[QoL] Pokemon Info Container always on top of Battle UI (#1782)
* Added "Skip Dialogues" option (if at least 1 classic win) * Removed error sound and hide option instead when classic wins = 0 * Add skip dialogues option to Unlockables and show unlocked message on first classic win * Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage * oops * dont show charSprite when skipping a dialogue, small fixes * pokemonInfoContainer always on top of battle UI when shown --------- Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
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@ -62,6 +62,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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private initialX: number;
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private movesContainerInitialX: number;
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private initialParentDepth: number;
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public statsContainer: StatsContainer;
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@ -246,6 +247,8 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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this.setVisible(true);
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this.shown = true;
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this.initialParentDepth = this.parentContainer.depth;
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this.parentContainer.setDepth(3);
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});
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}
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@ -266,6 +269,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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hide(speedMultiplier: number = 1): Promise<void> {
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return new Promise(resolve => {
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if (!this.shown) {
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this.parentContainer.setDepth(this.initialParentDepth);
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return resolve();
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}
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@ -286,6 +290,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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this.pokemonShinyIcon.off("pointerover");
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this.pokemonShinyIcon.off("pointerout");
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(this.scene as BattleScene).ui.hideTooltip();
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this.parentContainer.setDepth(this.initialParentDepth);
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resolve();
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}
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});
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