Merge branch 'beta' into implSynchronize
This commit is contained in:
commit
d2e7a4d7bb
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@ -2680,7 +2680,11 @@ export class PreStatStageChangeAbAttr extends AbAttr {
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}
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}
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/**
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* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
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*/
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export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
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/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
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private protectedStat?: BattleStat;
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constructor(protectedStat?: BattleStat) {
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@ -2689,7 +2693,17 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
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this.protectedStat = protectedStat;
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}
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applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
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/**
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* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
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* @param _pokemon
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* @param _passive
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* @param simulated
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* @param stat the {@linkcode BattleStat} being affected
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* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
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* @param _args
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* @returns true if the stat is protected, false otherwise
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*/
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applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
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if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
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cancelled.value = true;
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return true;
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@ -3812,7 +3826,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
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this.multiplier = multiplier;
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}
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value *= this.multiplier;
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return true;
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@ -488,14 +488,14 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
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} else {
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moveAnims.set(move, null);
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const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
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const moveName = Moves[move].toLowerCase().replace(/\_/g, "-");
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const fetchAnimAndResolve = (move: Moves) => {
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scene.cachedFetch(`./battle-anims/${moveName}.json`)
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scene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
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.then(response => {
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const contentType = response.headers.get("content-type");
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if (!response.ok || contentType?.indexOf("application/json") === -1) {
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console.error(`Could not load animation file for move '${moveName}'`, response.status, response.statusText);
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populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
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useDefaultAnim(move, defaultMoveAnim);
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logMissingMoveAnim(move, response.status, response.statusText);
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return resolve();
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}
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return response.json();
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@ -515,6 +515,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
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} else {
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resolve();
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}
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})
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.catch(error => {
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useDefaultAnim(move, defaultMoveAnim);
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logMissingMoveAnim(move, error);
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return resolve();
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});
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};
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fetchAnimAndResolve(move);
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@ -522,6 +527,29 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
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});
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}
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/**
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* Populates the default animation for the given move.
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*
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* @param move the move to populate an animation for
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* @param defaultMoveAnim the move to use as the default animation
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*/
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function useDefaultAnim(move: Moves, defaultMoveAnim: Moves) {
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populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
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}
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/**
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* Helper method for printing a warning to the console when a move animation is missing.
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*
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* @param move the move to populate an animation for
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* @param optionalParams parameters to add to the error logging
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*
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* @remarks use {@linkcode useDefaultAnim} to use a default animation
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*/
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function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
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const moveName = Utils.animationFileName(move);
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console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
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}
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/**
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* Fetches animation configs to be used in a Mystery Encounter
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* @param scene
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@ -3838,7 +3838,7 @@ export class StormAccuracyAttr extends VariableAccuracyAttr {
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* @extends VariableAccuracyAttr
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* @see {@linkcode apply}
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*/
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export class MinimizeAccuracyAttr extends VariableAccuracyAttr {
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export class AlwaysHitMinimizeAttr extends VariableAccuracyAttr {
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/**
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* @see {@linkcode apply}
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* @param user N/A
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@ -4854,10 +4854,10 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
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* Attribute used when a move hits a {@linkcode BattlerTagType} for double damage
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* @extends MoveAttr
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*/
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export class HitsTagAttr extends MoveAttr {
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export class DealsDoubleDamageToTagAttr extends MoveAttr {
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/** The {@linkcode BattlerTagType} this move hits */
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public tagType: BattlerTagType;
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/** Should this move deal double damage against {@linkcode HitsTagAttr.tagType}? */
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/** Should this move deal double damage against {@linkcode DealsDoubleDamageToTagAttr.tagType}? */
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public doubleDamage: boolean;
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constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
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@ -6751,12 +6751,11 @@ export function initMoves() {
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new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1)
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.slicingMove(),
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new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1)
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.attr(HitsTagAttr, BattlerTagType.FLYING, true)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
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.windMove(),
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new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
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new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
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.attr(ForceSwitchOutAttr)
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.attr(HitsTagAttr, BattlerTagType.FLYING, false)
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.ignoresSubstitute()
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.hidesTarget()
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.windMove(),
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@ -6769,8 +6768,8 @@ export function initMoves() {
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new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
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new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
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new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
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.attr(MinimizeAccuracyAttr)
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.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
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.attr(AlwaysHitMinimizeAttr)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
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.attr(FlinchAttr),
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new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
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.attr(MultiHitAttr, MultiHitType._2),
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@ -6794,8 +6793,8 @@ export function initMoves() {
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
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.attr(MinimizeAccuracyAttr)
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.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
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.attr(AlwaysHitMinimizeAttr)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1)
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.attr(TrapAttr, BattlerTagType.WRAP),
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@ -6863,7 +6862,7 @@ export function initMoves() {
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new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1),
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new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true)
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.attr(GulpMissileTagAttr),
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new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.FREEZE),
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@ -6946,18 +6945,18 @@ export function initMoves() {
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new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(ThunderAccuracyAttr)
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.attr(HitsTagAttr, BattlerTagType.FLYING, false),
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false),
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new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1)
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.makesContact(false),
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new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1)
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.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr)
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.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, false)
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.makesContact(false),
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new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
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.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND)
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@ -7346,7 +7345,7 @@ export function initMoves() {
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.attr(PreMoveMessageAttr, magnitudeMessageFunc)
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.attr(MagnitudePowerAttr)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
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.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2)
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@ -7402,7 +7401,7 @@ export function initMoves() {
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new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2)
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.attr(HighCritAttr),
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new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2)
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.attr(HitsTagAttr, BattlerTagType.FLYING, true)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
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.attr(FlinchAttr)
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.windMove()
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -7434,7 +7433,7 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.DEF ], -1),
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new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
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.attr(TrapAttr, BattlerTagType.WHIRLPOOL)
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.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true),
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true),
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new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
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.attr(MultiHitAttr, MultiHitType.BEAT_UP)
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.attr(BeatUpAttr)
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|
@ -7657,7 +7656,7 @@ export function initMoves() {
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new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3)
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.attr(FlinchAttr),
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new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3)
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.attr(HitsTagAttr, BattlerTagType.FLYING)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING)
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.punchingMove(),
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new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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|
@ -7888,8 +7887,8 @@ export function initMoves() {
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new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
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.pulseMove(),
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new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
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.attr(MinimizeAccuracyAttr)
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.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
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.attr(AlwaysHitMinimizeAttr)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
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.attr(FlinchAttr),
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new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
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new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
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|
@ -8086,7 +8085,7 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
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.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
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.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
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.attr(HitsTagAttr, BattlerTagType.FLYING, false)
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
|
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.makesContact(false),
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new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
|
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.attr(CritOnlyAttr),
|
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|
@ -8099,9 +8098,9 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
|
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.danceMove(),
|
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new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
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.attr(MinimizeAccuracyAttr)
|
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.attr(AlwaysHitMinimizeAttr)
|
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.attr(CompareWeightPowerAttr)
|
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.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true),
|
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.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
|
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new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
|
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.target(MoveTarget.ALL_NEAR_OTHERS)
|
||||
.condition(unknownTypeCondition)
|
||||
|
@ -8252,12 +8251,14 @@ export function initMoves() {
|
|||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1)
|
||||
.slicingMove(),
|
||||
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(AlwaysHitMinimizeAttr)
|
||||
.attr(CompareWeightPowerAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true),
|
||||
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
|
||||
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
|
||||
.attr(StatStageChangeAttr, [ Stat.ACC ], -1),
|
||||
new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5)
|
||||
.attr(AlwaysHitMinimizeAttr)
|
||||
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(FlinchAttr),
|
||||
new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 3, true),
|
||||
|
@ -8270,7 +8271,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5)
|
||||
.attr(ThunderAccuracyAttr)
|
||||
.attr(ConfuseAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
|
||||
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
|
||||
.windMove(),
|
||||
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
|
||||
.attr(RecoilAttr)
|
||||
|
@ -8324,9 +8325,9 @@ export function initMoves() {
|
|||
.attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(AlwaysHitMinimizeAttr)
|
||||
.attr(FlyingTypeMultiplierAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.condition(failOnGravityCondition),
|
||||
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
|
||||
.target(MoveTarget.USER_SIDE)
|
||||
|
@ -8497,8 +8498,8 @@ export function initMoves() {
|
|||
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
|
||||
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
|
||||
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
|
||||
.attr(HitsTagAttr, BattlerTagType.MAGNET_RISEN, false)
|
||||
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
|
||||
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MAGNET_RISEN, false)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
|
||||
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
|
||||
.makesContact(false)
|
||||
|
@ -8755,6 +8756,8 @@ export function initMoves() {
|
|||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
|
||||
.attr(AlwaysHitMinimizeAttr)
|
||||
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
|
||||
|
|
|
@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "../battle-scene";
|
|||
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
|
||||
import { variantData } from "#app/data/variant";
|
||||
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
|
||||
import Move, { HighCritAttr, DealsDoubleDamageToTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
|
||||
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
|
||||
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import * as Utils from "../utils";
|
||||
|
@ -1273,13 +1273,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
* @param attrType {@linkcode AbAttr} The ability attribute to check for.
|
||||
* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
|
||||
* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
|
||||
* @returns {AbAttr[]} A list of all the ability attributes on this ability.
|
||||
* @returns A list of all the ability attributes on this ability.
|
||||
*/
|
||||
getAbilityAttrs(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): AbAttr[] {
|
||||
const abilityAttrs: AbAttr[] = [];
|
||||
getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
|
||||
const abilityAttrs: T[] = [];
|
||||
|
||||
if (!canApply || this.canApplyAbility()) {
|
||||
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType));
|
||||
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
|
||||
}
|
||||
|
||||
if (!canApply || this.canApplyAbility(true)) {
|
||||
|
@ -1513,7 +1513,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
|
||||
for (const tag of immuneTags) {
|
||||
if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) {
|
||||
if (move && !move.getAttrs(DealsDoubleDamageToTagAttr).some(attr => attr.tagType === tag.tagType)) {
|
||||
typeMultiplier.value = 0;
|
||||
break;
|
||||
}
|
||||
|
@ -2489,13 +2489,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
|
||||
|
||||
/**
|
||||
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if:
|
||||
* For each {@linkcode DealsDoubleDamageToTagAttr} the move has, doubles the damage of the move if:
|
||||
* The target has a {@linkcode BattlerTagType} that this move interacts with
|
||||
* AND
|
||||
* The move doubles damage when used against that tag
|
||||
*/
|
||||
const hitsTagMultiplier = new Utils.NumberHolder(1);
|
||||
move.getAttrs(HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
|
||||
move.getAttrs(DealsDoubleDamageToTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
|
||||
if (this.getTag(hta.tagType)) {
|
||||
hitsTagMultiplier.value *= 2;
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr,
|
|||
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
|
||||
import { MoveAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
|
||||
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr } from "#app/data/move";
|
||||
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, DealsDoubleDamageToTagAttr } from "#app/data/move";
|
||||
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
|
@ -394,7 +394,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
|
||||
if (semiInvulnerableTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
|
||||
if (semiInvulnerableTag && !this.move.getMove().getAttrs(DealsDoubleDamageToTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ import Pokemon from "#app/field/pokemon";
|
|||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
|
||||
import { handleTutorial, Tutorial } from "#app/tutorial";
|
||||
import * as Utils from "#app/utils";
|
||||
import { NumberHolder, BooleanHolder } from "#app/utils";
|
||||
import i18next from "i18next";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
|
||||
|
@ -42,17 +42,23 @@ export class StatStageChangePhase extends PokemonPhase {
|
|||
return this.end();
|
||||
}
|
||||
|
||||
const stages = new NumberHolder(this.stages);
|
||||
|
||||
if (!this.ignoreAbilities) {
|
||||
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
|
||||
}
|
||||
|
||||
let simulate = false;
|
||||
|
||||
const filteredStats = this.stats.filter(stat => {
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
|
||||
if (!this.selfTarget && this.stages < 0) {
|
||||
if (!this.selfTarget && stages.value < 0) {
|
||||
// TODO: Include simulate boolean when tag applications can be simulated
|
||||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
|
||||
}
|
||||
|
||||
if (!cancelled.value && !this.selfTarget && this.stages < 0) {
|
||||
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
|
||||
applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
|
||||
}
|
||||
|
||||
|
@ -64,12 +70,6 @@ export class StatStageChangePhase extends PokemonPhase {
|
|||
return !cancelled.value;
|
||||
});
|
||||
|
||||
const stages = new Utils.IntegerHolder(this.stages);
|
||||
|
||||
if (!this.ignoreAbilities) {
|
||||
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
|
||||
}
|
||||
|
||||
const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
|
||||
|
||||
this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);
|
||||
|
|
|
@ -31,7 +31,7 @@ describe("Abilities - Contrary", () => {
|
|||
});
|
||||
|
||||
it("should invert stat changes when applied", async() => {
|
||||
await game.startBattle([
|
||||
await game.classicMode.startBattle([
|
||||
Species.SLOWBRO
|
||||
]);
|
||||
|
||||
|
@ -39,4 +39,39 @@ describe("Abilities - Contrary", () => {
|
|||
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
|
||||
}, 20000);
|
||||
|
||||
describe("With Clear Body", () => {
|
||||
it("should apply positive effects", async () => {
|
||||
game.override
|
||||
.enemyPassiveAbility(Abilities.CLEAR_BODY)
|
||||
.moveset([Moves.TAIL_WHIP]);
|
||||
await game.classicMode.startBattle([Species.SLOWBRO]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
|
||||
|
||||
game.move.select(Moves.TAIL_WHIP);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
|
||||
});
|
||||
|
||||
it("should block negative effects", async () => {
|
||||
game.override
|
||||
.enemyPassiveAbility(Abilities.CLEAR_BODY)
|
||||
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
|
||||
.moveset([Moves.SPLASH]);
|
||||
await game.classicMode.startBattle([Species.SLOWBRO]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { DamageCalculationResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Steamroller", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.moveset([Moves.STEAMROLLER]).battleType("single").enemyAbility(Abilities.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("should always hit a minimzed target with double damage", async () => {
|
||||
game.override.enemySpecies(Species.DITTO).enemyMoveset(Moves.MINIMIZE);
|
||||
await game.classicMode.startBattle([Species.IRON_BOULDER]);
|
||||
|
||||
const ditto = game.scene.getEnemyPokemon()!;
|
||||
vi.spyOn(ditto, "getAttackDamage");
|
||||
ditto.hp = 5000;
|
||||
const steamroller = allMoves[Moves.STEAMROLLER];
|
||||
vi.spyOn(steamroller, "calculateBattleAccuracy");
|
||||
const ironBoulder = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(ironBoulder, "getAccuracyMultiplier");
|
||||
// Turn 1
|
||||
game.move.select(Moves.STEAMROLLER);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
// Turn 2
|
||||
game.move.select(Moves.STEAMROLLER);
|
||||
await game.toNextTurn();
|
||||
|
||||
const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
|
||||
.mocked(ditto.getAttackDamage)
|
||||
.mock.results.map((r) => r.value);
|
||||
|
||||
expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
|
||||
expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
|
||||
expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,53 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
|
||||
describe("Moves - Whirlwind", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.WHIRLWIND)
|
||||
.enemySpecies(Species.PIDGEY);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ move: Moves.FLY, name: "Fly" },
|
||||
{ move: Moves.BOUNCE, name: "Bounce" },
|
||||
{ move: Moves.SKY_DROP, name: "Sky Drop" },
|
||||
])("should not hit a flying target: $name (=$move)", async ({ move }) => {
|
||||
game.override.moveset([move]);
|
||||
await game.classicMode.startBattle([Species.STARAPTOR]);
|
||||
|
||||
const staraptor = game.scene.getPlayerPokemon()!;
|
||||
const whirlwind = allMoves[Moves.WHIRLWIND];
|
||||
vi.spyOn(whirlwind, "getFailedText");
|
||||
|
||||
game.move.select(move);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
|
||||
expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
|
||||
});
|
||||
});
|
|
@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
|
||||
this.add(this.splicedIcon);
|
||||
|
||||
this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
|
||||
this.statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
|
||||
this.statusIndicator.setName("icon_status");
|
||||
this.statusIndicator.setVisible(false);
|
||||
this.statusIndicator.setOrigin(0, 0);
|
||||
|
|
|
@ -91,7 +91,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
|
|||
valuesBg.setOrigin(0, 0);
|
||||
this.val.add(valuesBg);
|
||||
|
||||
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, "unknown");
|
||||
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, Utils.getLocalizedSpriteKey("types"), "unknown");
|
||||
this.typ.setScale(0.8);
|
||||
this.val.add(this.typ);
|
||||
|
||||
|
@ -138,7 +138,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
|
|||
this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
|
||||
this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
|
||||
this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
|
||||
this.typ.setTexture(`types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[move.type].toLowerCase());
|
||||
this.typ.setTexture(Utils.getLocalizedSpriteKey("types"), Type[move.type].toLowerCase());
|
||||
this.cat.setFrame(MoveCategory[move.category].toLowerCase());
|
||||
|
||||
this.desc.setText(move?.effect || "");
|
||||
|
|
|
@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
if (this.pokemon.status) {
|
||||
const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
|
||||
const statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
|
||||
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
|
||||
statusIndicator.setOrigin(0, 0);
|
||||
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);
|
||||
|
|
|
@ -214,7 +214,7 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
|
||||
this.statusContainer.add(statusLabel);
|
||||
|
||||
this.status = this.scene.add.sprite(91, 4, `statuses_${i18next.resolvedLanguage}`);
|
||||
this.status = this.scene.add.sprite(91, 4, Utils.getLocalizedSpriteKey("statuses"));
|
||||
this.status.setOrigin(0.5, 0);
|
||||
|
||||
this.statusContainer.add(this.status);
|
||||
|
|
10
src/utils.ts
10
src/utils.ts
|
@ -1,4 +1,5 @@
|
|||
import { MoneyFormat } from "#enums/money-format";
|
||||
import { Moves } from "#enums/moves";
|
||||
import i18next from "i18next";
|
||||
|
||||
export const MissingTextureKey = "__MISSING";
|
||||
|
@ -628,3 +629,12 @@ export function getLocalizedSpriteKey(baseKey: string) {
|
|||
export function isBetween(num: number, min: number, max: number): boolean {
|
||||
return num >= min && num <= max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to return the animation filename for a given move
|
||||
*
|
||||
* @param move the move for which the animation filename is needed
|
||||
*/
|
||||
export function animationFileName(move: Moves): string {
|
||||
return Moves[move].toLowerCase().replace(/\_/g, "-");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue