[UI/UX] Add random selection option during starter select (#5075)
* Update submodule public/locales to the latest upstream commit * feat: add random selection option during starter select * move random selection behavior to seperate label * Update public/locales submodule reference * Remove debug console.log statement * Update locales * Update src/ui/starter-select-ui-handler.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/ui/starter-select-ui-handler.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/ui/starter-select-ui-handler.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update locales submodule --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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commit
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@ -1 +1 @@
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Subproject commit 2e03bc8f2736269bfa365faad587c3ec54a37621
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Subproject commit 4928231e22a06dce2b55d9b04cd2b283c2ee4afb
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@ -130,9 +130,10 @@ const valueReductionMax = 2;
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const filterBarHeight = 17;
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const speciesContainerX = 109; // if team on the RIGHT: 109 / if on the LEFT: 143
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const teamWindowX = 285; // if team on the RIGHT: 285 / if on the LEFT: 109
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const teamWindowY = 18;
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const teamWindowY = 38;
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const teamWindowWidth = 34;
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const teamWindowHeight = 132;
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const teamWindowHeight = 107;
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const randomSelectionWindowHeight = 20;
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/**
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* Calculates the starter position for a Pokemon of a given UI index
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@ -318,6 +319,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private starterIconsCursorObj: Phaser.GameObjects.Image;
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private valueLimitLabel: Phaser.GameObjects.Text;
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private startCursorObj: Phaser.GameObjects.NineSlice;
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private randomCursorObj: Phaser.GameObjects.NineSlice;
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private iconAnimHandler: PokemonIconAnimHandler;
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@ -366,8 +368,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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starterContainerBg.setOrigin(0, 0);
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this.starterSelectContainer.add(starterContainerBg);
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY, teamWindowWidth, teamWindowHeight));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY + teamWindowHeight - 5, teamWindowWidth, teamWindowWidth, true));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY - randomSelectionWindowHeight, teamWindowWidth, randomSelectionWindowHeight, true));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY, teamWindowWidth, teamWindowHeight ));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY + teamWindowHeight, teamWindowWidth, teamWindowWidth, true));
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this.starterSelectContainer.add(starterContainerWindow);
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// Create and initialise filter bar
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@ -605,6 +608,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.startCursorObj.setOrigin(0, 0);
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this.starterSelectContainer.add(this.startCursorObj);
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const randomSelectLabel = addTextObject(this.scene, teamWindowX + 17, 23, i18next.t("starterSelectUiHandler:randomize"), TextStyle.TOOLTIP_CONTENT);
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randomSelectLabel.setOrigin(0.5, 0);
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this.starterSelectContainer.add(randomSelectLabel);
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this.randomCursorObj = this.scene.add.nineslice(teamWindowX + 4, 21, "select_cursor", undefined, 26, 15, 6, 6, 6, 6);
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this.randomCursorObj.setVisible(false);
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this.randomCursorObj.setOrigin(0, 0);
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this.starterSelectContainer.add(this.randomCursorObj);
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const starterSpecies: Species[] = [];
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const starterBoxContainer = this.scene.add.container(speciesContainerX + 6, 9); //115
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@ -1337,9 +1349,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.starterIconsCursorIndex = this.starterSpecies.length - 1;
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this.moveStarterIconsCursor(this.starterIconsCursorIndex);
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} else {
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// TODO: how can we get here if start button can't be selected? this appears to be redundant
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this.startCursorObj.setVisible(false);
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this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
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this.setFilterMode(true);
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this.randomCursorObj.setVisible(true);
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}
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success = true;
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break;
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@ -1386,14 +1398,18 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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case Button.UP:
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if (this.filterBar.openDropDown) {
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success = this.filterBar.decDropDownCursor();
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1 ) {
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// UP from the last filter, move to start button
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this.setFilterMode(false);
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this.cursorObj.setVisible(false);
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this.startCursorObj.setVisible(true);
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if (this.starterSpecies.length > 0) {
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this.startCursorObj.setVisible(true);
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} else {
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this.randomCursorObj.setVisible(true);
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}
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success = true;
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} else if (numberOfStarters > 0) {
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// UP from filter bar to bottom of Pokemon list
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// UP from filter bar to bottom of Pokemon list
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this.setFilterMode(false);
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this.scrollCursor = Math.max(0, numOfRows - 9);
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this.updateScroll();
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@ -1410,12 +1426,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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case Button.DOWN:
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if (this.filterBar.openDropDown) {
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success = this.filterBar.incDropDownCursor();
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
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// DOWN from the last filter, move to Pokemon in party if any
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1) {
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// DOWN from the last filter, move to random selection label
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this.setFilterMode(false);
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this.cursorObj.setVisible(false);
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this.starterIconsCursorIndex = 0;
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this.moveStarterIconsCursor(this.starterIconsCursorIndex);
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this.randomCursorObj.setVisible(true);
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success = true;
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} else if (numberOfStarters > 0) {
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// DOWN from filter bar to top of Pokemon list
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@ -1437,8 +1452,100 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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success = true;
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break;
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}
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} else if (this.randomCursorObj.visible) {
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switch (button) {
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case Button.ACTION:
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if (this.starterSpecies.length >= 6) {
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error = true;
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break;
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}
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const currentPartyValue = this.starterSpecies.map(s => s.generation).reduce((total: number, _gen: number, i: number ) => total + this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
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// Filter valid starters
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const validStarters = this.filteredStarterContainers.filter(starter => {
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const species = starter.species;
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const [ isDupe ] = this.isInParty(species);
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const starterCost = this.scene.gameData.getSpeciesStarterValue(species.speciesId);
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const isValidForChallenge = new BooleanHolder(true);
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Challenge.applyChallenges(
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this.scene.gameMode,
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Challenge.ChallengeType.STARTER_CHOICE,
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species,
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isValidForChallenge,
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this.scene.gameData.getSpeciesDexAttrProps(
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species,
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this.getCurrentDexProps(species.speciesId)
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),
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this.isPartyValid()
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);
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const isCaught = this.scene.gameData.dexData[species.speciesId].caughtAttr;
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return (
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!isDupe &&
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isValidForChallenge.value &&
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currentPartyValue + starterCost <= this.getValueLimit() &&
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isCaught
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);
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});
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if (validStarters.length === 0) {
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error = true; // No valid starters available
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break;
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}
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// Select random starter
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const randomStarter = validStarters[Math.floor(Math.random() * validStarters.length)];
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const randomSpecies = randomStarter.species;
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// Set species and prepare attributes
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this.setSpecies(randomSpecies);
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const dexAttr = this.getCurrentDexProps(randomSpecies.speciesId);
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const props = this.scene.gameData.getSpeciesDexAttrProps(randomSpecies, dexAttr);
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const abilityIndex = this.abilityCursor;
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const nature = this.natureCursor as unknown as Nature;
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const moveset = this.starterMoveset?.slice(0) as StarterMoveset;
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const starterCost = this.scene.gameData.getSpeciesStarterValue(randomSpecies.speciesId);
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const speciesForm = getPokemonSpeciesForm(randomSpecies.speciesId, props.formIndex);
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// Load assets and add to party
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speciesForm
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.loadAssets(this.scene, props.female, props.formIndex, props.shiny, props.variant, true)
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.then(() => {
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if (this.tryUpdateValue(starterCost, true)) {
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this.addToParty(randomSpecies, dexAttr, abilityIndex, nature, moveset, true);
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ui.playSelect();
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}
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});
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break;
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case Button.UP:
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this.randomCursorObj.setVisible(false);
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this.filterBarCursor = this.filterBar.numFilters - 1;
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this.setFilterMode(true);
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success = true;
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break;
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case Button.DOWN:
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this.randomCursorObj.setVisible(false);
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if (this.starterSpecies.length > 0) {
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this.starterIconsCursorIndex = 0;
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this.moveStarterIconsCursor(this.starterIconsCursorIndex);
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} else {
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this.filterBarCursor = this.filterBar.numFilters - 1;
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this.setFilterMode(true);
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}
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success = true;
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break;
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case Button.LEFT:
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if (numberOfStarters > 0) {
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this.randomCursorObj.setVisible(false);
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this.cursorObj.setVisible(true);
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this.setCursor(onScreenFirstIndex + 8); // set last column
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success = true;
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}
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break;
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case Button.RIGHT:
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if (numberOfStarters > 0) {
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this.randomCursorObj.setVisible(false);
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this.cursorObj.setVisible(true);
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this.setCursor(onScreenFirstIndex); // set first column
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success = true;
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}
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break;
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}
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} else {
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let starterContainer;
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const starterData = this.scene.gameData.starterData[this.lastSpecies.speciesId];
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// prepare persistent starter data to store changes
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@ -1466,7 +1573,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, this.lastSpecies, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId)), isPartyValid);
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const currentPartyValue = this.starterSpecies.map(s => s.generation).reduce((total: number, gen: number, i: number) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
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const currentPartyValue = this.starterSpecies.map(s => s.generation).reduce((total: number, _gen: number, i: number) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
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const newCost = this.scene.gameData.getSpeciesStarterValue(this.lastSpecies.speciesId);
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if (!isDupe && isValidForChallenge.value && currentPartyValue + newCost <= this.getValueLimit() && this.starterSpecies.length < PLAYER_PARTY_MAX_SIZE) { // this checks to make sure the pokemon doesn't exist in your party, it's valid for the challenge and that it won't go over the cost limit; if it meets all these criteria it will add it to your party
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options = [
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@ -1605,7 +1712,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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ui.showText(i18next.t("starterSelectUiHandler:selectNature"), null, () => {
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const natures = this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr);
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ui.setModeWithoutClear(Mode.OPTION_SELECT, {
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options: natures.map((n: Nature, i: number) => {
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options: natures.map((n: Nature, _i: number) => {
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const option: OptionSelectItem = {
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label: getNatureName(n, true, true, true, this.scene.uiTheme),
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handler: () => {
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}
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} else {
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if (this.starterIconsCursorIndex === 0) {
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// Up from first Pokemon in the team > go to filter
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// Up from first Pokemon in the team > go to Random selection
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this.starterIconsCursorObj.setVisible(false);
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this.setSpecies(null);
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this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
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this.setFilterMode(true);
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this.randomCursorObj.setVisible(true);
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} else {
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this.starterIconsCursorIndex--;
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this.moveStarterIconsCursor(this.starterIconsCursorIndex);
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success = this.setCursor(this.cursor - 1);
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} else {
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// LEFT from filtered Pokemon, on the left edge
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if (this.starterSpecies.length === 0) {
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// no starter in team > wrap around to the last column
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if ( onScreenCurrentRow === 0 ) {
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// from the first row of starters we go to the random selection
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this.cursorObj.setVisible(false);
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this.randomCursorObj.setVisible(true);
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} else if (this.starterSpecies.length === 0) {
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// no starter in team and not on first row > wrap around to the last column
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success = this.setCursor(this.cursor + Math.min(8, numberOfStarters - this.cursor));
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} else if (onScreenCurrentRow < 7) {
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@ -2103,7 +2212,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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success = this.setCursor(this.cursor + 1);
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} else {
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// RIGHT from filtered Pokemon, on the right edge
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if (this.starterSpecies.length === 0) {
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if ( onScreenCurrentRow === 0 ) {
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// from the first row of starters we go to the random selection
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this.cursorObj.setVisible(false);
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this.randomCursorObj.setVisible(true);
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} else if (this.starterSpecies.length === 0) {
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// no selected starter in team > wrap around to the first column
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success = this.setCursor(this.cursor - Math.min(8, this.cursor % 9));
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@ -2159,7 +2272,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return [ isDupe, removeIndex ];
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}
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addToParty(species: PokemonSpecies, dexAttr: bigint, abilityIndex: integer, nature: Nature, moveset: StarterMoveset) {
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addToParty(species: PokemonSpecies, dexAttr: bigint, abilityIndex: integer, nature: Nature, moveset: StarterMoveset, randomSelection: boolean = false) {
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const props = this.scene.gameData.getSpeciesDexAttrProps(species, dexAttr);
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this.starterIcons[this.starterSpecies.length].setTexture(species.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
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this.starterIcons[this.starterSpecies.length].setFrame(species.getIconId(props.female, props.formIndex, props.shiny, props.variant));
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@ -2170,7 +2283,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.starterAbilityIndexes.push(abilityIndex);
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this.starterNatures.push(nature);
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this.starterMovesets.push(moveset);
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if (this.speciesLoaded.get(species.speciesId)) {
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if (this.speciesLoaded.get(species.speciesId) || randomSelection ) {
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getPokemonSpeciesForm(species.speciesId, props.formIndex).cry(this.scene);
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}
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this.updateInstructions();
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@ -3001,7 +3114,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.dexAttrCursor = 0n;
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this.abilityCursor = -1;
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this.natureCursor = -1;
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// We will only update the sprite if there is a change to form, shiny/variant
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// or gender for species with gender sprite differences
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const shouldUpdateSprite = (species?.genderDiffs && !isNullOrUndefined(female))
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}
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tryUpdateValue(add?: integer, addingToParty?: boolean): boolean {
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const value = this.starterSpecies.map(s => s.generation).reduce((total: integer, gen: integer, i: integer) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
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const value = this.starterSpecies.map(s => s.generation).reduce((total: integer, _gen: integer, i: integer) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
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const newValue = value + (add || 0);
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const valueLimit = this.getValueLimit();
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const overLimit = newValue > valueLimit;
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