Merge branch 'beta' into pr-illusion
This commit is contained in:
commit
d46c3a9f49
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@ -5484,37 +5484,38 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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*/
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const switchOutTarget = this.selfSwitch ? user : target;
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if (switchOutTarget instanceof PlayerPokemon) {
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// Switch out logic for the player's Pokemon
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if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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user.scene.prependToPhase(new SwitchPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
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return true;
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}
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return false;
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} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
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// Switch out logic for trainer battles
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if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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// Switch out logic for trainer battles
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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if (switchOutTarget.hp > 0) {
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// for opponent switching out
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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user.scene.prependToPhase(new SwitchSummonPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(),
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(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
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false, false), MoveEndPhase);
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}
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} else {
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// Switch out logic for everything else (eg: WILD battles)
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if (user.scene.currentBattle.waveIndex % 10 === 0) {
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return false;
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}
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// Switch out logic for everything else (eg: WILD battles)
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switchOutTarget.leaveField(false);
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if (switchOutTarget.hp) {
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(false);
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user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
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// in double battles redirect potential moves off fled pokemon
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@ -383,7 +383,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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const battle = this.scene.currentBattle;
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const template = this.getPartyTemplate();
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let species: PokemonSpecies;
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let baseSpecies: PokemonSpecies;
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if (this.config.speciesPools) {
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const tierValue = Utils.randSeedInt(512);
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let tier = tierValue >= 156 ? TrainerPoolTier.COMMON : tierValue >= 32 ? TrainerPoolTier.UNCOMMON : tierValue >= 6 ? TrainerPoolTier.RARE : tierValue >= 1 ? TrainerPoolTier.SUPER_RARE : TrainerPoolTier.ULTRA_RARE;
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@ -393,17 +393,17 @@ export default class Trainer extends Phaser.GameObjects.Container {
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tier--;
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}
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const tierPool = this.config.speciesPools[tier];
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species = getPokemonSpecies(Utils.randSeedItem(tierPool));
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baseSpecies = getPokemonSpecies(Utils.randSeedItem(tierPool));
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} else {
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species = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter);
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baseSpecies = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter);
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}
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let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
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let ret = getPokemonSpecies(baseSpecies.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
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let retry = false;
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console.log(ret.getName());
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if (pokemonPrevolutions.hasOwnProperty(species.speciesId) && ret.speciesId !== species.speciesId) {
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if (pokemonPrevolutions.hasOwnProperty(baseSpecies.speciesId) && ret.speciesId !== baseSpecies.speciesId) {
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retry = true;
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} else if (template.isBalanced(battle.enemyParty.length)) {
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const partyMemberTypes = battle.enemyParty.map(p => p.getTypes(true)).flat();
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@ -417,7 +417,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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console.log("Attempting reroll of species evolution to fit specialty type...");
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let evoAttempt = 0;
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while (retry && evoAttempt++ < 10) {
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ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
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ret = getPokemonSpecies(baseSpecies.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
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console.log(ret.name);
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if (this.config.specialtyTypes.find(t => ret.isOfType(t))) {
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retry = false;
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@ -426,7 +426,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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}
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// Prompts reroll of party member species if species already present in the enemy party
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if (this.checkDuplicateSpecies(ret)) {
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if (this.checkDuplicateSpecies(ret, baseSpecies)) {
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console.log("Duplicate species detected, prompting reroll...");
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retry = true;
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}
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@ -442,13 +442,16 @@ export default class Trainer extends Phaser.GameObjects.Container {
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/**
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* Checks if the enemy trainer already has the Pokemon species in their party
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* @param {PokemonSpecies} species {@linkcode PokemonSpecies}
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* @param {PokemonSpecies} baseSpecies {@linkcode PokemonSpecies} - baseSpecies of the Pokemon if species is forced to evolve
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* @returns `true` if the species is already present in the party
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*/
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checkDuplicateSpecies(species: PokemonSpecies): boolean {
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checkDuplicateSpecies(species: PokemonSpecies, baseSpecies: PokemonSpecies): boolean {
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const staticPartyPokemon = (signatureSpecies[TrainerType[this.config.trainerType]] ?? []).flat(1);
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const currentPartySpecies = this.scene.getEnemyParty().map(p => {
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return p.species.speciesId;
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});
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return currentPartySpecies.includes(species.speciesId);
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return currentPartySpecies.includes(species.speciesId) || staticPartyPokemon.includes(baseSpecies.speciesId);
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}
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getPartyMemberMatchupScores(trainerSlot: TrainerSlot = TrainerSlot.NONE, forSwitch: boolean = false): [integer, integer][] {
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@ -33,7 +33,7 @@ export class EggLapsePhase extends Phase {
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if (eggsToHatchCount > 0) {
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if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 1) {
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this.scene.ui.showText(i18next.t("battle:eggHatching"), 0, () => {
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// show prompt for skip
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// show prompt for skip, blocking inputs for 1 second
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this.scene.ui.showText(i18next.t("battle:eggSkipPrompt"), 0);
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
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this.hatchEggsSkipped(eggsToHatch);
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@ -41,7 +41,8 @@ export class EggLapsePhase extends Phase {
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}, () => {
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this.hatchEggsRegular(eggsToHatch);
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this.end();
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}
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},
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null, null, null, 1000, true
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);
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}, 100, true);
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} else if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 2) {
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@ -1,7 +1,6 @@
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import BattleScene from "#app/battle-scene";
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import { Phase } from "#app/phase";
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import { Mode } from "#app/ui/ui";
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import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler";
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import { EggHatchData } from "#app/data/egg-hatch-data";
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/**
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@ -11,7 +10,6 @@ import { EggHatchData } from "#app/data/egg-hatch-data";
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*/
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export class EggSummaryPhase extends Phase {
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private eggHatchData: EggHatchData[];
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private eggHatchHandler: EggHatchSceneHandler;
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constructor(scene: BattleScene, eggHatchData: EggHatchData[]) {
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super(scene);
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@ -26,7 +24,6 @@ export class EggSummaryPhase extends Phase {
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if (i >= this.eggHatchData.length) {
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this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SUMMARY, this.eggHatchData).then(() => {
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this.scene.fadeOutBgm(undefined, false);
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this.eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler;
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});
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} else {
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@ -139,4 +139,58 @@ describe("Moves - Dragon Tail", () => {
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expect(enemy.isFullHp()).toBe(false);
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});
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it("should force a switch upon fainting an opponent normally", async () => {
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game.override.startingWave(5)
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.startingLevel(1000); // To make sure Dragon Tail KO's the opponent
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await game.classicMode.startBattle([ Species.DRATINI ]);
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game.move.select(Moves.DRAGON_TAIL);
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await game.toNextTurn();
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// Make sure the enemy switched to a healthy Pokemon
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const enemy = game.scene.getEnemyPokemon()!;
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expect(enemy).toBeDefined();
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expect(enemy.isFullHp()).toBe(true);
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// Make sure the enemy has a fainted Pokemon in their party and not on the field
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const faintedEnemy = game.scene.getEnemyParty().find(p => !p.isAllowedInBattle());
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expect(faintedEnemy).toBeDefined();
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expect(game.scene.getEnemyField().length).toBe(1);
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});
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it("should not cause a softlock when activating an opponent trainer's reviver seed", async () => {
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game.override.startingWave(5)
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.enemyHeldItems([{ name: "REVIVER_SEED" }])
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.startingLevel(1000); // To make sure Dragon Tail KO's the opponent
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await game.classicMode.startBattle([ Species.DRATINI ]);
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game.move.select(Moves.DRAGON_TAIL);
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await game.toNextTurn();
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// Make sure the enemy field is not empty and has a revived Pokemon
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const enemy = game.scene.getEnemyPokemon()!;
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expect(enemy).toBeDefined();
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expect(enemy.hp).toBe(Math.floor(enemy.getMaxHp() / 2));
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expect(game.scene.getEnemyField().length).toBe(1);
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});
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it("should not cause a softlock when activating a player's reviver seed", async () => {
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game.override.startingHeldItems([{ name: "REVIVER_SEED" }])
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.enemyMoveset(Moves.DRAGON_TAIL)
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.enemyLevel(1000); // To make sure Dragon Tail KO's the player
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await game.classicMode.startBattle([ Species.DRATINI, Species.BULBASAUR ]);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Make sure the player's field is not empty and has a revived Pokemon
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const dratini = game.scene.getPlayerPokemon()!;
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expect(dratini).toBeDefined();
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expect(dratini.hp).toBe(Math.floor(dratini.getMaxHp() / 2));
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expect(game.scene.getPlayerField().length).toBe(1);
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});
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});
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@ -96,4 +96,23 @@ describe("Moves - U-turn", () => {
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expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
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expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
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}, 20000);
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it("still forces a switch if u-turn KO's the opponent", async () => {
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game.override.startingLevel(1000); // Ensure that U-Turn KO's the opponent
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await game.classicMode.startBattle([
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Species.RAICHU,
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Species.SHUCKLE
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]);
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const enemy = game.scene.getEnemyPokemon()!;
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// KO the opponent with U-Turn
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game.move.select(Moves.U_TURN);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.isFainted()).toBe(true);
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// Check that U-Turn forced a switch
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expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
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expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
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});
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});
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@ -165,6 +165,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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if (this.config.delay) {
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this.blockInput = true;
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this.optionSelectText.setAlpha(0.5);
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this.cursorObj?.setAlpha(0.8);
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this.scene.time.delayedCall(Utils.fixedInt(this.config.delay), () => this.unblockInput());
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}
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@ -256,6 +257,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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this.blockInput = false;
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this.optionSelectText.setAlpha(1);
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this.cursorObj?.setAlpha(1);
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}
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getOptionsWithScroll(): OptionSelectItem[] {
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@ -76,7 +76,8 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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}
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}
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],
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delay: args.length >= 6 && args[5] !== null ? args[5] as integer : 0
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delay: args.length >= 6 && args[5] !== null ? args[5] as number : 0,
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noCancel: args.length >= 7 && args[6] !== null ? args[6] as boolean : false,
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};
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super.show([ config ]);
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@ -96,7 +97,7 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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}
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processInput(button: Button): boolean {
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if (button === Button.CANCEL && this.blockInput) {
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if (button === Button.CANCEL && this.blockInput && !this.config?.noCancel) {
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this.unblockInput();
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}
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@ -42,6 +42,9 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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private scrollGridHandler : ScrollableGridUiHandler;
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private cursorObj: Phaser.GameObjects.Image;
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/** used to add a delay before which it is not possible to exit the summary */
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private blockExit: boolean;
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/**
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* Allows subscribers to listen for events
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*
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@ -168,6 +171,13 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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this.setCursor(0);
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this.scene.playSoundWithoutBgm("evolution_fanfare");
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// Prevent exiting the egg summary for 2 seconds if the egg hatching
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// was skipped automatically and for 1 second otherwise
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const exitBlockingDuration = (this.scene.eggSkipPreference === 2) ? 2000 : 1000;
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this.blockExit = true;
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this.scene.time.delayedCall(exitBlockingDuration, () => this.blockExit = false);
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return true;
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}
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@ -203,13 +213,17 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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const ui = this.getUi();
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let success = false;
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const error = false;
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let error = false;
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if (button === Button.CANCEL) {
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const phase = this.scene.getCurrentPhase();
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if (phase instanceof EggSummaryPhase) {
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phase.end();
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if (!this.blockExit) {
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const phase = this.scene.getCurrentPhase();
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if (phase instanceof EggSummaryPhase) {
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phase.end();
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}
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success = true;
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} else {
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error = true;
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}
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success = true;
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} else {
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this.scrollGridHandler.processInput(button);
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}
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