Merge branch 'beta' into activation-order
This commit is contained in:
commit
d6df829f85
|
@ -10,6 +10,7 @@
|
|||
"hasInstallScript": true,
|
||||
"dependencies": {
|
||||
"@material/material-color-utilities": "^0.2.7",
|
||||
"compare-versions": "^6.1.1",
|
||||
"crypto-js": "^4.2.0",
|
||||
"i18next": "^24.2.2",
|
||||
"i18next-browser-languagedetector": "^8.0.4",
|
||||
|
@ -3605,6 +3606,12 @@
|
|||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/compare-versions": {
|
||||
"version": "6.1.1",
|
||||
"resolved": "https://registry.npmjs.org/compare-versions/-/compare-versions-6.1.1.tgz",
|
||||
"integrity": "sha512-4hm4VPpIecmlg59CHXnRDnqGplJFrbLG4aFEl5vl6cK1u76ws3LLvX7ikFnTDl5vo39sjWD6AaDPYodJp/NNHg==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/concat-map": {
|
||||
"version": "0.0.1",
|
||||
"resolved": "https://registry.npmjs.org/concat-map/-/concat-map-0.0.1.tgz",
|
||||
|
|
|
@ -55,6 +55,7 @@
|
|||
},
|
||||
"dependencies": {
|
||||
"@material/material-color-utilities": "^0.2.7",
|
||||
"compare-versions": "^6.1.1",
|
||||
"crypto-js": "^4.2.0",
|
||||
"i18next": "^24.2.2",
|
||||
"i18next-browser-languagedetector": "^8.0.4",
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
import type { SessionSaveData } from "#app/system/game-data";
|
||||
|
||||
export interface SessionSaveMigrator {
|
||||
version: string;
|
||||
migrate: (data: SessionSaveData) => void;
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
export interface SettingsSaveMigrator {
|
||||
version: string;
|
||||
// biome-ignore lint/complexity/noBannedTypes: TODO - refactor settings
|
||||
migrate: (data: Object) => void;
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
import type { SystemSaveData } from "#app/system/game-data";
|
||||
|
||||
export interface SystemSaveMigrator {
|
||||
version: string;
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||||
migrate: (data: SystemSaveData) => void;
|
||||
}
|
|
@ -1539,8 +1539,6 @@ export default class BattleScene extends SceneBase {
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this.currentBattle.mysteryEncounterType = mysteryEncounterType;
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}
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||||
|
||||
//this.pushPhase(new TrainerMessageTestPhase(this, TrainerType.RIVAL, TrainerType.RIVAL_2, TrainerType.RIVAL_3, TrainerType.RIVAL_4, TrainerType.RIVAL_5, TrainerType.RIVAL_6));
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||||
|
||||
if (!waveIndex && lastBattle) {
|
||||
const isWaveIndexMultipleOfTen = !(lastBattle.waveIndex % 10);
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||||
const isEndlessOrDaily = this.gameMode.hasShortBiomes || this.gameMode.isDaily;
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||||
|
|
|
@ -1000,7 +1000,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
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|||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
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||||
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
||||
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status
|
||||
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && !attacker.status
|
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&& (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !move.hitsSubstitute(attacker, pokemon)
|
||||
&& attacker.canSetStatus(effect, true, false, pokemon);
|
||||
}
|
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|
@ -1040,7 +1040,7 @@ export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
|
|||
}
|
||||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
|
||||
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance
|
||||
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && pokemon.randSeedInt(100) < this.chance
|
||||
&& !move.hitsSubstitute(attacker, pokemon) && attacker.canAddTag(this.tagType);
|
||||
}
|
||||
|
||||
|
@ -1087,7 +1087,7 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
|
|||
}
|
||||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
|
||||
return !simulated && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
|
||||
return !simulated && move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})
|
||||
&& !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !move.hitsSubstitute(attacker, pokemon);
|
||||
}
|
||||
|
||||
|
@ -1120,8 +1120,7 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
|
|||
}
|
||||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
|
||||
return (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !move.hitsSubstitute(attacker, pokemon))
|
||||
&& !attacker.getTag(BattlerTagType.PERISH_SONG);
|
||||
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && !attacker.getTag(BattlerTagType.PERISH_SONG);
|
||||
}
|
||||
|
||||
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void {
|
||||
|
@ -1165,7 +1164,7 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
|
|||
}
|
||||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
|
||||
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
|
||||
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})
|
||||
&& attacker.getAbility().isSwappable && !move.hitsSubstitute(attacker, pokemon);
|
||||
}
|
||||
|
||||
|
@ -1191,7 +1190,7 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
|
|||
}
|
||||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
|
||||
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && attacker.getAbility().isSuppressable
|
||||
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && attacker.getAbility().isSuppressable
|
||||
&& !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr) && !move.hitsSubstitute(attacker, pokemon);
|
||||
}
|
||||
|
||||
|
@ -1222,7 +1221,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
|
|||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
|
||||
return attacker.getTag(BattlerTagType.DISABLED) === null && !move.hitsSubstitute(attacker, pokemon)
|
||||
&& move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance);
|
||||
&& move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance);
|
||||
}
|
||||
|
||||
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void {
|
||||
|
@ -1927,7 +1926,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
|
|||
super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args)
|
||||
&& !(pokemon !== attacker && move.hitsSubstitute(attacker, pokemon))
|
||||
&& (simulated || !attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker
|
||||
&& (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status)
|
||||
&& (!this.contactRequired || move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})) && pokemon.randSeedInt(100) < this.chance && !pokemon.status)
|
||||
) {
|
||||
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
||||
return simulated || attacker.canSetStatus(effect, true, false, pokemon);
|
||||
|
@ -1966,7 +1965,7 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
|
|||
/**Battler tags inflicted by abilities post attacking are also considered additional effects.*/
|
||||
return super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args) &&
|
||||
!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker &&
|
||||
(!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) &&
|
||||
(!this.contactRequired || move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})) &&
|
||||
pokemon.randSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status;
|
||||
}
|
||||
|
||||
|
@ -2298,6 +2297,11 @@ export class PostSummonAbAttr extends AbAttr {
|
|||
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {}
|
||||
}
|
||||
|
||||
/**
|
||||
* Base class for ability attributes which remove an effect on summon
|
||||
*/
|
||||
export class PostSummonRemoveEffectAbAttr extends PostSummonAbAttr {}
|
||||
|
||||
/**
|
||||
* Removes specified arena tags when a Pokemon is summoned.
|
||||
*/
|
||||
|
@ -2408,6 +2412,31 @@ export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes Specific battler tags when a Pokemon is summoned
|
||||
*
|
||||
* This should realistically only ever activate on gain rather than on summon
|
||||
*/
|
||||
export class PostSummonRemoveBattlerTagAbAttr extends PostSummonRemoveEffectAbAttr {
|
||||
private immuneTags: BattlerTagType[];
|
||||
|
||||
/**
|
||||
* @param immuneTags - The {@linkcode BattlerTagType | battler tags} the Pokémon is immune to.
|
||||
*/
|
||||
constructor(...immuneTags: BattlerTagType[]) {
|
||||
super();
|
||||
this.immuneTags = immuneTags;
|
||||
}
|
||||
|
||||
public override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
|
||||
return this.immuneTags.some(tagType => !!pokemon.getTag(tagType));
|
||||
}
|
||||
|
||||
public override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
|
||||
this.immuneTags.forEach(tagType => pokemon.removeTag(tagType));
|
||||
}
|
||||
}
|
||||
|
||||
export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr {
|
||||
private stats: BattleStat[];
|
||||
private stages: number;
|
||||
|
@ -2595,6 +2624,43 @@ export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Heals a status effect if the Pokemon is afflicted with it upon switch in (or gain)
|
||||
*/
|
||||
export class PostSummonHealStatusAbAttr extends PostSummonRemoveEffectAbAttr {
|
||||
private immuneEffects: StatusEffect[];
|
||||
private statusHealed: StatusEffect;
|
||||
|
||||
/**
|
||||
* @param immuneEffects - The {@linkcode StatusEffect}s the Pokémon is immune to.
|
||||
*/
|
||||
constructor(...immuneEffects: StatusEffect[]) {
|
||||
super();
|
||||
this.immuneEffects = immuneEffects;
|
||||
}
|
||||
|
||||
public override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
|
||||
const status = pokemon.status?.effect;
|
||||
return !Utils.isNullOrUndefined(status) && (this.immuneEffects.length < 1 || this.immuneEffects.includes(status))
|
||||
}
|
||||
|
||||
public override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
|
||||
const status = pokemon.status?.effect;
|
||||
if (!Utils.isNullOrUndefined(status)) {
|
||||
this.statusHealed = status;
|
||||
pokemon.resetStatus(false);
|
||||
pokemon.updateInfo();
|
||||
}
|
||||
}
|
||||
|
||||
public override getTriggerMessage(_pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null {
|
||||
if (this.statusHealed) {
|
||||
return getStatusEffectHealText(this.statusHealed, getPokemonNameWithAffix(_pokemon));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export class PostSummonFormChangeAbAttr extends PostSummonAbAttr {
|
||||
private formFunc: (p: Pokemon) => number;
|
||||
|
||||
|
@ -3501,8 +3567,18 @@ export class BonusCritAbAttr extends AbAttr {
|
|||
constructor() {
|
||||
super(false);
|
||||
}
|
||||
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
|
||||
(args[0] as Utils.BooleanHolder).value = true;
|
||||
|
||||
/**
|
||||
* Apply the bonus crit ability by increasing the value in the provided number holder by 1
|
||||
*
|
||||
* @param pokemon The pokemon with the BonusCrit ability (unused)
|
||||
* @param passive Unused
|
||||
* @param simulated Unused
|
||||
* @param cancelled Unused
|
||||
* @param args Args[0] is a number holder containing the crit stage.
|
||||
*/
|
||||
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: [Utils.NumberHolder, ...any]): void {
|
||||
(args[0] as Utils.NumberHolder).value += 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4753,7 +4829,7 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
|
|||
}
|
||||
|
||||
override canApplyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
|
||||
const diedToDirectDamage = move !== undefined && attacker !== undefined && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon);
|
||||
const diedToDirectDamage = move !== undefined && attacker !== undefined && move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon});
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
globalScene.getField(true).map(p => applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled, simulated));
|
||||
if (!diedToDirectDamage || cancelled.value || attacker!.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
|
||||
|
@ -6299,6 +6375,7 @@ export function initAbilities() {
|
|||
.ignorable(),
|
||||
new Ability(Abilities.LIMBER, 3)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.PARALYSIS)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.SAND_VEIL, 3)
|
||||
.attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
|
||||
|
@ -6316,6 +6393,7 @@ export function initAbilities() {
|
|||
.ignorable(),
|
||||
new Ability(Abilities.OBLIVIOUS, 3)
|
||||
.attr(BattlerTagImmunityAbAttr, [ BattlerTagType.INFATUATED, BattlerTagType.TAUNT ])
|
||||
.attr(PostSummonRemoveBattlerTagAbAttr, BattlerTagType.INFATUATED, BattlerTagType.TAUNT)
|
||||
.attr(IntimidateImmunityAbAttr)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.CLOUD_NINE, 3)
|
||||
|
@ -6328,6 +6406,7 @@ export function initAbilities() {
|
|||
.attr(StatMultiplierAbAttr, Stat.ACC, 1.3),
|
||||
new Ability(Abilities.INSOMNIA, 3)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.SLEEP)
|
||||
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.COLOR_CHANGE, 3)
|
||||
|
@ -6335,6 +6414,7 @@ export function initAbilities() {
|
|||
.condition(getSheerForceHitDisableAbCondition()),
|
||||
new Ability(Abilities.IMMUNITY, 3)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.FLASH_FIRE, 3)
|
||||
.attr(TypeImmunityAddBattlerTagAbAttr, PokemonType.FIRE, BattlerTagType.FIRE_BOOST, 1)
|
||||
|
@ -6344,6 +6424,7 @@ export function initAbilities() {
|
|||
.ignorable(),
|
||||
new Ability(Abilities.OWN_TEMPO, 3)
|
||||
.attr(BattlerTagImmunityAbAttr, BattlerTagType.CONFUSED)
|
||||
.attr(PostSummonRemoveBattlerTagAbAttr, BattlerTagType.CONFUSED)
|
||||
.attr(IntimidateImmunityAbAttr)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.SUCTION_CUPS, 3)
|
||||
|
@ -6409,9 +6490,11 @@ export function initAbilities() {
|
|||
.ignorable(),
|
||||
new Ability(Abilities.MAGMA_ARMOR, 3)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.FREEZE)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.FREEZE)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.WATER_VEIL, 3)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.BURN)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.MAGNET_PULL, 3)
|
||||
.attr(ArenaTrapAbAttr, (user, target) => {
|
||||
|
@ -6505,6 +6588,7 @@ export function initAbilities() {
|
|||
.attr(DoubleBattleChanceAbAttr),
|
||||
new Ability(Abilities.VITAL_SPIRIT, 3)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.SLEEP)
|
||||
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.WHITE_SMOKE, 3)
|
||||
|
@ -6843,6 +6927,7 @@ export function initAbilities() {
|
|||
.attr(MoveTypeChangeAbAttr, PokemonType.ICE, 1.2, (user, target, move) => move.type === PokemonType.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
|
||||
new Ability(Abilities.SWEET_VEIL, 6)
|
||||
.attr(UserFieldStatusEffectImmunityAbAttr, StatusEffect.SLEEP)
|
||||
.attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.SLEEP)
|
||||
.attr(UserFieldBattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
|
||||
.ignorable()
|
||||
.partial(), // Mold Breaker ally should not be affected by Sweet Veil
|
||||
|
@ -6927,6 +7012,7 @@ export function initAbilities() {
|
|||
.attr(ReceivedTypeDamageMultiplierAbAttr, PokemonType.FIRE, 0.5)
|
||||
.attr(MoveTypePowerBoostAbAttr, PokemonType.WATER, 2)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.BURN)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.STEELWORKER, 7)
|
||||
.attr(MoveTypePowerBoostAbAttr, PokemonType.STEEL),
|
||||
|
@ -7205,6 +7291,7 @@ export function initAbilities() {
|
|||
new Ability(Abilities.THERMAL_EXCHANGE, 9)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
|
||||
.attr(PostSummonHealStatusAbAttr, StatusEffect.BURN)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.ANGER_SHELL, 9)
|
||||
.attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 1)
|
||||
|
|
|
@ -1428,7 +1428,8 @@ export class MoveAnim extends BattleAnim {
|
|||
public move: Moves;
|
||||
|
||||
constructor(move: Moves, user: Pokemon, target: BattlerIndex, playOnEmptyField = false) {
|
||||
super(user, globalScene.getField()[target], playOnEmptyField);
|
||||
// Set target to the user pokemon if no target is found to avoid crashes
|
||||
super(user, globalScene.getField()[target] ?? user, playOnEmptyField);
|
||||
|
||||
this.move = move;
|
||||
}
|
||||
|
|
|
@ -346,7 +346,7 @@ export default class Move implements Localizable {
|
|||
* @param target The {@linkcode Pokemon} targeted by this move
|
||||
* @returns `true` if the move can bypass the target's Substitute; `false` otherwise.
|
||||
*/
|
||||
hitsSubstitute(user: Pokemon, target: Pokemon | null): boolean {
|
||||
hitsSubstitute(user: Pokemon, target?: Pokemon): boolean {
|
||||
if ([ MoveTarget.USER, MoveTarget.USER_SIDE, MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES ].includes(this.moveTarget)
|
||||
|| !target?.getTag(BattlerTagType.SUBSTITUTE)) {
|
||||
return false;
|
||||
|
@ -618,12 +618,30 @@ export default class Move implements Localizable {
|
|||
|
||||
/**
|
||||
* Checks if the move flag applies to the pokemon(s) using/receiving the move
|
||||
*
|
||||
* This method will take the `user`'s ability into account when reporting flags, e.g.
|
||||
* calling this method for {@linkcode MoveFlags.MAKES_CONTACT | MAKES_CONTACT}
|
||||
* will return `false` if the user has a {@linkcode Abilities.LONG_REACH} that is not being suppressed.
|
||||
*
|
||||
* **Note:** This method only checks if the move should have effectively have the flag applied to its use.
|
||||
* It does *not* check whether the flag will trigger related effects.
|
||||
* For example using this method to check {@linkcode MoveFlags.WIND_MOVE}
|
||||
* will not consider {@linkcode Abilities.WIND_RIDER | Wind Rider }.
|
||||
*
|
||||
* To simply check whether the move has a flag, use {@linkcode hasFlag}.
|
||||
* @param flag {@linkcode MoveFlags} MoveFlag to check on user and/or target
|
||||
* @param user {@linkcode Pokemon} the Pokemon using the move
|
||||
* @param target {@linkcode Pokemon} the Pokemon receiving the move
|
||||
* @param isFollowUp (defaults to `false`) `true` if the move was used as a follow up
|
||||
* @returns boolean
|
||||
* @see {@linkcode hasFlag}
|
||||
*/
|
||||
checkFlag(flag: MoveFlags, user: Pokemon, target: Pokemon | null): boolean {
|
||||
doesFlagEffectApply({ flag, user, target, isFollowUp = false }: {
|
||||
flag: MoveFlags;
|
||||
user: Pokemon;
|
||||
target?: Pokemon;
|
||||
isFollowUp?: boolean;
|
||||
}): boolean {
|
||||
// special cases below, eg: if the move flag is MAKES_CONTACT, and the user pokemon has an ability that ignores contact (like "Long Reach"), then overrides and move does not make contact
|
||||
switch (flag) {
|
||||
case MoveFlags.MAKES_CONTACT:
|
||||
|
@ -633,16 +651,18 @@ export default class Move implements Localizable {
|
|||
break;
|
||||
case MoveFlags.IGNORE_ABILITIES:
|
||||
if (user.hasAbilityWithAttr(MoveAbilityBypassAbAttr)) {
|
||||
const abilityEffectsIgnored = new Utils.BooleanHolder(false);
|
||||
const abilityEffectsIgnored = new Utils.BooleanHolder(false);
|
||||
applyAbAttrs(MoveAbilityBypassAbAttr, user, abilityEffectsIgnored, false, this);
|
||||
if (abilityEffectsIgnored.value) {
|
||||
return true;
|
||||
}
|
||||
// Sunsteel strike, Moongeist beam, and photon geyser will not ignore abilities if invoked
|
||||
// by another move, such as via metronome.
|
||||
}
|
||||
break;
|
||||
return this.hasFlag(MoveFlags.IGNORE_ABILITIES) && !isFollowUp;
|
||||
case MoveFlags.IGNORE_PROTECT:
|
||||
if (user.hasAbilityWithAttr(IgnoreProtectOnContactAbAttr)
|
||||
&& this.checkFlag(MoveFlags.MAKES_CONTACT, user, null)) {
|
||||
&& this.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user })) {
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
@ -1214,7 +1234,7 @@ export class MoveEffectAttr extends MoveAttr {
|
|||
canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]) {
|
||||
return !! (this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
|
||||
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) ||
|
||||
move.checkFlag(MoveFlags.IGNORE_PROTECT, user, target));
|
||||
move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target }));
|
||||
}
|
||||
|
||||
/** Applies move effects so long as they are able based on {@linkcode canApply} */
|
||||
|
@ -2423,12 +2443,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
|||
const statusCheck = moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance;
|
||||
if (statusCheck) {
|
||||
const pokemon = this.selfTarget ? user : target;
|
||||
if (pokemon.status) {
|
||||
if (this.overrideStatus) {
|
||||
pokemon.resetStatus();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
if (pokemon.status && !this.overrideStatus) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (user !== target && target.isSafeguarded(user)) {
|
||||
|
@ -2437,8 +2453,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
|
||||
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining)) {
|
||||
if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
|
||||
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus)) {
|
||||
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
|
||||
return true;
|
||||
}
|
||||
|
@ -5908,7 +5924,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
|||
}
|
||||
|
||||
if ((move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) && user.getLastXMoves(1)[0]?.result === MoveResult.SUCCESS) {
|
||||
const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
const side = ((this.selfSideTarget ? user : target).isPlayer() !== (move.hasAttr(AddArenaTrapTagAttr) && target === user)) ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
globalScene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, side);
|
||||
return true;
|
||||
}
|
||||
|
@ -5957,7 +5973,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
|
|||
export class AddArenaTrapTagAttr extends AddArenaTagAttr {
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => {
|
||||
const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
const side = (this.selfSideTarget !== user.isPlayer()) ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER;
|
||||
const tag = globalScene.arena.getTagOnSide(this.tagType, side) as ArenaTrapTag;
|
||||
if (!tag) {
|
||||
return true;
|
||||
|
|
|
@ -264,6 +264,7 @@ import { StatusEffect } from "#enums/status-effect";
|
|||
import { doShinySparkleAnim } from "#app/field/anims";
|
||||
import { MoveFlags } from "#enums/MoveFlags";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
import { ResetStatusPhase } from "#app/phases/reset-status-phase";
|
||||
|
||||
export enum LearnMoveSituation {
|
||||
MISC,
|
||||
|
@ -1340,8 +1341,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
/**
|
||||
* Retrieves the critical-hit stage considering the move used and the Pokemon
|
||||
* who used it.
|
||||
* Calculate the critical-hit stage of a move used against this pokemon by
|
||||
* the given source
|
||||
*
|
||||
* @param source the {@linkcode Pokemon} who using the move
|
||||
* @param move the {@linkcode Move} being used
|
||||
* @returns the final critical-hit stage value
|
||||
|
@ -1360,14 +1362,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
source.isPlayer(),
|
||||
critStage,
|
||||
);
|
||||
const bonusCrit = new Utils.BooleanHolder(false);
|
||||
//@ts-ignore
|
||||
if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) {
|
||||
// TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
|
||||
if (bonusCrit.value) {
|
||||
critStage.value += 1;
|
||||
}
|
||||
}
|
||||
applyAbAttrs(BonusCritAbAttr, source, null, false, critStage)
|
||||
const critBoostTag = source.getTag(CritBoostTag);
|
||||
if (critBoostTag) {
|
||||
if (critBoostTag instanceof DragonCheerTag) {
|
||||
|
@ -4819,7 +4814,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
if (newTag.canAdd(this)) {
|
||||
this.summonData.tags.push(newTag);
|
||||
newTag.onAdd(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -5490,8 +5484,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
sourcePokemon: Pokemon | null = null,
|
||||
turnsRemaining = 0,
|
||||
sourceText: string | null = null,
|
||||
overrideStatus?: boolean
|
||||
): boolean {
|
||||
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) {
|
||||
if (!this.canSetStatus(effect, asPhase, overrideStatus, sourcePokemon)) {
|
||||
return false;
|
||||
}
|
||||
if (this.isFainted() && effect !== StatusEffect.FAINT) {
|
||||
|
@ -5507,6 +5502,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
if (asPhase) {
|
||||
if (overrideStatus) {
|
||||
this.resetStatus(false);
|
||||
}
|
||||
globalScene.unshiftPhase(
|
||||
new ObtainStatusEffectPhase(
|
||||
this.getBattlerIndex(),
|
||||
|
@ -5546,20 +5544,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call
|
||||
this.status = new Status(effect, 0, sleepTurnsRemaining?.value);
|
||||
|
||||
if (effect !== StatusEffect.FAINT) {
|
||||
globalScene.triggerPokemonFormChange(
|
||||
this,
|
||||
SpeciesFormChangeStatusEffectTrigger,
|
||||
true,
|
||||
);
|
||||
applyPostSetStatusAbAttrs(
|
||||
PostSetStatusAbAttr,
|
||||
this,
|
||||
effect,
|
||||
sourcePokemon,
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -5574,21 +5558,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
if (!revive && lastStatus === StatusEffect.FAINT) {
|
||||
return;
|
||||
}
|
||||
this.status = null;
|
||||
if (lastStatus === StatusEffect.SLEEP) {
|
||||
this.setFrameRate(10);
|
||||
if (this.getTag(BattlerTagType.NIGHTMARE)) {
|
||||
this.lapseTag(BattlerTagType.NIGHTMARE);
|
||||
}
|
||||
}
|
||||
if (confusion) {
|
||||
if (this.getTag(BattlerTagType.CONFUSED)) {
|
||||
this.lapseTag(BattlerTagType.CONFUSED);
|
||||
}
|
||||
}
|
||||
if (reloadAssets) {
|
||||
this.loadAssets(false).then(() => this.playAnim());
|
||||
}
|
||||
globalScene.unshiftPhase(new ResetStatusPhase(this, confusion, reloadAssets));
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -2734,7 +2734,7 @@ export class PokemonMoveAccuracyBoosterModifier extends PokemonHeldItemModifier
|
|||
* @returns always `true`
|
||||
*/
|
||||
override apply(_pokemon: Pokemon, moveAccuracy: NumberHolder): boolean {
|
||||
moveAccuracy.value = Math.min(moveAccuracy.value + this.accuracyAmount * this.getStackCount(), 100);
|
||||
moveAccuracy.value = moveAccuracy.value + this.accuracyAmount * this.getStackCount();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -9,10 +9,6 @@ import { Phase } from "#app/phase";
|
|||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class AddEnemyBuffModifierPhase extends Phase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import { applyAbAttrs, applyPreLeaveFieldAbAttrs, PreLeaveFieldAbAttr, RunSuccessAbAttr } from "#app/data/ability";
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import type { PlayerPokemon, EnemyPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { NumberHolder } from "#app/utils";
|
||||
import { BattleEndPhase } from "./battle-end-phase";
|
||||
import { NewBattlePhase } from "./new-battle-phase";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
@ -22,7 +22,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
|||
|
||||
const playerPokemon = this.getPokemon();
|
||||
|
||||
const escapeChance = new Utils.NumberHolder(0);
|
||||
const escapeChance = new NumberHolder(0);
|
||||
|
||||
this.attemptRunAway(playerField, enemyField, escapeChance);
|
||||
|
||||
|
@ -63,7 +63,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
|||
this.end();
|
||||
}
|
||||
|
||||
attemptRunAway(playerField: PlayerPokemon[], enemyField: EnemyPokemon[], escapeChance: Utils.NumberHolder) {
|
||||
attemptRunAway(playerField: PlayerPokemon[], enemyField: EnemyPokemon[], escapeChance: NumberHolder) {
|
||||
/** Sum of the speed of all enemy pokemon on the field */
|
||||
const enemySpeed = enemyField.reduce(
|
||||
(total: number, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD),
|
||||
|
|
|
@ -26,13 +26,15 @@ export class BattleEndPhase extends BattlePhase {
|
|||
return true;
|
||||
});
|
||||
// `phaseQueuePrepend` is private, so we have to use this inefficient loop.
|
||||
while (globalScene.tryRemoveUnshiftedPhase(phase => {
|
||||
if (phase instanceof BattleEndPhase) {
|
||||
this.isVictory ||= phase.isVictory;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})) {}
|
||||
while (
|
||||
globalScene.tryRemoveUnshiftedPhase(phase => {
|
||||
if (phase instanceof BattleEndPhase) {
|
||||
this.isVictory ||= phase.isVictory;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})
|
||||
) {}
|
||||
|
||||
globalScene.gameData.gameStats.battles++;
|
||||
if (
|
||||
|
|
|
@ -3,13 +3,13 @@ import { TrainerSlot } from "#enums/trainer-slot";
|
|||
import { Phase } from "#app/phase";
|
||||
|
||||
export class BattlePhase extends Phase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
|
||||
const sprites = globalScene.currentBattle.trainer?.getSprites()!; // TODO: is this bang correct?
|
||||
const tintSprites = globalScene.currentBattle.trainer?.getTintSprites()!; // TODO: is this bang correct?
|
||||
if (!globalScene.currentBattle.trainer) {
|
||||
console.warn("Enemy trainer is missing!");
|
||||
return;
|
||||
}
|
||||
const sprites = globalScene.currentBattle.trainer.getSprites();
|
||||
const tintSprites = globalScene.currentBattle.trainer.getTintSprites();
|
||||
for (let i = 0; i < sprites.length; i++) {
|
||||
const visible = !trainerSlot || !i === (trainerSlot === TrainerSlot.TRAINER) || sprites.length < 2;
|
||||
[sprites[i], tintSprites[i]].map(sprite => {
|
||||
|
|
|
@ -4,7 +4,7 @@ import { BerryUsedEvent } from "#app/events/battle-scene";
|
|||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { BerryModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { BooleanHolder } from "#app/utils";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
@ -20,7 +20,7 @@ export class BerryPhase extends FieldPhase {
|
|||
}, pokemon.isPlayer());
|
||||
|
||||
if (hasUsableBerry) {
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
pokemon.getOpponents().map(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
|
||||
|
||||
if (cancelled.value) {
|
||||
|
@ -44,7 +44,7 @@ export class BerryPhase extends FieldPhase {
|
|||
|
||||
globalScene.updateModifiers(pokemon.isPlayer());
|
||||
|
||||
applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new Utils.BooleanHolder(false));
|
||||
applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new BooleanHolder(false));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
@ -6,13 +6,18 @@ import { PokemonPhase } from "./pokemon-phase";
|
|||
|
||||
export class CommonAnimPhase extends PokemonPhase {
|
||||
private anim: CommonAnim | null;
|
||||
private targetIndex: number | undefined;
|
||||
private targetIndex?: BattlerIndex;
|
||||
private playOnEmptyField: boolean;
|
||||
|
||||
constructor(battlerIndex?: BattlerIndex, targetIndex?: BattlerIndex, anim?: CommonAnim, playOnEmptyField = false) {
|
||||
constructor(
|
||||
battlerIndex?: BattlerIndex,
|
||||
targetIndex?: BattlerIndex,
|
||||
anim: CommonAnim | null = null,
|
||||
playOnEmptyField = false,
|
||||
) {
|
||||
super(battlerIndex);
|
||||
|
||||
this.anim = anim!; // TODO: is this bang correct?
|
||||
this.anim = anim;
|
||||
this.targetIndex = targetIndex;
|
||||
this.playOnEmptyField = playOnEmptyField;
|
||||
}
|
||||
|
|
|
@ -10,11 +10,16 @@ export class DamageAnimPhase extends PokemonPhase {
|
|||
private damageResult: DamageResult;
|
||||
private critical: boolean;
|
||||
|
||||
constructor(battlerIndex: BattlerIndex, amount: number, damageResult?: DamageResult, critical = false) {
|
||||
constructor(
|
||||
battlerIndex: BattlerIndex,
|
||||
amount: number,
|
||||
damageResult: DamageResult = HitResult.EFFECTIVE,
|
||||
critical = false,
|
||||
) {
|
||||
super(battlerIndex);
|
||||
|
||||
this.amount = amount;
|
||||
this.damageResult = damageResult || HitResult.EFFECTIVE;
|
||||
this.damageResult = damageResult;
|
||||
this.critical = critical;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ import PokemonInfoContainer from "#app/ui/pokemon-info-container";
|
|||
import { Mode } from "#app/ui/ui";
|
||||
import i18next from "i18next";
|
||||
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
|
||||
import * as Utils from "#app/utils";
|
||||
import { fixedInt, getFrameMs, randInt } from "#app/utils";
|
||||
import type { EggLapsePhase } from "./egg-lapse-phase";
|
||||
import type { EggHatchData } from "#app/data/egg-hatch-data";
|
||||
import { doShinySparkleAnim } from "#app/field/anims";
|
||||
|
@ -306,17 +306,17 @@ export class EggHatchPhase extends Phase {
|
|||
this.canSkip = false;
|
||||
this.hatched = true;
|
||||
if (this.evolutionBgm) {
|
||||
SoundFade.fadeOut(globalScene, this.evolutionBgm, Utils.fixedInt(100));
|
||||
SoundFade.fadeOut(globalScene, this.evolutionBgm, fixedInt(100));
|
||||
}
|
||||
for (let e = 0; e < 5; e++) {
|
||||
globalScene.time.delayedCall(Utils.fixedInt(375 * e), () =>
|
||||
globalScene.time.delayedCall(fixedInt(375 * e), () =>
|
||||
globalScene.playSound("se/egg_hatch", { volume: 1 - e * 0.2 }),
|
||||
);
|
||||
}
|
||||
this.eggLightraysOverlay.setVisible(true);
|
||||
this.eggLightraysOverlay.play("egg_lightrays");
|
||||
globalScene.tweens.add({
|
||||
duration: Utils.fixedInt(125),
|
||||
duration: fixedInt(125),
|
||||
targets: this.eggHatchOverlay,
|
||||
alpha: 1,
|
||||
ease: "Cubic.easeIn",
|
||||
|
@ -325,7 +325,7 @@ export class EggHatchPhase extends Phase {
|
|||
this.canSkip = true;
|
||||
},
|
||||
});
|
||||
globalScene.time.delayedCall(Utils.fixedInt(1500), () => {
|
||||
globalScene.time.delayedCall(fixedInt(1500), () => {
|
||||
this.canSkip = false;
|
||||
if (!this.skipped) {
|
||||
this.doReveal();
|
||||
|
@ -363,46 +363,43 @@ export class EggHatchPhase extends Phase {
|
|||
this.pokemonSprite.setPipelineData("shiny", this.pokemon.shiny);
|
||||
this.pokemonSprite.setPipelineData("variant", this.pokemon.variant);
|
||||
this.pokemonSprite.setVisible(true);
|
||||
globalScene.time.delayedCall(Utils.fixedInt(250), () => {
|
||||
globalScene.time.delayedCall(fixedInt(250), () => {
|
||||
this.eggsToHatchCount--;
|
||||
this.eggHatchHandler.eventTarget.dispatchEvent(new EggCountChangedEvent(this.eggsToHatchCount));
|
||||
this.pokemon.cry();
|
||||
if (isShiny) {
|
||||
globalScene.time.delayedCall(Utils.fixedInt(500), () => {
|
||||
globalScene.time.delayedCall(fixedInt(500), () => {
|
||||
doShinySparkleAnim(this.pokemonShinySparkle, this.pokemon.variant);
|
||||
});
|
||||
}
|
||||
globalScene.time.delayedCall(
|
||||
Utils.fixedInt(!this.skipped ? (!isShiny ? 1250 : 1750) : !isShiny ? 250 : 750),
|
||||
() => {
|
||||
this.infoContainer.show(this.pokemon, false, this.skipped ? 2 : 1);
|
||||
globalScene.time.delayedCall(fixedInt(!this.skipped ? (!isShiny ? 1250 : 1750) : !isShiny ? 250 : 750), () => {
|
||||
this.infoContainer.show(this.pokemon, false, this.skipped ? 2 : 1);
|
||||
|
||||
globalScene.playSoundWithoutBgm("evolution_fanfare");
|
||||
globalScene.playSoundWithoutBgm("evolution_fanfare");
|
||||
|
||||
globalScene.ui.showText(
|
||||
i18next.t("egg:hatchFromTheEgg", {
|
||||
pokemonName: this.pokemon.species.getExpandedSpeciesName(),
|
||||
}),
|
||||
null,
|
||||
() => {
|
||||
globalScene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
|
||||
globalScene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => {
|
||||
globalScene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then(value => {
|
||||
this.eggHatchData.setEggMoveUnlocked(value);
|
||||
globalScene.ui.showText("", 0);
|
||||
this.end();
|
||||
});
|
||||
globalScene.ui.showText(
|
||||
i18next.t("egg:hatchFromTheEgg", {
|
||||
pokemonName: this.pokemon.species.getExpandedSpeciesName(),
|
||||
}),
|
||||
null,
|
||||
() => {
|
||||
globalScene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
|
||||
globalScene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => {
|
||||
globalScene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then(value => {
|
||||
this.eggHatchData.setEggMoveUnlocked(value);
|
||||
globalScene.ui.showText("", 0);
|
||||
this.end();
|
||||
});
|
||||
},
|
||||
null,
|
||||
true,
|
||||
3000,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
},
|
||||
null,
|
||||
true,
|
||||
3000,
|
||||
);
|
||||
});
|
||||
});
|
||||
globalScene.tweens.add({
|
||||
duration: Utils.fixedInt(this.skipped ? 500 : 3000),
|
||||
duration: fixedInt(this.skipped ? 500 : 3000),
|
||||
targets: this.eggHatchOverlay,
|
||||
alpha: 0,
|
||||
ease: "Cubic.easeOut",
|
||||
|
@ -427,9 +424,9 @@ export class EggHatchPhase extends Phase {
|
|||
doSpray(intensity: number, offsetY?: number) {
|
||||
globalScene.tweens.addCounter({
|
||||
repeat: intensity,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
this.doSprayParticle(Utils.randInt(8), offsetY || 0);
|
||||
this.doSprayParticle(randInt(8), offsetY || 0);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
@ -448,12 +445,12 @@ export class EggHatchPhase extends Phase {
|
|||
|
||||
let f = 0;
|
||||
let yOffset = 0;
|
||||
const speed = 3 - Utils.randInt(8);
|
||||
const amp = 24 + Utils.randInt(32);
|
||||
const speed = 3 - randInt(8);
|
||||
const amp = 24 + randInt(32);
|
||||
|
||||
const particleTimer = globalScene.tweens.addCounter({
|
||||
repeat: -1,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
updateParticle();
|
||||
},
|
||||
|
|
|
@ -43,10 +43,10 @@ import { getNatureName } from "#app/data/nature";
|
|||
export class EncounterPhase extends BattlePhase {
|
||||
private loaded: boolean;
|
||||
|
||||
constructor(loaded?: boolean) {
|
||||
constructor(loaded = false) {
|
||||
super();
|
||||
|
||||
this.loaded = !!loaded;
|
||||
this.loaded = loaded;
|
||||
}
|
||||
|
||||
start() {
|
||||
|
|
|
@ -5,7 +5,7 @@ import { globalScene } from "#app/global-scene";
|
|||
import type { SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
|
||||
import { FusionSpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
|
||||
import type EvolutionSceneHandler from "#app/ui/evolution-scene-handler";
|
||||
import * as Utils from "#app/utils";
|
||||
import { fixedInt, getFrameMs, randInt } from "#app/utils";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { cos, sin } from "#app/field/anims";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
|
@ -332,9 +332,9 @@ export class EvolutionPhase extends Phase {
|
|||
() => this.end(),
|
||||
null,
|
||||
true,
|
||||
Utils.fixedInt(4000),
|
||||
fixedInt(4000),
|
||||
);
|
||||
globalScene.time.delayedCall(Utils.fixedInt(4250), () => globalScene.playBgm());
|
||||
globalScene.time.delayedCall(fixedInt(4250), () => globalScene.playBgm());
|
||||
});
|
||||
});
|
||||
};
|
||||
|
@ -392,7 +392,7 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
globalScene.tweens.addCounter({
|
||||
repeat: 64,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
if (f < 64) {
|
||||
if (!(f & 7)) {
|
||||
|
@ -411,7 +411,7 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
globalScene.tweens.addCounter({
|
||||
repeat: 96,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
if (f < 96) {
|
||||
if (f < 6) {
|
||||
|
@ -461,7 +461,7 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
globalScene.tweens.addCounter({
|
||||
repeat: 48,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
if (!f) {
|
||||
for (let i = 0; i < 16; i++) {
|
||||
|
@ -482,14 +482,14 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
globalScene.tweens.addCounter({
|
||||
repeat: 48,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
if (!f) {
|
||||
for (let i = 0; i < 8; i++) {
|
||||
this.doSprayParticle(i);
|
||||
}
|
||||
} else if (f < 50) {
|
||||
this.doSprayParticle(Utils.randInt(8));
|
||||
this.doSprayParticle(randInt(8));
|
||||
}
|
||||
f++;
|
||||
},
|
||||
|
@ -506,7 +506,7 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
const particleTimer = globalScene.tweens.addCounter({
|
||||
repeat: -1,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
updateParticle();
|
||||
},
|
||||
|
@ -543,7 +543,7 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
const particleTimer = globalScene.tweens.addCounter({
|
||||
repeat: -1,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
updateParticle();
|
||||
},
|
||||
|
@ -575,7 +575,7 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
const particleTimer = globalScene.tweens.addCounter({
|
||||
repeat: -1,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
updateParticle();
|
||||
},
|
||||
|
@ -605,12 +605,12 @@ export class EvolutionPhase extends Phase {
|
|||
|
||||
let f = 0;
|
||||
let yOffset = 0;
|
||||
const speed = 3 - Utils.randInt(8);
|
||||
const amp = 48 + Utils.randInt(64);
|
||||
const speed = 3 - randInt(8);
|
||||
const amp = 48 + randInt(64);
|
||||
|
||||
const particleTimer = globalScene.tweens.addCounter({
|
||||
repeat: -1,
|
||||
duration: Utils.getFrameMs(1),
|
||||
duration: getFrameMs(1),
|
||||
onRepeat: () => {
|
||||
updateParticle();
|
||||
},
|
||||
|
|
|
@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
|
|||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { ExpBoosterModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { NumberHolder } from "#app/utils";
|
||||
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
|
||||
import { LevelUpPhase } from "./level-up-phase";
|
||||
|
||||
|
@ -19,7 +19,7 @@ export class ExpPhase extends PlayerPartyMemberPokemonPhase {
|
|||
super.start();
|
||||
|
||||
const pokemon = this.getPokemon();
|
||||
const exp = new Utils.NumberHolder(this.expValue);
|
||||
const exp = new NumberHolder(this.expValue);
|
||||
globalScene.applyModifiers(ExpBoosterModifier, true, exp);
|
||||
exp.value = Math.floor(exp.value);
|
||||
globalScene.ui.showText(
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { globalScene } from "#app/global-scene";
|
||||
import * as Utils from "../utils";
|
||||
import { fixedInt } from "#app/utils";
|
||||
import { achvs } from "../system/achv";
|
||||
import type { SpeciesFormChange } from "../data/pokemon-forms";
|
||||
import { getSpeciesFormChangeMessage } from "../data/pokemon-forms";
|
||||
|
@ -9,7 +9,7 @@ import type PartyUiHandler from "../ui/party-ui-handler";
|
|||
import { getPokemonNameWithAffix } from "../messages";
|
||||
import { EndEvolutionPhase } from "./end-evolution-phase";
|
||||
import { EvolutionPhase } from "./evolution-phase";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
|
||||
export class FormChangePhase extends EvolutionPhase {
|
||||
|
@ -151,9 +151,9 @@ export class FormChangePhase extends EvolutionPhase {
|
|||
() => this.end(),
|
||||
null,
|
||||
true,
|
||||
Utils.fixedInt(delay),
|
||||
fixedInt(delay),
|
||||
);
|
||||
globalScene.time.delayedCall(Utils.fixedInt(delay + 250), () =>
|
||||
globalScene.time.delayedCall(fixedInt(delay + 250), () =>
|
||||
globalScene.playBgm(),
|
||||
);
|
||||
});
|
||||
|
|
|
@ -20,7 +20,7 @@ import { UnlockPhase } from "#app/phases/unlock-phase";
|
|||
import { achvs, ChallengeAchv } from "#app/system/achv";
|
||||
import { Unlockables } from "#app/system/unlockables";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import * as Utils from "#app/utils";
|
||||
import { isLocal, isLocalServerConnected } from "#app/utils";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import i18next from "i18next";
|
||||
|
@ -219,7 +219,7 @@ export class GameOverPhase extends BattlePhase {
|
|||
/* Added a local check to see if the game is running offline
|
||||
If Online, execute apiFetch as intended
|
||||
If Offline, execute offlineNewClear() only for victory, a localStorage implementation of newClear daily run checks */
|
||||
if (!Utils.isLocal || Utils.isLocalServerConnected) {
|
||||
if (!isLocal || isLocalServerConnected) {
|
||||
pokerogueApi.savedata.session
|
||||
.newclear({
|
||||
slot: globalScene.sessionSlotId,
|
||||
|
|
|
@ -5,26 +5,26 @@ import { Phase } from "#app/phase";
|
|||
import { handleTutorial, Tutorial } from "#app/tutorial";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import i18next, { t } from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { getCookie, sessionIdKey, executeIf, removeCookie } from "#app/utils";
|
||||
import { SelectGenderPhase } from "./select-gender-phase";
|
||||
import { UnavailablePhase } from "./unavailable-phase";
|
||||
|
||||
export class LoginPhase extends Phase {
|
||||
private showText: boolean;
|
||||
|
||||
constructor(showText?: boolean) {
|
||||
constructor(showText = true) {
|
||||
super();
|
||||
|
||||
this.showText = showText === undefined || !!showText;
|
||||
this.showText = showText;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
super.start();
|
||||
|
||||
const hasSession = !!Utils.getCookie(Utils.sessionIdKey);
|
||||
const hasSession = !!getCookie(sessionIdKey);
|
||||
|
||||
globalScene.ui.setMode(Mode.LOADING, { buttonActions: [] });
|
||||
Utils.executeIf(bypassLogin || hasSession, updateUserInfo).then(response => {
|
||||
executeIf(bypassLogin || hasSession, updateUserInfo).then(response => {
|
||||
const success = response ? response[0] : false;
|
||||
const statusCode = response ? response[1] : null;
|
||||
if (!success) {
|
||||
|
@ -38,7 +38,7 @@ export class LoginPhase extends Phase {
|
|||
const loadData = () => {
|
||||
updateUserInfo().then(success => {
|
||||
if (!success[0]) {
|
||||
Utils.removeCookie(Utils.sessionIdKey);
|
||||
removeCookie(sessionIdKey);
|
||||
globalScene.reset(true, true);
|
||||
return;
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ export class LoginPhase extends Phase {
|
|||
globalScene.ui.playSelect();
|
||||
updateUserInfo().then(success => {
|
||||
if (!success[0]) {
|
||||
Utils.removeCookie(Utils.sessionIdKey);
|
||||
removeCookie(sessionIdKey);
|
||||
globalScene.reset(true, true);
|
||||
return;
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ export class LoginPhase extends Phase {
|
|||
],
|
||||
});
|
||||
} else if (statusCode === 401) {
|
||||
Utils.removeCookie(Utils.sessionIdKey);
|
||||
removeCookie(sessionIdKey);
|
||||
globalScene.reset(true, true);
|
||||
} else {
|
||||
globalScene.unshiftPhase(new UnavailablePhase());
|
||||
|
|
|
@ -3,9 +3,9 @@ import { Phase } from "#app/phase";
|
|||
|
||||
export class MessagePhase extends Phase {
|
||||
private text: string;
|
||||
private callbackDelay: number | null;
|
||||
private prompt: boolean | null;
|
||||
private promptDelay: number | null;
|
||||
private callbackDelay?: number | null;
|
||||
private prompt?: boolean | null;
|
||||
private promptDelay?: number | null;
|
||||
private speaker?: string;
|
||||
|
||||
constructor(
|
||||
|
@ -18,9 +18,9 @@ export class MessagePhase extends Phase {
|
|||
super();
|
||||
|
||||
this.text = text;
|
||||
this.callbackDelay = callbackDelay!; // TODO: is this bang correct?
|
||||
this.prompt = prompt!; // TODO: is this bang correct?
|
||||
this.promptDelay = promptDelay!; // TODO: is this bang correct?
|
||||
this.callbackDelay = callbackDelay;
|
||||
this.prompt = prompt;
|
||||
this.promptDelay = promptDelay;
|
||||
this.speaker = speaker;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
|
|||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
import { MoneyMultiplierModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { NumberHolder } from "#app/utils";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class MoneyRewardPhase extends BattlePhase {
|
||||
|
@ -15,7 +15,7 @@ export class MoneyRewardPhase extends BattlePhase {
|
|||
}
|
||||
|
||||
start() {
|
||||
const moneyAmount = new Utils.NumberHolder(globalScene.getWaveMoneyAmount(this.moneyMultiplier));
|
||||
const moneyAmount = new NumberHolder(globalScene.getWaveMoneyAmount(this.moneyMultiplier));
|
||||
|
||||
globalScene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
|
||||
|
||||
|
|
|
@ -1,50 +0,0 @@
|
|||
import { globalScene } from "#app/global-scene";
|
||||
import { initMoveAnim, loadMoveAnimAssets, MoveAnim } from "#app/data/battle-anims";
|
||||
import { allMoves, SelfStatusMove } from "#app/data/moves/move";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import * as Utils from "#app/utils";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class MoveAnimTestPhase extends BattlePhase {
|
||||
private moveQueue: Moves[];
|
||||
|
||||
constructor(moveQueue?: Moves[]) {
|
||||
super();
|
||||
|
||||
this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1);
|
||||
}
|
||||
|
||||
start() {
|
||||
const moveQueue = this.moveQueue.slice(0);
|
||||
this.playMoveAnim(moveQueue, true);
|
||||
}
|
||||
|
||||
playMoveAnim(moveQueue: Moves[], player: boolean) {
|
||||
const moveId = player ? moveQueue[0] : moveQueue.shift();
|
||||
if (moveId === undefined) {
|
||||
this.playMoveAnim(this.moveQueue.slice(0), true);
|
||||
return;
|
||||
}
|
||||
if (player) {
|
||||
console.log(Moves[moveId]);
|
||||
}
|
||||
|
||||
initMoveAnim(moveId).then(() => {
|
||||
loadMoveAnimAssets([moveId], true).then(() => {
|
||||
const user = player ? globalScene.getPlayerPokemon()! : globalScene.getEnemyPokemon()!;
|
||||
const target =
|
||||
player !== allMoves[moveId] instanceof SelfStatusMove
|
||||
? globalScene.getEnemyPokemon()!
|
||||
: globalScene.getPlayerPokemon()!;
|
||||
new MoveAnim(moveId, user, target.getBattlerIndex()).play(allMoves[moveId].hitsSubstitute(user, target), () => {
|
||||
// TODO: are the bangs correct here?
|
||||
if (player) {
|
||||
this.playMoveAnim(moveQueue, false);
|
||||
} else {
|
||||
this.playMoveAnim(moveQueue, true);
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
|
@ -26,6 +26,7 @@ import {
|
|||
} from "#app/data/battler-tags";
|
||||
import type { MoveAttr } from "#app/data/moves/move";
|
||||
import {
|
||||
AddArenaTrapTagAttr,
|
||||
applyFilteredMoveAttrs,
|
||||
applyMoveAttrs,
|
||||
AttackMove,
|
||||
|
@ -209,12 +210,12 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
targets.some(t => t.hasAbilityWithAttr(ReflectStatusMoveAbAttr) || !!t.getTag(BattlerTagType.MAGIC_COAT));
|
||||
|
||||
/**
|
||||
* If no targets are left for the move to hit (FAIL), or the invoked move is non-reflectable, single-target
|
||||
* If no targets are left for the move to hit and it is not a hazard move (FAIL), or the invoked move is non-reflectable, single-target
|
||||
* (and not random target) and failed the hit check against its target (MISS), log the move
|
||||
* as FAILed or MISSed (depending on the conditions above) and end this phase.
|
||||
*/
|
||||
if (
|
||||
!hasActiveTargets ||
|
||||
(!hasActiveTargets && !move.hasAttr(AddArenaTrapTagAttr)) ||
|
||||
(!mayBounce &&
|
||||
!move.hasAttr(VariableTargetAttr) &&
|
||||
!move.isMultiTarget() &&
|
||||
|
@ -239,18 +240,28 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
return this.end();
|
||||
}
|
||||
|
||||
const playOnEmptyField = globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
|
||||
// Move animation only needs one target
|
||||
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex(), playOnEmptyField).play(
|
||||
move.hitsSubstitute(user, this.getFirstTarget()!),
|
||||
() => {
|
||||
/** Has the move successfully hit a target (for damage) yet? */
|
||||
let hasHit = false;
|
||||
const playOnEmptyField =
|
||||
(globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false) ||
|
||||
(!hasActiveTargets && move.hasAttr(AddArenaTrapTagAttr));
|
||||
// Move animation only needs one target. The attacker is used as a fallback.
|
||||
new MoveAnim(
|
||||
move.id as Moves,
|
||||
user,
|
||||
this.getFirstTarget()?.getBattlerIndex() ?? BattlerIndex.ATTACKER,
|
||||
playOnEmptyField,
|
||||
).play(move.hitsSubstitute(user, this.getFirstTarget()!), () => {
|
||||
/** Has the move successfully hit a target (for damage) yet? */
|
||||
let hasHit = false;
|
||||
|
||||
// Prevent ENEMY_SIDE targeted moves from occurring twice in double battles
|
||||
// and check which target will magic bounce.
|
||||
const trueTargets: Pokemon[] =
|
||||
move.moveTarget !== MoveTarget.ENEMY_SIDE
|
||||
// Prevent ENEMY_SIDE targeted moves from occurring twice in double battles
|
||||
// and check which target will magic bounce.
|
||||
// In the event that the move is a hazard move, there may be no target and the move should still succeed.
|
||||
// In this case, the user is used as the "target" to prevent a crash.
|
||||
// This should not affect normal execution of the move otherwise.
|
||||
const trueTargets: Pokemon[] =
|
||||
!hasActiveTargets && move.hasAttr(AddArenaTrapTagAttr)
|
||||
? [user]
|
||||
: move.moveTarget !== MoveTarget.ENEMY_SIDE
|
||||
? targets
|
||||
: (() => {
|
||||
const magicCoatTargets = targets.filter(
|
||||
|
@ -264,62 +275,63 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
return [magicCoatTargets[0]];
|
||||
})();
|
||||
|
||||
const queuedPhases: Phase[] = [];
|
||||
for (const target of trueTargets) {
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
const hasConditionalProtectApplied = new BooleanHolder(false);
|
||||
/** Does the applied conditional protection bypass Protect-ignoring effects? */
|
||||
const bypassIgnoreProtect = new BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.getMove().isAllyTarget()) {
|
||||
globalScene.arena.applyTagsForSide(
|
||||
ConditionalProtectTag,
|
||||
targetSide,
|
||||
false,
|
||||
hasConditionalProtectApplied,
|
||||
user,
|
||||
target,
|
||||
move.id,
|
||||
bypassIgnoreProtect,
|
||||
);
|
||||
}
|
||||
const queuedPhases: Phase[] = [];
|
||||
for (const target of trueTargets) {
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
const hasConditionalProtectApplied = new BooleanHolder(false);
|
||||
/** Does the applied conditional protection bypass Protect-ignoring effects? */
|
||||
const bypassIgnoreProtect = new BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.getMove().isAllyTarget()) {
|
||||
globalScene.arena.applyTagsForSide(
|
||||
ConditionalProtectTag,
|
||||
targetSide,
|
||||
false,
|
||||
hasConditionalProtectApplied,
|
||||
user,
|
||||
target,
|
||||
move.id,
|
||||
bypassIgnoreProtect,
|
||||
);
|
||||
}
|
||||
|
||||
/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
|
||||
const isProtected =
|
||||
![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.getMove().moveTarget) &&
|
||||
(bypassIgnoreProtect.value || !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target)) &&
|
||||
(bypassIgnoreProtect.value ||
|
||||
!this.move.getMove().doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
|
||||
(hasConditionalProtectApplied.value ||
|
||||
(!target.findTags(t => t instanceof DamageProtectedTag).length &&
|
||||
target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
|
||||
(this.move.getMove().category !== MoveCategory.STATUS &&
|
||||
target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
|
||||
|
||||
/** Is the target hidden by the effects of its Commander ability? */
|
||||
const isCommanding =
|
||||
globalScene.currentBattle.double &&
|
||||
target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon() === target;
|
||||
/** Is the target hidden by the effects of its Commander ability? */
|
||||
const isCommanding =
|
||||
globalScene.currentBattle.double &&
|
||||
target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon() === target;
|
||||
|
||||
/** Is the target reflecting status moves from the magic coat move? */
|
||||
const isReflecting = !!target.getTag(BattlerTagType.MAGIC_COAT);
|
||||
/** Is the target reflecting status moves from the magic coat move? */
|
||||
const isReflecting = !!target.getTag(BattlerTagType.MAGIC_COAT);
|
||||
|
||||
/** Is the target's magic bounce ability not ignored and able to reflect this move? */
|
||||
const canMagicBounce =
|
||||
!isReflecting &&
|
||||
!move.checkFlag(MoveFlags.IGNORE_ABILITIES, user, target) &&
|
||||
!move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
|
||||
target.hasAbilityWithAttr(ReflectStatusMoveAbAttr);
|
||||
|
||||
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
|
||||
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
|
||||
|
||||
/** Is the target reflecting the effect, not protected, and not in an semi-invulnerable state?*/
|
||||
const willBounce =
|
||||
!isProtected &&
|
||||
!this.reflected &&
|
||||
!isCommanding &&
|
||||
move.hasFlag(MoveFlags.REFLECTABLE) &&
|
||||
(isReflecting || canMagicBounce) &&
|
||||
!semiInvulnerableTag;
|
||||
/** Is the target reflecting the effect, not protected, and not in an semi-invulnerable state?*/
|
||||
const willBounce =
|
||||
!isProtected &&
|
||||
!this.reflected &&
|
||||
!isCommanding &&
|
||||
move.hasFlag(MoveFlags.REFLECTABLE) &&
|
||||
(isReflecting || canMagicBounce) &&
|
||||
!semiInvulnerableTag;
|
||||
|
||||
// If the move will bounce, then queue the bounce and move on to the next target
|
||||
if (!target.switchOutStatus && willBounce) {
|
||||
|
@ -337,171 +349,171 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
queuedPhases.push(new HideAbilityPhase());
|
||||
}
|
||||
|
||||
queuedPhases.push(
|
||||
new MovePhase(target, newTargets, new PokemonMove(move.id, 0, 0, true), true, true, true),
|
||||
queuedPhases.push(new MovePhase(target, newTargets, new PokemonMove(move.id, 0, 0, true), true, true, true));
|
||||
continue;
|
||||
}
|
||||
|
||||
/** Is the pokemon immune due to an ablility, and also not in a semi invulnerable state? */
|
||||
const isImmune =
|
||||
target.hasAbilityWithAttr(TypeImmunityAbAttr) &&
|
||||
target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move) &&
|
||||
!semiInvulnerableTag;
|
||||
|
||||
/**
|
||||
* If the move missed a target, stop all future hits against that target
|
||||
* and move on to the next target (if there is one).
|
||||
*/
|
||||
if (
|
||||
target.switchOutStatus ||
|
||||
isCommanding ||
|
||||
(!isImmune &&
|
||||
!isProtected &&
|
||||
!targetHitChecks[target.getBattlerIndex()] &&
|
||||
!move.hasAttr(AddArenaTrapTagAttr))
|
||||
) {
|
||||
this.stopMultiHit(target);
|
||||
if (!target.switchOutStatus) {
|
||||
globalScene.queueMessage(
|
||||
i18next.t("battle:attackMissed", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(target),
|
||||
}),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
/** Is the pokemon immune due to an ablility, and also not in a semi invulnerable state? */
|
||||
const isImmune =
|
||||
target.hasAbilityWithAttr(TypeImmunityAbAttr) &&
|
||||
target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move) &&
|
||||
!semiInvulnerableTag;
|
||||
|
||||
/**
|
||||
* If the move missed a target, stop all future hits against that target
|
||||
* and move on to the next target (if there is one).
|
||||
*/
|
||||
if (
|
||||
target.switchOutStatus ||
|
||||
isCommanding ||
|
||||
(!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()])
|
||||
) {
|
||||
this.stopMultiHit(target);
|
||||
if (!target.switchOutStatus) {
|
||||
globalScene.queueMessage(
|
||||
i18next.t("battle:attackMissed", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(target),
|
||||
}),
|
||||
);
|
||||
}
|
||||
if (moveHistoryEntry.result === MoveResult.PENDING) {
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
}
|
||||
user.pushMoveHistory(moveHistoryEntry);
|
||||
applyMoveAttrs(MissEffectAttr, user, null, move);
|
||||
continue;
|
||||
}
|
||||
|
||||
/** Does this phase represent the invoked move's first strike? */
|
||||
const firstHit = user.turnData.hitsLeft === user.turnData.hitCount;
|
||||
|
||||
// Only log the move's result on the first strike
|
||||
if (firstHit) {
|
||||
user.pushMoveHistory(moveHistoryEntry);
|
||||
}
|
||||
|
||||
/**
|
||||
* Since all fail/miss checks have applied, the move is considered successfully applied.
|
||||
* It's worth noting that if the move has no effect or is protected against, this assignment
|
||||
* is overwritten and the move is logged as a FAIL.
|
||||
*/
|
||||
moveHistoryEntry.result = MoveResult.SUCCESS;
|
||||
|
||||
/**
|
||||
* Stores the result of applying the invoked move to the target.
|
||||
* If the target is protected, the result is always `NO_EFFECT`.
|
||||
* Otherwise, the hit result is based on type effectiveness, immunities,
|
||||
* and other factors that may negate the attack or status application.
|
||||
*
|
||||
* Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated
|
||||
* (for attack moves) and the target's HP is updated. However, this isn't
|
||||
* made visible to the user until the resulting {@linkcode DamagePhase}
|
||||
* is invoked.
|
||||
*/
|
||||
const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT;
|
||||
|
||||
/** Does {@linkcode hitResult} indicate that damage was dealt to the target? */
|
||||
const dealsDamage = [
|
||||
HitResult.EFFECTIVE,
|
||||
HitResult.SUPER_EFFECTIVE,
|
||||
HitResult.NOT_VERY_EFFECTIVE,
|
||||
HitResult.ONE_HIT_KO,
|
||||
].includes(hitResult);
|
||||
|
||||
/** Is this target the first one hit by the move on its current strike? */
|
||||
const firstTarget = dealsDamage && !hasHit;
|
||||
if (firstTarget) {
|
||||
hasHit = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* If the move has no effect on the target (i.e. the target is protected or immune),
|
||||
* change the logged move result to FAIL.
|
||||
*/
|
||||
if (hitResult === HitResult.NO_EFFECT) {
|
||||
moveHistoryEntry.result = MoveResult.FAIL;
|
||||
}
|
||||
|
||||
/** Does this phase represent the invoked move's last strike? */
|
||||
const lastHit = user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive();
|
||||
|
||||
/**
|
||||
* If the user can change forms by using the invoked move,
|
||||
* it only changes forms after the move's last hit
|
||||
* (see Relic Song's interaction with Parental Bond when used by Meloetta).
|
||||
*/
|
||||
if (lastHit) {
|
||||
globalScene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
|
||||
/**
|
||||
* Multi-Lens, Multi Hit move and Parental Bond check for PostDamageAbAttr
|
||||
* other damage source are calculated in damageAndUpdate in pokemon.ts
|
||||
*/
|
||||
if (user.turnData.hitCount > 1) {
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, target, 0, target.hasPassive(), false, [], user);
|
||||
}
|
||||
}
|
||||
|
||||
applyFilteredMoveAttrs(
|
||||
(attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr &&
|
||||
attr.trigger === MoveEffectTrigger.PRE_APPLY &&
|
||||
(!attr.firstHitOnly || firstHit) &&
|
||||
(!attr.lastHitOnly || lastHit) &&
|
||||
hitResult !== HitResult.NO_EFFECT,
|
||||
user,
|
||||
target,
|
||||
move,
|
||||
);
|
||||
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
this.applySelfTargetEffects(user, target, firstHit, lastHit);
|
||||
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
this.applyPostApplyEffects(user, target, firstHit, lastHit);
|
||||
this.applyHeldItemFlinchCheck(user, target, dealsDamage);
|
||||
this.applySuccessfulAttackEffects(user, target, firstHit, lastHit, !!isProtected, hitResult, firstTarget);
|
||||
} else {
|
||||
applyMoveAttrs(NoEffectAttr, user, null, move);
|
||||
}
|
||||
if (moveHistoryEntry.result === MoveResult.PENDING) {
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
}
|
||||
user.pushMoveHistory(moveHistoryEntry);
|
||||
applyMoveAttrs(MissEffectAttr, user, null, move);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Apply queued phases
|
||||
if (queuedPhases.length) {
|
||||
globalScene.appendToPhase(queuedPhases, MoveEndPhase);
|
||||
}
|
||||
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
|
||||
if (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) {
|
||||
applyFilteredMoveAttrs(
|
||||
(attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET,
|
||||
user,
|
||||
null,
|
||||
move,
|
||||
);
|
||||
/** Does this phase represent the invoked move's first strike? */
|
||||
const firstHit = user.turnData.hitsLeft === user.turnData.hitCount;
|
||||
|
||||
// Only log the move's result on the first strike
|
||||
if (firstHit) {
|
||||
user.pushMoveHistory(moveHistoryEntry);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the target's substitute (if it exists and has expired)
|
||||
* after all targeted effects have applied.
|
||||
* This prevents blocked effects from applying until after this hit resolves.
|
||||
* Since all fail/miss checks have applied, the move is considered successfully applied.
|
||||
* It's worth noting that if the move has no effect or is protected against, this assignment
|
||||
* is overwritten and the move is logged as a FAIL.
|
||||
*/
|
||||
targets.forEach(target => {
|
||||
const substitute = target.getTag(SubstituteTag);
|
||||
if (substitute && substitute.hp <= 0) {
|
||||
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
||||
}
|
||||
});
|
||||
moveHistoryEntry.result = MoveResult.SUCCESS;
|
||||
|
||||
const moveType = user.getMoveType(move, true);
|
||||
if (move.category !== MoveCategory.STATUS && !user.stellarTypesBoosted.includes(moveType)) {
|
||||
user.stellarTypesBoosted.push(moveType);
|
||||
/**
|
||||
* Stores the result of applying the invoked move to the target.
|
||||
* If the target is protected, the result is always `NO_EFFECT`.
|
||||
* Otherwise, the hit result is based on type effectiveness, immunities,
|
||||
* and other factors that may negate the attack or status application.
|
||||
*
|
||||
* Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated
|
||||
* (for attack moves) and the target's HP is updated. However, this isn't
|
||||
* made visible to the user until the resulting {@linkcode DamagePhase}
|
||||
* is invoked.
|
||||
*/
|
||||
const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT;
|
||||
|
||||
/** Does {@linkcode hitResult} indicate that damage was dealt to the target? */
|
||||
const dealsDamage = [
|
||||
HitResult.EFFECTIVE,
|
||||
HitResult.SUPER_EFFECTIVE,
|
||||
HitResult.NOT_VERY_EFFECTIVE,
|
||||
HitResult.ONE_HIT_KO,
|
||||
].includes(hitResult);
|
||||
|
||||
/** Is this target the first one hit by the move on its current strike? */
|
||||
const firstTarget = dealsDamage && !hasHit;
|
||||
if (firstTarget) {
|
||||
hasHit = true;
|
||||
}
|
||||
|
||||
this.end();
|
||||
},
|
||||
);
|
||||
/**
|
||||
* If the move has no effect on the target (i.e. the target is protected or immune),
|
||||
* change the logged move result to FAIL.
|
||||
*/
|
||||
if (hitResult === HitResult.NO_EFFECT) {
|
||||
moveHistoryEntry.result = MoveResult.FAIL;
|
||||
}
|
||||
|
||||
/** Does this phase represent the invoked move's last strike? */
|
||||
const lastHit = user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive();
|
||||
|
||||
/**
|
||||
* If the user can change forms by using the invoked move,
|
||||
* it only changes forms after the move's last hit
|
||||
* (see Relic Song's interaction with Parental Bond when used by Meloetta).
|
||||
*/
|
||||
if (lastHit) {
|
||||
globalScene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
|
||||
/**
|
||||
* Multi-Lens, Multi Hit move and Parental Bond check for PostDamageAbAttr
|
||||
* other damage source are calculated in damageAndUpdate in pokemon.ts
|
||||
*/
|
||||
if (user.turnData.hitCount > 1) {
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, target, 0, target.hasPassive(), false, [], user);
|
||||
}
|
||||
}
|
||||
|
||||
applyFilteredMoveAttrs(
|
||||
(attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr &&
|
||||
attr.trigger === MoveEffectTrigger.PRE_APPLY &&
|
||||
(!attr.firstHitOnly || firstHit) &&
|
||||
(!attr.lastHitOnly || lastHit) &&
|
||||
hitResult !== HitResult.NO_EFFECT,
|
||||
user,
|
||||
target,
|
||||
move,
|
||||
);
|
||||
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
this.applySelfTargetEffects(user, target, firstHit, lastHit);
|
||||
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
this.applyPostApplyEffects(user, target, firstHit, lastHit);
|
||||
this.applyHeldItemFlinchCheck(user, target, dealsDamage);
|
||||
this.applySuccessfulAttackEffects(user, target, firstHit, lastHit, !!isProtected, hitResult, firstTarget);
|
||||
} else {
|
||||
applyMoveAttrs(NoEffectAttr, user, null, move);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply queued phases
|
||||
if (queuedPhases.length) {
|
||||
globalScene.appendToPhase(queuedPhases, MoveEndPhase);
|
||||
}
|
||||
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
|
||||
if (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) {
|
||||
applyFilteredMoveAttrs(
|
||||
(attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET,
|
||||
user,
|
||||
null,
|
||||
move,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the target's substitute (if it exists and has expired)
|
||||
* after all targeted effects have applied.
|
||||
* This prevents blocked effects from applying until after this hit resolves.
|
||||
*/
|
||||
targets.forEach(target => {
|
||||
const substitute = target.getTag(SubstituteTag);
|
||||
if (substitute && substitute.hp <= 0) {
|
||||
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
||||
}
|
||||
});
|
||||
|
||||
const moveType = user.getMoveType(move, true);
|
||||
if (move.category !== MoveCategory.STATUS && !user.stellarTypesBoosted.includes(moveType)) {
|
||||
user.stellarTypesBoosted.push(moveType);
|
||||
}
|
||||
|
||||
this.end();
|
||||
});
|
||||
}
|
||||
|
||||
public override end(): void {
|
||||
|
|
|
@ -2,11 +2,18 @@ import { globalScene } from "#app/global-scene";
|
|||
import { BattlerTagLapseType } from "#app/data/battler-tags";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import type { BattlerIndex } from "#app/battle";
|
||||
import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/ability";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
|
||||
export class MoveEndPhase extends PokemonPhase {
|
||||
private wasFollowUp: boolean;
|
||||
constructor(battlerIndex: BattlerIndex, wasFollowUp: boolean = false) {
|
||||
|
||||
/** Targets from the preceding MovePhase */
|
||||
private targets: Pokemon[];
|
||||
constructor(battlerIndex: BattlerIndex, targets: Pokemon[], wasFollowUp = false) {
|
||||
super(battlerIndex);
|
||||
|
||||
this.targets = targets;
|
||||
this.wasFollowUp = wasFollowUp;
|
||||
}
|
||||
|
||||
|
@ -17,9 +24,15 @@ export class MoveEndPhase extends PokemonPhase {
|
|||
if (!this.wasFollowUp && pokemon?.isActive(true)) {
|
||||
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
}
|
||||
|
||||
globalScene.arena.setIgnoreAbilities(false);
|
||||
|
||||
// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
|
||||
for (const target of this.targets) {
|
||||
if (target) {
|
||||
applyPostSummonAbAttrs(PostSummonRemoveEffectAbAttr, target);
|
||||
}
|
||||
}
|
||||
|
||||
this.end();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ import type { DelayedAttackTag } from "#app/data/arena-tag";
|
|||
import { CommonAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
|
||||
import {
|
||||
AddArenaTrapTagAttr,
|
||||
allMoves,
|
||||
applyMoveAttrs,
|
||||
BypassRedirectAttr,
|
||||
|
@ -168,7 +169,11 @@ export class MovePhase extends BattlePhase {
|
|||
|
||||
// Check move to see if arena.ignoreAbilities should be true.
|
||||
if (!this.followUp || this.reflected) {
|
||||
if (this.move.getMove().checkFlag(MoveFlags.IGNORE_ABILITIES, this.pokemon, null)) {
|
||||
if (
|
||||
this.move
|
||||
.getMove()
|
||||
.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user: this.pokemon, isFollowUp: this.followUp })
|
||||
) {
|
||||
globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
|
||||
}
|
||||
}
|
||||
|
@ -201,7 +206,10 @@ export class MovePhase extends BattlePhase {
|
|||
const targets = this.getActiveTargetPokemon();
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
|
||||
if (targets.length === 0 || (moveQueue.length && moveQueue[0].move === Moves.NONE)) {
|
||||
if (
|
||||
(targets.length === 0 && !this.move.getMove().hasAttr(AddArenaTrapTagAttr)) ||
|
||||
(moveQueue.length && moveQueue[0].move === Moves.NONE)
|
||||
) {
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
this.cancel();
|
||||
|
@ -227,7 +235,7 @@ export class MovePhase extends BattlePhase {
|
|||
(!this.pokemon.randSeedInt(4) || Overrides.STATUS_ACTIVATION_OVERRIDE === true) &&
|
||||
Overrides.STATUS_ACTIVATION_OVERRIDE !== false;
|
||||
break;
|
||||
case StatusEffect.SLEEP:
|
||||
case StatusEffect.SLEEP: {
|
||||
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
|
||||
const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
|
||||
applyAbAttrs(
|
||||
|
@ -242,6 +250,7 @@ export class MovePhase extends BattlePhase {
|
|||
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
|
||||
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
|
||||
break;
|
||||
}
|
||||
case StatusEffect.FREEZE:
|
||||
healed =
|
||||
!!this.move
|
||||
|
@ -468,7 +477,9 @@ export class MovePhase extends BattlePhase {
|
|||
* Queues a {@linkcode MoveEndPhase} and then ends the phase
|
||||
*/
|
||||
public end(): void {
|
||||
globalScene.unshiftPhase(new MoveEndPhase(this.pokemon.getBattlerIndex(), this.followUp));
|
||||
globalScene.unshiftPhase(
|
||||
new MoveEndPhase(this.pokemon.getBattlerIndex(), this.getActiveTargetPokemon(), this.followUp),
|
||||
);
|
||||
|
||||
super.end();
|
||||
}
|
||||
|
|
|
@ -26,8 +26,7 @@ import { TrainerSlot } from "#enums/trainer-slot";
|
|||
import { IvScannerModifier } from "../modifier/modifier";
|
||||
import { Phase } from "../phase";
|
||||
import { Mode } from "../ui/ui";
|
||||
import * as Utils from "../utils";
|
||||
import { isNullOrUndefined } from "../utils";
|
||||
import { isNullOrUndefined, randSeedItem } from "#app/utils";
|
||||
|
||||
/**
|
||||
* Will handle (in order):
|
||||
|
@ -387,7 +386,7 @@ export class MysteryEncounterBattlePhase extends Phase {
|
|||
const trainer = globalScene.currentBattle.trainer;
|
||||
let message: string;
|
||||
globalScene.executeWithSeedOffset(
|
||||
() => (message = Utils.randSeedItem(encounterMessages)),
|
||||
() => (message = randSeedItem(encounterMessages)),
|
||||
globalScene.currentBattle.mysteryEncounter?.getSeedOffset(),
|
||||
);
|
||||
message = message!; // tell TS compiler it's defined now
|
||||
|
|
|
@ -4,10 +4,6 @@ import { getRandomWeatherType } from "#app/data/weather";
|
|||
import { NextEncounterPhase } from "./next-encounter-phase";
|
||||
|
||||
export class NewBiomeEncounterPhase extends NextEncounterPhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
doEncounter(): void {
|
||||
globalScene.playBgm(undefined, true);
|
||||
|
||||
|
|
|
@ -2,10 +2,6 @@ import { globalScene } from "#app/global-scene";
|
|||
import { EncounterPhase } from "./encounter-phase";
|
||||
|
||||
export class NextEncounterPhase extends EncounterPhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
}
|
||||
|
|
|
@ -6,6 +6,9 @@ import { StatusEffect } from "#app/enums/status-effect";
|
|||
import type Pokemon from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { SpeciesFormChangeStatusEffectTrigger } from "#app/data/pokemon-forms";
|
||||
import { applyPostSetStatusAbAttrs, PostSetStatusAbAttr } from "#app/data/ability";
|
||||
import { isNullOrUndefined } from "#app/utils";
|
||||
|
||||
export class ObtainStatusEffectPhase extends PokemonPhase {
|
||||
private statusEffect?: StatusEffect;
|
||||
|
@ -44,6 +47,12 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
|||
this.sourceText ?? undefined,
|
||||
),
|
||||
);
|
||||
if (!isNullOrUndefined(this.statusEffect) && this.statusEffect !== StatusEffect.FAINT) {
|
||||
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeStatusEffectTrigger, true);
|
||||
// If mold breaker etc was used to set this status, it shouldn't apply to abilities activated afterwards
|
||||
globalScene.arena.setIgnoreAbilities(false);
|
||||
applyPostSetStatusAbAttrs(PostSetStatusAbAttr, pokemon, this.statusEffect, this.sourcePokemon);
|
||||
}
|
||||
this.end();
|
||||
});
|
||||
return;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { globalScene } from "#app/global-scene";
|
||||
import * as Utils from "#app/utils";
|
||||
import { fixedInt } from "#app/utils";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class PartyHealPhase extends BattlePhase {
|
||||
|
@ -28,7 +28,7 @@ export class PartyHealPhase extends BattlePhase {
|
|||
pokemon.updateInfo(true);
|
||||
}
|
||||
const healSong = globalScene.playSoundWithoutBgm("heal");
|
||||
globalScene.time.delayedCall(Utils.fixedInt(healSong.totalDuration * 1000), () => {
|
||||
globalScene.time.delayedCall(fixedInt(healSong.totalDuration * 1000), () => {
|
||||
healSong.destroy();
|
||||
if (this.resumeBgm && bgmPlaying) {
|
||||
globalScene.playBgm();
|
||||
|
|
|
@ -8,18 +8,18 @@ import { Species } from "#enums/species";
|
|||
|
||||
export class PokemonAnimPhase extends BattlePhase {
|
||||
/** The type of animation to play in this phase */
|
||||
private key: PokemonAnimType;
|
||||
protected key: PokemonAnimType;
|
||||
/** The Pokemon to which this animation applies */
|
||||
private pokemon: Pokemon;
|
||||
protected pokemon: Pokemon;
|
||||
/** Any other field sprites affected by this animation */
|
||||
private fieldAssets: Phaser.GameObjects.Sprite[];
|
||||
protected fieldAssets: Phaser.GameObjects.Sprite[];
|
||||
|
||||
constructor(key: PokemonAnimType, pokemon: Pokemon, fieldAssets?: Phaser.GameObjects.Sprite[]) {
|
||||
constructor(key: PokemonAnimType, pokemon: Pokemon, fieldAssets: Phaser.GameObjects.Sprite[] = []) {
|
||||
super();
|
||||
|
||||
this.key = key;
|
||||
this.pokemon = pokemon;
|
||||
this.fieldAssets = fieldAssets ?? [];
|
||||
this.fieldAssets = fieldAssets;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
|
|
|
@ -8,7 +8,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
|||
import { HealingBoosterModifier } from "#app/modifier/modifier";
|
||||
import { HealAchv } from "#app/system/achv";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { NumberHolder } from "#app/utils";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import type { HealBlockTag } from "#app/data/battler-tags";
|
||||
|
@ -72,11 +72,11 @@ export class PokemonHealPhase extends CommonAnimPhase {
|
|||
return super.end();
|
||||
}
|
||||
if (healOrDamage) {
|
||||
const hpRestoreMultiplier = new Utils.NumberHolder(1);
|
||||
const hpRestoreMultiplier = new NumberHolder(1);
|
||||
if (!this.revive) {
|
||||
globalScene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
|
||||
}
|
||||
const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
|
||||
const healAmount = new NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
|
||||
if (healAmount.value < 0) {
|
||||
pokemon.damageAndUpdate(healAmount.value * -1, { result: HitResult.INDIRECT });
|
||||
healAmount.value = 0;
|
||||
|
|
|
@ -11,11 +11,14 @@ export abstract class PokemonPhase extends FieldPhase {
|
|||
constructor(battlerIndex?: BattlerIndex | number) {
|
||||
super();
|
||||
|
||||
if (battlerIndex === undefined) {
|
||||
battlerIndex = globalScene
|
||||
battlerIndex =
|
||||
battlerIndex ??
|
||||
globalScene
|
||||
.getField()
|
||||
.find(p => p?.isActive())!
|
||||
.getBattlerIndex(); // TODO: is the bang correct here?
|
||||
.find(p => p?.isActive())! // TODO: is the bang correct here?
|
||||
.getBattlerIndex();
|
||||
if (battlerIndex === undefined) {
|
||||
console.warn("There are no Pokemon on the field!"); // TODO: figure out a suitable fallback behavior
|
||||
}
|
||||
|
||||
this.battlerIndex = battlerIndex;
|
||||
|
|
|
@ -4,12 +4,12 @@ import type { EndCardPhase } from "./end-card-phase";
|
|||
import { TitlePhase } from "./title-phase";
|
||||
|
||||
export class PostGameOverPhase extends Phase {
|
||||
private endCardPhase: EndCardPhase | null;
|
||||
private endCardPhase?: EndCardPhase;
|
||||
|
||||
constructor(endCardPhase?: EndCardPhase) {
|
||||
super();
|
||||
|
||||
this.endCardPhase = endCardPhase!; // TODO: is this bang correct?
|
||||
this.endCardPhase = endCardPhase;
|
||||
}
|
||||
|
||||
start() {
|
||||
|
|
|
@ -13,7 +13,7 @@ import { getStatusEffectActivationText } from "#app/data/status-effect";
|
|||
import { BattleSpec } from "#app/enums/battle-spec";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import * as Utils from "#app/utils";
|
||||
import { BooleanHolder, NumberHolder } from "#app/utils";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class PostTurnStatusEffectPhase extends PokemonPhase {
|
||||
|
@ -26,7 +26,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
|||
const pokemon = this.getPokemon();
|
||||
if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn() && !pokemon.switchOutStatus) {
|
||||
pokemon.status.incrementTurn();
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
applyAbAttrs(BlockStatusDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
|
@ -34,7 +34,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
|||
globalScene.queueMessage(
|
||||
getStatusEffectActivationText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)),
|
||||
);
|
||||
const damage = new Utils.NumberHolder(0);
|
||||
const damage = new NumberHolder(0);
|
||||
switch (pokemon.status.effect) {
|
||||
case StatusEffect.POISON:
|
||||
damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import * as Utils from "#app/utils";
|
||||
import { fixedInt } from "#app/utils";
|
||||
|
||||
export class ReloadSessionPhase extends Phase {
|
||||
private systemDataStr: string | null;
|
||||
private systemDataStr?: string;
|
||||
|
||||
constructor(systemDataStr?: string) {
|
||||
super();
|
||||
|
||||
this.systemDataStr = systemDataStr ?? null;
|
||||
this.systemDataStr = systemDataStr;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
|
@ -18,7 +18,7 @@ export class ReloadSessionPhase extends Phase {
|
|||
let delayElapsed = false;
|
||||
let loaded = false;
|
||||
|
||||
globalScene.time.delayedCall(Utils.fixedInt(1500), () => {
|
||||
globalScene.time.delayedCall(fixedInt(1500), () => {
|
||||
if (loaded) {
|
||||
this.end();
|
||||
} else {
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
import type Pokemon from "#app/field/pokemon";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
|
||||
/**
|
||||
* Phase which handles resetting a Pokemon's status to none
|
||||
*
|
||||
* This is necessary to perform in a phase primarly to ensure that the status icon disappears at the correct time in the battle
|
||||
*/
|
||||
export class ResetStatusPhase extends BattlePhase {
|
||||
private readonly pokemon: Pokemon;
|
||||
private readonly affectConfusion: boolean;
|
||||
private readonly reloadAssets: boolean;
|
||||
|
||||
constructor(pokemon: Pokemon, affectConfusion: boolean, reloadAssets: boolean) {
|
||||
super();
|
||||
|
||||
this.pokemon = pokemon;
|
||||
this.affectConfusion = affectConfusion;
|
||||
this.reloadAssets = reloadAssets;
|
||||
}
|
||||
|
||||
public override start() {
|
||||
const lastStatus = this.pokemon.status?.effect;
|
||||
this.pokemon.status = null;
|
||||
if (lastStatus === StatusEffect.SLEEP) {
|
||||
this.pokemon.setFrameRate(10);
|
||||
if (this.pokemon.getTag(BattlerTagType.NIGHTMARE)) {
|
||||
this.pokemon.lapseTag(BattlerTagType.NIGHTMARE);
|
||||
}
|
||||
}
|
||||
if (this.affectConfusion) {
|
||||
if (this.pokemon.getTag(BattlerTagType.CONFUSED)) {
|
||||
this.pokemon.lapseTag(BattlerTagType.CONFUSED);
|
||||
}
|
||||
}
|
||||
if (this.reloadAssets) {
|
||||
this.pokemon.loadAssets(false).then(() => this.pokemon.playAnim());
|
||||
}
|
||||
this.pokemon.updateInfo(true);
|
||||
this.end();
|
||||
}
|
||||
}
|
|
@ -8,6 +8,7 @@ import i18next from "i18next";
|
|||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class ScanIvsPhase extends PokemonPhase {
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This changes `battlerIndex` to be required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
}
|
||||
|
@ -24,7 +25,8 @@ export class ScanIvsPhase extends PokemonPhase {
|
|||
const uiTheme = globalScene.uiTheme; // Assuming uiTheme is accessible
|
||||
for (let e = 0; e < enemyField.length; e++) {
|
||||
enemyIvs = enemyField[e].ivs;
|
||||
const currentIvs = globalScene.gameData.dexData[enemyField[e].species.getRootSpeciesId()].ivs; // we are using getRootSpeciesId() here because we want to check against the baby form, not the mid form if it exists
|
||||
// we are using getRootSpeciesId() here because we want to check against the baby form, not the mid form if it exists
|
||||
const currentIvs = globalScene.gameData.dexData[enemyField[e].species.getRootSpeciesId()].ivs;
|
||||
statsContainer = enemyField[e].getBattleInfo().getStatsValueContainer().list as Phaser.GameObjects.Sprite[];
|
||||
statsContainerLabels = statsContainer.filter(m => m.name.indexOf("icon_stat_label") >= 0);
|
||||
for (let s = 0; s < statsContainerLabels.length; s++) {
|
||||
|
|
|
@ -5,15 +5,11 @@ import { MoneyInterestModifier, MapModifier } from "#app/modifier/modifier";
|
|||
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import * as Utils from "#app/utils";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { PartyHealPhase } from "./party-heal-phase";
|
||||
import { SwitchBiomePhase } from "./switch-biome-phase";
|
||||
|
||||
export class SelectBiomePhase extends BattlePhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
@ -40,7 +36,7 @@ export class SelectBiomePhase extends BattlePhase {
|
|||
let biomes: Biome[] = [];
|
||||
globalScene.executeWithSeedOffset(() => {
|
||||
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, number])[])
|
||||
.filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
|
||||
.filter(b => !Array.isArray(b) || !randSeedInt(b[1]))
|
||||
.map(b => (!Array.isArray(b) ? b : b[0]));
|
||||
}, globalScene.currentBattle.waveIndex);
|
||||
if (biomes.length > 1 && globalScene.findModifier(m => m instanceof MapModifier)) {
|
||||
|
@ -51,7 +47,7 @@ export class SelectBiomePhase extends BattlePhase {
|
|||
? [biomeLinks[currentBiome] as Biome]
|
||||
: (biomeLinks[currentBiome] as (Biome | [Biome, number])[])
|
||||
)
|
||||
.filter((b, _i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
|
||||
.filter(b => !Array.isArray(b) || !randSeedInt(b[1]))
|
||||
.map(b => (Array.isArray(b) ? b[0] : b));
|
||||
}, globalScene.currentBattle.waveIndex);
|
||||
const biomeSelectItems = biomeChoices.map(b => {
|
||||
|
@ -70,7 +66,7 @@ export class SelectBiomePhase extends BattlePhase {
|
|||
delay: 1000,
|
||||
});
|
||||
} else {
|
||||
setNextBiome(biomes[Utils.randSeedInt(biomes.length)]);
|
||||
setNextBiome(biomes[randSeedInt(biomes.length)]);
|
||||
}
|
||||
} else if (biomeLinks.hasOwnProperty(currentBiome)) {
|
||||
setNextBiome(biomeLinks[currentBiome] as Biome);
|
||||
|
|
|
@ -3,10 +3,6 @@ import { Phase } from "#app/phase";
|
|||
import { Mode } from "#app/ui/ui";
|
||||
|
||||
export class SelectChallengePhase extends Phase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
|
|
@ -6,10 +6,6 @@ import { Mode } from "#app/ui/ui";
|
|||
import i18next from "i18next";
|
||||
|
||||
export class SelectGenderPhase extends Phase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start(): void {
|
||||
super.start();
|
||||
|
||||
|
|
|
@ -26,7 +26,6 @@ import { SHOP_OPTIONS_ROW_LIMIT } from "#app/ui/modifier-select-ui-handler";
|
|||
import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import Overrides from "#app/overrides";
|
||||
import type { CustomModifierSettings } from "#app/modifier/modifier-type";
|
||||
|
@ -67,7 +66,7 @@ export class SelectModifierPhase extends BattlePhase {
|
|||
if (!this.isCopy) {
|
||||
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
|
||||
}
|
||||
const modifierCount = new Utils.NumberHolder(3);
|
||||
const modifierCount = new NumberHolder(3);
|
||||
if (this.isPlayer()) {
|
||||
globalScene.applyModifiers(ExtraModifierModifier, true, modifierCount);
|
||||
globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCount);
|
||||
|
|
|
@ -15,10 +15,6 @@ import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
|
|||
import * as Utils from "../utils";
|
||||
|
||||
export class SelectStarterPhase extends Phase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ import i18next from "#app/plugins/i18n";
|
|||
import { allMoves } from "#app/data/moves/move";
|
||||
|
||||
export class SelectTargetPhase extends PokemonPhase {
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This makes `fieldIndex` required
|
||||
constructor(fieldIndex: number) {
|
||||
super(fieldIndex);
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ import type { BattlerIndex } from "#app/battle";
|
|||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class ShinySparklePhase extends PokemonPhase {
|
||||
// biome-ignore lint/complexity/noUselessConstructor: This makes `battlerIndex` required
|
||||
constructor(battlerIndex: BattlerIndex) {
|
||||
super(battlerIndex);
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
|
|||
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||
import { ExpNotification } from "#app/enums/exp-notification";
|
||||
import { ExpBoosterModifier } from "#app/modifier/modifier";
|
||||
import * as Utils from "#app/utils";
|
||||
import { NumberHolder } from "#app/utils";
|
||||
import { HidePartyExpBarPhase } from "./hide-party-exp-bar-phase";
|
||||
import { LevelUpPhase } from "./level-up-phase";
|
||||
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
|
||||
|
@ -20,7 +20,7 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
|
|||
super.start();
|
||||
|
||||
const pokemon = this.getPokemon();
|
||||
const exp = new Utils.NumberHolder(this.expValue);
|
||||
const exp = new NumberHolder(this.expValue);
|
||||
globalScene.applyModifiers(ExpBoosterModifier, true, exp);
|
||||
exp.value = Math.floor(exp.value);
|
||||
|
||||
|
|
|
@ -3,10 +3,6 @@ import { PlayerGender } from "#app/enums/player-gender";
|
|||
import { BattlePhase } from "./battle-phase";
|
||||
|
||||
export class ShowTrainerPhase extends BattlePhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
|
|
@ -4,10 +4,6 @@ import { SummonPhase } from "./summon-phase";
|
|||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class SummonMissingPhase extends SummonPhase {
|
||||
constructor(fieldIndex: number) {
|
||||
super(fieldIndex);
|
||||
}
|
||||
|
||||
preSummon(): void {
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:sendOutPokemon", {
|
||||
|
|
|
@ -23,11 +23,11 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
|
||||
/**
|
||||
* Constructor for creating a new SwitchSummonPhase
|
||||
* @param switchType the type of switch behavior
|
||||
* @param fieldIndex integer representing position on the battle field
|
||||
* @param slotIndex integer for the index of pokemon (in party of 6) to switch into
|
||||
* @param doReturn boolean whether to render "comeback" dialogue
|
||||
* @param player boolean if the switch is from the player
|
||||
* @param switchType - The type of switch behavior
|
||||
* @param fieldIndex - Position on the battle field
|
||||
* @param slotIndex - The index of pokemon (in party of 6) to switch into
|
||||
* @param doReturn - Whether to render "comeback" dialogue
|
||||
* @param player - (Optional) `true` if the switch is from the player
|
||||
*/
|
||||
constructor(switchType: SwitchType, fieldIndex: number, slotIndex: number, doReturn: boolean, player?: boolean) {
|
||||
super(fieldIndex, player !== undefined ? player : true);
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
import { MessagePhase } from "./message-phase";
|
||||
|
||||
export class TestMessagePhase extends MessagePhase {
|
||||
constructor(message: string) {
|
||||
super(message, null, true);
|
||||
}
|
||||
}
|
|
@ -18,7 +18,7 @@ import { vouchers } from "#app/system/voucher";
|
|||
import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import * as Utils from "#app/utils";
|
||||
import { isLocal, isLocalServerConnected, isNullOrUndefined } from "#app/utils";
|
||||
import i18next from "i18next";
|
||||
import { CheckSwitchPhase } from "./check-switch-phase";
|
||||
import { EncounterPhase } from "./encounter-phase";
|
||||
|
@ -29,16 +29,10 @@ import { globalScene } from "#app/global-scene";
|
|||
import Overrides from "#app/overrides";
|
||||
|
||||
export class TitlePhase extends Phase {
|
||||
private loaded: boolean;
|
||||
private loaded = false;
|
||||
private lastSessionData: SessionSaveData;
|
||||
public gameMode: GameModes;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.loaded = false;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
super.start();
|
||||
|
||||
|
@ -282,7 +276,7 @@ export class TitlePhase extends Phase {
|
|||
};
|
||||
|
||||
// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
|
||||
if (!Utils.isLocal || Utils.isLocalServerConnected) {
|
||||
if (!isLocal || isLocalServerConnected) {
|
||||
fetchDailyRunSeed()
|
||||
.then(seed => {
|
||||
if (seed) {
|
||||
|
@ -296,7 +290,7 @@ export class TitlePhase extends Phase {
|
|||
});
|
||||
} else {
|
||||
let seed: string = btoa(new Date().toISOString().substring(0, 10));
|
||||
if (!Utils.isNullOrUndefined(Overrides.DAILY_RUN_SEED_OVERRIDE)) {
|
||||
if (!isNullOrUndefined(Overrides.DAILY_RUN_SEED_OVERRIDE)) {
|
||||
seed = Overrides.DAILY_RUN_SEED_OVERRIDE;
|
||||
}
|
||||
generateDaily(seed);
|
||||
|
|
|
@ -1,47 +0,0 @@
|
|||
import { globalScene } from "#app/global-scene";
|
||||
import { trainerConfigs } from "#app/data/trainers/trainer-config";
|
||||
import type { TrainerType } from "#app/enums/trainer-type";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { TestMessagePhase } from "./test-message-phase";
|
||||
|
||||
export class TrainerMessageTestPhase extends BattlePhase {
|
||||
private trainerTypes: TrainerType[];
|
||||
|
||||
constructor(...trainerTypes: TrainerType[]) {
|
||||
super();
|
||||
|
||||
this.trainerTypes = trainerTypes;
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
const testMessages: string[] = [];
|
||||
|
||||
for (const t of Object.keys(trainerConfigs)) {
|
||||
const type = Number.parseInt(t);
|
||||
if (this.trainerTypes.length && !this.trainerTypes.find(tt => tt === (type as TrainerType))) {
|
||||
continue;
|
||||
}
|
||||
const config = trainerConfigs[type];
|
||||
[
|
||||
config.encounterMessages,
|
||||
config.femaleEncounterMessages,
|
||||
config.victoryMessages,
|
||||
config.femaleVictoryMessages,
|
||||
config.defeatMessages,
|
||||
config.femaleDefeatMessages,
|
||||
].map(messages => {
|
||||
if (messages?.length) {
|
||||
testMessages.push(...messages);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
for (const message of testMessages) {
|
||||
globalScene.pushPhase(new TestMessagePhase(message));
|
||||
}
|
||||
|
||||
this.end();
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ import { TrainerType } from "#app/enums/trainer-type";
|
|||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { vouchers } from "#app/system/voucher";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { randSeedItem } from "#app/utils";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
import { MoneyRewardPhase } from "./money-reward-phase";
|
||||
|
@ -14,10 +14,6 @@ import { achvs } from "#app/system/achv";
|
|||
import { timedEventManager } from "#app/global-event-manager";
|
||||
|
||||
export class TrainerVictoryPhase extends BattlePhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
globalScene.disableMenu = true;
|
||||
|
||||
|
@ -82,7 +78,7 @@ export class TrainerVictoryPhase extends BattlePhase {
|
|||
const victoryMessages = globalScene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct?
|
||||
let message: string;
|
||||
globalScene.executeWithSeedOffset(
|
||||
() => (message = Utils.randSeedItem(victoryMessages)),
|
||||
() => (message = randSeedItem(victoryMessages)),
|
||||
globalScene.currentBattle.waveIndex,
|
||||
);
|
||||
message = message!; // tell TS compiler it's defined now
|
||||
|
|
|
@ -18,10 +18,6 @@ import { PokemonHealPhase } from "./pokemon-heal-phase";
|
|||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnEndPhase extends FieldPhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
|
|
@ -15,10 +15,6 @@ import { TurnStartPhase } from "./turn-start-phase";
|
|||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnInitPhase extends FieldPhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ import type Pokemon from "#app/field/pokemon";
|
|||
import { PokemonMove } from "#app/field/pokemon";
|
||||
import { BypassSpeedChanceModifier } from "#app/modifier/modifier";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import * as Utils from "#app/utils";
|
||||
import { randSeedShuffle, BooleanHolder } from "#app/utils";
|
||||
import { AttemptCapturePhase } from "./attempt-capture-phase";
|
||||
import { AttemptRunPhase } from "./attempt-run-phase";
|
||||
import { BerryPhase } from "./berry-phase";
|
||||
|
@ -24,10 +24,6 @@ import { globalScene } from "#app/global-scene";
|
|||
import { TeraPhase } from "./tera-phase";
|
||||
|
||||
export class TurnStartPhase extends FieldPhase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
|
||||
* It also checks for Trick Room and reverses the array if it is present.
|
||||
|
@ -43,14 +39,14 @@ export class TurnStartPhase extends FieldPhase {
|
|||
// was varying based on how long since you last reloaded
|
||||
globalScene.executeWithSeedOffset(
|
||||
() => {
|
||||
orderedTargets = Utils.randSeedShuffle(orderedTargets);
|
||||
orderedTargets = randSeedShuffle(orderedTargets);
|
||||
},
|
||||
globalScene.currentBattle.turn,
|
||||
globalScene.waveSeed,
|
||||
);
|
||||
|
||||
// Next, a check for Trick Room is applied to determine sort order.
|
||||
const speedReversed = new Utils.BooleanHolder(false);
|
||||
const speedReversed = new BooleanHolder(false);
|
||||
globalScene.arena.applyTags(TrickRoomTag, false, speedReversed);
|
||||
|
||||
// Adjust the sort function based on whether Trick Room is active.
|
||||
|
@ -80,8 +76,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
.getField(true)
|
||||
.filter(p => p.summonData)
|
||||
.map(p => {
|
||||
const bypassSpeed = new Utils.BooleanHolder(false);
|
||||
const canCheckHeldItems = new Utils.BooleanHolder(true);
|
||||
const bypassSpeed = new BooleanHolder(false);
|
||||
const canCheckHeldItems = new BooleanHolder(true);
|
||||
applyAbAttrs(BypassSpeedChanceAbAttr, p, null, false, bypassSpeed);
|
||||
applyAbAttrs(PreventBypassSpeedChanceAbAttr, p, null, false, bypassSpeed, canCheckHeldItems);
|
||||
if (canCheckHeldItems.value) {
|
||||
|
|
|
@ -4,10 +4,6 @@ import { Mode } from "#app/ui/ui";
|
|||
import { LoginPhase } from "./login-phase";
|
||||
|
||||
export class UnavailablePhase extends Phase {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
start(): void {
|
||||
globalScene.ui.setMode(Mode.UNAVAILABLE, () => {
|
||||
globalScene.unshiftPhase(new LoginPhase(true));
|
||||
|
|
|
@ -15,7 +15,7 @@ import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|||
import { WeatherType } from "#app/enums/weather-type";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { HitResult } from "#app/field/pokemon";
|
||||
import * as Utils from "#app/utils";
|
||||
import { BooleanHolder, toDmgValue } from "#app/utils";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
|
||||
export class WeatherEffectPhase extends CommonAnimPhase {
|
||||
|
@ -35,14 +35,13 @@ export class WeatherEffectPhase extends CommonAnimPhase {
|
|||
this.weather = globalScene?.arena?.weather;
|
||||
|
||||
if (!this.weather) {
|
||||
this.end();
|
||||
return;
|
||||
return this.end();
|
||||
}
|
||||
|
||||
this.setAnimation(CommonAnim.SUNNY + (this.weather.weatherType - 1));
|
||||
|
||||
if (this.weather.isDamaging()) {
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
|
||||
this.executeForAll((pokemon: Pokemon) =>
|
||||
applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled),
|
||||
|
@ -50,7 +49,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
|
|||
|
||||
if (!cancelled.value) {
|
||||
const inflictDamage = (pokemon: Pokemon) => {
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
|
||||
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
@ -63,9 +62,9 @@ export class WeatherEffectPhase extends CommonAnimPhase {
|
|||
return;
|
||||
}
|
||||
|
||||
const damage = Utils.toDmgValue(pokemon.getMaxHp() / 16);
|
||||
const damage = toDmgValue(pokemon.getMaxHp() / 16);
|
||||
|
||||
globalScene.queueMessage(getWeatherDamageMessage(this.weather?.weatherType!, pokemon)!); // TODO: are those bangs correct?
|
||||
globalScene.queueMessage(getWeatherDamageMessage(this.weather!.weatherType, pokemon) ?? "");
|
||||
pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT, ignoreSegments: true });
|
||||
};
|
||||
|
||||
|
|
|
@ -1,19 +1,104 @@
|
|||
import type { SessionSaveData, SystemSaveData } from "../game-data";
|
||||
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
|
||||
import type { SettingsSaveMigrator } from "#app/@types/SettingsSaveMigrator";
|
||||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
import type { SessionSaveData, SystemSaveData } from "#app/system/game-data";
|
||||
import { compareVersions } from "compare-versions";
|
||||
import { version } from "../../../package.json";
|
||||
|
||||
/*
|
||||
// template for save migrator creation
|
||||
// versions/vA_B_C.ts
|
||||
|
||||
// The version for each migrator should match the filename, ie: `vA_B_C.ts` -> `version: "A.B.C"
|
||||
// This is the target version (aka the version we're ending up on after the migrators are run)
|
||||
|
||||
// The name for each migrator should match its purpose. For example, if you're fixing
|
||||
// the ability index of a pokemon, it might be called `migratePokemonAbilityIndex`
|
||||
|
||||
const systemMigratorA: SystemSaveMigrator = {
|
||||
version: "A.B.C",
|
||||
migrate: (data: SystemSaveData): void => {
|
||||
// migration code goes here
|
||||
},
|
||||
};
|
||||
|
||||
export const systemMigrators: Readonly<SystemSaveMigrator[]> = [systemMigratorA] as const;
|
||||
|
||||
const sessionMigratorA: SessionSaveMigrator = {
|
||||
version: "A.B.C",
|
||||
migrate: (data: SessionSaveData): void => {
|
||||
// migration code goes here
|
||||
},
|
||||
};
|
||||
|
||||
export const sessionMigrators: Readonly<SessionSaveMigrator[]> = [sessionMigratorA] as const;
|
||||
|
||||
const settingsMigratorA: SettingsSaveMigrator = {
|
||||
version: "A.B.C",
|
||||
// biome-ignore lint/complexity/noBannedTypes: TODO - refactor settings
|
||||
migrate: (data: Object): void => {
|
||||
// migration code goes here
|
||||
},
|
||||
};
|
||||
|
||||
export const settingsMigrators: Readonly<SettingsSaveMigrator[]> = [settingsMigratorA] as const;
|
||||
*/
|
||||
|
||||
// --- vA.B.C PATCHES --- //
|
||||
// import * as vA_B_C from "./versions/vA_B_C";
|
||||
|
||||
// --- v1.0.4 (and below) PATCHES --- //
|
||||
import * as v1_0_4 from "./versions/v1_0_4";
|
||||
|
||||
// --- v1.1.0 PATCHES --- //
|
||||
import * as v1_1_0 from "./versions/v1_1_0";
|
||||
|
||||
// --- v1.7.0 PATCHES --- //
|
||||
import * as v1_7_0 from "./versions/v1_7_0";
|
||||
|
||||
// --- v1.8.3 PATCHES --- //
|
||||
import * as v1_8_3 from "./versions/v1_8_3";
|
||||
|
||||
const LATEST_VERSION = version.split(".").map(value => Number.parseInt(value));
|
||||
/** Current game version */
|
||||
const LATEST_VERSION = version;
|
||||
|
||||
type SaveMigrator = SystemSaveMigrator | SessionSaveMigrator | SettingsSaveMigrator;
|
||||
|
||||
// biome-ignore lint/complexity/noBannedTypes: TODO - refactor settings
|
||||
type SaveData = SystemSaveData | SessionSaveData | Object;
|
||||
|
||||
// To add a new set of migrators, create a new `.push()` line like so:
|
||||
// `systemMigrators.push(...vA_B_C.systemMigrators);`
|
||||
|
||||
/** All system save migrators */
|
||||
const systemMigrators: SystemSaveMigrator[] = [];
|
||||
systemMigrators.push(...v1_0_4.systemMigrators);
|
||||
systemMigrators.push(...v1_7_0.systemMigrators);
|
||||
systemMigrators.push(...v1_8_3.systemMigrators);
|
||||
|
||||
/** All session save migrators */
|
||||
const sessionMigrators: SessionSaveMigrator[] = [];
|
||||
sessionMigrators.push(...v1_0_4.sessionMigrators);
|
||||
sessionMigrators.push(...v1_7_0.sessionMigrators);
|
||||
|
||||
/** All settings migrators */
|
||||
const settingsMigrators: SettingsSaveMigrator[] = [];
|
||||
settingsMigrators.push(...v1_0_4.settingsMigrators);
|
||||
|
||||
/** Sorts migrators by their stated version, ensuring they are applied in order from oldest to newest */
|
||||
const sortMigrators = (migrators: SaveMigrator[]): void => {
|
||||
migrators.sort((a, b) => compareVersions(a.version, b.version));
|
||||
};
|
||||
|
||||
sortMigrators(systemMigrators);
|
||||
sortMigrators(sessionMigrators);
|
||||
sortMigrators(settingsMigrators);
|
||||
|
||||
const applyMigrators = (migrators: readonly SaveMigrator[], data: SaveData, saveVersion: string) => {
|
||||
for (const migrator of migrators) {
|
||||
const isMigratorVersionHigher = compareVersions(saveVersion, migrator.version) === -1;
|
||||
if (isMigratorVersionHigher) {
|
||||
migrator.migrate(data as any);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts incoming {@linkcode SystemSaveData} that has a version below the
|
||||
|
@ -26,12 +111,12 @@ const LATEST_VERSION = version.split(".").map(value => Number.parseInt(value));
|
|||
* @see {@link SystemVersionConverter}
|
||||
*/
|
||||
export function applySystemVersionMigration(data: SystemSaveData) {
|
||||
const curVersion = data.gameVersion.split(".").map(value => Number.parseInt(value));
|
||||
const prevVersion = data.gameVersion;
|
||||
const isCurrentVersionHigher = compareVersions(prevVersion, LATEST_VERSION) === -1;
|
||||
|
||||
if (!curVersion.every((value, index) => value === LATEST_VERSION[index])) {
|
||||
const converter = new SystemVersionConverter();
|
||||
converter.applyStaticPreprocessors(data);
|
||||
converter.applyMigration(data, curVersion);
|
||||
if (isCurrentVersionHigher) {
|
||||
applyMigrators(systemMigrators, data, prevVersion);
|
||||
console.log(`System data successfully migrated to v${LATEST_VERSION}!`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,12 +131,15 @@ export function applySystemVersionMigration(data: SystemSaveData) {
|
|||
* @see {@link SessionVersionConverter}
|
||||
*/
|
||||
export function applySessionVersionMigration(data: SessionSaveData) {
|
||||
const curVersion = data.gameVersion.split(".").map(value => Number.parseInt(value));
|
||||
const prevVersion = data.gameVersion;
|
||||
const isCurrentVersionHigher = compareVersions(prevVersion, LATEST_VERSION) === -1;
|
||||
|
||||
if (!curVersion.every((value, index) => value === LATEST_VERSION[index])) {
|
||||
const converter = new SessionVersionConverter();
|
||||
converter.applyStaticPreprocessors(data);
|
||||
converter.applyMigration(data, curVersion);
|
||||
if (isCurrentVersionHigher) {
|
||||
// Always sanitize money as a safeguard
|
||||
data.money = Math.floor(data.money);
|
||||
|
||||
applyMigrators(sessionMigrators, data, prevVersion);
|
||||
console.log(`Session data successfully migrated to v${LATEST_VERSION}!`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,156 +153,13 @@ export function applySessionVersionMigration(data: SessionSaveData) {
|
|||
* @param data Settings data object
|
||||
* @see {@link SettingsVersionConverter}
|
||||
*/
|
||||
// biome-ignore lint/complexity/noBannedTypes: TODO - refactor settings
|
||||
export function applySettingsVersionMigration(data: Object) {
|
||||
const gameVersion: string = data.hasOwnProperty("gameVersion") ? data["gameVersion"] : "1.0.0";
|
||||
const curVersion = gameVersion.split(".").map(value => Number.parseInt(value));
|
||||
const prevVersion: string = data.hasOwnProperty("gameVersion") ? data["gameVersion"] : "1.0.0";
|
||||
const isCurrentVersionHigher = compareVersions(prevVersion, LATEST_VERSION) === -1;
|
||||
|
||||
if (!curVersion.every((value, index) => value === LATEST_VERSION[index])) {
|
||||
const converter = new SettingsVersionConverter();
|
||||
converter.applyStaticPreprocessors(data);
|
||||
converter.applyMigration(data, curVersion);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Abstract class encapsulating the logic for migrating data from a given version up to
|
||||
* the current version listed in `package.json`.
|
||||
*
|
||||
* Note that, for any version converter, the corresponding `applyMigration`
|
||||
* function would only need to be changed once when the first migration for a
|
||||
* given version is introduced. Similarly, a version file (within the `versions`
|
||||
* folder) would only need to be created for a version once with the appropriate
|
||||
* array nomenclature.
|
||||
*/
|
||||
abstract class VersionConverter {
|
||||
/**
|
||||
* Iterates through an array of designated migration functions that are each
|
||||
* called one by one to transform the data.
|
||||
* @param data The data to be operated on
|
||||
* @param migrationArr An array of functions that will transform the incoming data
|
||||
*/
|
||||
callMigrators(data: any, migrationArr: readonly any[]) {
|
||||
for (const migrate of migrationArr) {
|
||||
migrate(data);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies any version-agnostic data sanitation as defined within the function
|
||||
* body.
|
||||
* @param data The data to be operated on
|
||||
*/
|
||||
applyStaticPreprocessors(_data: any): void {}
|
||||
|
||||
/**
|
||||
* Uses the current version the incoming data to determine the starting point
|
||||
* of the migration which will cascade up to the latest version, calling the
|
||||
* necessary migration functions in the process.
|
||||
* @param data The data to be operated on
|
||||
* @param curVersion [0] Current major version
|
||||
* [1] Current minor version
|
||||
* [2] Current patch version
|
||||
*/
|
||||
abstract applyMigration(data: any, curVersion: number[]): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Class encapsulating the logic for migrating {@linkcode SessionSaveData} from
|
||||
* a given version up to the current version listed in `package.json`.
|
||||
* @extends VersionConverter
|
||||
*/
|
||||
class SessionVersionConverter extends VersionConverter {
|
||||
override applyStaticPreprocessors(data: SessionSaveData): void {
|
||||
// Always sanitize money as a safeguard
|
||||
data.money = Math.floor(data.money);
|
||||
}
|
||||
|
||||
override applyMigration(data: SessionSaveData, curVersion: number[]): void {
|
||||
const [curMajor, curMinor, curPatch] = curVersion;
|
||||
|
||||
if (curMajor === 1) {
|
||||
if (curMinor === 0) {
|
||||
if (curPatch <= 5) {
|
||||
console.log("Applying v1.0.4 session data migration!");
|
||||
this.callMigrators(data, v1_0_4.sessionMigrators);
|
||||
}
|
||||
}
|
||||
if (curMinor <= 1) {
|
||||
console.log("Applying v1.1.0 session data migration!");
|
||||
this.callMigrators(data, v1_1_0.sessionMigrators);
|
||||
}
|
||||
if (curMinor < 7) {
|
||||
console.log("Applying v1.7.0 session data migration!");
|
||||
this.callMigrators(data, v1_7_0.sessionMigrators);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`Session data successfully migrated to v${version}!`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Class encapsulating the logic for migrating {@linkcode SystemSaveData} from
|
||||
* a given version up to the current version listed in `package.json`.
|
||||
* @extends VersionConverter
|
||||
*/
|
||||
class SystemVersionConverter extends VersionConverter {
|
||||
override applyMigration(data: SystemSaveData, curVersion: number[]): void {
|
||||
const [curMajor, curMinor, curPatch] = curVersion;
|
||||
|
||||
if (curMajor === 1) {
|
||||
if (curMinor === 0) {
|
||||
if (curPatch <= 4) {
|
||||
console.log("Applying v1.0.4 system data migraton!");
|
||||
this.callMigrators(data, v1_0_4.systemMigrators);
|
||||
}
|
||||
}
|
||||
if (curMinor <= 1) {
|
||||
console.log("Applying v1.1.0 system data migraton!");
|
||||
this.callMigrators(data, v1_1_0.systemMigrators);
|
||||
}
|
||||
if (curMinor < 7) {
|
||||
console.log("Applying v1.7.0 system data migration!");
|
||||
this.callMigrators(data, v1_7_0.systemMigrators);
|
||||
}
|
||||
if (curMinor === 8) {
|
||||
if (curPatch <= 2) {
|
||||
console.log("Applying v1.8.3 system data migration!");
|
||||
this.callMigrators(data, v1_8_3.systemMigrators);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`System data successfully migrated to v${version}!`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Class encapsulating the logic for migrating settings data from
|
||||
* a given version up to the current version listed in `package.json`.
|
||||
* @extends VersionConverter
|
||||
*/
|
||||
class SettingsVersionConverter extends VersionConverter {
|
||||
override applyMigration(data: Object, curVersion: number[]): void {
|
||||
const [curMajor, curMinor, curPatch] = curVersion;
|
||||
|
||||
if (curMajor === 1) {
|
||||
if (curMinor === 0) {
|
||||
if (curPatch <= 4) {
|
||||
console.log("Applying v1.0.4 settings data migraton!");
|
||||
this.callMigrators(data, v1_0_4.settingsMigrators);
|
||||
}
|
||||
}
|
||||
if (curMinor <= 1) {
|
||||
console.log("Applying v1.1.0 settings data migraton!");
|
||||
this.callMigrators(data, v1_1_0.settingsMigrators);
|
||||
}
|
||||
if (curMinor < 7) {
|
||||
console.log("Applying v1.7.0 settings data migration!");
|
||||
this.callMigrators(data, v1_7_0.settingsMigrators);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`Settings data successfully migrated to v${version}!`);
|
||||
if (isCurrentVersionHigher) {
|
||||
applyMigrators(settingsMigrators, data, prevVersion);
|
||||
console.log(`Settings successfully migrated to v${LATEST_VERSION}!`);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,15 +4,18 @@ import { AbilityAttr, defaultStarterSpecies, DexAttr } from "#app/system/game-da
|
|||
import { allSpecies } from "#app/data/pokemon-species";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { isNullOrUndefined } from "#app/utils";
|
||||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
import type { SettingsSaveMigrator } from "#app/@types/SettingsSaveMigrator";
|
||||
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
|
||||
|
||||
export const systemMigrators = [
|
||||
/**
|
||||
* Migrate ability starter data if empty for caught species.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function migrateAbilityData(data: SystemSaveData) {
|
||||
/**
|
||||
* Migrate ability starter data if empty for caught species.
|
||||
* @param data - {@linkcode SystemSaveData}
|
||||
*/
|
||||
const migrateAbilityData: SystemSaveMigrator = {
|
||||
version: "1.0.4",
|
||||
migrate: (data: SystemSaveData): void => {
|
||||
if (data.starterData && data.dexData) {
|
||||
// biome-ignore lint/complexity/noForEach: <explanation>
|
||||
Object.keys(data.starterData).forEach(sd => {
|
||||
if (data.dexData[sd]?.caughtAttr && data.starterData[sd] && !data.starterData[sd].abilityAttr) {
|
||||
data.starterData[sd].abilityAttr = 1;
|
||||
|
@ -20,12 +23,15 @@ export const systemMigrators = [
|
|||
});
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* Populate legendary Pokémon statistics if they are missing.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function fixLegendaryStats(data: SystemSaveData) {
|
||||
/**
|
||||
* Populate legendary Pokémon statistics if they are missing.
|
||||
* @param data - {@linkcode SystemSaveData}
|
||||
*/
|
||||
const fixLegendaryStats: SystemSaveMigrator = {
|
||||
version: "1.0.4",
|
||||
migrate: (data: SystemSaveData): void => {
|
||||
if (
|
||||
data.gameStats &&
|
||||
data.gameStats.legendaryPokemonCaught !== undefined &&
|
||||
|
@ -34,7 +40,6 @@ export const systemMigrators = [
|
|||
data.gameStats.subLegendaryPokemonSeen = 0;
|
||||
data.gameStats.subLegendaryPokemonCaught = 0;
|
||||
data.gameStats.subLegendaryPokemonHatched = 0;
|
||||
// biome-ignore lint/complexity/noForEach: <explanation>
|
||||
allSpecies
|
||||
.filter(s => s.subLegendary)
|
||||
.forEach(s => {
|
||||
|
@ -66,12 +71,15 @@ export const systemMigrators = [
|
|||
);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* Unlock all starters' first ability and female gender option.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function fixStarterData(data: SystemSaveData) {
|
||||
/**
|
||||
* Unlock all starters' first ability and female gender option.
|
||||
* @param data - {@linkcode SystemSaveData}
|
||||
*/
|
||||
const fixStarterData: SystemSaveMigrator = {
|
||||
version: "1.0.4",
|
||||
migrate: (data: SystemSaveData): void => {
|
||||
if (!isNullOrUndefined(data.starterData)) {
|
||||
for (const starterId of defaultStarterSpecies) {
|
||||
if (data.starterData[starterId]?.abilityAttr) {
|
||||
|
@ -83,17 +91,22 @@ export const systemMigrators = [
|
|||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export const systemMigrators: Readonly<SystemSaveMigrator[]> = [
|
||||
migrateAbilityData,
|
||||
fixLegendaryStats,
|
||||
fixStarterData,
|
||||
] as const;
|
||||
|
||||
export const settingsMigrators = [
|
||||
/**
|
||||
* Migrate from "REROLL_TARGET" property to {@linkcode
|
||||
* SettingKeys.Shop_Cursor_Target}.
|
||||
* @param data the `settings` object
|
||||
*/
|
||||
|
||||
// biome-ignore lint/complexity/noBannedTypes: TODO: fix the type to not be object...
|
||||
function fixRerollTarget(data: Object) {
|
||||
/**
|
||||
* Migrate from `REROLL_TARGET` property to {@linkcode SettingKeys.Shop_Cursor_Target}
|
||||
* @param data - The `settings` object
|
||||
*/
|
||||
const fixRerollTarget: SettingsSaveMigrator = {
|
||||
version: "1.0.4",
|
||||
// biome-ignore lint/complexity/noBannedTypes: TODO - refactor settings
|
||||
migrate: (data: Object): void => {
|
||||
if (data.hasOwnProperty("REROLL_TARGET") && !data.hasOwnProperty(SettingKeys.Shop_Cursor_Target)) {
|
||||
data[SettingKeys.Shop_Cursor_Target] = data["REROLL_TARGET"];
|
||||
// biome-ignore lint/performance/noDelete: intentional
|
||||
|
@ -101,16 +114,20 @@ export const settingsMigrators = [
|
|||
localStorage.setItem("settings", JSON.stringify(data));
|
||||
}
|
||||
},
|
||||
] as const;
|
||||
};
|
||||
|
||||
export const sessionMigrators = [
|
||||
/**
|
||||
* Converts old lapsing modifiers (battle items, lures, and Dire Hit) and
|
||||
* other miscellaneous modifiers (vitamins, White Herb) to any new class
|
||||
* names and/or change in reload arguments.
|
||||
* @param data {@linkcode SessionSaveData}
|
||||
*/
|
||||
function migrateModifiers(data: SessionSaveData) {
|
||||
export const settingsMigrators: Readonly<SettingsSaveMigrator[]> = [fixRerollTarget] as const;
|
||||
|
||||
/**
|
||||
* Converts old lapsing modifiers (battle items, lures, and Dire Hit) and
|
||||
* other miscellaneous modifiers (vitamins, White Herb) to any new class
|
||||
* names and/or change in reload arguments.
|
||||
* @param data - {@linkcode SessionSaveData}
|
||||
*/
|
||||
const migrateModifiers: SessionSaveMigrator = {
|
||||
version: "1.0.4",
|
||||
// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: necessary?
|
||||
migrate: (data: SessionSaveData): void => {
|
||||
for (const m of data.modifiers) {
|
||||
if (m.className === "PokemonBaseStatModifier") {
|
||||
m.className = "BaseStatModifier";
|
||||
|
@ -163,12 +180,11 @@ export const sessionMigrators = [
|
|||
}
|
||||
}
|
||||
},
|
||||
/**
|
||||
* Converts old Pokemon natureOverride and mysteryEncounterData
|
||||
* to use the new conjoined {@linkcode Pokemon.customPokemonData} structure instead.
|
||||
* @param data {@linkcode SessionSaveData}
|
||||
*/
|
||||
function migrateCustomPokemonDataAndNatureOverrides(data: SessionSaveData) {
|
||||
};
|
||||
|
||||
const migrateCustomPokemonData: SessionSaveMigrator = {
|
||||
version: "1.0.4",
|
||||
migrate: (data: SessionSaveData): void => {
|
||||
// Fix Pokemon nature overrides and custom data migration
|
||||
for (const pokemon of data.party) {
|
||||
if (pokemon["mysteryEncounterPokemonData"]) {
|
||||
|
@ -186,4 +202,6 @@ export const sessionMigrators = [
|
|||
}
|
||||
}
|
||||
},
|
||||
] as const;
|
||||
};
|
||||
|
||||
export const sessionMigrators: Readonly<SessionSaveMigrator[]> = [migrateModifiers, migrateCustomPokemonData] as const;
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
export const systemMigrators = [] as const;
|
||||
|
||||
export const settingsMigrators = [] as const;
|
||||
|
||||
export const sessionMigrators = [] as const;
|
|
@ -1,15 +1,18 @@
|
|||
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
|
||||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { DexAttr, type SessionSaveData, type SystemSaveData } from "#app/system/game-data";
|
||||
import * as Utils from "#app/utils";
|
||||
import { isNullOrUndefined } from "#app/utils";
|
||||
|
||||
export const systemMigrators = [
|
||||
/**
|
||||
* If a starter is caught, but the only forms registered as caught are not starterSelectable,
|
||||
* unlock the default form.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function migrateUnselectableForms(data: SystemSaveData) {
|
||||
/**
|
||||
* If a starter is caught, but the only forms registered as caught are not starterSelectable,
|
||||
* unlock the default form.
|
||||
* @param data - {@linkcode SystemSaveData}
|
||||
*/
|
||||
const migrateUnselectableForms: SystemSaveMigrator = {
|
||||
version: "1.7.0",
|
||||
migrate: (data: SystemSaveData): void => {
|
||||
if (data.starterData && data.dexData) {
|
||||
Object.keys(data.starterData).forEach(sd => {
|
||||
const caughtAttr = data.dexData[sd]?.caughtAttr;
|
||||
|
@ -30,12 +33,13 @@ export const systemMigrators = [
|
|||
});
|
||||
}
|
||||
},
|
||||
] as const;
|
||||
};
|
||||
|
||||
export const settingsMigrators = [] as const;
|
||||
export const systemMigrators: Readonly<SystemSaveMigrator[]> = [migrateUnselectableForms] as const;
|
||||
|
||||
export const sessionMigrators = [
|
||||
function migrateTera(data: SessionSaveData) {
|
||||
const migrateTera: SessionSaveMigrator = {
|
||||
version: "1.7.0",
|
||||
migrate: (data: SessionSaveData): void => {
|
||||
for (let i = 0; i < data.modifiers.length; ) {
|
||||
if (data.modifiers[i].className === "TerastallizeModifier") {
|
||||
data.party.forEach(p => {
|
||||
|
@ -63,15 +67,17 @@ export const sessionMigrators = [
|
|||
}
|
||||
|
||||
data.party.forEach(p => {
|
||||
if (Utils.isNullOrUndefined(p.teraType)) {
|
||||
if (isNullOrUndefined(p.teraType)) {
|
||||
p.teraType = getPokemonSpeciesForm(p.species, p.formIndex).type1;
|
||||
}
|
||||
});
|
||||
|
||||
data.enemyParty.forEach(p => {
|
||||
if (Utils.isNullOrUndefined(p.teraType)) {
|
||||
if (isNullOrUndefined(p.teraType)) {
|
||||
p.teraType = getPokemonSpeciesForm(p.species, p.formIndex).type1;
|
||||
}
|
||||
});
|
||||
},
|
||||
] as const;
|
||||
};
|
||||
|
||||
export const sessionMigrators: Readonly<SessionSaveMigrator[]> = [migrateTera] as const;
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { DexAttr, type SystemSaveData } from "#app/system/game-data";
|
||||
import { Species } from "#enums/species";
|
||||
|
||||
export const systemMigrators = [
|
||||
/**
|
||||
* If a starter is caught, but the only forms registered as caught are not starterSelectable,
|
||||
* unlock the default form.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function migratePichuForms(data: SystemSaveData) {
|
||||
/**
|
||||
* If a starter is caught, but the only forms registered as caught are not starterSelectable,
|
||||
* unlock the default form.
|
||||
* @param data - {@linkcode SystemSaveData}
|
||||
*/
|
||||
const migratePichuForms: SystemSaveMigrator = {
|
||||
version: "1.8.3",
|
||||
migrate: (data: SystemSaveData): void => {
|
||||
if (data.starterData && data.dexData) {
|
||||
// This is Pichu's Pokédex number
|
||||
const sd = 172;
|
||||
|
@ -23,8 +25,6 @@ export const systemMigrators = [
|
|||
}
|
||||
}
|
||||
},
|
||||
] as const;
|
||||
};
|
||||
|
||||
export const settingsMigrators = [] as const;
|
||||
|
||||
export const sessionMigrators = [] as const;
|
||||
export const systemMigrators: Readonly<SystemSaveMigrator[]> = [migratePichuForms] as const;
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Immunity", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove poison when gained", async () => {
|
||||
game.override.ability(Abilities.IMMUNITY)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.POISON);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.POISON);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Insomnia", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove sleep when gained", async () => {
|
||||
game.override.ability(Abilities.INSOMNIA)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.SLEEP);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Limber", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove paralysis when gained", async () => {
|
||||
game.override.ability(Abilities.LIMBER)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.PARALYSIS);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.PARALYSIS);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Magma Armor", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove freeze when gained", async () => {
|
||||
game.override.ability(Abilities.MAGMA_ARMOR)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.FREEZE);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.FREEZE);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,69 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Oblivious", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove taunt when gained", async () => {
|
||||
game.override.ability(Abilities.OBLIVIOUS)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.addTag(BattlerTagType.TAUNT);
|
||||
expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeTruthy();
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeFalsy();
|
||||
});
|
||||
|
||||
it("should remove infatuation when gained", async () => {
|
||||
game.override.ability(Abilities.OBLIVIOUS)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
vi.spyOn(enemy!, "isOppositeGender").mockReturnValue(true);
|
||||
enemy?.addTag(BattlerTagType.INFATUATED, 5, Moves.JUDGMENT, game.scene.getPlayerPokemon()?.id); // sourceID needs to be defined
|
||||
expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeTruthy();
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeFalsy();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Own Tempo", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove confusion when gained", async () => {
|
||||
game.override.ability(Abilities.OWN_TEMPO)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.addTag(BattlerTagType.CONFUSED);
|
||||
expect(enemy?.getTag(BattlerTagType.CONFUSED)).toBeTruthy();
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.getTag(BattlerTagType.CONFUSED)).toBeFalsy();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,43 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Super Luck", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([Moves.TACKLE])
|
||||
.ability(Abilities.SUPER_LUCK)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should increase the crit stage of a user by 1", async () => {
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
const fn = vi.spyOn(enemy, "getCritStage");
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(fn).toHaveReturnedWith(1);
|
||||
fn.mockRestore();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Thermal Exchange", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove burn when gained", async () => {
|
||||
game.override.ability(Abilities.THERMAL_EXCHANGE)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.BURN);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Vital Spirit", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove sleep when gained", async () => {
|
||||
game.override.ability(Abilities.INSOMNIA)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.SLEEP);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Water Bubble", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove burn when gained", async () => {
|
||||
game.override.ability(Abilities.THERMAL_EXCHANGE)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.BURN);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,51 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Water Veil", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should remove burn when gained", async () => {
|
||||
game.override.ability(Abilities.THERMAL_EXCHANGE)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset(Moves.SKILL_SWAP)
|
||||
.enemyMoveset(Moves.SPLASH),
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
enemy?.trySetStatus(StatusEffect.BURN);
|
||||
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy?.status).toBeNull();
|
||||
});
|
||||
});
|
|
@ -4,6 +4,7 @@ import { Species } from "#enums/species";
|
|||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
|
||||
|
||||
describe("Moves - Spikes", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -77,4 +78,17 @@ describe("Moves - Spikes", () => {
|
|||
const enemy = game.scene.getEnemyParty()[0];
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
}, 20000);
|
||||
|
||||
it("should work when all targets fainted", async () => {
|
||||
game.override.enemySpecies(Species.DIGLETT);
|
||||
game.override.battleType("double");
|
||||
game.override.startingLevel(50);
|
||||
await game.classicMode.startBattle([Species.RAYQUAZA, Species.ROWLET]);
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
game.move.select(Moves.SPIKES, 1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined();
|
||||
}, 20000);
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue