add trainer party override
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@ -263,6 +263,17 @@ export default class Trainer extends Phaser.GameObjects.Container {
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let ret: EnemyPokemon;
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let ret: EnemyPokemon;
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this.scene.executeWithSeedOffset(() => {
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this.scene.executeWithSeedOffset(() => {
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if (Overrides.TRAINER_PARTY_OVERRIDE?.length) {
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ret = this.scene.addEnemyPokemon(
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getPokemonSpecies(Overrides.TRAINER_PARTY_OVERRIDE[index % Overrides.TRAINER_PARTY_OVERRIDE.length]),
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level,
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!this.isDouble() || !(index % 2)
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? TrainerSlot.TRAINER
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: TrainerSlot.TRAINER_PARTNER
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);
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return;
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}
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const template = this.getPartyTemplate();
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const template = this.getPartyTemplate();
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const strength: PartyMemberStrength = template.getStrength(index);
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const strength: PartyMemberStrength = template.getStrength(index);
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@ -123,6 +123,17 @@ class DefaultOverrides {
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* Force enemy AI to always switch pkmn
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* Force enemy AI to always switch pkmn
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*/
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*/
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readonly TRAINER_ALWAYS_SWITCHES_OVERRIDE: boolean = false;
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readonly TRAINER_ALWAYS_SWITCHES_OVERRIDE: boolean = false;
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/**
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* Force enemy trainer battles to always pick pkmn in this order. If the
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* trainer would have more Pokemon than in the array, it will wrap around to
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* the beginning. If the trainer would have less Pokemon than in the array,
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* it will ignore the extras.
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*
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* Has no effect on wild battles. Only affects newly generated trainers (eg,
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* won't work on a saved trainer wave). OPP_SPECIES_OVERRIDE and other OPP_
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* overrides will supercede this value.
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*/
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readonly TRAINER_PARTY_OVERRIDE: Species[] = [];
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// -------------
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// -------------
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// EGG OVERRIDES
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// EGG OVERRIDES
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