[UI][Dev] Improve event banner placement (#4726)
* [ui] automatically place event banner and timer in the title screen * add new event banner * ugh
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 85 KiB |
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@ -246,9 +246,9 @@ export class LoadingScene extends SceneBase {
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}
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const availableLangs = [ "en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN" ];
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if (lang && availableLangs.includes(lang)) {
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this.loadImage("egg-update_" + lang, "events");
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this.loadImage("halloween2024-event-" + lang, "events");
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} else {
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this.loadImage("egg-update_en", "events");
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this.loadImage("halloween2024-event-en", "events");
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}
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this.loadAtlas("statuses", "");
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@ -5,13 +5,13 @@ import i18next from "i18next";
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export enum EventType {
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SHINY,
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GENERIC
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NO_TIMER_DISPLAY
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}
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interface EventBanner {
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bannerKey?: string;
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xPosition?: number;
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yPosition?: number;
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xOffset?: number;
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yOffset?: number;
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scale?: number;
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availableLangs?: string[];
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}
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@ -28,12 +28,10 @@ interface TimedEvent extends EventBanner {
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const timedEvents: TimedEvent[] = [
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{
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name: "Egg Skip Update",
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eventType: EventType.GENERIC,
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eventType: EventType.NO_TIMER_DISPLAY,
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startDate: new Date(Date.UTC(2024, 8, 8, 0)),
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endDate: new Date(Date.UTC(2024, 8, 12, 0)),
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bannerKey: "egg-update",
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xPosition: 19,
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yPosition: 120,
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bannerKey: "halloween2024-event-",
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scale: 0.21,
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availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN" ]
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},
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@ -104,42 +102,63 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
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private event: TimedEvent | nil;
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private eventTimerText: Phaser.GameObjects.Text;
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private banner: Phaser.GameObjects.Image;
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private bannerShadow: Phaser.GameObjects.Rectangle;
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private availableWidth: number;
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private eventTimer: NodeJS.Timeout | null;
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constructor(scene: BattleScene, x: number, y: number, event?: TimedEvent) {
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super(scene, x, y);
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this.availableWidth = scene.scaledCanvas.width;
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this.event = event;
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this.setVisible(false);
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}
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/**
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* Set the width that can be used to display the event timer and banner. By default
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* these elements get centered horizontally in that space, in the bottom left of the screen
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*/
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setWidth(width: number) {
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if (width !== this.availableWidth) {
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this.availableWidth = width;
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const xPosition = this.availableWidth / 2 + (this.event?.xOffset ?? 0);
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if (this.banner) {
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this.banner.x = xPosition;
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}
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if (this.eventTimerText) {
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this.eventTimerText.x = xPosition;
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}
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}
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}
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setup() {
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const lang = i18next.resolvedLanguage;
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if (this.event && this.event.bannerKey) {
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let key = this.event.bannerKey;
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if (lang && this.event.availableLangs && this.event.availableLangs.length > 0) {
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if (this.event.availableLangs.includes(lang)) {
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key += "_" + lang;
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key += lang;
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} else {
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key += "_en";
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key += "en";
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}
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}
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console.log(this.event.bannerKey);
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this.banner = new Phaser.GameObjects.Image(this.scene, this.event.xPosition ?? 29, this.event.yPosition ?? 64, key);
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const padding = 5;
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const showTimer = this.event.eventType !== EventType.NO_TIMER_DISPLAY;
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const yPosition = this.scene.game.canvas.height / 6 - padding - (showTimer ? 10 : 0) - (this.event.yOffset ?? 0);
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this.banner = new Phaser.GameObjects.Image(this.scene, this.availableWidth / 2, yPosition - padding, key);
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this.banner.setName("img-event-banner");
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this.banner.setOrigin(0.08, -0.35);
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this.banner.setOrigin(0.5, 1);
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this.banner.setScale(this.event.scale ?? 0.18);
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if (this.event.eventType !== EventType.GENERIC) {
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if (showTimer) {
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this.eventTimerText = addTextObject(
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this.scene,
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this.banner.x + 8,
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this.banner.y + 100,
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this.banner.x,
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this.banner.y + 2,
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this.timeToGo(this.event.endDate),
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TextStyle.WINDOW
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);
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this.eventTimerText.setName("text-event-timer");
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this.eventTimerText.setScale(0.15);
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this.eventTimerText.setOrigin(0, 0);
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this.eventTimerText.setOrigin(0.5, 0);
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this.add(this.eventTimerText);
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}
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@ -185,7 +204,7 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
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}
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updateCountdown() {
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if (this.event && this.event.eventType !== EventType.GENERIC) {
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if (this.event && this.event.eventType !== EventType.NO_TIMER_DISPLAY) {
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this.eventTimerText.setText(this.timeToGo(this.event.endDate));
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}
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}
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@ -103,6 +103,7 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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const ui = this.getUi();
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if (this.scene.eventManager.isEventActive()) {
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this.eventDisplay.setWidth(this.scene.scaledCanvas.width - this.optionSelectBg.width - this.optionSelectBg.x);
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this.eventDisplay.show();
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}
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