Allowing user to toggle commandCursorReset on and off.
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@ -157,6 +157,7 @@ export const SettingKeys = {
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Move_Animations: "MOVE_ANIMATIONS",
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Move_Animations: "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
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Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
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Shop_Cursor_Target: "SHOP_CURSOR_TARGET",
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Shop_Cursor_Target: "SHOP_CURSOR_TARGET",
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Command_Cursor_Reset: "COMMAND_CURSOR_RESET",
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Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
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Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
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Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
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Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
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Move_Info: "MOVE_INFO",
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Move_Info: "MOVE_INFO",
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@ -681,6 +682,13 @@ export const Setting: Array<Setting> = [
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default: 0,
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default: 0,
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type: SettingType.DISPLAY
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type: SettingType.DISPLAY
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},
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},
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{
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key: SettingKeys.Command_Cursor_Reset,
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label: i18next.t("settings:commandCursorReset"),
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options: OFF_ON,
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default: 1,
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type: SettingType.DISPLAY
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},
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{
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{
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key: SettingKeys.Shop_Overlay_Opacity,
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key: SettingKeys.Shop_Overlay_Opacity,
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label: i18next.t("settings:shopOverlayOpacity"),
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label: i18next.t("settings:shopOverlayOpacity"),
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@ -827,6 +835,9 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
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const selectedValue = shopCursorTargetIndexMap[value];
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const selectedValue = shopCursorTargetIndexMap[value];
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scene.shopCursorTarget = selectedValue;
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scene.shopCursorTarget = selectedValue;
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break;
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break;
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case SettingKeys.Command_Cursor_Reset:
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scene.commandCursorReset = Setting[index].options[value].value === "On";
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break;
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case SettingKeys.EXP_Gains_Speed:
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case SettingKeys.EXP_Gains_Speed:
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scene.expGainsSpeed = value;
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scene.expGainsSpeed = value;
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break;
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break;
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