Fix crash on iOS
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@ -1224,7 +1224,7 @@ export default class BattleScene extends Phaser.Scene {
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}
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} else
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return;
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if (inputSuccess && this.enableVibration)
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if (inputSuccess && this.enableVibration && typeof navigator.vibrate !== 'undefined')
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navigator.vibrate(vibrationLength || 10);
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this.blockInput = true;
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this.time.delayedCall(Utils.fixedInt(250), () => this.blockInput = false);
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@ -986,7 +986,7 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.EXP_BALANCE, 1),
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new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, 1),
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new WeightedModifierType(modifierTypes.REVERSE_DNA_SPLICERS, (party: Pokemon[]) => party[0].scene.gameMode !== GameMode.SPLICED_ENDLESS && party.filter(p => p.fusionSpecies).length ? 3 : 0),
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new WeightedModifierType(modifierTypes.VOUCHER, 1),
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new WeightedModifierType(modifierTypes.VOUCHER, 3),
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.MASTER]: [
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new WeightedModifierType(modifierTypes.MASTER_BALL, 32),
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