[QoL] Test dialogue menu option (#3725)
* Adding code to allow use of a testing dialogue translation menu * Updated to include autocomplete functionality * Added multiple inputs * Added locales for other languages as well as checks to make this only available on local/beta * Updated a few things to try get the dialogue to work for full length of the window * Fixed issue with message box not taking up full length of the screen (thanks Moka!) and some minor bugs * Whoops, forgot to stage a file * Updated locale files * Fixed broken tests and docs * Removed keys from json * Reordered and reorganised some things * Put admin enum at end to match handlers * Removed old unneeded line of code * Updated to include the ability to handle cases where i18 keys are null in the locales json
This commit is contained in:
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commit
d1132a5765
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@ -14,8 +14,8 @@
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"importSlotSelect": "Select a slot to import to.",
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"exportSession": "Export Session",
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"exportSlotSelect": "Select a slot to export from.",
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"importRunHistory":"Import Run History",
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"exportRunHistory":"Export Run History",
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"importRunHistory": "Import Run History",
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"exportRunHistory": "Export Run History",
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"importData": "Import Data",
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"exportData": "Export Data",
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"consentPreferences": "Consent Preferences",
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@ -77,7 +77,21 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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}
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protected setupOptions() {
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const options = this.config?.options || [];
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const configOptions = this.config?.options ?? [];
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let options: OptionSelectItem[];
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// for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options
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// which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE,
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// this is ignored and the original code is untouched, with the options array being all the options from the config
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if (configOptions.length >= 10 && this.scene.ui.getMode() === Mode.AUTO_COMPLETE) {
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const optionsScrollTotal = configOptions.length;
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const optionStartIndex = this.scrollCursor;
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const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2));
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options = configOptions.slice(optionStartIndex, optionEndIndex + 2);
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} else {
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options = configOptions;
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}
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if (this.optionSelectText) {
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this.optionSelectText.destroy();
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@ -192,6 +206,19 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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} else {
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ui.playError();
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}
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} else if (button === Button.SUBMIT && ui.getMode() === Mode.AUTO_COMPLETE) {
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// this is here to differentiate between a Button.SUBMIT vs Button.ACTION within the autocomplete handler
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// this is here because Button.ACTION is picked up as z on the keyboard, meaning if you're typing and hit z, it'll select the option you've chosen
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success = true;
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const option = this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))];
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if (option?.handler()) {
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if (!option.keepOpen) {
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this.clear();
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}
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playSound = !option.overrideSound;
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} else {
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ui.playError();
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}
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} else {
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switch (button) {
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case Button.UP:
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@ -0,0 +1,45 @@
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import { Button } from "#enums/buttons";
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import BattleScene from "../battle-scene";
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import AbstractOptionSelectUiHandler from "./abstact-option-select-ui-handler";
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import { Mode } from "./ui";
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export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler {
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modalContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene, mode: Mode = Mode.OPTION_SELECT) {
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super(scene, mode);
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}
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getWindowWidth(): integer {
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return 64;
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}
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show(args: any[]): boolean {
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if (args[0].modalContainer) {
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const { modalContainer } = args[0];
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const show = super.show(args);
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this.modalContainer = modalContainer;
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this.setupOptions();
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return show;
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}
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return false;
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}
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protected setupOptions() {
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super.setupOptions();
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if (this.modalContainer) {
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this.optionSelectContainer.setSize(this.optionSelectContainer.height, Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth()));
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this.optionSelectContainer.setPositionRelative(this.modalContainer, this.optionSelectBg.width, this.optionSelectBg.height + 50);
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}
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}
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processInput(button: Button): boolean {
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// the cancel and action button are here because if you're typing, x and z are used for cancel/action. This means you could be typing something and accidentally cancel/select when you don't mean to
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// the submit button is therefore used to select a choice (the enter button), though this does not work on my local dev testing for phones, as for my phone/keyboard combo, the enter and z key are both
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// bound to Button.ACTION, which makes this not work on mobile
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if (button !== Button.CANCEL && button !== Button.ACTION) {
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return super.processInput(button);
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}
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return false;
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}
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}
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@ -21,6 +21,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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public movesWindowContainer: Phaser.GameObjects.Container;
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public nameBoxContainer: Phaser.GameObjects.Container;
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public readonly wordWrapWidth: number = 1780;
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constructor(scene: BattleScene) {
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super(scene, Mode.MESSAGE);
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}
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@ -63,7 +65,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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const message = addTextObject(this.scene, 0, 0, "", TextStyle.MESSAGE, {
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maxLines: 2,
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wordWrap: {
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width: 1780
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width: this.wordWrapWidth
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}
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});
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messageContainer.add(message);
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@ -129,7 +131,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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this.commandWindow.setVisible(false);
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this.movesWindowContainer.setVisible(false);
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this.message.setWordWrapWidth(1780);
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this.message.setWordWrapWidth(this.wordWrapWidth);
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return true;
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}
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@ -161,7 +163,9 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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}
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showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
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name && this.showNameText(name);
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if (name) {
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this.showNameText(name);
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}
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super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
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}
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@ -2,7 +2,7 @@ import BattleScene, { bypassLogin } from "../battle-scene";
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import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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import { addWindow } from "./ui-theme";
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import { addWindow, WindowVariant } from "./ui-theme";
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import MessageUiHandler from "./message-ui-handler";
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import { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui-handler";
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import { Tutorial, handleTutorial } from "../tutorial";
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@ -11,6 +11,7 @@ import i18next from "i18next";
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import { Button } from "#enums/buttons";
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import { GameDataType } from "#enums/game-data-type";
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import BgmBar from "#app/ui/bgm-bar";
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import AwaitableUiHandler from "./awaitable-ui-handler";
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enum MenuOptions {
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GAME_SETTINGS,
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@ -31,6 +32,10 @@ const githubUrl = "https://github.com/pagefaultgames/pokerogue";
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const redditUrl = "https://www.reddit.com/r/pokerogue";
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export default class MenuUiHandler extends MessageUiHandler {
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private readonly textPadding = 8;
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private readonly defaultMessageBoxWidth = 220;
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private readonly defaultWordWrapWidth = 1224;
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private menuContainer: Phaser.GameObjects.Container;
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private menuMessageBoxContainer: Phaser.GameObjects.Container;
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private menuOverlay: Phaser.GameObjects.Rectangle;
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@ -46,17 +51,20 @@ export default class MenuUiHandler extends MessageUiHandler {
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protected manageDataConfig: OptionSelectConfig;
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protected communityConfig: OptionSelectConfig;
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// Windows for the default message box and the message box for testing dialogue
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private menuMessageBox: Phaser.GameObjects.NineSlice;
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private dialogueMessageBox: Phaser.GameObjects.NineSlice;
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protected scale: number = 0.1666666667;
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public bgmBar: BgmBar;
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constructor(scene: BattleScene, mode: Mode | null = null) {
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super(scene, mode);
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this.excludedMenus = () => [
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{ condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
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{ condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
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{ condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
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{ condition: bypassLogin, options: [MenuOptions.LOG_OUT] }
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];
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this.menuOptions = Utils.getEnumKeys(MenuOptions)
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@ -98,8 +106,8 @@ export default class MenuUiHandler extends MessageUiHandler {
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render() {
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const ui = this.getUi();
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this.excludedMenus = () => [
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{ condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
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{ condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
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{ condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
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{ condition: bypassLogin, options: [MenuOptions.LOG_OUT] }
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];
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this.menuOptions = Utils.getEnumKeys(MenuOptions)
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this.menuBg = addWindow(this.scene,
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(this.scene.game.canvas.width / 6) - (this.optionSelectText.displayWidth + 25),
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0,
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this.optionSelectText.displayWidth + 19+24*this.scale,
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this.optionSelectText.displayWidth + 19 + 24 * this.scale,
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(this.scene.game.canvas.height / 6) - 2
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);
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this.menuBg.setOrigin(0, 0);
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this.optionSelectText.setPositionRelative(this.menuBg, 10+24*this.scale, 6);
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this.optionSelectText.setPositionRelative(this.menuBg, 10 + 24 * this.scale, 6);
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this.menuContainer.add(this.menuBg);
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@ -131,20 +139,27 @@ export default class MenuUiHandler extends MessageUiHandler {
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this.menuMessageBoxContainer = this.scene.add.container(0, 130);
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this.menuMessageBoxContainer.setName("menu-message-box");
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this.menuMessageBoxContainer.setVisible(false);
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this.menuContainer.add(this.menuMessageBoxContainer);
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const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48);
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menuMessageBox.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(menuMessageBox);
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// Window for general messages
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this.menuMessageBox = addWindow(this.scene, 0, 0, this.defaultMessageBoxWidth, 48);
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this.menuMessageBox.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(this.menuMessageBox);
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const menuMessageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 });
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// Full-width window used for testing dialog messages in debug mode
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this.dialogueMessageBox = addWindow(this.scene, -this.textPadding, 0, this.scene.game.canvas.width / 6 + this.textPadding * 2, 49, false, false, 0, 0, WindowVariant.THIN);
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this.dialogueMessageBox.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(this.dialogueMessageBox);
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const menuMessageText = addTextObject(this.scene, this.textPadding, this.textPadding, "", TextStyle.WINDOW, { maxLines: 2 });
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menuMessageText.setName("menu-message");
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menuMessageText.setWordWrapWidth(1224);
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menuMessageText.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(menuMessageText);
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this.message = menuMessageText;
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// By default we use the general purpose message window
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this.setDialogTestMode(false);
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this.menuContainer.add(this.menuMessageBoxContainer);
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const manageDataOptions: any[] = []; // TODO: proper type
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const config: OptionSelectConfig = {
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options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
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return {
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label: i18next.t("menuUiHandler:slot", {slotNumber: i+1}),
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label: i18next.t("menuUiHandler:slot", { slotNumber: i + 1 }),
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handler: () => {
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callback(i);
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ui.revertMode();
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@ -257,8 +272,55 @@ export default class MenuUiHandler extends MessageUiHandler {
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return true;
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},
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keepOpen: true
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},
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{
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});
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if (Utils.isLocal || Utils.isBeta) { // this should make sure we don't have this option in live
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manageDataOptions.push({
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label: "Test Dialogue",
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handler: () => {
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ui.playSelect();
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const prefilledText = "";
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const buttonAction: any = {};
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buttonAction["buttonActions"] = [
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(sanitizedName: string) => {
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ui.revertMode();
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ui.playSelect();
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const dialogueTestName = sanitizedName;
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const dialogueName = decodeURIComponent(escape(atob(dialogueTestName)));
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const handler = ui.getHandler() as AwaitableUiHandler;
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handler.tutorialActive = true;
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const interpolatorOptions: any = {};
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const splitArr = dialogueName.split(" "); // this splits our inputted text into words to cycle through later
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const translatedString = splitArr[0]; // this is our outputted i18 string
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const regex = RegExp("\\{\\{(\\w*)\\}\\}", "g"); // this is a regex expression to find all the text between {{ }} in the i18 output
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const matches = i18next.t(translatedString).match(regex) ?? [];
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if (matches.length > 0) {
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for (let match = 0; match < matches.length; match++) {
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// we add 1 here because splitArr[0] is our first value for the translatedString, and after that is where the variables are
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// the regex here in the replace (/\W/g) is to remove the {{ and }} and just give us all alphanumeric characters
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if (typeof splitArr[match + 1] !== "undefined") {
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interpolatorOptions[matches[match].replace(/\W/g, "")] = i18next.t(splitArr[match + 1]);
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}
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}
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}
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// Switch to the dialog test window
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this.setDialogTestMode(true);
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ui.showText(String(i18next.t(translatedString, interpolatorOptions)), null, () => this.scene.ui.showText("", 0, () => {
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handler.tutorialActive = false;
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// Go back to the default message window
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this.setDialogTestMode(false);
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}), null, true);
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},
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() => {
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ui.revertMode();
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}
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];
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ui.setMode(Mode.TEST_DIALOGUE, buttonAction, prefilledText);
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return true;
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},
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keepOpen: true
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});
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}
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:cancel"),
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handler: () => {
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this.scene.ui.revertMode();
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@ -421,7 +483,7 @@ export default class MenuUiHandler extends MessageUiHandler {
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break;
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case MenuOptions.MANAGE_DATA:
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if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) {
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this.manageDataConfig.options.splice(this.manageDataConfig.options.length-1, 0,
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this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0,
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{
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label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"),
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handler: () => {
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@ -547,6 +609,21 @@ export default class MenuUiHandler extends MessageUiHandler {
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return success || error;
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}
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/**
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* Switch the message window style and size when we are replaying dialog for debug purposes
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* In "dialog test mode", the window takes the whole width of the screen and the text
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* is set up to wrap around the same way as the dialogue during the game
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* @param isDialogMode whether to use the dialog test
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*/
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setDialogTestMode(isDialogMode: boolean) {
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this.menuMessageBox.setVisible(!isDialogMode);
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this.dialogueMessageBox.setVisible(isDialogMode);
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// If we're testing dialog, we use the same word wrapping as the battle message handler
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this.message.setWordWrapWidth(isDialogMode ? this.scene.ui.getMessageHandler().wordWrapWidth : this.defaultWordWrapWidth);
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this.message.setX(isDialogMode ? this.textPadding + 1 : this.textPadding);
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this.message.setY(isDialogMode ? this.textPadding + 0.4 : this.textPadding);
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}
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showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
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this.menuMessageBoxContainer.setVisible(!!text);
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|
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@ -0,0 +1,147 @@
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import { FormModalUiHandler } from "./form-modal-ui-handler";
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import { ModalConfig } from "./modal-ui-handler";
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import i18next from "i18next";
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import { PlayerPokemon } from "#app/field/pokemon";
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import { OptionSelectItem } from "./abstact-option-select-ui-handler";
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import { isNullOrUndefined } from "#app/utils";
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import { Mode } from "./ui";
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export default class TestDialogueUiHandler extends FormModalUiHandler {
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keys: string[];
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constructor(scene, mode) {
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super(scene, mode);
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}
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setup() {
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super.setup();
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const flattenKeys = (object, topKey?: string, midleKey?: string[]): Array<any> => {
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return Object.keys(object).map((t, i) => {
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const value = Object.values(object)[i];
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if (typeof value === "object" && !isNullOrUndefined(value)) { // we check for not null or undefined here because if the language json file has a null key, the typeof will still be an object, but that object will be null, causing issues
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// If the value is an object, execute the same process
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// si el valor es un objeto ejecuta el mismo proceso
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return flattenKeys(value, topKey ?? t, topKey ? midleKey ? [...midleKey, t] : [t] : undefined).filter((t) => t.length > 0);
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} else if (typeof value === "string" || isNullOrUndefined(value)) { // we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
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// Return in the format expected by i18next
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return midleKey ? `${topKey}:${midleKey.map((m) => m).join(".")}.${t}` : `${topKey}:${t}`;
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}
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}).filter((t) => t);
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};
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const keysInArrays = flattenKeys(i18next.getDataByLanguage(String(i18next.resolvedLanguage))).filter((t) => t.length > 0); // Array of arrays
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const keys = keysInArrays.flat(Infinity).map(String); // One array of string
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this.keys = keys;
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}
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|
||||
getModalTitle(config?: ModalConfig): string {
|
||||
return "Test Dialogue";
|
||||
}
|
||||
|
||||
getFields(config?: ModalConfig): string[] {
|
||||
return [ "Dialogue" ];
|
||||
}
|
||||
|
||||
getWidth(config?: ModalConfig): number {
|
||||
return 300;
|
||||
}
|
||||
|
||||
getMargin(config?: ModalConfig): [number, number, number, number] {
|
||||
return [ 0, 0, 48, 0 ];
|
||||
}
|
||||
|
||||
getButtonLabels(config?: ModalConfig): string[] {
|
||||
return [ "Check", "Cancel" ];
|
||||
}
|
||||
|
||||
getReadableErrorMessage(error: string): string {
|
||||
const colonIndex = error?.indexOf(":");
|
||||
if (colonIndex > 0) {
|
||||
error = error.slice(0, colonIndex);
|
||||
}
|
||||
|
||||
return super.getReadableErrorMessage(error);
|
||||
}
|
||||
|
||||
show(args: any[]): boolean {
|
||||
const ui = this.getUi();
|
||||
const input = this.inputs[0];
|
||||
input.setMaxLength(255);
|
||||
|
||||
input.on("keydown", (inputObject, evt: KeyboardEvent) => {
|
||||
if (["escape", "space"].some((v) => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) && ui.getMode() === Mode.AUTO_COMPLETE) {
|
||||
// Delete autocomplete list and recovery focus.
|
||||
inputObject.on("blur", () => inputObject.node.focus(), { once: true });
|
||||
ui.revertMode();
|
||||
}
|
||||
});
|
||||
|
||||
input.on("textchange", (inputObject, evt: InputEvent) => {
|
||||
// Delete autocomplete.
|
||||
if (ui.getMode() === Mode.AUTO_COMPLETE) {
|
||||
ui.revertMode();
|
||||
}
|
||||
|
||||
let options: OptionSelectItem[] = [];
|
||||
const splitArr = inputObject.text.split(" ");
|
||||
const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[splitArr.length - 1].toLowerCase()));
|
||||
if (inputObject.text !== "" && filteredKeys.length > 0) {
|
||||
// if performance is required, you could reduce the number of total results by changing the slice below to not have all ~8000 inputs going
|
||||
options = filteredKeys.slice(0).map((value) => {
|
||||
return {
|
||||
label: value,
|
||||
handler: () => {
|
||||
// this is here to make sure that if you try to backspace then enter, the last known evt.data (backspace) is picked up
|
||||
// this is because evt.data is null for backspace, so without this, the autocomplete windows just closes
|
||||
if (!isNullOrUndefined(evt.data) || evt.inputType?.toLowerCase() === "deletecontentbackward") {
|
||||
const separatedArray = inputObject.text.split(" ");
|
||||
separatedArray[separatedArray.length - 1] = value;
|
||||
inputObject.setText(separatedArray.join(" "));
|
||||
}
|
||||
ui.revertMode();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
if (options.length > 0) {
|
||||
const modalOpts = {
|
||||
options: options,
|
||||
maxOptions: 5,
|
||||
modalContainer: this.modalContainer
|
||||
};
|
||||
ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOpts);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
if (super.show(args)) {
|
||||
const config = args[0] as ModalConfig;
|
||||
this.inputs[0].resize(1150, 116);
|
||||
this.inputContainers[0].list[0].width = 200;
|
||||
if (args[1] && typeof (args[1] as PlayerPokemon).getNameToRender === "function") {
|
||||
this.inputs[0].text = (args[1] as PlayerPokemon).getNameToRender();
|
||||
} else {
|
||||
this.inputs[0].text = args[1];
|
||||
}
|
||||
this.submitAction = (_) => {
|
||||
if (ui.getMode() === Mode.TEST_DIALOGUE) {
|
||||
this.sanitizeInputs();
|
||||
const sanitizedName = btoa(unescape(encodeURIComponent(this.inputs[0].text)));
|
||||
config.buttonActions[0](sanitizedName);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -49,6 +49,8 @@ import RenameFormUiHandler from "./rename-form-ui-handler";
|
|||
import AdminUiHandler from "./admin-ui-handler";
|
||||
import RunHistoryUiHandler from "./run-history-ui-handler";
|
||||
import RunInfoUiHandler from "./run-info-ui-handler";
|
||||
import TestDialogueUiHandler from "#app/ui/test-dialogue-ui-handler";
|
||||
import AutoCompleteUiHandler from "./autocomplete-ui-handler";
|
||||
|
||||
export enum Mode {
|
||||
MESSAGE,
|
||||
|
@ -89,6 +91,8 @@ export enum Mode {
|
|||
RENAME_POKEMON,
|
||||
RUN_HISTORY,
|
||||
RUN_INFO,
|
||||
TEST_DIALOGUE,
|
||||
AUTO_COMPLETE,
|
||||
ADMIN,
|
||||
}
|
||||
|
||||
|
@ -127,6 +131,8 @@ const noTransitionModes = [
|
|||
Mode.UNAVAILABLE,
|
||||
Mode.OUTDATED,
|
||||
Mode.RENAME_POKEMON,
|
||||
Mode.TEST_DIALOGUE,
|
||||
Mode.AUTO_COMPLETE,
|
||||
Mode.ADMIN,
|
||||
];
|
||||
|
||||
|
@ -191,6 +197,8 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
new RenameFormUiHandler(scene),
|
||||
new RunHistoryUiHandler(scene),
|
||||
new RunInfoUiHandler(scene),
|
||||
new TestDialogueUiHandler(scene, Mode.TEST_DIALOGUE),
|
||||
new AutoCompleteUiHandler(scene),
|
||||
new AdminUiHandler(scene),
|
||||
];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue