Add badlands BG and update sea BG
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Before Width: | Height: | Size: 928 B After Width: | Height: | Size: 989 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.7 KiB |
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@ -123,7 +123,7 @@ export class Arena {
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return Type.WATER;
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case Biome.MOUNTAIN:
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return Type.FLYING;
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case Biome.LAND:
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case Biome.BADLANDS:
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return Type.GROUND;
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case Biome.CAVE:
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case Biome.DESERT:
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@ -189,7 +189,7 @@ export class Arena {
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case Biome.BEACH:
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case Biome.LAKE:
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case Biome.MOUNTAIN:
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case Biome.LAND:
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case Biome.BADLANDS:
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case Biome.DESERT:
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case Biome.MEADOW:
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case Biome.DOJO:
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@ -276,7 +276,7 @@ export class Arena {
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return 2.629;
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case Biome.MOUNTAIN:
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return 4.018;
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case Biome.LAND:
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case Biome.BADLANDS:
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return 17.790;
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case Biome.CAVE:
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return 14.240;
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@ -329,6 +329,7 @@ export function getBiomeKey(biome: Biome): string {
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export function getBiomeHasProps(biomeType: Biome): boolean {
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switch (biomeType) {
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case Biome.LAKE:
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case Biome.BADLANDS:
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case Biome.DESERT:
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return true;
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}
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@ -18,7 +18,7 @@ export enum Biome {
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LAKE,
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SEABED,
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MOUNTAIN,
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LAND,
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BADLANDS,
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CAVE,
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DESERT,
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ICE_CAVE,
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@ -69,8 +69,8 @@ export const biomeLinks: BiomeLinks = {
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[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP ],
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[Biome.SEABED]: Biome.CAVE,
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[Biome.MOUNTAIN]: [ Biome.WASTELAND, Biome.VOLCANO ],
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[Biome.LAND]: [ Biome.DESERT, Biome.MOUNTAIN ],
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[Biome.CAVE]: [ Biome.LAND, Biome.BEACH ],
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[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
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[Biome.CAVE]: [ Biome.BADLANDS, Biome.BEACH ],
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[Biome.DESERT]: Biome.RUINS,
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[Biome.ICE_CAVE]: Biome.LAKE,
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[Biome.MEADOW]: Biome.PLAINS,
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@ -80,7 +80,7 @@ export const biomeLinks: BiomeLinks = {
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[Biome.DOJO]: Biome.PLAINS,
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[Biome.FACTORY]: Biome.PLAINS,
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[Biome.RUINS]: Biome.FOREST,
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[Biome.WASTELAND]: Biome.LAND,
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[Biome.WASTELAND]: Biome.BADLANDS,
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[Biome.ABYSS]: Biome.SPACE,
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[Biome.SPACE]: Biome.RUINS
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};
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@ -476,7 +476,7 @@ export const biomePools: BiomePools = {
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[BiomePoolTier.BOSS_SUPER_RARE]: [ Species.TORNADUS ],
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[BiomePoolTier.BOSS_ULTRA_RARE]: [ Species.HO_OH ]
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},
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[Biome.LAND]: {
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[Biome.BADLANDS]: {
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[BiomePoolTier.COMMON]: [
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{ 1: [ Species.DIGLETT ], 26: [ Species.DUGTRIO ] },
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{ 1: [ Species.GEODUDE ], 25: [ Species.GRAVELER ] },
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@ -857,12 +857,12 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.SANDSHREW, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.UNCOMMON ],
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[ Biome.BADLANDS, BiomePoolTier.UNCOMMON ],
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[ Biome.DESERT, BiomePoolTier.COMMON ]
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]
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],
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[ Species.SANDSLASH, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.UNCOMMON ],
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[ Biome.BADLANDS, BiomePoolTier.UNCOMMON ],
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[ Biome.DESERT, BiomePoolTier.COMMON ],
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[ Biome.DESERT, BiomePoolTier.BOSS ]
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]
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@ -968,12 +968,12 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.DIGLETT, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.COMMON ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ]
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]
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],
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[ Species.DUGTRIO, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.COMMON ],
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[ Biome.LAND, BiomePoolTier.BOSS ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ],
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[ Biome.BADLANDS, BiomePoolTier.BOSS ]
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]
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],
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[ Species.MEOWTH, Type.NORMAL, -1, [
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@ -1089,18 +1089,18 @@ export const biomePools: BiomePools = {
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],
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[ Species.GEODUDE, Type.ROCK, Type.GROUND, [
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[ Biome.MOUNTAIN, BiomePoolTier.UNCOMMON ],
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[ Biome.LAND, BiomePoolTier.COMMON ],
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[ Biome.BADLANDS, BiomePoolTier.COMMON ],
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[ Biome.CAVE, BiomePoolTier.UNCOMMON ]
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]
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],
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[ Species.GRAVELER, Type.ROCK, Type.GROUND, [
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[ Biome.MOUNTAIN, BiomePoolTier.UNCOMMON ],
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[ Biome.LAND, BiomePoolTier.COMMON ],
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[ Biome.BADLANDS, BiomePoolTier.COMMON ],
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[ Biome.CAVE, BiomePoolTier.UNCOMMON ]
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]
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],
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[ Species.GOLEM, Type.ROCK, Type.GROUND, [
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[ Biome.LAND, BiomePoolTier.BOSS ]
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[ Biome.BADLANDS, BiomePoolTier.BOSS ]
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]
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],
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[ Species.PONYTA, Type.FIRE, -1, [
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@ -1189,7 +1189,7 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.ONIX, Type.ROCK, Type.GROUND, [
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[ Biome.LAND, BiomePoolTier.RARE ],
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[ Biome.BADLANDS, BiomePoolTier.RARE ],
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[ Biome.CAVE, BiomePoolTier.RARE ],
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[ Biome.CAVE, BiomePoolTier.BOSS ]
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]
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@ -1232,14 +1232,14 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.CUBONE, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.COMMON ],
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[ Biome.BADLANDS, BiomePoolTier.COMMON ],
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[ Biome.GRAVEYARD, BiomePoolTier.UNCOMMON ]
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]
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],
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[ Species.MAROWAK, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.COMMON ],
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[ Biome.BADLANDS, BiomePoolTier.COMMON ],
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[ Biome.GRAVEYARD, BiomePoolTier.UNCOMMON ],
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[ Biome.LAND, BiomePoolTier.BOSS ]
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[ Biome.BADLANDS, BiomePoolTier.BOSS ]
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]
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],
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[ Species.HITMONLEE, Type.FIGHTING, -1, [
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@ -1267,12 +1267,12 @@ export const biomePools: BiomePools = {
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],
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[ Species.RHYHORN, Type.GROUND, Type.ROCK, [
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[ Biome.MOUNTAIN, BiomePoolTier.UNCOMMON ],
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[ Biome.LAND, BiomePoolTier.COMMON ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ]
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]
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],
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[ Species.RHYDON, Type.GROUND, Type.ROCK, [
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[ Biome.MOUNTAIN, BiomePoolTier.UNCOMMON ],
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[ Biome.LAND, BiomePoolTier.COMMON ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ]
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]
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],
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[ Species.CHANSEY, Type.NORMAL, -1, [
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@ -1722,11 +1722,11 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.GLIGAR, Type.GROUND, Type.FLYING, [
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[ Biome.LAND, BiomePoolTier.RARE ]
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[ Biome.BADLANDS, BiomePoolTier.RARE ]
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]
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],
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[ Species.STEELIX, Type.STEEL, Type.GROUND, [
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[ Biome.LAND, BiomePoolTier.BOSS_RARE ]
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[ Biome.BADLANDS, BiomePoolTier.BOSS_RARE ]
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]
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],
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[ Species.SNUBBULL, Type.FAIRY, -1, [
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@ -1835,12 +1835,12 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.PHANPY, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.COMMON ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ]
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]
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],
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[ Species.DONPHAN, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.COMMON ],
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[ Biome.LAND, BiomePoolTier.BOSS ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ],
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[ Biome.BADLANDS, BiomePoolTier.BOSS ]
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]
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],
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[ Species.PORYGON2, Type.NORMAL, -1, [
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@ -2263,12 +2263,12 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.NUMEL, Type.FIRE, Type.GROUND, [
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[ Biome.LAND, BiomePoolTier.UNCOMMON ],
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[ Biome.BADLANDS, BiomePoolTier.UNCOMMON ],
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[ Biome.VOLCANO, BiomePoolTier.COMMON ]
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]
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],
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[ Species.CAMERUPT, Type.FIRE, Type.GROUND, [
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[ Biome.LAND, BiomePoolTier.UNCOMMON ],
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[ Biome.BADLANDS, BiomePoolTier.UNCOMMON ],
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[ Biome.VOLCANO, BiomePoolTier.COMMON ],
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[ Biome.VOLCANO, BiomePoolTier.BOSS ]
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]
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@ -2558,7 +2558,7 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.GROUDON, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.BOSS_ULTRA_RARE ]
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[ Biome.BADLANDS, BiomePoolTier.BOSS_ULTRA_RARE ]
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]
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],
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[ Species.RAYQUAZA, Type.DRAGON, Type.FLYING, [
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@ -2953,7 +2953,7 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.RHYPERIOR, Type.GROUND, Type.ROCK, [
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[ Biome.LAND, BiomePoolTier.BOSS ],
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[ Biome.BADLANDS, BiomePoolTier.BOSS ],
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[ Biome.END, BiomePoolTier.UNCOMMON ]
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]
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],
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@ -2990,7 +2990,7 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.GLISCOR, Type.GROUND, Type.FLYING, [
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[ Biome.LAND, BiomePoolTier.BOSS ]
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[ Biome.BADLANDS, BiomePoolTier.BOSS ]
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]
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],
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[ Species.MAMOSWINE, Type.ICE, Type.GROUND, [
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@ -3235,13 +3235,13 @@ export const biomePools: BiomePools = {
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],
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[ Species.ROGGENROLA, Type.ROCK, -1, [
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[ Biome.MOUNTAIN, BiomePoolTier.UNCOMMON ],
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[ Biome.LAND, BiomePoolTier.UNCOMMON ],
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[ Biome.BADLANDS, BiomePoolTier.UNCOMMON ],
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[ Biome.CAVE, BiomePoolTier.COMMON ]
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]
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],
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[ Species.BOLDORE, Type.ROCK, -1, [
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[ Biome.MOUNTAIN, BiomePoolTier.UNCOMMON ],
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[ Biome.LAND, BiomePoolTier.UNCOMMON ],
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[ Biome.BADLANDS, BiomePoolTier.UNCOMMON ],
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[ Biome.CAVE, BiomePoolTier.COMMON ]
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]
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],
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@ -3259,12 +3259,12 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.DRILBUR, Type.GROUND, -1, [
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[ Biome.LAND, BiomePoolTier.COMMON ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ]
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]
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],
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[ Species.EXCADRILL, Type.GROUND, Type.STEEL, [
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[ Biome.LAND, BiomePoolTier.COMMON ],
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[ Biome.LAND, BiomePoolTier.BOSS ]
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[ Biome.BADLANDS, BiomePoolTier.COMMON ],
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[ Biome.BADLANDS, BiomePoolTier.BOSS ]
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]
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],
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[ Species.AUDINO, Type.NORMAL, -1, [
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@ -3798,8 +3798,8 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.LANDORUS, Type.GROUND, Type.FLYING, [
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[ Biome.LAND, BiomePoolTier.ULTRA_RARE ],
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[ Biome.LAND, BiomePoolTier.BOSS_SUPER_RARE ]
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[ Biome.BADLANDS, BiomePoolTier.ULTRA_RARE ],
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[ Biome.BADLANDS, BiomePoolTier.BOSS_SUPER_RARE ]
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]
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],
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[ Species.KYUREM, Type.DRAGON, Type.ICE, [
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@ -266,7 +266,7 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
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{ weatherType: WeatherType.STRONG_WINDS, weight: 1 }
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];
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break;
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case Biome.LAND:
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case Biome.BADLANDS:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 8 },
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{ weatherType: WeatherType.SUNNY, weight: 3 },
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