Adjust fusion evolutions for starters
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@ -111,6 +111,8 @@ export class SelectStarterPhase extends BattlePhase {
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const starterPokemon = new PlayerPokemon(this.scene, starter.species, startingLevel, starter.abilityIndex, starter.formIndex, starterGender, starter.shiny);
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if (starter.pokerus)
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starterPokemon.pokerus = true;
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if (this.scene.gameMode === GameMode.SPLICED_ENDLESS)
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starterPokemon.generateFusionSpecies(true);
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starterPokemon.setVisible(false);
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party.push(starterPokemon);
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loadPokemonAssets.push(starterPokemon.loadAssets());
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@ -245,7 +247,7 @@ export class EncounterPhase extends BattlePhase {
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if (battle.battleType === BattleType.TRAINER)
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battle.enemyParty[e] = battle.trainer.genPartyMember(e);
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else {
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const enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, null, true);
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const enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, true);
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battle.enemyParty[e] = new EnemyPokemon(this.scene, enemySpecies, level, false);
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}
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}
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@ -456,7 +456,7 @@ export default class BattleScene extends Phaser.Scene {
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if (this.quickStart) {
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for (let s = 0; s < 3; s++) {
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const playerSpecies = this.randomSpecies(startingWave, startingLevel, null, false);
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const playerSpecies = this.randomSpecies(startingWave, startingLevel);
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const playerPokemon = new PlayerPokemon(this, playerSpecies, startingLevel, 0, 0);
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playerPokemon.setVisible(false);
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this.party.push(playerPokemon);
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@ -815,15 +815,20 @@ export default class BattleScene extends Phaser.Scene {
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return Math.min(Math.ceil(baseLevel / 2) * 2 + 2, 10000);
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}
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randomSpecies(waveIndex: integer, level: integer, speciesFilter?: PokemonSpeciesFilter, fromArenaPool?: boolean): PokemonSpecies {
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randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies {
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if (fromArenaPool)
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return this.arena.randomSpecies(waveIndex, level);
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const filteredSpecies = speciesFilter ? [...new Set(allSpecies.slice(0, -1).filter(speciesFilter).map(s => {
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if (!filterAllEvolutions) {
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while (pokemonPrevolutions.hasOwnProperty(s.speciesId))
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s = getPokemonSpecies(pokemonPrevolutions[s.speciesId]);
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}
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return s;
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}))] : allSpecies.slice(0, -1);
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return getPokemonSpecies(filteredSpecies[Utils.randSeedInt(filteredSpecies.length)].getSpeciesForLevel(level, true));
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let ret = filteredSpecies[Utils.randSeedInt(filteredSpecies.length)];
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if (!filterAllEvolutions)
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ret = getPokemonSpecies(ret.getSpeciesForLevel(level, true));
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return ret;
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}
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checkInput(): boolean {
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@ -531,7 +531,7 @@ function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilt
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const originalSpeciesFilter = speciesFilter;
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speciesFilter = (species: PokemonSpecies) => allowLegendaries || (!species.legendary && !species.pseudoLegendary && !species.mythical) && originalSpeciesFilter(species);
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return (scene: BattleScene, level: integer) => {
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const ret = new EnemyPokemon(scene, scene.randomSpecies(scene.currentBattle.waveIndex, level, speciesFilter), level, true);
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const ret = new EnemyPokemon(scene, scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter), level, true);
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if (postProcess)
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postProcess(ret);
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return ret;
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@ -154,22 +154,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.winCount = 0;
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this.pokerus = false;
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if (scene.gameMode === GameMode.SPLICED_ENDLESS) {
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this.fusionSpecies = scene.randomSpecies(scene.currentBattle?.waveIndex || 0, level, this.species.getCompatibleFusionSpeciesFilter(), false);
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this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0);
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this.fusionFormIndex = scene.getSpeciesFormIndex(this.fusionSpecies);
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this.fusionShiny = this.shiny;
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if (this.getFusionSpeciesForm().malePercent === null)
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this.fusionGender = Gender.GENDERLESS;
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else {
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const genderChance = (this.id % 256) * 0.390625;
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if (genderChance < this.getFusionSpeciesForm().malePercent)
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this.fusionGender = Gender.MALE;
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else
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this.fusionGender = Gender.FEMALE;
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}
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}
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if (scene.gameMode === GameMode.SPLICED_ENDLESS)
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this.generateFusionSpecies();
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}
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if (!species.isObtainable())
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@ -597,6 +583,39 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.shiny;
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}
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generateFusionSpecies(forStarter?: boolean): void {
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const hiddenAbilityChance = new Utils.IntegerHolder(256);
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if (!this.hasTrainer())
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this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
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const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
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const randAbilityIndex = Utils.randSeedInt(2);
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const filter = !forStarter ? this.species.getCompatibleFusionSpeciesFilter()
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: species => {
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return pokemonEvolutions.hasOwnProperty(species.speciesId)
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&& !pokemonPrevolutions.hasOwnProperty(species.speciesId)
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&& !species.pseudoLegendary
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&& !species.legendary
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&& !species.mythical
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};
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this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true);
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this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0);
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this.fusionFormIndex = this.scene.getSpeciesFormIndex(this.fusionSpecies);
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this.fusionShiny = this.shiny;
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if (this.getFusionSpeciesForm().malePercent === null)
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this.fusionGender = Gender.GENDERLESS;
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else {
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const genderChance = (this.id % 256) * 0.390625;
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if (genderChance < this.getFusionSpeciesForm().malePercent)
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this.fusionGender = Gender.MALE;
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else
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this.fusionGender = Gender.FEMALE;
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}
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}
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generateAndPopulateMoveset(): void {
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this.moveset = [];
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const movePool = [];
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@ -153,7 +153,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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const tierPool = this.config.speciesPools[tier];
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ret = getPokemonSpecies(getPokemonSpecies(Phaser.Math.RND.pick(tierPool)).getSpeciesForLevel(level, true));
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} else
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ret = getPokemonSpecies(this.scene.randomSpecies(battle.waveIndex, level, this.config.speciesFilter).getSpeciesForLevel(level));
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ret = getPokemonSpecies(this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter).getSpeciesForLevel(level));
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if (template.isBalanced(battle.enemyParty.length)) {
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const partyMemberTypes = battle.enemyParty.map(p => p.getTypes()).flat();
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