Fix Lunar Dance and Healing Wish not failing when no valid teammates are present (#5195)
Co-authored-by: damocleas <damocleas25@gmail.com>
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@ -9463,7 +9463,8 @@ export function initMoves() {
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.ballBombMove(),
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new SelfStatusMove(Moves.HEALING_WISH, Type.PSYCHIC, -1, 10, -1, 0, 4)
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.attr(SacrificialFullRestoreAttr, false, "moveTriggers:sacrificialFullRestore")
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.triageMove(),
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.triageMove()
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.condition(failIfLastInPartyCondition),
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new AttackMove(Moves.BRINE, Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, 0, 4)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHpRatio() < 0.5 ? 2 : 1),
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new AttackMove(Moves.NATURAL_GIFT, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 4)
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@ -9748,7 +9749,8 @@ export function initMoves() {
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new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
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.attr(SacrificialFullRestoreAttr, true, "moveTriggers:lunarDanceRestore")
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.danceMove()
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.triageMove(),
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.triageMove()
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.condition(failIfLastInPartyCondition),
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new AttackMove(Moves.CRUSH_GRIP, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
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.attr(OpponentHighHpPowerAttr, 120),
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new AttackMove(Moves.MAGMA_STORM, Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, 0, 4)
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