Small fixes to burning bulwark and alluring voice (#651)
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@ -6668,7 +6668,7 @@ export function initMoves() {
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new AttackMove(Moves.FICKLE_BEAM, Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, 30, 0, 9)
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new AttackMove(Moves.FICKLE_BEAM, Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, 30, 0, 9)
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.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
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.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
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.attr(DoublePowerChanceAttr),
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.attr(DoublePowerChanceAttr),
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new StatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, 100, 4, 9)
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new SelfStatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, 100, 4, 9)
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.attr(ProtectAttr, BattlerTagType.BURNING_BULWARK),
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.attr(ProtectAttr, BattlerTagType.BURNING_BULWARK),
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new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
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new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
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.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS),
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.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS),
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@ -6685,6 +6685,7 @@ export function initMoves() {
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.target(MoveTarget.NEAR_ALLY)
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.target(MoveTarget.NEAR_ALLY)
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.partial(),
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.partial(),
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new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
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new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
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.soundBased()
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.partial(),
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.partial(),
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new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
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new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
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