[Ability] Implement Poison Heal (#1245)
* Implement Poison Heal Ability * Removed unneeded import * Fix some comments, as well as make Poison Heal only notify when healing * Eslint fix * Revert Phases * Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN * Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation * Changed healing, as well as making abilityTriggers updated
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@ -2069,6 +2069,37 @@ export class BlockNonDirectDamageAbAttr extends AbAttr {
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}
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}
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/**
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* This attribute will block any status damage that you put in the parameter.
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*/
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export class BlockStatusDamageAbAttr extends BlockNonDirectDamageAbAttr {
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private effects: StatusEffect[];
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/**
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* @param {StatusEffect[]} effects The status effect(s) that will be blocked from damaging the ability pokemon
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*/
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constructor(...effects: StatusEffect[]) {
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super(false);
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this.effects = effects;
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}
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/**
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* @param {Pokemon} pokemon The pokemon with the ability
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* @param {boolean} passive N/A
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* @param {Utils.BooleanHolder} cancelled Whether to cancel the status damage
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* @param {any[]} args N/A
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* @returns Returns true if status damage is blocked
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*/
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (this.effects.includes(pokemon.status.effect)) {
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cancelled.value = true;
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return true;
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}
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return false;
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}
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}
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export class BlockOneHitKOAbAttr extends AbAttr {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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cancelled.value = true;
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@ -2383,6 +2414,41 @@ export class PostTurnAbAttr extends AbAttr {
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}
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}
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/**
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* This attribute will heal 1/8th HP if the ability pokemon has the correct status.
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*/
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export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
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private effects: StatusEffect[];
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/**
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* @param {StatusEffect[]} effects The status effect(s) that will qualify healing the ability pokemon
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*/
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constructor(...effects: StatusEffect[]) {
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super(false);
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this.effects = effects;
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}
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/**
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* @param {Pokemon} pokemon The pokemon with the ability that will receive the healing
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* @param {Boolean} passive N/A
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* @param {any[]} args N/A
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* @returns Returns true if healed from status, false if not
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*/
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applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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if (this.effects.includes(pokemon.status.effect)) {
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if (pokemon.getMaxHp() !== pokemon.hp) {
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const scene = pokemon.scene;
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const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
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scene.unshiftPhase(new PokemonHealPhase(scene, pokemon.getBattlerIndex(),
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Math.max(Math.floor(pokemon.getMaxHp() / 8), 1), i18next.t("abilityTriggers:poisonHeal", { pokemonName: pokemon.name, abilityName: abilityName}), true));
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return true;
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}
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}
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return false;
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}
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}
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/**
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* After the turn ends, resets the status of either the ability holder or their ally
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* @param {boolean} allyTarget Whether to target ally, defaults to false (self-target)
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@ -3732,7 +3798,8 @@ export function initAbilities() {
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new Ability(Abilities.IRON_FIST, 4)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2),
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new Ability(Abilities.POISON_HEAL, 4)
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.unimplemented(),
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.attr(PostTurnStatusHealAbAttr, StatusEffect.TOXIC, StatusEffect.POISON)
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.attr(BlockStatusDamageAbAttr, StatusEffect.TOXIC, StatusEffect.POISON),
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new Ability(Abilities.ADAPTABILITY, 4)
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.attr(StabBoostAbAttr),
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new Ability(Abilities.SKILL_LINK, 4)
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@ -4,5 +4,6 @@ export const abilityTriggers: SimpleTranslationEntries = {
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"blockRecoilDamage" : "{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!",
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"badDreams": "{{pokemonName}} is tormented!",
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"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!",
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"perishBody": "{{pokemonName}}'s {{abilityName}}\n will faint both pokemon in 3 turns!",
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"perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both pokemon in 3 turns!",
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"poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!"
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} as const;
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