Fix fusion move merge happening after wave end
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@ -2319,25 +2319,24 @@ export class PlayerPokemon extends Pokemon {
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this.generateName();
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this.calculateStats();
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this.generateCompatibleTms();
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this.updateInfo(true).then(() => {
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const fusedPartyMemberIndex = this.scene.getParty().indexOf(pokemon);
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let partyMemberIndex = this.scene.getParty().indexOf(this);
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if (partyMemberIndex > fusedPartyMemberIndex)
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partyMemberIndex--;
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pokemon.getMoveset(true).map(m => this.scene.unshiftPhase(new LearnMovePhase(this.scene, partyMemberIndex, m.getMove().id)));
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const fusedPartyMemberHeldModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
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&& (m as PokemonHeldItemModifier).pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
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const transferModifiers: Promise<boolean>[] = [];
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for (let modifier of fusedPartyMemberHeldModifiers)
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transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, true, false, true, true));
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Promise.allSettled(transferModifiers).then(() => {
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this.scene.updateModifiers(true, true).then(() => {
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this.scene.removePartyMemberModifiers(fusedPartyMemberIndex);
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this.scene.getParty().splice(fusedPartyMemberIndex, 1)[0];
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pokemon.destroy();
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this.updateFusionPalette();
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resolve();
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});
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this.updateInfo(true);
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const fusedPartyMemberIndex = this.scene.getParty().indexOf(pokemon);
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let partyMemberIndex = this.scene.getParty().indexOf(this);
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if (partyMemberIndex > fusedPartyMemberIndex)
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partyMemberIndex--;
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pokemon.getMoveset(true).map(m => this.scene.unshiftPhase(new LearnMovePhase(this.scene, partyMemberIndex, m.getMove().id)));
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const fusedPartyMemberHeldModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
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&& (m as PokemonHeldItemModifier).pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
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const transferModifiers: Promise<boolean>[] = [];
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for (let modifier of fusedPartyMemberHeldModifiers)
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transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, true, false, true, true));
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Promise.allSettled(transferModifiers).then(() => {
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this.scene.updateModifiers(true, true).then(() => {
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this.scene.removePartyMemberModifiers(fusedPartyMemberIndex);
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this.scene.getParty().splice(fusedPartyMemberIndex, 1)[0];
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pokemon.destroy();
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this.updateFusionPalette();
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resolve();
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});
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});
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});
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