附有灵魂的骨头殴打对手进行攻击。\n有时会降低对手的防御", }, "accelerock": { name: "冲岩", - effect: "迅速撞向对手进行攻击。必\n定能够先制攻击", + effect: "迅速撞向对手进行攻击。\n必定能够先制攻击", }, "liquidation": { name: "水流裂破", - effect: "用水之力量撞向对手进行攻\n击。有时会降低对手的防御", + effect: "用水之力量撞向对手进行攻击。\n有时会降低对手的防御", }, "prismaticLaser": { name: "棱镜镭射", @@ -2851,275 +2851,275 @@ export const move: MoveTranslationEntries = { }, "sunsteelStrike": { name: "流星闪冲", - effect: "以流星般的气势猛撞对手。\n可以无视对手的特性进行攻\n击", + effect: "以流星般的气势猛撞对手。\n可以无视对手的特性进行攻击", }, "moongeistBeam": { name: "暗影之光", - effect: "放出奇怪的光线攻击对手。\n可以无视对手的特性进行攻\n击", + effect: "放出奇怪的光线攻击对手。\n可以无视对手的特性进行攻击", }, "tearfulLook": { name: "泪眼汪汪", - effect: "变得泪眼汪汪,让对手丧失\n斗志。从而降低对手的攻击\n和特攻", + effect: "变得泪眼汪汪,让对手丧失斗志。\n从而降低对手的攻击和特攻", }, "zingZap": { name: "麻麻刺刺", - effect: "撞向对手,并发出强电,使\n其感到麻麻刺刺的。有时会\n使对手畏缩", + effect: "撞向对手,并发出强电,\n使其感到麻麻刺刺的。有时会使对手畏缩", }, "naturesMadness": { name: "自然之怒", - effect: "向对手释放自然之怒。对手\n的HP会减半", + effect: "向对手释放自然之怒。\n对手的HP会减半", }, "multiAttack": { name: "多属性攻击", - effect: "一边覆盖高能量,一边撞向\n对手进行攻击。根据存储碟\n不同,属性会改变", + effect: "一边覆盖高能量,一边撞向对手进行攻击。\n根据存储碟不同,\n属性会改变", }, "tenMillionVoltThunderbolt": { name: "智皮卡Z千万伏特", - effect: "戴着帽子的皮卡丘将通过Z\n力量增强的电击全力释放给\n对手。容易击中要害", + effect: "戴着帽子的皮卡丘将通过Z力量增\n强的电击全力释放给对手。\n容易击中要害", }, "mindBlown": { name: "惊爆大头", - effect: "让自己的头爆炸,来攻击周\n围的一切。自己也会受到伤\n害", + effect: "让自己的头爆炸,来攻击周围的一切。\n自己也会受到伤害", }, "plasmaFists": { name: "等离子闪电拳", - effect: "用覆盖着电流的拳头进行攻\n击。使一般属性的招式变成\n电属性", + effect: "用覆盖着电流的拳头进行攻击。\n使一般属性的招式变成电属性", }, "photonGeyser": { name: "光子喷涌", - effect: "用光柱来进行攻击。比较自\n己的攻击和特攻,用数值相\n对较高的一项给予对方伤害", + effect: "用光柱来进行攻击。比较自己的攻\n击和特攻,用数值相对较高的一项\n给予对方伤害", }, "lightThatBurnsTheSky": { name: "究极奈克洛Z焚天灭世炽光爆", - effect: "奈克洛兹玛会无视对手的特\n性效果,在攻击和特攻之间,\n用数值相对较高的一项给\n予对方伤害", + effect: "奈克洛兹玛会无视对手的特性效果,\n在攻击和特攻之间,\n用数值相对较高的一项给予对方伤害", }, "searingSunrazeSmash": { name: "索尔迦雷欧Z日光回旋下苍穹", - effect: "得到Z力量的索尔迦雷欧将\n全力进行攻击。可以无视对\n手的特性效果", + effect: "得到Z力量的索尔迦雷欧将全力进行攻击。\n可以无视对手的特性效果", }, "menacingMoonrazeMaelstrom": { name: "露奈雅拉Z月华飞溅落灵霄", - effect: "得到Z力量的露奈雅拉将全\n力进行攻击。可以无视对手\n的特性效果", + effect: "得到Z力量的露奈雅拉将全力进行攻击。\n可以无视对手的特性效果", }, "letsSnuggleForever": { name: "谜拟丘Z亲密无间大乱揍", - effect: "得到Z力量的谜拟Q将全力\n进行乱揍攻击", + effect: "得到Z力量的谜拟Q将全力进行乱揍攻击", }, "splinteredStormshards": { name: "鬃岩狼人Z狼啸石牙飓风暴", - effect: "得到Z力量的鬃岩狼人将全\n力进行攻击。而且会消除场\n地状态", + effect: "得到Z力量的鬃岩狼人将全力进行攻击。\n而且会消除场地状态", }, "clangorousSoulblaze": { name: "杖尾鳞甲龙Z炽魂热舞烈音爆", - effect: "得到Z力量的杖尾鳞甲龙将\n全力攻击对手。并且自己的\n能力会提高", + effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。\n并且自己的能力会提高", }, "zippyZap": { name: "电电加速", - effect: "迅猛无比的电击。必定能够\n先制攻击,并且提高自己的\n闪避率。", + effect: "迅猛无比的电击。必定能够先制攻击,\n并且提高自己的闪避率。", }, "splishySplash": { name: "滔滔冲浪", - effect: "往巨浪中注入电能后冲撞对\n手进行攻击。有时会让对手\n陷入麻痹状态", + effect: "往巨浪中注入电能后冲撞对手进行攻击。\n有时会让对手陷入麻痹状态", }, "floatyFall": { name: "飘飘坠落", - effect: "轻飘飘地浮起来后,再猛地\n俯冲下去进行攻击。有时会\n使对手畏缩", + effect: "轻飘飘地浮起来后,再猛地俯冲下\n去进行攻击。有时会使对手畏缩", }, "pikaPapow": { name: "闪闪雷光", - effect: "皮卡丘越喜欢训练家,电击\n的威力就越强。攻击必定会\n命中", + effect: "皮卡丘越喜欢训练家,\n电击的威力就越强。攻击必定会命中", }, "bouncyBubble": { name: "活活气泡", - effect: "投掷水球进行攻击。吸水后\n能回复等同于造成的伤害\n的HP", + effect: "投掷水球进行攻击。吸水后能回复\n等同于造成的伤害的HP", }, "buzzyBuzz": { name: "麻麻电击", - effect: "放出电击攻击对手。让对手\n陷入麻痹状态", + effect: "放出电击攻击对手。让对手陷入麻痹状态", }, "sizzlySlide": { name: "熊熊火爆", - effect: "用燃起大火的身体猛烈地冲\n撞对手。让对手陷入灼伤状\n态", + effect: "用燃起大火的身体猛烈地冲撞对手。\n让对手陷入灼伤状态", }, "glitzyGlow": { name: "哗哗气场", - effect: "利用念力强攻,粉碎对方信\n心。制造一道能减弱对手特\n殊攻击的神奇墙壁", + effect: "利用念力强攻,粉碎对方信心。\n制造一道能减弱对手特殊攻击的神奇墙壁", }, "baddyBad": { name: "坏坏领域", - effect: "恶行恶相地进行攻击。制造\n一道能减弱对手物理攻击的\n神奇墙壁", + effect: "恶行恶相地进行攻击。\n制造一道能减弱对手物理攻击的神奇墙壁", }, "sappySeed": { name: "茁茁炸弹", - effect: "长出巨大的藤蔓,播撒种子\n进行攻击。种子每回合都会\n吸取对手的HP", + effect: "长出巨大的藤蔓,播撒种子进行攻击。\n种子每回合都会吸取对手的HP", }, "freezyFrost": { name: "冰冰霜冻", - effect: "利用冰冷的黑雾结晶进行攻\n击。使全体宝可梦的能力变\n回原点", + effect: "利用冰冷的黑雾结晶进行攻击。\n使全体宝可梦的能力变回原点", }, "sparklySwirl": { name: "亮亮风暴", - effect: "利用芬芳刺鼻的龙卷风吞噬\n对方。能治愈我方宝可梦的\n异常状态", + effect: "利用芬芳刺鼻的龙卷风吞噬对方。\n能治愈我方宝可梦的异常状态", }, "veeveeVolley": { name: "砰砰击破", - effect: "伊布越喜欢训练家,冲撞的\n威力就越强。攻击必定会命\n中", + effect: "伊布越喜欢训练家,冲撞的威力就越强。\n攻击必定会命中", }, "doubleIronBash": { name: "钢拳双击", - effect: "以胸口的螺帽为中心旋转,\n并连续2次挥动手臂打击对\n手。有时会使对手畏缩", + effect: "以胸口的螺帽为中心旋转,\n并连续2次挥动手臂打击对手。\n有时会使对手畏缩", }, "maxGuard": { name: "极巨防壁", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败", }, "dynamaxCannon": { name: "极巨炮", - effect: "将凝缩在体内的能量从核心\n放出进行攻击", + effect: "将凝缩在体内的能量从核心放出进行攻击", }, "snipeShot": { name: "狙击", - effect: "能无视具有吸引对手招式效\n果的特性或招式的影响。可\n以向选定的对手进行攻击", + effect: "能无视具有吸引对手招式效果的特\n性或招式的影响。可以向选定的对\n手进行攻击", }, "jawLock": { name: "紧咬不放", - effect: "使双方直到一方昏厥为止无\n法替换宝可梦。其中一方退\n场则可以解除效果", + effect: "使双方直到一方昏厥为止无法替换宝可梦。\n其中一方退场则可以解除效果", }, "stuffCheeks": { name: "大快朵颐", - effect: "吃掉携带的树果,大幅提高\n防御", + effect: "吃掉携带的树果,大幅提高防御", }, "noRetreat": { name: "背水一战", - effect: "提高自己的所有能力,但无\n法替换或逃走", + effect: "提高自己的所有能力,\n但无法替换或逃走", }, "tarShot": { name: "沥青射击", - effect: "泼洒黏糊糊的沥青,降低对\n手的速度。火属性会变成对\n手的弱点", + effect: "泼洒黏糊糊的沥青,降低对手的速度。\n火属性会变成对手的弱点", }, "magicPowder": { name: "魔法粉", - effect: "向对手喷洒魔法粉,使对手\n变为超能力属性", + effect: "向对手喷洒魔法粉,使对手变为超\n能力属性", }, "dragonDarts": { name: "龙箭", - effect: "让多龙梅西亚进行2次攻击。\n如果对手有2只宝可梦,\n则对它们各进行1次攻击", + effect: "让多龙梅西亚进行2次攻击。\n如果对手有2只宝可梦,则对它们各进\n行1次攻击", }, "teatime": { name: "茶会", - effect: "举办一场茶会,场上的所有\n宝可梦都会吃掉自己携带的\n树果", + effect: "举办一场茶会,场上的所有宝可梦\n都会吃掉自己携带的树果", }, "octolock": { name: "蛸固", - effect: "让对手无法逃走。对手被固\n定后,每回合都会降低防御\n和特防", + effect: "让对手无法逃走。对手被固定后,\n每回合都会降低防御和特防", }, "boltBeak": { name: "电喙", - effect: "用带电的喙啄刺对手。如果\n比对手先出手攻击,招式的\n威力会变成2倍", + effect: "用带电的喙啄刺对手。\n如果比对手先出手攻击,招式的威力会变成2倍", }, "fishiousRend": { name: "鳃咬", - effect: "用坚硬的腮咬住对手。如果\n比对手先出手攻击,招式的\n威力会变成2倍", + effect: "用坚硬的腮咬住对手。\n如果比对手先出手攻击,招式的威力会变成2倍", }, "courtChange": { name: "换场", - effect: "用神奇的力量交换双方的场\n地效果", + effect: "用神奇的力量交换双方的场地效果", }, "maxFlare": { name: "极巨火爆", - effect: "极巨化宝可梦使出的火属性\n攻击。可在5回合内让日照\n变得强烈", + effect: "极巨化宝可梦使出的火属性攻击。\n可在5回合内让日照变得强烈", }, "maxFlutterby": { name: "极巨虫蛊", - effect: "极巨化宝可梦使出的虫属性\n攻击。会降低对手的特攻", + effect: "极巨化宝可梦使出的虫属性攻击。\n会降低对手的特攻", }, "maxLightning": { name: "极巨闪电", - effect: "极巨化宝可梦使出的电属性\n攻击。可在5回合内将脚下\n变成电气场地", + effect: "极巨化宝可梦使出的电属性攻击。\n可在5回合内将脚下变成电气场地", }, "maxStrike": { name: "极巨攻击", - effect: "极巨化宝可梦使出的一般属\n性攻击。会降低对手的速度", + effect: "极巨化宝可梦使出的一般属性攻击。\n会降低对手的速度", }, "maxKnuckle": { name: "极巨拳斗", - effect: "极巨化宝可梦使出的格斗属\n性攻击。会提高我方的攻击", + effect: "极巨化宝可梦使出的格斗属性攻击。\n会提高我方的攻击", }, "maxPhantasm": { name: "极巨幽魂", - effect: "极巨化宝可梦使出的幽灵属\n性攻击。会降低对手的防御", + effect: "极巨化宝可梦使出的幽灵属性攻击。\n会降低对手的防御", }, "maxHailstorm": { name: "极巨寒冰", - effect: "极巨化宝可梦使出的冰属性\n攻击。在5回合内会下雪", + effect: "极巨化宝可梦使出的冰属性攻击。\n在5回合内会下雪", }, "maxOoze": { name: "极巨酸毒", - effect: "极巨化宝可梦使出的毒属性\n攻击。会提高我方的特攻", + effect: "极巨化宝可梦使出的毒属性攻击。\n会提高我方的特攻", }, "maxGeyser": { name: "极巨水流", - effect: "极巨化宝可梦使出的水属性\n攻击。可在5回合内降下大\n雨", + effect: "极巨化宝可梦使出的水属性攻击。\n可在5回合内降下大雨", }, "maxAirstream": { name: "极巨飞冲", - effect: "极巨化宝可梦使出的飞行属\n性攻击。会提高我方的速度", + effect: "极巨化宝可梦使出的飞行属性攻击。\n会提高我方的速度", }, "maxStarfall": { name: "极巨妖精", - effect: "极巨化宝可梦使出的妖精属\n性攻击。可在5回合内将脚\n下变成薄雾场地", + effect: "极巨化宝可梦使出的妖精属性攻击。\n可在5回合内将脚下变成薄雾场地", }, "maxWyrmwind": { name: "极巨龙骑", - effect: "极巨化宝可梦使出的龙属性\n攻击。会降低对手的攻击", + effect: "极巨化宝可梦使出的龙属性攻击。\n会降低对手的攻击", }, "maxMindstorm": { name: "极巨超能", - effect: "极巨化宝可梦使出的超能力\n属性攻击。可在5回合内将\n脚下变成精神场地", + effect: "极巨化宝可梦使出的超能力属性攻击。\n可在5回合内将脚下变成精神场地", }, "maxRockfall": { name: "极巨岩石", - effect: "极巨化宝可梦使出的岩石属\n性攻击。可在5回合内卷起\n沙暴", + effect: "极巨化宝可梦使出的岩石属性攻击。\n可在5回合内卷起沙暴", }, "maxQuake": { name: "极巨大地", - effect: "极巨化宝可梦使出的地面属\n性攻击。会提高我方的特防", + effect: "极巨化宝可梦使出的地面属性攻击。\n会提高我方的特防", }, "maxDarkness": { name: "极巨恶霸", - effect: "极巨化宝可梦使出的恶属性\n攻击。会降低对手的特防", + effect: "极巨化宝可梦使出的恶属性攻击。\n会降低对手的特防", }, "maxOvergrowth": { name: "极巨草原", - effect: "极巨化宝可梦使出的草属性\n攻击。可在5回合内将脚下\n变成青草场地", + effect: "极巨化宝可梦使出的草属性攻击。\n可在5回合内将脚下变成青草场地", }, "maxSteelspike": { name: "极巨钢铁", - effect: "极巨化宝可梦使出的钢属性\n攻击。会提高我方的防御", + effect: "极巨化宝可梦使出的钢属性攻击。\n会提高我方的防御", }, "clangorousSoul": { name: "魂舞烈音爆", - effect: "削减少许自己的HP,使所\n有能力都提高", + effect: "削减少许自己的HP,\n使所有能力都提高", }, "bodyPress": { name: "扑击", - effect: "用身体撞向对手进行攻击。\n防御越高,给予的伤害就越\n高", + effect: "用身体撞向对手进行攻击。\n防御越高,给予的伤害就越高", }, "decorate": { name: "装饰", - effect: "通过装饰,大幅提高对方的\n攻击和特攻", + effect: "通过装饰,大幅提高对方的攻击和特攻", }, "drumBeating": { name: "鼓击", - effect: "用鼓点来控制鼓的根部进行\n攻击,从而降低对手的速度", + effect: "用鼓点来控制鼓的根部进行攻击,\n从而降低对手的速度", }, "snapTrap": { name: "捕兽夹", - effect: "使用捕兽夹,在4~5回合\n内,夹住对手进行攻击", + effect: "使用捕兽夹,在4~5回合内,\n夹住对手进行攻击", }, "pyroBall": { name: "火焰球", - effect: "点燃小石子,形成火球攻击\n对手。有时会使对手陷入灼\n伤状态", + effect: "点燃小石子,形成火球攻击对手。\n有时会使对手陷入灼伤状态", }, "behemothBlade": { name: "巨兽斩", @@ -3127,99 +3127,99 @@ export const move: MoveTranslationEntries = { }, "behemothBash": { name: "巨兽弹", - effect: "将全身变化为坚固的盾,猛\n烈地撞向对手进行攻击", + effect: "将全身变化为坚固的盾,\n猛烈地撞向对手进行攻击", }, "auraWheel": { name: "气场轮", - effect: "用储存在颊囊里的能量进行\n攻击,并提高自己的速度。\n其属性会随着莫鲁贝可的样\n子而改变", + effect: "用储存在颊囊里的能量进行攻击,\n并提高自己的速度。其属性会随着\n莫鲁贝可的样子而改变", }, "breakingSwipe": { name: "广域破坏", - effect: "用坚韧的尾巴猛扫对手进行\n攻击,从而降低对手的攻击", + effect: "用坚韧的尾巴猛扫对手进行攻击,\n从而降低对手的攻击", }, "branchPoke": { name: "木枝突刺", - effect: "使用尖锐的树枝刺向对手进\n行攻击", + effect: "使用尖锐的树枝刺向对手进行攻击", }, "overdrive": { name: "破音", - effect: "奏响吉他和贝斯,释放出发\n出巨响的剧烈震动攻击对手", + effect: "奏响吉他和贝斯,释放出发出巨响\n的剧烈震动攻击对手", }, "appleAcid": { name: "苹果酸", - effect: "使用从酸苹果中提取出来的\n酸性液体进行攻击。降低对\n手的特防", + effect: "使用从酸苹果中提取出来的酸性液\n体进行攻击。降低对手的特防", }, "gravApple": { name: "万有引力", - effect: "从高处落下苹果,给予对手\n伤害。可降低对手的防御", + effect: "从高处落下苹果,给予对手伤害。\n可降低对手的防御", }, "spiritBreak": { name: "灵魂冲击", - effect: "用足以让对手一蹶不振的气\n势进行攻击。会降低对手的\n特攻", + effect: "用足以让对手一蹶不振的气势进行攻击。\n会降低对手的特攻", }, "strangeSteam": { name: "神奇蒸汽", - effect: "喷出烟雾攻击对手。有时会\n使对手混乱", + effect: "喷出烟雾攻击对手。有时会使对手混乱", }, "lifeDew": { name: "生命水滴", - effect: "喷洒出神奇的水,回复自己\n和场上同伴的HP", + effect: "喷洒出神奇的水,回复自己和场上\n同伴的HP", }, "obstruct": { name: "拦堵", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败。一旦触碰,\n防御就会大幅降低", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败。一旦触碰,\n防御就会大幅降低", }, "falseSurrender": { name: "假跪真撞", - effect: "装作低头认错的样子,用凌\n乱的头发进行突刺。攻击必\n定会命中", + effect: "装作低头认错的样子,\n用凌乱的头发进行突刺。攻击必定会命中", }, "meteorAssault": { name: "流星突击", - effect: "大力挥舞粗壮的茎进行攻击。\n但同时自己也会被晃晕,\n下一回合自己将无法动弹", + effect: "大力挥舞粗壮的茎进行攻击。\n但同时自己也会被晃晕,下一回合自己\n将无法动弹", }, "eternabeam": { name: "无极光束", - effect: "无极汰那变回原来的样子后,\n发动的最强攻击。下一回\n合自己将无法动弹", + effect: "无极汰那变回原来的样子后,\n发动的最强攻击。下一回合自己将无法动弹", }, "steelBeam": { name: "铁蹄光线", - effect: "将从全身聚集的钢铁化为光\n束,激烈地发射出去。自己\n也会受到伤害", + effect: "将从全身聚集的钢铁化为光束,\n激烈地发射出去。自己也会受到伤害", }, "expandingForce": { name: "广域战力", - effect: "利用精神力量攻击对手。在\n精神场地上威力会有所提高,\n能对所有对手造成伤害", + effect: "利用精神力量攻击对手。\n在精神场地上威力会有所提高,\n能对所有对手造成伤害", }, "steelRoller": { name: "铁滚轮", - effect: "在破坏场地的同时攻击对手。\n如果脚下没有任何场地状\n态存在,使出此招式时便会\n失败", + effect: "在破坏场地的同时攻击对手。\n如果脚下没有任何场地状态存在,\n使出此招式时便会失败", }, "scaleShot": { name: "鳞射", - effect: "发射鳞片进行攻击。连续攻\n击2~5次。速度会提高但\n防御会降低", + effect: "发射鳞片进行攻击。连续攻击2~5次。\n速度会提高但防御会降低", }, "meteorBeam": { name: "流星光束", - effect: "第1回合聚集宇宙之力提高\n特攻,第2回合攻击对手", + effect: "第1回合聚集宇宙之力提高特攻,\n第2回合攻击对手", }, "shellSideArm": { name: "臂贝武器", - effect: "从物理攻击和特殊攻击中选\n择可造成较多伤害的方式进\n行攻击。有时会让对手陷入\n中毒状态", + effect: "从物理攻击和特殊攻击中选择可造\n成较多伤害的方式进行攻击。\n有时会让对手陷入中毒状态", }, "mistyExplosion": { name: "薄雾炸裂", - effect: "对自己周围的所有宝可梦进\n行攻击,但使出后,自己会\n陷入昏厥。在薄雾场地上,\n招式威力会提高", + effect: "对自己周围的所有宝可梦进行攻击,\n但使出后,自己会陷入昏厥。\n在薄雾场地上,招式威力会提高", }, "grassyGlide": { name: "青草滑梯", - effect: "仿佛在地面上滑行般地攻击\n对手。在青草场地上,必定\n能够先制攻击", + effect: "仿佛在地面上滑行般地攻击对手。\n在青草场地上,必定能够先制攻击", }, "risingVoltage": { name: "电力上升", - effect: "用从地面升腾而起的电击进\n行攻击。当对手处于电气场\n地上时,招式威力会变成2\n倍", + effect: "用从地面升腾而起的电击进行攻击。\n当对手处于电气场地上时,\n招式威力会变成2倍", }, "terrainPulse": { name: "大地波动", - effect: "借助场地的力量进行攻击。\n视使出招式时场地状态不同,\n招式的属性和威力会有所\n变化", + effect: "借助场地的力量进行攻击。\n视使出招式时场地状态不同,\n招式的属性和威力会有所变化", }, "skitterSmack": { name: "爬击", @@ -3227,19 +3227,19 @@ export const move: MoveTranslationEntries = { }, "burningJealousy": { name: "妒火", - effect: "用嫉妒的能量攻击对手。会\n让在该回合内能力有所提高\n的宝可梦陷入灼伤状态", + effect: "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高的宝可梦陷入\n灼伤状态", }, "lashOut": { name: "泄愤", - effect: "攻击对手以发泄对其感到的\n恼怒情绪。如果在该回合内\n自身能力遭到降低,招式的\n威力会变成2倍", + effect: "攻击对手以发泄对其感到的恼怒情绪。\n如果在该回合内自身能力遭到降低,\n招式的威力会变成2倍", }, "poltergeist": { name: "灵骚", - effect: "操纵对手的持有物进行攻击。\n当对手没有携带道具时,\n使出此招式时便会失败", + effect: "操纵对手的持有物进行攻击。\n当对手没有携带道具时,使出此招式时\n便会失败", }, "corrosiveGas": { name: "腐蚀气体", - effect: "用具有强酸性的气体包裹住\n自己周围所有的宝可梦,并\n融化其所携带的道具", + effect: "用具有强酸性的气体包裹住自己周\n围所有的宝可梦,并融化其所携带的道具", }, "coaching": { name: "指导", @@ -3247,7 +3247,7 @@ export const move: MoveTranslationEntries = { }, "flipTurn": { name: "快速折返", - effect: "在攻击之后急速返回,和后\n备宝可梦进行替换", + effect: "在攻击之后急速返回,\n和后备宝可梦进行替换", }, "tripleAxel": { name: "三旋击", @@ -3259,71 +3259,71 @@ export const move: MoveTranslationEntries = { }, "scorchingSands": { name: "热沙大地", - effect: "将滚烫的沙子砸向对手进行\n攻击。有时会让对手陷入灼\n伤状态", + effect: "将滚烫的沙子砸向对手进行攻击。\n有时会让对手陷入灼伤状态", }, "jungleHealing": { name: "丛林治疗", - effect: "与丛林融为一体,回复自己\n和场上同伴的HP和状态", + effect: "与丛林融为一体,回复自己和场上\n同伴的HP和状态", }, "wickedBlow": { name: "暗冥强击", - effect: "将恶之流派修炼至大成的猛\n烈一击。必定会击中要害", + effect: "将恶之流派修炼至大成的猛烈一击。\n必定会击中要害", }, "surgingStrikes": { name: "水流连打", - effect: "将水之流派修炼至大成的仿\n若行云流水般的3次连击。\n必定会击中要害", + effect: "将水之流派修炼至大成的仿若行云\n流水般的3次连击。必定会击中要害", }, "thunderCage": { name: "雷电囚笼", - effect: "将对手困在电流四溅的囚笼\n中,在4~5回合内进行攻\n击", + effect: "将对手困在电流四溅的囚笼中,\n在4~5回合内进行攻击", }, "dragonEnergy": { name: "巨龙威能", - effect: "把生命力转换为力量攻击对\n手。自己的HP越少,招式\n的威力越小", + effect: "把生命力转换为力量攻击对手。\n自己的HP越少,招式的威力越小", }, "freezingGlare": { name: "冰冷视线", - effect: "从双眼发射精神力量进行攻\n击。有时会让对手陷入冰冻\n状态", + effect: "从双眼发射精神力量进行攻击。\n有时会让对手陷入冰冻状态", }, "fieryWrath": { name: "怒火中烧", - effect: "将愤怒转化为火焰般的气场\n进行攻击。有时会使对手畏\n缩", + effect: "将愤怒转化为火焰般的气场进行攻击。\n有时会使对手畏缩", }, "thunderousKick": { name: "雷鸣蹴击", - effect: "以雷电般的动作戏耍对手的\n同时使出脚踢。可降低对手\n的防御", + effect: "以雷电般的动作戏耍对手的同时使出脚踢。\n可降低对手的防御", }, "glacialLance": { name: "雪矛", - effect: "向对手投掷掀起暴风雪的冰\n矛进行攻击", + effect: "向对手投掷掀起暴风雪的冰矛进行攻击", }, "astralBarrage": { name: "星碎", - effect: "用大量的小灵体向对手发起\n攻击", + effect: "用大量的小灵体向对手发起攻击", }, "eerieSpell": { name: "诡异咒语", - effect: "用强大的精神力量攻击。让\n对手最后使用的招式减少3\nPP", + effect: "用强大的精神力量攻击。\n让对手最后使用的招式减少3PP", }, "direClaw": { name: "克命爪", - effect: "以破灭之爪进行攻击。有时\n还会让对手陷入中毒、麻痹\n、睡眠之中的一种状态", + effect: "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、睡眠之中的\n一种状态", }, "psyshieldBash": { name: "屏障猛攻", - effect: "让意念的能量覆盖全身,撞\n向对手进行攻击。会提高自\n己的防御", + effect: "让意念的能量覆盖全身,\n撞向对手进行攻击。会提高自己的防御", }, "powerShift": { name: "力量转换", - effect: "将自己的攻击与防御互相交\n换", + effect: "将自己的攻击与防御互相交换", }, "stoneAxe": { name: "岩斧", - effect: "用岩石之斧进行攻击。散落\n的岩石碎片会飘浮在对手周\n围", + effect: "用岩石之斧进行攻击。\n散落的岩石碎片会飘浮在对手周围", }, "springtideStorm": { name: "阳春风暴", - effect: "用交织着爱与恨的烈风席卷\n对手进行攻击。有时会降低\n对手的攻击", + effect: "用交织着爱与恨的烈风席卷对手进行攻击。\n有时会降低对手的攻击", }, "mysticalPower": { name: "神秘之力", @@ -3331,7 +3331,7 @@ export const move: MoveTranslationEntries = { }, "ragingFury": { name: "大愤慨", - effect: "在2~3回合内,一边放出\n火焰,一边疯狂乱打。大闹\n一番后自己会陷入混乱", + effect: "在2~3回合内,一边放出火焰,\n一边疯狂乱打。大闹一番后自己会\n陷入混乱", }, "waveCrash": { name: "波动冲", @@ -3339,474 +3339,474 @@ export const move: MoveTranslationEntries = { }, "chloroblast": { name: "叶绿爆震", - effect: "将自己的叶绿素凝聚起来后\n放出去进行攻击。自己也会\n受到伤害", + effect: "将自己的叶绿素凝聚起来后放出去\n进行攻击。自己也会受到伤害", }, "mountainGale": { name: "冰山风", - effect: "将冰山般巨大的冰块砸向对\n手进行攻击。有时会使对手\n畏缩", + effect: "将冰山般巨大的冰块砸向对手进行攻击。\n有时会使对手畏缩", }, "victoryDance": { name: "胜利之舞", - effect: "激烈地跳起唤来胜利的舞蹈,\n提高自己的攻击、防御和\n速度", + effect: "激烈地跳起唤来胜利的舞蹈,\n提高自己的攻击、防御和速度", }, "headlongRush": { name: "突飞猛扑", - effect: "向对手使出灌注了全心全力\n的撞击。自己的防御和特防\n会降低", + effect: "向对手使出灌注了全心全力的撞击。\n自己的防御和特防会降低", }, "barbBarrage": { name: "毒千针", - effect: "用无数的毒针进行攻击。有\n时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手\n时,威力会变成2倍", + effect: "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时,威力会变成2倍", }, "esperWing": { name: "气场之翼", - effect: "用经过气场强化的翅膀撕裂\n对手。容易击中要害。会提\n高自己的速度", + effect: "用经过气场强化的翅膀撕裂对手。\n容易击中要害。会提高自己的速度", }, "bitterMalice": { name: "冤冤相报", - effect: "用令人毛骨悚然的怨念进行\n攻击。会降低对手的攻击", + effect: "用令人毛骨悚然的怨念进行攻击。\n会降低对手的攻击", }, "shelter": { name: "闭关", - effect: "将皮肤变得坚硬如铁盾,从\n而大幅提高自己的防御", + effect: "将皮肤变得坚硬如铁盾,\n从而大幅提高自己的防御", }, "tripleArrows": { name: "三连箭", - effect: "使出一记腿技后同时发射3\n箭。有时会降低对手的防御\n或使对手畏缩。容易击中要\n害", + effect: "使出一记腿技后同时发射3箭。\n有时会降低对手的防御或使对手畏缩。\n容易击中要害", }, "infernalParade": { name: "群魔乱舞", - effect: "用无数的火球进行攻击。有\n时会让对手陷入灼伤状态。\n攻击处于异常状态的对手时,\n威力会变成2倍", + effect: "用无数的火球进行攻击。\n有时会让对手陷入灼伤状态。攻击处于异常\n状态的对手时,威力会变成2倍", }, "ceaselessEdge": { name: "秘剑・千重涛", - effect: "用贝壳之剑进行攻击。散落\n的贝壳碎片会散落在对手脚\n下成为撒菱", + effect: "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落在对手脚下成为撒菱", }, "bleakwindStorm": { name: "枯叶风暴", - effect: "用足以让身心都止不住颤抖\n的冰冷狂风进行攻击。有时\n会降低对手的速度", + effect: "用足以让身心都止不住颤抖的冰冷\n狂风进行攻击。有时会降低对手的速度", }, "wildboltStorm": { name: "鸣雷风暴", - effect: "呼唤雷云引起风暴,用雷与\n风进行激烈的攻击。有时会\n让对手陷入麻痹状态", + effect: "呼唤雷云引起风暴,用雷与风进行\n激烈的攻击。有时会让对手陷入麻痹状态", }, "sandsearStorm": { name: "热沙风暴", - effect: "用灼热的沙子和强烈的风席\n卷对手进行攻击。有时会让\n对手陷入灼伤状态", + effect: "用灼热的沙子和强烈的风席卷对手\n进行攻击。有时会让对手陷入灼伤状态", }, "lunarBlessing": { name: "新月祈祷", - effect: "向新月献上祈祷,回复自己\n和场上同伴的HP和状态", + effect: "向新月献上祈祷,回复自己和场上\n同伴的HP和状态", }, "takeHeart": { name: "勇气填充", - effect: "鼓起冲劲,治愈自己的异常\n状态,同时提高自己的特攻\n和特防", + effect: "鼓起冲劲,治愈自己的异常状态,\n同时提高自己的特攻和特防", }, "gMaxWildfire": { name: "超极巨深渊灭焰", - effect: "超极巨化的喷火龙使出的火\n属性攻击。可在4回合内给\n予对手伤害", + effect: "超极巨化的喷火龙使出的火属性攻击。\n可在4回合内给予对手伤害", }, "gMaxBefuddle": { name: "超极巨蝶影蛊惑", - effect: "超极巨化的巴大蝶使出的虫\n属性攻击。会让对手陷入中\n毒、麻痹或睡眠状态", + effect: "超极巨化的巴大蝶使出的虫属性攻击。\n会让对手陷入中毒、麻痹或睡眠状态", }, "gMaxVoltCrash": { name: "超极巨万雷轰顶", - effect: "超极巨化的皮卡丘使出的电\n属性攻击。会让对手陷入麻\n痹状态", + effect: "超极巨化的皮卡丘使出的电属性攻击。\n会让对手陷入麻痹状态", }, "gMaxGoldRush": { name: "超极巨特大金币", - effect: "超极巨化的喵喵使出的一般\n属性攻击。会让对手陷入混\n乱状态,并可获得金钱", + effect: "超极巨化的喵喵使出的一般属性攻击。\n会让对手陷入混乱状态,\n并可获得金钱", }, "gMaxChiStrike": { name: "超极巨会心一击", - effect: "超极巨化的怪力使出的格斗\n属性攻击。会变得容易击中\n要害", + effect: "超极巨化的怪力使出的格斗属性攻击。\n会变得容易击中要害", }, "gMaxTerror": { name: "超极巨幻影幽魂", - effect: "超极巨化的耿鬼使出的幽灵\n属性攻击。会踩住对手的影\n子,让其无法被替换", + effect: "超极巨化的耿鬼使出的幽灵属性攻击。\n会踩住对手的影子,\n让其无法被替换", }, "gMaxResonance": { name: "超极巨极光旋律", - effect: "超极巨化的拉普拉斯使出的\n冰属性攻击。可在5回合内\n减弱受到的伤害", + effect: "超极巨化的拉普拉斯使出的冰属性攻击。\n可在5回合内减弱受到的伤害", }, "gMaxCuddle": { name: "超极巨热情拥抱", - effect: "超极巨化的伊布使出的一般\n属性攻击。会让对手陷入着\n迷状态", + effect: "超极巨化的伊布使出的一般属性攻击。\n会让对手陷入着迷状态", }, "gMaxReplenish": { name: "超极巨资源再生", - effect: "超极巨化的卡比兽使出的一\n般属性攻击。会让吃掉的树\n果再生", + effect: "超极巨化的卡比兽使出的一般属性攻击。\n会让吃掉的树果再生", }, "gMaxMalodor": { name: "超极巨臭气冲天", - effect: "超极巨化的灰尘山使出的毒\n属性攻击。会让对手陷入中\n毒状态", + effect: "超极巨化的灰尘山使出的毒属性攻击。\n会让对手陷入中毒状态", }, "gMaxStonesurge": { name: "超极巨岩阵以待", - effect: "超极巨化的暴噬龟使出的水\n属性攻击。会发射无数锐利\n的岩石", + effect: "超极巨化的暴噬龟使出的水属性攻击。\n会发射无数锐利的岩石", }, "gMaxWindRage": { name: "超极巨旋风袭卷", - effect: "超极巨化的钢铠鸦使出的飞\n行属性攻击。可消除反射壁\n和光墙", + effect: "超极巨化的钢铠鸦使出的飞行属性攻击。\n可消除反射壁和光墙", }, "gMaxStunShock": { name: "超极巨异毒电场", - effect: "超极巨化的颤弦蝾螈使出的\n电属性攻击。会让对手陷入\n中毒或麻痹状态", + effect: "超极巨化的颤弦蝾螈使出的电属性攻击。\n会让对手陷入中毒或麻痹状态", }, "gMaxFinale": { name: "超极巨幸福圆满", - effect: "超极巨化的霜奶仙使出的妖\n精属性攻击。可回复我方的\nHP", + effect: "超极巨化的霜奶仙使出的妖精属性攻击。\n可回复我方的HP", }, "gMaxDepletion": { name: "超极巨劣化衰变", - effect: "超极巨化的铝钢龙使出的龙\n属性攻击。可减少对手最后\n使用的招式的PP", + effect: "超极巨化的铝钢龙使出的龙属性攻击。\n可减少对手最后使用的招式的PP", }, "gMaxGravitas": { name: "超极巨天道七星", - effect: "超极巨化的以欧路普使出的\n超能力属性攻击。在5回合\n内重力会产生变化", + effect: "超极巨化的以欧路普使出的超能力\n属性攻击。在5回合内重力会产生变化", }, "gMaxVolcalith": { name: "超极巨炎石喷发", - effect: "超极巨化的巨炭山使出的岩\n石属性攻击。可在4回合内\n给予对手伤害", + effect: "超极巨化的巨炭山使出的岩石属性攻击。\n可在4回合内给予对手伤害", }, "gMaxSandblast": { name: "超极巨沙尘漫天", - effect: "超极巨化的沙螺蟒使出的地\n面属性攻击。在4~5回合\n内会狂刮沙暴", + effect: "超极巨化的沙螺蟒使出的地面属性攻击。\n在4~5回合内会狂刮沙暴", }, "gMaxSnooze": { name: "超极巨睡魔降临", - effect: "超极巨化的长毛巨魔使出的\n恶属性攻击。会通过打大哈\n欠让对手产生睡意", + effect: "超极巨化的长毛巨魔使出的恶属性攻击。\n会通过打大哈欠让对手产生睡意", }, "gMaxTartness": { name: "超极巨酸不溜丢", - effect: "超极巨化的苹裹龙使出的草\n属性攻击。会降低对手的闪\n避率", + effect: "超极巨化的苹裹龙使出的草属性攻击。\n会降低对手的闪避率", }, "gMaxSweetness": { name: "超极巨琼浆玉液", - effect: "超极巨化的丰蜜龙使出的草\n属性攻击。会治愈我方的异\n常状态", + effect: "超极巨化的丰蜜龙使出的草属性攻击。\n会治愈我方的异常状态", }, "gMaxSmite": { name: "超极巨天谴雷诛", - effect: "超极巨化的布莉姆温使出的\n妖精属性攻击。会让对手陷\n入混乱状态", + effect: "超极巨化的布莉姆温使出的妖精属性攻击。\n会让对手陷入混乱状态", }, "gMaxSteelsurge": { name: "超极巨钢铁阵法", - effect: "超极巨化的大王铜象使出的\n钢属性攻击。会发射无数锐\n利的刺", + effect: "超极巨化的大王铜象使出的钢属性攻击。\n会发射无数锐利的刺", }, "gMaxMeltdown": { name: "超极巨液金熔击", - effect: "超极巨化的美录梅塔使出的\n钢属性攻击。会让对手无法\n连续使出相同的招式", + effect: "超极巨化的美录梅塔使出的钢属性攻击。\n会让对手无法连续使出相同的招式", }, "gMaxFoamBurst": { name: "超极巨激漩泡涡", - effect: "超极巨化的巨钳蟹使出的水\n属性攻击。会大幅降低对手\n的速度", + effect: "超极巨化的巨钳蟹使出的水属性攻击。\n会大幅降低对手的速度", }, "gMaxCentiferno": { name: "超极巨百火焚野", - effect: "超极巨化的焚焰蚣使出的火\n属性攻击。可在4~5回合\n内将对手困在火焰中", + effect: "超极巨化的焚焰蚣使出的火属性攻击。\n可在4~5回合内将对手困在火焰中", }, "gMaxVineLash": { name: "超极巨灰飞鞭灭", - effect: "超极巨化的妙蛙花使出的草\n属性攻击。可在4回合内给\n予对手伤害", + effect: "超极巨化的妙蛙花使出的草属性攻击。\n可在4回合内给予对手伤害", }, "gMaxCannonade": { name: "超极巨水炮轰灭", - effect: "超极巨化的水箭龟使出的水\n属性攻击。可在4回合内给\n予对手伤害", + effect: "超极巨化的水箭龟使出的水属性攻击。\n可在4回合内给予对手伤害", }, "gMaxDrumSolo": { name: "超极巨狂擂乱打", - effect: "超极巨化的轰擂金刚猩使出\n的草属性攻击。不会受到对\n手特性的干扰", + effect: "超极巨化的轰擂金刚猩使出的草属性攻击。\n不会受到对手特性的干扰", }, "gMaxFireball": { name: "超极巨破阵火球", - effect: "超极巨化的闪焰王牌使出的\n火属性攻击。不会受到对手\n特性的干扰", + effect: "超极巨化的闪焰王牌使出的火属性攻击。\n不会受到对手特性的干扰", }, "gMaxHydrosnipe": { name: "超极巨狙击神射", - effect: "超极巨化的千面避役使出的\n水属性攻击。不会受到对手\n特性的干扰", + effect: "超极巨化的千面避役使出的水属性攻击。\n不会受到对手特性的干扰", }, "gMaxOneBlow": { name: "超极巨夺命一击", - effect: "超极巨化的武道熊师使出的\n恶属性攻击。是可以无视极\n巨防壁的一击", + effect: "超极巨化的武道熊师使出的恶属性攻击。\n是可以无视极巨防壁的一击", }, "gMaxRapidFlow": { name: "超极巨流水连击", - effect: "超极巨化的武道熊师使出的\n水属性攻击。是可以无视极\n巨防壁的连击", + effect: "超极巨化的武道熊师使出的水属性攻击。\n是可以无视极巨防壁的连击", }, "teraBlast": { name: "太晶爆发", - effect: "太晶化时,会放出太晶属性\n的能量攻击。比较自己的攻\n击和特攻,用数值相对较高\n的一项给予对方伤害。(其\n他属性)/用攻击和特攻数\n值较高的一项给予伤害。对\n正处于太晶化的对手效果绝\n佳。自己的攻击和特攻会降\n低。(星晶", + effect: "太晶化时,会放出太晶属性的能量攻击。\n比较自己的攻击和特攻,\n用数值相对较高的一项给予对方伤害。\n(其他属性)/用攻击和特攻数\n值较高的一项给予伤害。\n对正处于太晶化的对手效果绝佳。\n自己的攻击和特攻会降低。(星晶", }, "silkTrap": { name: "线阱", - effect: "用丝设置陷阱。防住对方攻\n击的同时,能够降低所接触\n到的对手的速度", + effect: "用丝设置陷阱。防住对方攻击的同时,\n能够降低所接触到的对手的速度", }, "axeKick": { name: "下压踢", - effect: "将踢起的脚跟往下劈向对手\n进行攻击。有时会使对手混\n乱。如果劈偏则自己会受到\n伤害", + effect: "将踢起的脚跟往下劈向对手进行攻击。\n有时会使对手混乱。\n如果劈偏则自己会受到伤害", }, "lastRespects": { name: "扫墓", - effect: "为了化解伙伴的悔恨而进行\n攻击。被打倒的我方宝可梦\n越多,招式的威力越高", + effect: "为了化解伙伴的悔恨而进行攻击。\n被打倒的我方宝可梦越多,\n招式的威力越高", }, "luminaCrash": { name: "琉光冲激", - effect: "放出连精神都能影响到的奇\n妙怪光进行攻击。会大幅降\n低对方的特防", + effect: "放出连精神都能影响到的奇妙怪光\n进行攻击。会大幅降低对方的特防", }, "orderUp": { name: "上菜", - effect: "以潇洒的身手进行攻击。若\n口中有米立龙,会按其样子\n提高能力", + effect: "以潇洒的身手进行攻击。\n若口中有米立龙,会按其样子提高能力", }, "jetPunch": { name: "喷射拳", - effect: "将激流覆盖于拳头,以肉眼\n无法辨识的速度打出拳击。\n必定能够先制攻击", + effect: "将激流覆盖于拳头,以肉眼无法辨\n识的速度打出拳击。必定能够先制攻击", }, "spicyExtract": { name: "辣椒精华", - effect: "放出极为辛辣的精华。对手\n的攻击会大幅提高,防御会\n大幅降低", + effect: "放出极为辛辣的精华。\n对手的攻击会大幅提高,防御会大幅降低", }, "spinOut": { name: "疾速转轮", - effect: "通过往腿上增加负荷,以激\n烈的旋转给予对手伤害。自\n己的速度会大幅降低", + effect: "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。自己的速度会大幅降低", }, "populationBomb": { name: "鼠数儿", - effect: "伙伴们会纷纷赶来集合,以\n群体行动给予对手攻击。连\n续命中1~10次", + effect: "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。连续命中1~10次", }, "iceSpinner": { name: "冰旋", - effect: "脚上覆盖薄冰,旋转着撞击\n对手。通过旋转的动作破坏\n场地", + effect: "脚上覆盖薄冰,旋转着撞击对手。\n通过旋转的动作破坏场地", }, "glaiveRush": { name: "巨剑突击", - effect: "有勇无谋的舍身突击。使出\n招式后,对手的攻击必定会\n命中,且伤害会变成2倍", + effect: "有勇无谋的舍身突击。使出招式后,\n对手的攻击必定会命中,\n且伤害会变成2倍", }, "revivalBlessing": { name: "复生祈祷", - effect: "通过以慈爱之心祈祷,让陷\n入昏厥的后备宝可梦以回复\n一半HP的状态复活", + effect: "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦以回复一半HP的状态复活", }, "saltCure": { name: "盐腌", - effect: "使对手陷入盐腌状态,每回\n合给予对手伤害。对手为钢\n或水属性时会更痛苦", + effect: "使对手陷入盐腌状态,\n每回合给予对手伤害。对手为钢或水属性时会更痛苦", }, "tripleDive": { name: "三连钻", - effect: "以默契的跳跃溅起水花击向\n对手。连续3次给予伤害", + effect: "以默契的跳跃溅起水花击向对手。\n连续3次给予伤害", }, "mortalSpin": { name: "晶光转转", - effect: "通过旋转来攻击对手。可以\n摆脱绑紧、紧束、寄生种子\n等招式。还能让对手陷入中\n毒状态", + effect: "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能让对手陷入中毒状态", }, "doodle": { name: "描绘", - effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性\n变得和对手相同", + effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性变得和对手相同", }, "filletAway": { name: "甩肉", - effect: "削减自己的HP,大幅提高\n攻击和特攻以及速度", + effect: "削减自己的HP,大幅提高攻击和\n特攻以及速度", }, "kowtowCleave": { name: "仆刀", - effect: "下跪让对手大意后发起袭击\n劈向对手。攻击必定会命中", + effect: "下跪让对手大意后发起袭击劈向对手。\n攻击必定会命中", }, "flowerTrick": { name: "千变万花", - effect: "将做了手脚的花束扔向对手\n进行攻击。必定会命中,且\n会击中要害", + effect: "将做了手脚的花束扔向对手进行攻击。\n必定会命中,且会击中要害", }, "torchSong": { name: "闪焰高歌", - effect: "如唱歌一样喷出熊熊燃烧的\n火焰烧焦对手。会提高自己\n的特攻", + effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。\n会提高自己的特攻", }, "aquaStep": { name: "流水旋舞", - effect: "以盈盈欲滴的轻快步伐戏耍\n对手并给予其伤害。会提高\n自己的速度", + effect: "以盈盈欲滴的轻快步伐戏耍对手并\n给予其伤害。会提高自己的速度", }, "ragingBull": { name: "怒牛", - effect: "狂怒暴牛的猛烈冲撞。招式\n的属性随形态改变,光墙和\n反射壁等招式也能破坏", + effect: "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变,光墙和反射壁等招式\n也能破坏", }, "makeItRain": { name: "淘金潮", - effect: "扔出大量硬币攻击。自己的\n特攻会降低,战斗后还可以\n拿到钱", + effect: "扔出大量硬币攻击。自己的特攻会降低,\n战斗后还可以拿到钱", }, "psyblade": { name: "精神剑", - effect: "用无形的利刃劈开对手。处\n于电气场地时,招式威力会\n变成1.5倍", + effect: "用无形的利刃劈开对手。\n处于电气场地时,招式威力会变成1.5倍", }, "hydroSteam": { name: "水蒸气", - effect: "将煮得翻滚的开水猛烈地喷\n向对手。日照强烈时,招式\n威力不但不会降低,还会变\n成1.5倍", + effect: "将煮得翻滚的开水猛烈地喷向对手。\n日照强烈时,招式威力不但不会降低,\n还会变成1.5倍", }, "ruination": { name: "大灾难", - effect: "引发毁灭性的灾厄,使对手\n的HP减半", + effect: "引发毁灭性的灾厄,使对手的HP减半", }, "collisionCourse": { name: "全开猛撞", - effect: "边变形边凶暴地落下,并引\n发起古老的大爆炸。若针对\n到弱点,威力会进一步", + effect: "边变形边凶暴地落下,\n并引发起古老的大爆炸。若针对到弱点,\n威力会进一步", }, "electroDrift": { name: "闪电猛冲", - effect: "边变形边高速奔走,并以未\n知的电击贯穿对手。若针对\n到弱点,威力会进一步", + effect: "边变形边高速奔走,并以未知的电\n击贯穿对手。若针对到弱点,\n威力会进一步", }, "shedTail": { name: "断尾", - effect: "削减自己的HP,制造分身\n后会返回,并和后备宝可梦\n进行替换", + effect: "削减自己的HP,制造分身后会返回,\n并和后备宝可梦进行替换", }, "chillyReception": { name: "冷笑话", - effect: "留下冷场的冷笑话后,和后\n备宝可梦进行替换。在5回\n合内会下雪", + effect: "留下冷场的冷笑话后,\n和后备宝可梦进行替换。在5回合内会下雪", }, "tidyUp": { name: "大扫除", - effect: "将撒菱、隐形岩、黏黏网、\n毒菱、替身全部扫除掉。自\n己的攻击和速度会提高", + effect: "将撒菱、隐形岩、黏黏网、毒菱、\n替身全部扫除掉。自己的攻击和速\n度会提高", }, "snowscape": { name: "雪景", - effect: "在5回合内会下雪。冰属性\n的防御会提高", + effect: "在5回合内会下雪。冰属性的防御会提高", }, "pounce": { name: "虫扑", - effect: "飞扑向对手攻击。会降低对\n手的速度", + effect: "飞扑向对手攻击。会降低对手的速度", }, "trailblaze": { name: "起草", - effect: "跳出草丛进行攻击。通过轻\n快的步伐会提高自己的速度", + effect: "跳出草丛进行攻击。通过轻快的步\n伐会提高自己的速度", }, "chillingWater": { name: "泼冷水", - effect: "泼洒冰冷得足以让对手失去\n活力的水进行攻击。会降低\n对手的攻击", + effect: "泼洒冰冷得足以让对手失去活力的\n水进行攻击。会降低对手的攻击", }, "hyperDrill": { name: "强力钻", - effect: "急速旋转尖锐的身体部位贯\n穿对手。可以无视守住和看\n穿等招式", + effect: "急速旋转尖锐的身体部位贯穿对手。\n可以无视守住和看穿等招式", }, "twinBeam": { name: "双光束", - effect: "从两眼发射出神奇的光线攻\n击。连续2次给予伤害", + effect: "从两眼发射出神奇的光线攻击。\n连续2次给予伤害", }, "rageFist": { name: "愤怒之拳", - effect: "将愤怒化为力量攻击。受到\n攻击的次数越多,招式的威\n力越高", + effect: "将愤怒化为力量攻击。\n受到攻击的次数越多,招式的威力越高", }, "armorCannon": { name: "铠农炮", - effect: "熊熊燃烧自己的铠甲,将其\n做成炮弹射出攻击。自己的\n防御和特防会降低", + effect: "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。自己的防御和特防会降低", }, "bitterBlade": { name: "悔念剑", - effect: "将对世间的留恋聚集于剑尖,\n并斩击对手。可以回复给\n予对手伤害的一半HP", + effect: "将对世间的留恋聚集于剑尖,\n并斩击对手。可以回复给予对手伤害的\n一半HP", }, "doubleShock": { name: "电光双击", - effect: "将全身所有的电力放出,给\n予对手大大的伤害。自己的\n电属性将会消失", + effect: "将全身所有的电力放出,\n给予对手大大的伤害。自己的电属性将会消失", }, "gigatonHammer": { name: "巨力锤", - effect: "连同身体转起巨大的锤子进\n行攻击。这个招式无法连续\n使出2次", + effect: "连同身体转起巨大的锤子进行攻击。\n这个招式无法连续使出2次", }, "comeuppance": { name: "复仇", - effect: "使出招式前,将最后受到的\n招式的伤害大力返还给对手", + effect: "使出招式前,将最后受到的招式的\n伤害大力返还给对手", }, "aquaCutter": { name: "水波刀", - effect: "如刀刃般喷射出加压的水切\n开对手。容易击中要害", + effect: "如刀刃般喷射出加压的水切开对手。\n容易击中要害", }, "blazingTorque": { name: "灼热暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n灼伤状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入灼伤状态。", }, "wickedTorque": { name: "黑暗暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n睡眠状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入睡眠状态。", }, "noxiousTorque": { name: "剧毒暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n中毒状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入中毒状态。", }, "combatTorque": { name: "格斗暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n麻痹状态。此招式可以命中\n幽灵属性的宝可梦。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入麻痹状态。\n此招式可以命中幽灵属性的宝可梦。", }, "magicalTorque": { name: "魔法暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n混乱状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入混乱状态。", }, "bloodMoon": { name: "血月", - effect: "从赤红如血的满月发射出全\n部的气势。这个招式无法连\n续使出2次", + effect: "从赤红如血的满月发射出全部的气势。\n这个招式无法连续使出2次", }, "matchaGotcha": { name: "刷刷茶炮", - effect: "发射经搅拌的茶的大炮,可\n以回复给予对手伤害的一半\nHP,有时会让对手陷入灼\n伤状态", + effect: "发射经搅拌的茶的大炮,\n可以回复给予对手伤害的一半HP,\n有时会让对手陷入灼伤状态", }, "syrupBomb": { name: "糖浆炸弹", - effect: "使粘稠的麦芽糖浆爆炸,让\n对手陷入满身糖状态,在3\n回合内持续降低其速度", + effect: "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态,在3回合内持续降\n低其速度", }, "ivyCudgel": { name: "棘藤棒", - effect: "用缠有藤蔓的棍棒殴打。属\n性会随所戴的面具而改变。\n容易击中要害", + effect: "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。容易击中要害", }, "electroShot": { name: "电光束", - effect: "第1回合收集电力提高特攻,\n第2回合将高压的电力发\n射出去。下雨天气时能立刻\n发射", + effect: "第1回合收集电力提高特攻,\n第2回合将高压的电力发射出去。\n下雨天气时能立刻发射", }, "teraStarstorm": { name: "晶光星群", - effect: "照射出结晶的力量来驱逐敌\n人。太乐巴戈斯在星晶形态\n下使出时,能对所有对手造\n成伤害", + effect: "照射出结晶的力量来驱逐敌人。\n太乐巴戈斯在星晶形态下使出时,\n能对所有对手造成伤害", }, "fickleBeam": { name: "随机光", - effect: "发射光线进行攻击。有时其\n他的头也会合力发射镭射,\n让招式威力变成2倍", + effect: "发射光线进行攻击。有时其他的头\n也会合力发射镭射,让招式威力变成2倍", }, "burningBulwark": { name: "火焰守护", - effect: "用超高温的体毛防住对手攻\n击的同时,让接触到自己的\n对手灼伤", + effect: "用超高温的体毛防住对手攻击的同时,\n让接触到自己的对手灼伤", }, "thunderclap": { name: "迅雷", - effect: "可以比对手先使出电击进行\n攻击。对手使出的招式如果\n不是攻击招式则会失败", + effect: "可以比对手先使出电击进行攻击。\n对手使出的招式如果不是攻击招式\n则会失败", }, "mightyCleave": { name: "强刃攻击", - effect: "用积蓄在头部的光来斩切对\n手。可以无视守护进行攻击", + effect: "用积蓄在头部的光来斩切对手。\n可以无视守护进行攻击", }, "tachyonCutter": { name: "迅子利刃", - effect: "接连发射出粒子的利刃,连\n续2次给予伤害。攻击必定\n会命中", + effect: "接连发射出粒子的利刃,\n连续2次给予伤害。攻击必定会命中", }, "hardPress": { name: "硬压", - effect: "用手臂或钳子压迫对手。对\n手剩余的HP越多,威力越\n大", + effect: "用手臂或钳子压迫对手。\n对手剩余的HP越多,威力越大", }, "dragonCheer": { name: "龙声鼓舞", - effect: "以龙之鼓舞提高士气,让我\n方的招式变得容易击中要害。\n对龙属性的鼓舞效果会更\n强", + effect: "以龙之鼓舞提高士气,\n让我方的招式变得容易击中要害。\n对龙属性的鼓舞效果会更强", }, "alluringVoice": { name: "魅诱之声", - effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的\n宝可梦陷入混乱状态", + effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的宝可梦陷入混乱状态", }, "temperFlare": { name: "豁出去", - effect: "以自暴自弃的气势进行攻击。\n如果上一回合招式没有命\n中,威力就会翻倍", + effect: "以自暴自弃的气势进行攻击。\n如果上一回合招式没有命中,\n威力就会翻倍", }, "supercellSlam": { name: "闪电强袭", - effect: "让身体带电后压向对手。如\n果没有命中则自己会受到伤\n害", + effect: "让身体带电后压向对手。\n如果没有命中则自己会受到伤害", }, "psychicNoise": { name: "精神噪音", - effect: "用令对手不舒服的音波进行\n攻击。让对手在2回合内无\n法通过招式、特性或携带的\n道具回复HP", + effect: "用令对手不舒服的音波进行攻击。\n让对手在2回合内无法通过招式、\n特性或携带的道具回复HP", }, "upperHand": { name: "快手还击", - effect: "察觉到对手的动作后用掌根\n攻击,让对手畏缩。如果对\n手使出的招式不是先制攻击,\n则会失败", + effect: "察觉到对手的动作后用掌根攻击,\n让对手畏缩。如果对手使出的招式\n不是先制攻击,则会失败", }, "malignantChain": { name: "邪毒锁链", - effect: "用由毒形成的锁链缠住对手\n注入毒素加以侵蚀。有时会\n让对手陷入剧毒状态", + effect: "用由毒形成的锁链缠住对手注入毒\n素加以侵蚀。有时会让对手陷入剧毒状态", } } as const;